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       #Post#: 5058--------------------------------------------------
       Sheep Tag CTF 1.1.5
   DIR By: Madhatters
       Date: February 8, 2015, 4:50 pm
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       Sheep Tag CTF 1.1.5
  HTML http://www.epicwar.com/maps/251237/
  HTML http://www.epicwar.com/maps/251237/
       -----New-----
       >New Commands: -Gold X Y Z, -Time, -Fair X, -FC, -SC.
       >New Farm: Swap Farm.
       -----Balances-----
       >Mine Farm gold cost reduced to 12 (-3).
       >Shield Farm duration reduced to 1 second (-3).
       >Mirror Image duration reduced to 15 seconds (-45).
       >Movement cooldown changed to 21/28 (Sheep/Shepherd) (-4/+3).
       >Bouncer: Shepherd now loses 40 speed per farm hit.
       >Bouncer: Shepherd collision size reduced to 65 (-20).
       >Bouncer: Shepherd no longer bounces off trees.
       >Aegis and Shield no longer block Mine Farms for sheep.
       >Aegis and Shield no longer block Grenades for the casting unit.
       >Aegis and Shield now destroy ziplines.
       >Aegis gold cost reduced to 140 (-35).
       >Aegis duration reduced to 15 seconds (-5).
       >Shield gold cost reduced to 160 (-40).
       >Cloak of Flames gold cost increased to 70 (+20).
       >Crossbow no longer prevents arrows from passing through trees.
       >Crossbow gold cost reduced to 60 (-5).
       >Martyrdom Spirits are now removed when the controlling player
       is saved.
       >Major changes to Refined Gunpowder: Sheep.
       >Refined Gunpowder gold cost reduced to 50 (-25).
       >Ring of Invisibility: Sheep now only works once per life.
       >Ring of Invisibility: Sheep will now only be triggered by
       taking damage (not by images/misses).
       >Ring of Invisibility gold cost reduced to 225 (-25).
       >Redirection now increases missile speed by 10%.
       >Redirection now redirects 180 degrees if it is in slot 1.
       >Martyrdom Spirit mana regeneration reduced to 125 (-75).
       >Snare slow duration reduced to 6 seconds (-2).
       >Beam: Shepherd speed reduced to 1200 (-200).
       >Beam slow reduced to 25% (-25).
       >Hook speed reduced to 1050 (-150).
       >Hook no longer drags units that are in the air.
       >Link range increased to 1300 (+300).
       >Graveyard speed reduced to 900 (-100).
       >Graveyard mana cost increased to 700 (+300).
       >Graveyard gold cost increased to 25 (+5).
       >Graves no longer reflect spells.
       >Golem gold cost reduced to 60 (-15).
       >Golems no longer have an attack.
       -----Fixes-----
       >Spirits can no longer catch flags, resulting in the flag being
       removed from the game.
       >Sentry Ward tooltip corrected.
       >Slide will now correctly push sheep.
       >Aegis tooltip now correctly displays the duration.
       >Redirection will now work on fireballs created by Martyrdom.
       >Redirection will no longer attempt to redirect link/tether
       after they have landed.
       >Grenades are no longer deflected by your own shield (or
       others).
       >Hooks will no longer travel through farms.
       #Post#: 5059--------------------------------------------------
       Re: Sheep Tag CTF 1.1.5
   DIR By: Nmcdo
       Date: February 8, 2015, 5:11 pm
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       It looks like the Items I use / used to use were nerfed (not
       hook, graveyard, mainly) seems game favours other items now.
       New CTF era I guess.
       Edit: after looking more there were some REALLY nice balances.
       Also can arrow's stun be nerfed... even a little? So powerful if
       you get hit, its ridiculous..
       #Post#: 5060--------------------------------------------------
       Re: Sheep Tag CTF 1.1.5
   DIR By: XXXandBEER
       Date: February 8, 2015, 8:51 pm
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       Added to east bot
       #Post#: 5061--------------------------------------------------
       Re: Sheep Tag CTF 1.1.5
   DIR By: Madhatters
       Date: February 8, 2015, 9:34 pm
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       Thanks Beer.
       Graveyard was nerfed because it doesn't require any real aim or
       timing, but is still a really powerful item for a low cost. If
       anything, I think it should be nerfed more.
       I always intended an arrow hit to be pretty much fatal, seeing
       as it has a 1.3 second cast time, but we could try reducing cast
       time and stun duration or something, if people want. I think
       it's good as is though.
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