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#Post#: 4605--------------------------------------------------
CTF Update
DIR By: Madhatters
Date: August 4, 2014, 11:09 am
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Going to be putting out a new CTF in the next few days, so if
you have any additions/balances/bug reports, let me know.
#Post#: 4606--------------------------------------------------
Re: CTF Update
DIR By: XXXandBEER
Date: August 4, 2014, 1:51 pm
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You can stack acceleration pads and fly across the entire map in
1/2 a second.
#Post#: 4607--------------------------------------------------
Re: CTF Update
DIR By: RoguexRanger
Date: August 4, 2014, 4:28 pm
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How much time are you spending on this? I think it'd be cool to
have different terrains to choose from a la Elimination
Tournament. Host can cycle through maps. I know the community
size of WC3 in general isn't what it once was let alone sheep
tag but I've noticed we've been having a lot new players that
pick up the game pretty fast and are interested in sheep tag in
general. CTF has always been a fun concept so it'd be nice if we
made the game just a little bit more "noob friendly" with tips
and what not. Just a thought.
-Beer's suggestions. We rarely use acceleration because of the
potential to abuse them.
-Make push farm default over burrow.
-Replace bouncer and orb. NOBODY uses them. Don't really have
any suggestions for what instead though. Surprise us.
-Remove shield stun. It doesn't create enough separation as
sheep to warrant its use and is totally OP for wolves who
already have longer range for movement.
-Make golem attack and keep its current abilities. Longer life
would be nice too. At the moment its a waste of money to use
them.
-Speed pot gives away sheep when they're invisible.
-Add a farm limit setting for host. Default something like 25
would be nice. Starts destroying your farms in the order they
were built after that.
#Post#: 4611--------------------------------------------------
Re: CTF Update
DIR By: XXXandBEER
Date: August 4, 2014, 6:38 pm
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Just thought of another create a time limit for how long you can
just sit as wisp. Real annoying when trawls just sit there.
#Post#: 4612--------------------------------------------------
Re: CTF Update
DIR By: Madhatters
Date: August 4, 2014, 7:54 pm
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Acceleration no longer stacks.
I really don't like the idea of farm cap. Seems almost like
cheating, so I changed Shepherd bouncer to a completely
different spell that should eliminate the need.
Shepherd: Bounces from farm to farm (up to 16), dealing 0 damage
to the first and 20 additional damage per bounce. Any sheep
struck will be stunned for 3% of the damage in seconds.
Range: 1100.
Speed: 1200.
Mana Cost: 1400.
For sheep bouncer, I removed the cast time.
The map only has room for 1 more map on it (roughly the size of
the top map), otherwise I'd have to import objects and triggers
to a new map which seems like a lot of work, plus the minimap
becomes less effective with every expansion.
I changed invis to only last 4/7 (sheep/wolf) seconds and reduce
movement speed by 50/25% (sheep/wolf), but units can no longer
see through invis. I'll fix the buffs, but what about slide? I
think the effect from slide should still show even if the
wolf/sheep is invisible.
Shield stun for sheep mainly exists for times when you know a
shepherd will get an attack off, but you're almost out of range,
I never intended for sheep to be able to pop shield and run into
a shepherd. I'll probably change the stun times to be .2
seconds.
Push farm is now default.
I added 15 seconds to golem duration, but are you sure it needs
the attack buff? If you have a dead sheep the golem is already
pretty much another player.
I'm not entirely sure what to do about spirits taking too long
in the middle. They could easily reset any timer by popping out
then back in, even if I added some sort of reentry timer, it
isn't very hard to stay alive for 10 seconds before jumping back
in.
#Post#: 4613--------------------------------------------------
Re: CTF Update
DIR By: Chakra
Date: August 4, 2014, 8:05 pm
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--- Quote ---
> The map only has room for 1 more map on it (roughly the size
of the top map), otherwise I'd have to import objects and
triggers to a new map which seems like a lot of work, plus the
minimap becomes less effective with every expansion.
--- End Quote ---
You can expand the map by going to Scenario > Map Size and
Camera Bounds... Also, if you change the camera bounds to one
stage and change them for the selected map, the entire area of
the minimap can be used (though the minimap preview image will
be off).
As for wisping, you can make wisp/sheep share HP and make being
a wisp reduce HP by 1/s, say out of 20 total HP. You can also do
this with mana, lumber, w/e and just trigger a death.
#Post#: 4614--------------------------------------------------
Re: CTF Update
DIR By: Madhatters
Date: August 4, 2014, 8:24 pm
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Never noticed the map size check box, that is pretty useful. We
can certainly add more maps, if someone feels like doing
terrain, I personally don't have much desire to do so.
Wisp idea seems good. I'll probably start it at 50 seconds.
#Post#: 4615--------------------------------------------------
Re: CTF Update
DIR By: RoguexRanger
Date: August 4, 2014, 10:57 pm
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I'm sure Beer or Nmcdo would do some terrain.
The reason for removing stun is because wolves use it to stun
shield immediately after leap/relocate/thrust which is totally
OP IMO because wolf already has advantage in jumping range. If I
leap onto a sheep and stun, most of time they aren't going to
get off a jump in time and especially with sphere/tether. As it
stands at the moment, its a lot harder to sheep than wolf. Its
perfectly fine just blocking projectiles.
Its probably complicated but is it possible to do something like
Elimination tournament where the minimap only displays the
current map you're on? Would open up the potential for more
terrains but I can't recall any mapmaker being able to implement
it into a sheep tag map. Bulldog and Beer's map with 6 terrains
show everything on the minimap.
With golem I just don't really see the point in using it
sometimes. The time it takes to summon, wait for mana, hotkey
bind golem + wolf/sheep makes it so I'm better off running with
sheep/wolf.
#Post#: 4616--------------------------------------------------
Re: CTF Update
DIR By: Madhatters
Date: August 5, 2014, 8:38 am
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It looks like elimination tournament just blacks out the mini
map so only units show, which doesn't work as well for sheep tag
imo.
I removed shepherd stun and added attack to golems, but golems
were mainly meant to give a team a chance even if one of their
players was dead.
#Post#: 4617--------------------------------------------------
Re: CTF Update
DIR By: Chakra
Date: August 5, 2014, 1:10 pm
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Yeah, definitely don't do that, as users can switch to blacked
out using Alt+T. Like I said, for games with multiple maps, I
tend to prefer just a constant resetting of the camera bounds.
This makes the minimap image useless, but it gives you the full
spatial usage of it, which is infinitely more useful.
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