URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Sheep Tag Community
  HTML https://sheeptag.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Community Discussion
       *****************************************************
       #Post#: 4912--------------------------------------------------
       Sheep Tag Compact 1.0.1
   DIR By: Madhatters
       Date: December 15, 2014, 1:00 am
       ---------------------------------------------------------
       Sheep Tag Compact 1.0.1
  HTML http://www.epicwar.com/maps/249723/
  HTML http://www.epicwar.com/maps/249723/
       Changes:
       >Reduced open area for massing by a bit more.
       >4 wolves or fewer now start with at most 3 hit.
       >Increased golem duration to 25 seconds (+10).
       Note: if it is still unbalanced for shepherds, try starting with
       50 gold to allow everyone to get 3 hit from the start.
       A while ago, drew made a topic about ideas for a new map. I made
       a test map for it.
       The link to his post
  HTML http://sheeptag.createaforum.com/community-discussion/my-new-st-map-ideas/
  HTML http://sheeptag.createaforum.com/community-discussion/my-new-st-map-ideas/
       Sheep Tag Compact 1.0.0
  HTML http://www.epicwar.com/maps/249656/
  HTML http://www.epicwar.com/maps/249656/
       Major changes from the current revolution:
       >Roughly half the playable and open (massable) area.
       >4 hit farms (see below for + damage to kill in X hits)
       >13 seconds before shepherds are released
       >Golems are back to the way they were in 7.1.4, aka low cost low
       duration with the possibility to upgrade to iron golems
       >Most item costs are different.
       >Increased shepherd gold generation
       Has some new commands, I think I got most of the old ones,
       probably missing a few though.
       -auto X (automatically starts a round using -smart X after a
       round ends, use negative numbers to use -balance X instead)
       -balance X (selects fair teams based on average sheep time and
       round time)
       -Versus XrY (use r to randomize the team of the captains)
       -vtime X (sets the minimum amount of time the second version
       team gets to sheep to X minutes)
       Ex: Vtime is 10. If team one lasts 8 minutes, the second team
       will get 10 minutes starting. If team one lasts 12 minutes, team
       two will get 12 minutes
       starting.
       -reset all (resets most statistics, including -sc -sp -times
       -stimes -maxtimes -leader -tk -ts -qd -cap)
       -sp (-sc, but does not count increases from afking)
       -ctimes (-stimes + -times)
       -Can now put avg in front of the 3 time commands (-avgtimes
       -avgstimes -avgctimes) to see that time over -sp
       Ex: -avgctimes = (-stimes + -times) / -sp
       -e X (gives each ally X gold)
       -a X (splits X gold between all allies)
       Otherwise it's pretty much the same. I based the terrain off the
       normal map, so it is very similar, just significantly smaller.
       Feedback would be nice. My major concerns are shepherd gold
       generation and the beginning of the game being too easy for
       large numbers of sheep. Like I said, it's a test map, it
       probably won't be very balanced to begin with. If you think
       something should be changed (including the name), say so. If it
       seems like it will work well, I'll keep working on it, maybe
       give it some new terrain, add back some of the fluff, like
       multikills.
       Claw Combos:
       +0 damage for 4 hit
       +9 damage for 4 hit aura
       +21 damage for 3 hit
       +30 damage for 3 hit aura
       +63 damage for 2 hit
       +81 for 2 hit aura
       +210 damage for 1 hit
       +240 for 1 hit aura
       So 3 hit is ~50 gold portable, 2 hit ~150, 1 hit ~700. Again,
       probably not very balanced.
       #Post#: 4913--------------------------------------------------
       Re: Sheep Tag Compact 1.0.0
   DIR By: SHEePYTaGGeRNeP
       Date: December 15, 2014, 2:04 am
       ---------------------------------------------------------
       Sick changes.
       Can't wait to play it.
       I added it to oSaSHost
       #Post#: 4916--------------------------------------------------
       Re: Sheep Tag Compact 1.0.0
   DIR By: SharingMyHeroes
       Date: December 15, 2014, 2:35 am
       ---------------------------------------------------------
       Great work, I'll try to make clan grr host this map
       #Post#: 4917--------------------------------------------------
       Re: Sheep Tag Compact 1.0.0
   DIR By: HaWkys
       Date: December 15, 2014, 5:43 am
       ---------------------------------------------------------
       I'll add to chelydra after school
       #Post#: 4918--------------------------------------------------
       Re: Sheep Tag Compact 1.0.0
   DIR By: SharingMyHeroes
       Date: December 15, 2014, 10:03 am
       ---------------------------------------------------------
       After some tests with clan grr crew,
       1) 4 hit is way too much, 3 hit would be fine and really good
       2) don't bring invis back, let it be runes. It encourages too
       much maphackers
       3) that bottom right hills... too easy to lame with, you can get
       huge times if you lame that well, seems impossible to 2v4
       properly. Sheep are there before wolves can surround it and not
       let them go there
       4) maybe too small? I know its the point but it's really small
       as it is now..
       We still have to test it with more people.. we were only 6 so
       couldn't try much..
       Gonna try more when more people on!
       #Post#: 4920--------------------------------------------------
       Re: Sheep Tag Compact 1.0.0
   DIR By: Madhatters
       Date: December 15, 2014, 12:06 pm
       ---------------------------------------------------------
       1) I think the problem is more the amount of players... in a
       2v4, less massing area isn't really a big deal, which is being
       relied upon to balance out the 4 hit. Maybe start wolves off
       with +21 damage if there are less than 5.
       2) I've always hated invis, so I'd be fine with that.
       3) Not really sure what you mean, can't you just force them into
       the corner? How would you want the terrain changed?
       4) Entirely possible. Like you said, need to test with at least
       8-10.
       #Post#: 4921--------------------------------------------------
       Re: Sheep Tag Compact 1.0.0
   DIR By: Chakra
       Date: December 15, 2014, 1:08 pm
       ---------------------------------------------------------
       The entire idea of have a very small area is that the entire map
       will be massed up very quickly. The entire idea was based off
       Survivor in Bulldog, in which the maps are very small (think
       30x30 at max with lots of terrain).
       The idea is to change the play style of both teams dramatically.
       Instead of spending days boringly massing in corners, sheep are
       expected to have to constantly push or enter danger zones to get
       a few more farms. Wolves, instead of chasing sheep around giant
       masses or spending three minutes making one cut are given a lot
       more strategy in terms of positioning and teamwork. They too get
       a lot more action and have to deal with harassers, bridgers, and
       the isolated.
       A tiny map makes four/three hit much more easy to deal with and
       requires you to better plan your cuts, but since the map is so
       small the cuts still take less time than cutting across half the
       map to "isolate" a sheep in 200 farms.
       Also, small map and less objects means a lot less lag. ^^ Maybe
       I'll finally try playing ST again with these changes.
       #Post#: 4925--------------------------------------------------
       Re: Sheep Tag Compact 1.0.0
   DIR By: Nmcdo
       Date: December 15, 2014, 4:45 pm
       ---------------------------------------------------------
       Chakra that would be great if you came back! ^^
       I approve of this map: lets test it more and maybe fix / adjust
       it as we go?
       #Post#: 4936--------------------------------------------------
       Re: Sheep Tag Compact 1.0.0
   DIR By: Madhatters
       Date: December 16, 2014, 9:51 am
       ---------------------------------------------------------
       It seems that people tried a 4v5 the other day and it was pretty
       awful for wolves. Very little pressure on sheep for the first
       5-8 minutes of the game.
       We could try increasing shepherd gold generation, further
       reducing map size, or switching to 3 hit off the start (can test
       with -gold 0 50, to buy -c21). Any ideas/opinions?
       #Post#: 4937--------------------------------------------------
       Re: Sheep Tag Compact 1.0.0
   DIR By: Chakra
       Date: December 16, 2014, 10:18 am
       ---------------------------------------------------------
       If you are trying to hit Drew's ideas, reduce map size.
       Unobstructed sheep should be able to fill the entire area in 2-3
       minutes (ideally you'd have a larger map for more players).
       *****************************************************
       Page 1 of 2
   DIR Next Page