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       #Post#: 5075--------------------------------------------------
       Sheep Tag Relapse 1.0.0
   DIR By: Madhatters
       Date: March 2, 2015, 7:36 pm
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       Sheep Tag Relapse 1.0.0
  HTML http://www.epicwar.com/maps/251801/
  HTML http://www.epicwar.com/maps/251801/
       TLDR: A new approach to revolution-type sheep tag primarily
       based off taking away consumable items and making them abilities
       for separate shepherd classes, making mana monitoring a
       priority. Expect bugs and balance issues. If you dont like it,
       use -revo mode.
       The general idea behind this map is making Shepherding a bit
       more dynamic and fun (i.e. creating more than one path spending
       gold - endur->scythe->cloaks).
       There are two main modes to the map, the first is the intended
       future of the map, the second is more of a transition mode, as
       the normal mode is likely going to be fairly unbalanced for the
       first few versions, simply due to the large number of changes.
       Relapse Mode
       This mode is active by default.
       In this mode, Shepherds can choose between 3 classes: Cutter,
       Finisher, and Guardian. Each class has 4 hero abilities to
       choose from. The first ability for each class is an improved
       form of mirror image, the next 3 abilities, many of which are
       based off consumable items already in the map (which have been
       removed, excluding mana potion, speed, and sheep), vary by
       class. All classes start at 3 hit, though abilities should
       easily balance this.
       Cutter specializes in forcing isolations, it has abilities that
       sacrifice mana for increased damage, beam, and its improved
       mirror image deals 25% damage and lasts longer, though moves
       slower, and cannot kill sheep.
       Finisher specializes in killing sheep quickly, but sacrifices
       sustained damage to do so. Finisher has an ability that
       temporarily increases attack and movement speed, an ability that
       instantly destroys the farm behind the one in front of you
       (Shepherd [] [] - boxes are farms, second farm dies),
       applying a slight slow to very close sheep, and its mirror image
       ability increases the range and speed of imaging, allowing the
       image to go over two farms.
       Guardian specializes at preventing spirits from being saved, and
       comes equiped with the ability to instantly teleport spirits to
       its position, the ability to, after being slowed by a frost
       farm, take the slow and throw it as a missile similar to a frost
       farm attack, slowing sheep and damading farms, iron golem, and
       its mirror image ability summons two images for a significantly
       longer duration.
       Revolution Mode
       Activated by typing -revo (like -switch or -vamp), and works
       with any other mode (such as -switch or -vamp).
       This mode should be largely the same as revo, though cloaks have
       been removed, and golem cost and duration has been significantly
       reduced, with the ability to upgrade to iron golem for 150 gold.
       Other Assorted Changes
       These changes are present in both modes:
       Runes have been removed.
       Sheep are invulnerable for 3 seconds after being saved, but
       cannot save other spirits for the duration.
       When a sheep dies, their farms turn black, then die in a wave
       from the middle. AKA, farms in the middle die in about 1.5
       seconds, a farm in the corner takes about 7 seconds. This might
       cause lag, though I tested it with 1000 farms and only lost a
       few frames per second.
       Saving Farms now disappear after 12 seconds, but still generate
       income. Income is reset upon dying.
       Multikills now grant 10 gold, stacking, for each bonus kill
       (double = 10 gold, triple = 20, etc.), and give an additional
       second per kill (12 seconds to get double, 13 to get triple,
       etc.)
       The region spirits are allowed to be in is highlighted by a
       light blue line (similar to the red laser of chakra revo). If
       any part of the green selection circle on your wisp is inside of
       the light blue line, you will not be teleported to the middle.
       -balance X: Starts the game with fair teams, based off sheep
       count and each players average combined times (the average
       combined time of sheep team will roughly equal the average
       combined time of all players).
       -Auto X: Instead of repeatedly typing, for example, -smart 3,
       the host can type -auto 3, to repeatedly start the game with the
       same settings. Use negative numbers to use balance instead of
       smart.
       There are a few more stat tracking commands: -td (total deaths),
       -fc (farm count, both how many you have built, and how many of
       your farms shepherds have killed), -ctimes (combines -stimes and
       -times), -ftimes (-stimes that doesnt count time from being
       saved), -ptimes X (your total round time with each player), -sp
       (like -sc, but excludes rounds afked), and any -time command can
       have -avg in front (ex: -avgtimes) to divide the time by -sp, so
       afking a round doesn't ruin your times.
       There is probably some more stuff I'm forgetting, but this is
       bordering on novel length so I'm not going to worry about it.
       Again, keep in mind that this is a test map, and will likely
       have balance issues and bugs, possibly even major ones, though
       -revo mode should be perfectly playable.
       #Post#: 5076--------------------------------------------------
       Re: Sheep Tag Relapse 1.0.0
   DIR By: Bulldog22
       Date: March 3, 2015, 2:43 am
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       sounds cool man I dig the CTF map you made this is creative.
       gonna be interested in its execution good work
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