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       #Post#: 4623--------------------------------------------------
       Sheep Tag CTF 1.0.9
   DIR By: Madhatters
       Date: August 9, 2014, 3:51 pm
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       Sheep Tag CTF 1.0.9
  HTML http://www.epicwar.com/maps/246163/
  HTML http://www.epicwar.com/maps/246163/
       New
       >Using X to cancel a farm now refunds gold.
       >Added -refund X to adjust the rate.
       >Added -bounty X to adjust the farm bounty modifier.
       >Added -mana X Y to adjust sheep/shepherd mana regeneration
       rate.
       >New Farms: Spring (S), Translocation (S), Stun (V), Warp (E),
       Detonation (D).
       >Hotkey Changes: Burrow (V->C), Purge (D->C), Artillery (C->D).
       >Replaced Movement: Orb with Inferno.
       >Movement can now be used on any terrain (the ability).
       >Added a lightning effect when -safe is active and the other
       team holds your flag.
       >Use item now orders your unit to move to the target point if
       the item is not aimable (speed, invis, etc).
       >Offensive Spirits are now killed after 90 seconds in alternate
       mode.
       Balances
       >Gold cost of many farms reduced.
       >Bounty of many farms changed.
       >Artillery farm manual attack range increased to 2100 (+1400).
       >Artillery farm manual attack knockback increased to 450 (+150).
       >Amplification farm no longer increases distance on missiles
       similar to artillery farm's.
       >Acceleration pad is no longer stackable.
       >Zipline farm health reduced to 60.
       >Purge farm now has the same appearance as a regular farm.
       >Many item cost changes (some permanent items increased, some
       consumables decreased).
       >Major changes to bouncer.
       >Major changes to invisibility, units can no longer see
       invisible units.
       >Bow and Arrow speed increased to 1500 (+600/+300).
       >Bow and Arrow cast time reduced to 1.3 seconds (-.5).
       >Bow and Arrow now bounces off boundary.
       >Shield stun on attack radius raised to 300 (+100).
       >Shield stun duration changed to 0/.2 (-.5, +.1).
       >Shield now bounces most arc spells (leap, grenade, artillery).
       >Golem mana cost increased to 1250 (+250).
       >Golem duration increased to 60 seconds (+15).
       >Golems can now attack enemy sheep.
       >Beam now slows any enemy struck by 50% for 4 seconds.
       >Beam sheep speed increased to 600 (+200).
       >Mine fade time increased to 5 seconds (+3).
       >Mine is now destroyed by shield.
       Fixes
       >Some (hopefully all) tft-only models removed (thanks Chakra).
       >Buffs can no longer be seen on invisible units.
       >All mana costs now match their tooltips.
       Quick description of new farms/items:
       Detonation Farm (D) - Basically a mine farm that can be
       detonated on command, but only targets enemies.
       Translocation Farm (S) - A stack (or non-stack, both options
       exist) farm that teleports your sheep to the other side.
       Spring Farm (S) - A stack farm that is destroyed instantly,
       knocking any enemy it was built on back 720 range.
       Warp Farm (E) - After 3 seconds, or when killed by an enemy,
       this farm is destroyed and the sheep is teleported to it.
       Stun Farm (C) - After finishing construction, a player can use X
       or D to destroy the farm and launch a missile towards their
       sheep, stunning any enemy hit for 2 seconds. If an enemy kills
       the farm, the missile will stun allies.
       Bouncer: Shepherd - summons a missile that bounces from farm to
       farm, dealing 20 extra (starts at 0) damage per farm hit. If the
       missile hits a sheep, the sheep is stunned for 3% of the damage
       in seconds.
       Inferno - Lays a wall of fire to the target location, preventing
       all units from passing and damaging buildings.
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