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       #Post#: 4144--------------------------------------------------
       Sheep Tag Revolution Terrain propositions
   DIR By: HaWkys
       Date: May 1, 2014, 3:01 pm
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       Some Sheep Taggers wanted the top right changed, I have taken
       the liberty to come up with 3 Choices. Each one will consist of
       a different plan.
       PLAN 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       -Remove top right (ugly looking circle) and create more free
       space.
  HTML http://i.imgur.com/ENx1KAy.jpg
       Link to the full map:
  HTML http://www.epicwar.com/maps/242499/
  HTML http://www.epicwar.com/maps/242499/
       PLAN 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       -Replace the ugly circle with fresh new terrain that shakes
       things up again. (I have created my own terrain to get started,
       but as always i encourage anyone to attempt to replace the
       circle as mine is just voluntary.)
  HTML http://i.imgur.com/ZQN7VDn.jpg
       Link to the full map:
  HTML http://www.epicwar.com/maps/242500/
  HTML http://www.epicwar.com/maps/242500/
       PLAN 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       -Leave everything as is.
       _____________________________________________________________________________________________________
       Now. I have designed 3 choices, ofc you dont have to pick any
       choice or you could even make your own choice in the comments.
       After looking at all choices. I like Choice #1 the best, creates
       more room for rt and mass (lets face it whatever we put there
       will be block like)
       #Post#: 4149--------------------------------------------------
       Re: Sheep Tag Revolution Terrain propositions
   DIR By: SHEePYTaGGeRNeP
       Date: May 2, 2014, 12:02 am
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       Where is the "old" top terrain option :(
       #Post#: 4153--------------------------------------------------
       Re: Sheep Tag Revolution Terrain propositions
   DIR By: HaWkys
       Date: May 2, 2014, 10:46 am
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       It can be included in there even tho its hidden =D
       #Post#: 4155--------------------------------------------------
       Re: Sheep Tag Revolution Terrain propositions
   DIR By: XXXandBEER
       Date: May 2, 2014, 11:24 am
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       My opinion
       Option 1: Making it empty just makes the game more static
       allowing the sheep to just mass towards the corner easier.
       Theres already plenty of room to mass going bot they don't need
       more free space.
       Option 2: That looks like something you'd see on ROTS. So many
       outs and easy blocks for sheep with absurd jumps. Make something
       a little more balanced...
       #Post#: 4156--------------------------------------------------
       Re: Sheep Tag Revolution Terrain propositions
   DIR By: HaWkys
       Date: May 2, 2014, 12:25 pm
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       Beer i think your kind of contradicting yourself with the second
       opinion. That circle is almost the same way, also i dont think
       there is a lot of "unfair jumps" I actually tested out that area
       and its pretty fun in my opinion ofc.
       #Post#: 4157--------------------------------------------------
       Re: Sheep Tag Revolution Terrain propositions
   DIR By: Shroomy
       Date: May 2, 2014, 2:30 pm
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       (for plan 2) particularly the left side of the circle is way too
       cluttered.
       the hill on top of a hill (which is not huge in itself) and
       other areas next to it that go down 1 cliff. and it's all
       positioned right next to the other hill which makes a tiny
       corridor that is really really long
       imo the better way to go about it would be slowly manipulate
       what already exists there until you have something new, but
       still taking up roughly the same amount of space and there's no
       broken or weird shit ^^ Look at the terrain you made to the rest
       of the map. it just doesn't fit in. I think if you change teh
       map (in any aspect) you gotta have a decent idea, not just make
       some random shit you think is fun. what was the thought behind
       this terrain?
       #Post#: 4158--------------------------------------------------
       Re: Sheep Tag Revolution Terrain propositions
   DIR By: HaWkys
       Date: May 2, 2014, 2:59 pm
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       TBH i wasnt looking for mine to be put in, i was just using it
       as an idea that people could edit / build on. I agree with you
       on placement but the thought of the terrain was to create
       something interesting that keeps people trying to figure out new
       secrets / hints about terrain.
       #Post#: 4174--------------------------------------------------
       Re: Sheep Tag Revolution Terrain propositions
   DIR By: SKiLL_OwnZ-
       Date: May 4, 2014, 1:15 pm
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       To everyone: I'm really interested to see plan 1 in action. I'm
       curious if that would make it better. I'm up for a test if
       anyone would put this map onto current hostbots.
       Best regards.
       #Post#: 4176--------------------------------------------------
       Re: Sheep Tag Revolution Terrain propositions
   DIR By: HaWkys
       Date: May 4, 2014, 1:33 pm
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       I am also down for a test, beer can you provide a test map? I
       would but I have problems saving wc3 files as I only have the
       regular editor not that fancy jass crap :P
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