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#Post#: 4939--------------------------------------------------
Re: Sheep Tag Compact 1.0.0
DIR By: Madhatters
Date: December 16, 2014, 3:48 pm
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Going to put out an update tonight with reduced open area (same
size map, just more hills, water, etc), slightly extended golem
duration, and c21 as a starting item if there are less than 5
wolves. Leaving invis in for now.
Anything else?
#Post#: 4940--------------------------------------------------
Re: Sheep Tag Compact 1.0.0
DIR By: Madhatters
Date: December 17, 2014, 12:06 am
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Updated the original post with the new version.
#Post#: 4945--------------------------------------------------
Re: Sheep Tag Compact 1.0.1
DIR By: drewisfat
Date: December 18, 2014, 10:19 pm
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I haven't looked at the map yet, but I would suggest decreasing
the area and increasing gold generation. The idea is for games
to be shorter as well and people encouraged to buy str pots /
golems / beams. They won't do that unless gold is about double
from revo, and claws are a bit more expensive. I also
envisioned a timer around 5-8 minute range. But I know at least
80% of europeans hate timers in any form.
Other changes: (assuming current map)
Savings farms should increase income faster (shorter games,
harder to hide svgs), tinies should probably be 1g. Wolf anti
stack stomp should just be removed (maybe increase stack price
by 2 or something).
Yay for taking the initiative!
#Post#: 4946--------------------------------------------------
Re: Sheep Tag Compact 1.0.1
DIR By: Madhatters
Date: December 19, 2014, 9:30 am
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Double the bounty? or double the gold/sec?
Doubling the bounty would probably be insane, unless we also
removed scythe... 5 gold for a regular farm seems pretty high.
Current pricing for items is:
str = 35/49
beam = 65/91
golem = 70/98 (+150 for iron)
c9 = 15/21
c21 = 38/54
c60 = 160/200
3 hit is 54 gold, 2 hit is 162 gold, 1 hit is 700ish gold (from
shop).
What were you thinking in terms of prices?
#Post#: 4947--------------------------------------------------
Re: Sheep Tag Compact 1.0.1
DIR By: HaWkys
Date: December 19, 2014, 2:21 pm
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I think 1 hit is a little expensive. Otherwise all prices look
decent. What is the interval at which interval is the gold going
to be increasing?
#Post#: 4948--------------------------------------------------
Re: Sheep Tag Compact 1.0.1
DIR By: Chakra
Date: December 19, 2014, 3:45 pm
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The gold/sec @ Madhatters.
1 hit shouldn't be a standard, realistic goal for these games.
700 is fine.
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