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       #Post#: 5193--------------------------------------------------
       Game Revenue
   DIR By: AName
       Date: June 30, 2015, 9:41 pm
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       As you guys know, I'm working on a game to continue Sheep Tag.
       It will consist of more than that (similar to WC3), but Sheep
       Tag will be a primary game in it. I've come across a serious
       problem, however, which is the game's business model, and I'd
       like to get some of your input. The thing is, in order for me to
       put serious time and effort into this game, which it will need
       to thrive, it will need to make enough money both to pay for the
       servers that will host it and also to pay me. I would like to
       make this my primary source of income if I can.
       Here is a list of things that either make for a bad business
       model or I simply won't accept for the game:
       - Donations (though welcome to help get the game on its feet)
       - Subscription (to play - like WoW): awful, I hate these types
       of games and never play them
       - Buying the game (like WC3): it works for some games, but my
       game needs to be long term to work and I simply can't upkeep the
       servers or convince enough people to buy the game (and this
       would discourage people from playing it and still not support it
       for the long run)
       Here are plans that I have considered and may do:
       - In-game advertising (there are many ways to do this): could be
       annoying and low revenue but excellent for long-term gameplay
       - Microtransactions (in-game purchases): not the pay-to-win type
       but the stylistic enhancement type
       - Direct/Sponsorship ads, e.g. "if you pay me $100 I'll display
       your ad in a banner in the game 10000 times"
       Microtransactions I'm not too optimistic about, at least not
       until the game is really going. I read an interesting statistic
       just today:
       --- Quote ---
       > The vast majority of your users (97.8% according to a Swrve
       study) will NEVER give you a dime.
       --- End Quote ---
       and I'd have to come up with all sorts of content for people to
       buy etc.
       Direct/Sponsorship ads have a similar problem in that they
       require me to constantly maintain the ads being displayed, and
       who knows whether there will be enough buyers to support the
       game?
       So for the time being I think I'll go with in-game advertising.
       What I was thinking of doing is displaying banner ads during
       just the chatting stage of the game, like WC3, though I don't
       know if the revenue will be enough.
       I found some quality but cheap servers I plan to use that I
       think will ultimately cost somewhere around $0.01 a player slot
       per month. What this means is that if only 20 players are ever
       on at a time, then I only need 20 player slots per month, even
       if 10000 players are on some time during that month.
       So, if we need to have say 1000 players on at a time at most,
       the revenue would have to be at minimum $10 a month. Let's say
       though that the average number of players on at a time is half
       of that: 500, and they see an average of 3 ads during their time
       playing. Then let's say they recycle once per hour (so 3 * 24 *
       500 = 36,000). Depending on the style of the ad and other
       factors, each ad view could generate from $0.00002-$0.0045 each
       (no really, that big a difference).
       Worst case scenario, we're looking at $7.20 a day or $216.00 a
       month. Best case scenario, we're looking at $162.00 a day or
       $4,860 a month.
       So you can see how, as I was thinking this through, it really
       depends on multiple factors:
       - how successful the ads are at generating revenue
       - the up-time of the game and the ads (as the servers will cost
       money each month regardless of whether they're being used)
       - the popularity of the game, though this scales somewhat with
       the revenue
       Of course, my math could be way off, but this gives the general
       idea. So I'd like to hear your guys' input. I'm still not going
       to reveal the game just yet, but it's nearly ready for alpha
       testing. :)
       #Post#: 5194--------------------------------------------------
       Re: Game Revenue
   DIR By: AName
       Date: June 30, 2015, 9:47 pm
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       Actually, I made a mistake in my math: fixing it... Okay fixed.
       #Post#: 5195--------------------------------------------------
       Re: Game Revenue
   DIR By: XXXandBEER
       Date: June 30, 2015, 10:30 pm
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       Excellent! Can't wait to check out the alpha! :D What
       platform(s) are you shooting for?
       Monetizing is tricky, but if done right I think micro
       transactions are the way to go along with limited
       sponsors/advertising. Personally I would steer away banner ads
       as they only take away from the experience and generate very
       little revenue. Your idea of banner Ads only in the chatting
       stage (outside of the actual game) is a good idea though^^
       #Post#: 5196--------------------------------------------------
       Re: Game Revenue
   DIR By: AName
       Date: June 30, 2015, 10:40 pm
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       Windows 64 only, and it will only target D3D 10+. This
       limitation however will turn into a benefit over time, as
       everyone modernizes their computers and my game is able to
       target better written graphics software. Basically, if you have
       Windows 7+ and your computer is only a few years old, you're
       probably okay.
       --- Quote ---
       > Your idea of banner Ads only in the chatting stage (outside of
       the actual game) is a good idea though^^
       --- End Quote ---
       Good to hear, that's what I'm hoping for.
       #Post#: 5198--------------------------------------------------
       Re: Game Revenue
   DIR By: jdawg
       Date: July 1, 2015, 6:34 pm
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       custom sheeps xD
       is this gonna b like old sheep tag?
       #Post#: 5199--------------------------------------------------
       Re: Game Revenue
   DIR By: Nmcdo
       Date: July 1, 2015, 7:29 pm
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       Very interesting. I think it's awesome that both you and Beer
       planned / plan on making Sheep Tag.
       I reckon you should do cool stuff where players feel awesome as
       well as it not changing the game. Example: they pay X amount and
       for X games there name will be displayed as Sheep / Wolf, etc.
       I think advertisement in chat would be nice - the better the
       chat would mean more people would chat within the channels,
       meaning more add viewing.
       As for servers those seem really cheap. You should always keep
       donations an open option. Would it be possible (within) chat
       means to have some like, two advertisements at once, would
       that increase revenue, no?
       If the game really is near alpha I think that's awesome and
       would love to see the fruits of your labor myself.
       I'm not gonna lie, if I were rich I would sponsor anyone who
       makes Sheep Tag with mass money rofl :D
       #Post#: 5201--------------------------------------------------
       Re: Game Revenue
   DIR By: jdawg
       Date: July 1, 2015, 7:35 pm
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       i think custom sheeps would be cool man like super hero cape a
       gangster one just shit like that
       #Post#: 5202--------------------------------------------------
       Re: Game Revenue
   DIR By: HaWkys
       Date: July 1, 2015, 8:21 pm
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       I suggest a subscription. But it would have to be fuckin nice
       and I hope ur ass has insurance if i give u my credit card ^^
       #Post#: 5203--------------------------------------------------
       Re: Game Revenue
   DIR By: AName
       Date: July 1, 2015, 8:34 pm
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       Don't get your hopes up too high. I'm a great developer, but I'm
       only one person. So I am taking a minimalist approach in order
       to make sure it gets done first, and then later on I will add
       less critical things.
       #Post#: 5204--------------------------------------------------
       Re: Game Revenue
   DIR By: Nmcdo
       Date: July 2, 2015, 10:26 am
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       Let's not forget you practically have a dozen people from the
       STC would start playing right off the bat. We would probably
       chat a lot just like wc3, so not a bad start.
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