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#Post#: 5981--------------------------------------------------
Sheep Tag Remake - Aesthetic
DIR By: XXXandBEER
Date: February 21, 2017, 3:25 pm
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Sheep Tag Standalone!
I'm working out some finer details on making an standalone Sheep
Tag and was curious as to your input on how it should look!
Right now I'm leaning towards sticking with the Sheep vs
Shepherd, but would like to change up some of the skins, while
making sure it still feels like Sheep Tag. I want to give the
game a more mythical twist.
For Sheep I plan on leaving them like a Sheep.
For Shepherd I was going to remove the "Raider" qualities, and
actually make them a Shepherd. That means no Orcs* mounting a
wolf and no sword. Instead it would be more of a Centaur
Half-Human hybrid with a giant Shepherd Cane. Think more so like
Keeper of the Grove minus the Night Elf traits.
For Golems/Iron Golems I like the idea of going with a 2-legged
Satyr type creature. With a curved blade.
For Wisp I'm going to make it more 'Sheep Soul-ish' possibly a
floating fat sheep or sheep in a bubble.
The main reasons for these decisions is that although raiders,
wisps, and golems feel like they belong they really don't lol.
The only reason it feels like they do is because it is on
Warcraft 3. These changes although they seem drastic are really
just aesthetically different.The Shepherd is still a quadruped,
the Golems are still bipeds, and Wisps are still round. Which
means everything should still interact as you'd expect.
If you guys have any ideas or input on this please let me know!
Nothing is close to set in stone, and the main goal is to make a
game the community will all enjoy!
#Post#: 5982--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: Demon
Date: February 21, 2017, 3:42 pm
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Yee! I can come over again and test them out when everything is
more concrete. I like the mythological feel to it.
Hopefully this turns into something and not another "could've
been" Glitch 3D project. Keep it up!
Side note: Raiders were orcs riding wolves, not ogres.
#Post#: 5983--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: HaWkys
Date: February 21, 2017, 3:53 pm
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i think u should keep the current wolves to keep the game as
original as possible and more recognizable. Just my opinion
though, in regards to the wisps ye i agree with your idea. Like
kyle I would love to test and show support.
#Post#: 5984--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: Nmcdo
Date: February 21, 2017, 5:13 pm
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You should make it as they upgrade their damage (like claws in
ST, but I assume this will be different) their cane will upgrade
into more deadly weapons!
I'm not sure how I feel about a satyr instead of a golem,
doesn't exactly seem like the right fit in my mind. I think it
fits the magical precedent to have earth golems to summon, as
the Shepards already use magic (mirror imaging).
The centaur could work, and sounds cool, but it would really
depend on the design.
Also I feel like the game should have a darker scheme to it, I
believe this would help people see past the simple premise of
ST.
---> I think the destruction of farms should be violent and
explosive, but not so much that it blocks the sheeps ability to
see whats going on.
I'm 100 % up to test out the game, and tell you what I see /
think.
Thanks Beer !
#Post#: 5985--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: XXXandBEER
Date: February 21, 2017, 8:50 pm
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Thanks for the responses guys! They will be noted. As for the
designs we do have to be careful not to be a look-alike as we
all know Blizzard loves taking people down.
I'll continue with how I have it, and if it is too much of a
change, then maybe I will pull back. NMCDO does bring a good
point that Golems are in fact pretty damn magical.
I felt the Satyrs would fit well with the Centaur. As a Satyr is
basically a centaur with 2 legs lol.
HTML https://image.ibb.co/bAODiv/download.jpg
HTML http://orig05.deviantart.net/0e08/f/2016/047/0/5/14___satyr_watermark_by_jocarra-d9s09lw.jpg
That was the type of creature I had in mind. I think they fit
the "darker" theme quite nicely.
#Post#: 5986--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: Nmcdo
Date: February 23, 2017, 7:46 am
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A few important questions:
What kind of ST physics are you going to keep? All of them?
Are you going to tamper with any of the physics? I.e. the
distance of a mirror jump.
Are you going to keep things like redirect?
Are you going to make a new map?
#Post#: 5988--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: XXXandBEER
Date: February 23, 2017, 1:22 pm
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These questions are jumping a bit ahead, but I will answer them
to the best of my ability. Also, I like the enthusiasm!
--- Quote from: Nmcdo link ---
>
> What kind of ST physics are you going to keep? All of them?
> Are you going to tamper with any of the physics? I.e. the
distance of a mirror jump.
>
--- End Quote ---
In a perfect world I would love to keep every Physics aspect the
same, but that is just not going to happen. A LOT will act the
same, but minor discrepancies might happen. Meaning maybe you
have to stand closer to an edge for a jump to work, or build a
farm at different position on-top the sheep to get that right
angle. If you ever played some rounds of 'Sheep Tag Puzzle'
where Physics were really pushed to their limits, you'll
understand the minor details I'm talking about. However, the
aspects of jumping and mirroring will still all apply! Also,
when it's done people may find new physics things that were
never in Sheep Tag, hopefully they will be minor, but yet still
cool and will bring that feel of being a pioneer back! I do not
plan on removing them unless they are seriously game breaking.
--- Quote from: Nmcdo link ---
>
> Are you going to keep things like redirect?
>
--- End Quote ---
Yes, I think having an option for it will be good. But will
remove it if community does not like it.
--- Quote from: Nmcdo link ---
>
> Are you going to make a new map?
>
--- End Quote ---
I'm going to attempt to re-create the Wc3 terrain editor. The
ultimate goal being a terrain editor where people can make any
ST map they want upload it and play. So yes Revo terrain and any
other terrains you can imagine will be possible! I'd like to
have a set of "approved" terrains for competitive play as well,
Revo will be one of them. Maybe community contests for new ones
would be excellent way to handle which maps are approved. Revo
will be the initial map in the game. Granted I cannot use the
Warcraft 3 tiles, textures, etc. So the aesthetic of the map
will look different.
Old demonstration of play:
HTML http://imgur.com/a/YnGjx
Sheep: (Pupils will be changed this is still a work in
progress!)
HTML https://s24.postimg.org/91u907cyd/Sheep.png
I'll upload more art assets as they come to the thread over
here:
HTML http://sheeptag.createaforum.com/community-discussion/sheep-tag-remake-models/msg5989/?topicseen#new
Cheers!
#Post#: 5990--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: Nmcdo
Date: February 23, 2017, 4:13 pm
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Thanks for the quick responses, Beer.
A few random thoughts:
I believe for controversial topics like the stack farm you
should add it to the game, have people try it out over a time,
and have community votes
as to which direction the community would like.
A guide to introduce a few basic concepts to new players would
be cool, giving them a insight on what professional ST can be
like.
A larger map! Warcraft 3's players have been squinting at the
map for far to long, it shouldn't have to be utterly painful to
look at it all the time.
A hotkey you can press as sheep that identifies to your team
your are going to be or are isolated!
Have ranked and non ranked games - for ranked games have things
like kills, time survived, and other stats recording to help
create ranking / comparative values for players. OFC have
Shepard's and Sheep stats be separated.
Keep up the trend of having Shepard's and sheep named after
players! Make it so individuals will want to contribute as much
as they can, and potentially make it to the list. (Could be
based of performance or / community contribution.)
Edit: Another thought, keep misses in the game! Misses will be
sniping in Halo 3 for ST!
Just random thoughts~
#Post#: 5991--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: SHEePYTaGGeRNeP
Date: February 24, 2017, 4:36 am
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--- Quote from: Nmcdo link ---
>
> Thanks for the quick responses, Beer.
> A few random thoughts:
>
> I believe for controversial topics like the stack farm you
should add it to the game, have people try it out over a time,
and have community votes
> as to which direction the community would like.
>
--- End Quote ---
Why not just have the ability to choose a mode, with or without
stack farms?
#Post#: 5992--------------------------------------------------
Re: Sheep Tag Remake - Aesthetic
DIR By: Nmcdo
Date: February 24, 2017, 6:14 am
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So when the game becomes larger, we can keep it consistant
(gameplay) on all levels. As we all know, switching back and
forth between stack and no stack takes time and adjustment...
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