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#Post#: 5993--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: XXXandBEER
Date: February 24, 2017, 6:56 pm
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What NMCDO said. You can't just have features because you can.
That is bad game design. You have to pick and choose especially
for a competitive game. Take a look at how Wc3 ladder is, you
can't just take out Hero Altars, and still play Ranked. At most
they let you veto a couple maps, which may be an option to look
into, but actually modifying game mechanics for a ranked match
is a big no no in design. It divides the community into stack
players and non-stack, it makes balancing the game near
impossible, ruins the entire ladder/ranked system, and will
ultimately never work. So this is most definitely not a choice,
and it is a bad designers cop out to a problem they can't
mechanically solve. This isn't an app with features we are
making, it's a game :D
Also, NMCDO you're jumping ahead a bit much yet again^^ but I'll
try to answer anyways.
--- Quote from: Nmcdo link ---
>
> A guide to introduce a few basic concepts to new players would
be cool, giving them a insight on what professional ST can be
like.
>
--- End Quote ---
Tutorials will be provided on the important aspects and core
concepts.
--- Quote from: Nmcdo link ---
>
> A larger map! Warcraft 3's players have been squinting at the
map for far to long, it shouldn't have to be utterly painful to
look at it all the time.
>
--- End Quote ---
Are you talking about the minimap? If so yes, that will be
scalable to the players choosing.
--- Quote from: Nmcdo link ---
>
> A hotkey you can press as sheep that identifies to your team
your are going to be or are isolated!
>
--- End Quote ---
This is cool I like it.
--- Quote from: Nmcdo link ---
>
> Have ranked and non ranked games - for ranked games have
things like kills, time survived, and other stats recording to
help create ranking / comparative values for players. OFC have
Shepard's and Sheep stats be separated.
>
--- End Quote ---
Yes, all of those things will hopefully happen.
--- Quote from: Nmcdo link ---
>
> Keep up the trend of having Shepard's and sheep named after
players! Make it so individuals will want to contribute as much
as they can, and potentially make it to the list. (Could be
based of performance or / community contribution.)
>
--- End Quote ---
I mean the Shepherds name will probably just be your username...
Lol. I don't plan on having the HUD at the bottom.
--- Quote from: Nmcdo link ---
>
> Edit: Another thought, keep misses in the game! Misses will be
sniping in Halo 3 for ST!
>
--- End Quote ---
Misses are super awesome, and always make everyone die laughing
when executed perfectly. I see no reason not to so long as it's
done well.
Think about smaller design type questions! For instance should
we stick to 5v5? What do you think is the max number of wolves
vs sheep before either wolves or sheep insta win. How fast
should gameplay be and what should the timer be? Most of your
questions are feature related, let's knock out core mechanics
and gameplay. How can we make the game more inviting to newer
players.
Also, thoughts on what should be in the HUD?
Should players be able to physically click build, and then farm?
Should button options for Attack/Move/Hold Position/Patrol be a
thing?
Should patrol even be a thing?
Should shift building be allowed? Should it be instant?
Are we sticking to one set of build options? If so is there even
a need for pressing B? Should just pressing F bring up a farm?
Should sheep be able to attack farms/save with a right click? Or
should they require pressing A then left click. Or should they
not be able to attack farms in general? Should all players farms
be controlled as if it is a being shared as in they can destroy
another sheeps farm by selecting it and press D.
#Post#: 5994--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: drewisfat
Date: February 24, 2017, 10:44 pm
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First beer got rid of iron golems, now he's going for all
golems!!
jkjk
I don't think the models/units matter too much. In fact if
you're intending others outside the STC to pick up the game I
would actually advise staying away from the "sheep tag" theme.
It doesn't sell well. Sounds like a kiddie game.
#Post#: 5995--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: Nmcdo
Date: February 25, 2017, 10:26 am
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I think there should be match making modes
-2v4 last 6 minutes
-3v5 last 12 minutes
-5v5 last 20 minutes
And then the open lobby version for any mode you want, just like
we have on wc3.
No we don't need patrol.
Hold position, attack, and move should be kept.
I think shift build should be another community vote... not sure
about that one.
#Post#: 5996--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: XXXandBEER
Date: February 27, 2017, 3:56 pm
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--- Quote from: drewisfat link ---
>
> I don't think the models/units matter too much. In fact if
you're intending others outside the STC to pick up the game I
would actually advise staying away from the "sheep tag" theme.
It doesn't sell well.
>
--- End Quote ---
I think it could sell well calling it Sheep Tag 2. Like Legion
TD 2 and Dota 2 did. Using a name people have already heard/seen
will help it sell.
#Post#: 5999--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: Madhatters
Date: February 27, 2017, 4:59 pm
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--- Quote from: XXXandBEER link ---
>
> 1. Should players be able to physically click build, and then
farm?
> 2. Should button options for Attack/Move/Hold Position/Patrol
be a thing?
> 3. Should patrol even be a thing?
> 4. Should shift building be allowed? Should it be instant?
> 5. Are we sticking to one set of build options? If so is there
even a need for pressing B? Should just pressing F bring up a
farm?
> 6. Should sheep be able to attack farms/save with a right
click? Or should they require pressing A then left click. Or
should they not be able to attack farms in general? Should all
players farms be controlled as if it is a being shared as in
they can destroy another sheeps farm by selecting it and press
D.
>
--- End Quote ---
1/5. I think it would be best to keep the build menu, unless
you're removing at least a few farms, just to save hotkeys
2/3. I'd keep attack and hold position, probably drop move and
patrol (or maybe make patrol only break if a sheep comes within
range, for golems).
4. Definitely keep shift for shepherds, but I was very much not
a fan of instant shift build in SC2 (it made massing feel less
like a game and more like a chore, not to mention
faster/easier), so I'd say drop it or keep it slow.
6. Save with right click, but stick with A+left click for
farms... right clicking a farm is pretty common to walk to
it/change pathing and it'd be annoying to have to stop an
attack, and I'd have to TK so many people if I could select
their farms and destroy with D.
I agree with sticking with sheep tag 2.
I think it would be interesting to slow the game (movement
speed, maybe turn rate) down a bit, maybe like 10-15%. It would
hopefully be enough to reduce some luck, like jumping out of
farms and just running, hoping shepherds can't click your sheep
in time, and mass speed, making positioning/thinking ahead a bit
more important, while still keeping the game reasonably fast
paced. I'd also like to see some sort of progression, or at
least increased gold options, for sheep.
Anyway, I think the real question on everyone's mind is: when is
CTF coming?
#Post#: 6000--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: XXXandBEER
Date: February 27, 2017, 5:23 pm
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Hey Mad! Thanks for the input. I agree with basically all your
answers lol. Do you think people need icons for Attack and Hold?
Or just the ability to A-left click or press H.
I'd love to have a few map variants all sheep tag related, ex:
CTF, and Bulldog. But they'll have to wait >< Sheep Tag first!
I have a feeling movespeed, and gameplay mechanics will be
getting tweaked a lot. Initially I'd like to find that sweet
spot that Sheep Tag originally had and go from there.
#Post#: 6001--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: Madhatters
Date: February 27, 2017, 5:34 pm
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I think the icons would have to stay. Right click to move is
obvious enough, but H for hold position probably wouldn't be,
and attack is borderline as well. It would also feel like
something was missing, for me at least, to not have an attack
icon.
#Post#: 6003--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: Nmcdo
Date: February 27, 2017, 7:57 pm
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Mad brings up a very important point in my mind... slowing the
game down.
100 % Agree
--> Currently the game is FAR to fast pace, which unlike people
thought it would, created a game simply more based on luck, then
skill itself.
There has been a few times I've played older versions of ReVo,
and I found it was just that - slowed down, and you know what, I
actually enjoyed it more that way. Problem was those maps were
outdated and lacked all the newer commands and stuff we got.
I also think we should go back to 3 hit farms. Make sure the
balancing scale is good for wolves where they don't get powerful
to fast, but also aren't so slow to cut farms that the game gets
boring as it goes on.
--> I also find that with two hit farms, it's basically become
impossible to use skill to drag out a isolation as a sheep, with
your mass collapsing basically instantly. I think it's
ridiculous that even sheep as good as CMK can barely maintain in
even a decent sized mass if 3-4 wolves are on him.
Thanks again ~
#Post#: 6004--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: XXXandBEER
Date: February 27, 2017, 10:16 pm
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Noted thanks guys!
#Post#: 6008--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: XXXandBEER
Date: February 28, 2017, 9:22 pm
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Thoughts on having Sheep gold be dispersed automatically upon
death, and then re-dispersed when revived. Essentially doing the
whole -g all thing for you on death, and pooling gold from the
living on revive? If so how much gold? % based, just X amount,
even split among total gold.
Also, should we just combine gold? For either Sheep team or the
Shepherd team?
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