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       #Post#: 3223--------------------------------------------------
       SHEEP TAG MAP IDEA FEEDBACK [AFK function]
   DIR By: Alph4bet
       Date: December 2, 2013, 12:58 am
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       So I'm currently developing the afk function, it ties into a lot
       of the other functionality and would like to sort this out asap.
       I need you, the community to help me decide what to do. At the
       moment if you afk, you will gain site of both teams etc.. I
       would like to rid us of this, Below is a brief description of
       what -afk will do in my version.
       -afk typed in the middle of a round as Sheep or Shepherd:
       All players on the players team who aren't a computer will
       acquire shared unit control of said unit.
       Once the round ends that player will be added to the afk force
       -afk typed during intermission:
       You will be added to the afk force.
       When a player is added to the afk force they will experience the
       following:
       The player can not be picked until they are back.
       They also are unable to see anything until they are back. A
       message will be displayed to alert the player that he or she is
       afk and will show a message telling them to type -back.
       Once they have typed back, it will alert them telling the player
       that once the round ends it will allow them to be picked, will
       also give an estimated time for max time(the time sheep have
       left).
       It will also give that player the max Sheep count currently
       available.
       -afk can not be typed during a round in autohost mode.
       Now for those who would like to spectate competitive matches as
       referees.
       At the very start of manual host(The first 60 seconds), Two
       players will be able to be selected as referees by the host,
       that is only if there are 12 players and those players accept
       that they are referees.
       Referees can't play ever, they can only spectate, a referee may
       be assigned host control. Also I'll be adding referee commands
       later on to get statistics about the game. Referee will also be
       improved in later versions by being added to a hcl command in
       hostbots.
       If there are any concerns you have, please submit them below. If
       you think it's a good idea, or perhaps you have other ideas for
       -afk command, submit them below also.
       NOTE: I AM NOT GIVING UP ON THE MAP, IT IS JUST TAKING LONGER
       THAN EXPECTED! The map will Revolutionise Sheep Tag. Everything
       I add in terms of game play functionality is subject to
       changes/balancing. It will be ever changing until a stand alone
       Sheep Tag is made, even when that is made, ST will still be
       given the updates on wc3 that the stand alone is given.
       #Post#: 3245--------------------------------------------------
       Re: SHEEP TAG MAP IDEA FEEDBACK [AFK function]
   DIR By: VsKatshuma
       Date: December 4, 2013, 10:54 am
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       I really like this idea because AFK abusing is really annoying
       for the guys who never do it (me + some others).
       Some people are bound to rage about this, though.
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