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Sheep Tag Community
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#Post#: 5449--------------------------------------------------
Sheep Tag needs to be a Dota 2 Custom Game
DIR By: Peanut-BambooDrew
Date: November 14, 2015, 6:09 pm
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So I've moved on to Dota 2 and there is a custom game section. I
was checking out if anyone made sheep tag but no there isn't and
made me google sheep tag to find this forum. Nice to see a lot
of people I recognize. Anyways !
Someone needs to commit and develop sheep tag for dota 2 custom
game. It is a good chance of getting sheep tag up and running
with an active community.
They have tree tag of all things, but not sheep tag wtf.
<3 you guys
#Post#: 5450--------------------------------------------------
Re: Sheep Tag needs to be a Dota 2 Custom Game
DIR By: Peanut-BambooDrew
Date: November 14, 2015, 6:14 pm
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lol jk found the thread about dota 2 custom gaming. so this
thread is now just for saying hi.
#Post#: 5451--------------------------------------------------
Re: Sheep Tag needs to be a Dota 2 Custom Game
DIR By: XXXandBEER
Date: November 16, 2015, 12:33 pm
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Someone was working on that, not sure where it's at yet. Then I
know Aname is working on a standalone game based around Sheep
Tag, but not quite.
#Post#: 5452--------------------------------------------------
Re: Sheep Tag needs to be a Dota 2 Custom Game
DIR By: Myll
Date: November 16, 2015, 4:29 pm
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HTML https://github.com/search?utf8=%E2%9C%93&q=sheep+tag
#Post#: 5480--------------------------------------------------
Re: Sheep Tag needs to be a Dota 2 Custom Game
DIR By: Celestial_One
Date: November 29, 2015, 10:56 pm
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Aname has been working on a standalone for the last decade.
Literally. Don't expect him to finish it within the next decade
tbh
We need a serious programmer and someone who knows the nuances
of sheep tag to make a more pub-friendly version. ROTS would
actually be insanely popular if someone took the time to make
one..
Problem is there really isn't any money to be made off these
games. I mean sure sheep tag "could be the next big thing", but
who are we kidding. Sheep tag could be a small hobby for this
community and it could grow on dota 2 easily, but it wouldn't be
the same game, and there's no way it could garner as much
success as other custom games who commited time when CGs were
released to the public.
#Post#: 5482--------------------------------------------------
Re: Sheep Tag needs to be a Dota 2 Custom Game
DIR By: Myll
Date: November 30, 2015, 9:36 am
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I've been involved in Dota 2 custom game dev for 1.5 years now,
and the problem is really the fact that the Dota 2 API provides
next to 0 support for RTS games. We have to re-create all
default behavior found in normal RTS games. There's a guy that
spent like a week just coding the 'tree chopping' logic, which
involves path-finding a worker to find an 'open tree', bringing
resources back to the 'Citadel', updating the UI, etc. Of
course, the coder didn't wrap this into a nice library (because
ain't nobody got time for that), so everybody who's making an
RTS game basically has to reverse engineer this code, or code
their own systems. This is just one of many aspects of an RTS
game that needs to be coded from scratch (building ghost being
another, which is the one that's most relevant to sheep tag).
Obviously, this turns a lot of developers away from creating RTS
style custom games (including myself. It's just not worth the
time and frustration to make it work).
I don't think a lack of an officially supported way to make
money is a big problem. There are devs who are making money
through patreon [1]
HTML https://www.patreon.com/EpicBossFight?ty=h,
and I'm sure some
are creating their own pay-for-content features within their
games (I'm planning to do this). I think in the coming year we
will start seeing more polished custom games that implement
these features.
#Post#: 5483--------------------------------------------------
Re: Sheep Tag needs to be a Dota 2 Custom Game
DIR By: XXXandBEER
Date: November 30, 2015, 9:48 am
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I made this
HTML http://imgur.com/p13ZygG
in a few hours. Could
probably knock out a nice beta of standalone ST in a couple
months, if I put the time into it. Issue is marketing indie
games is hard enough, and I don't see a standalone ST really
gaining traction. The standalone warlocks failed to fund even
1/3rd of its KickStarter goal and it looked amazing:
HTML https://www.kickstarter.com/projects/438269196/spellsworn
How do you even market a game like ST? The learning curve is way
to steep to even make it interesting. ROTS version would be its
only hope, and even then that's not something I'd even enjoy at
this point...
Capture the Flag ST may also have a chance, if we made it a
small scale game like Rocket League.
#Post#: 5484--------------------------------------------------
Re: Sheep Tag needs to be a Dota 2 Custom Game
DIR By: HaWkys
Date: November 30, 2015, 11:48 am
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beer u should make an app for iphones yo. Like a sheep tag game
when we are bored as fuck. U can keep the same thing going
(square builds bigger squares) with circles trying to get to the
sheep, ofc it should get harder and more fast paced. Idk what im
trying to say with this but maybe you can do something with it.
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