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       #Post#: 3192--------------------------------------------------
       Cele's Everything About Dota Thread.
   DIR By: Celestial_One
       Date: November 29, 2013, 6:59 pm
       ---------------------------------------------------------
       Being one of the best dota players in the community I'm offering
       free advice on anything! Yee ^^ it's time for a thread like this
       since a large population of sheeptaggers also play dota on a
       daily basis.
       Also, this thread is used for talking about pro team games...
       tomorrow is LGD.cn vs iG and na'vi vs alliance.
       I'm placing 4 rares on LGD.cn on dota2lounge.com to win the
       series... potentially win 4 rares. Kind of a risky bet, but
       china has been playing so solid since the patch... mainly
       drafting.
       Also, na'vi vs alliance! 2 MONSTER TEAMS of dota, perhaps only
       bested currently by DK!??! I'm not going to bet any rares on
       this match as it could easily go either way and both teams are
       huge inconsistent atm. Na'vi went 0-3 in their matchs today, but
       alliance also playing pretty miserably lately. Keep your rares
       on this one, and just enjoy the show ^^
       PS: Also feel free to post replays and such! I know I'm not THE
       BEST player, but I'm pretty good at looking at games objectively
       to settle arguments and shit. Post up!
       #Post#: 3193--------------------------------------------------
       Re: Cele's Everything About Dota Thread.
   DIR By: Chiefhero[sks]
       Date: November 29, 2013, 9:41 pm
       ---------------------------------------------------------
       i got a few questions
       1) when and why should i go for midas on invoker?
       2) why is visage such a popular support?
       3) is SF a good solo mid (why/why not)?
       4) what's the best way to deal with broodmother?
       5) emberspirit and earthspirit => how should i skill their
       spells, and what items should i go for?
       give me the cookie cutter builds etc, we know everything is
       situational. try to make general answers if you can. thanks in
       advance for reply!
       #Post#: 3194--------------------------------------------------
       Re: Cele's Everything About Dota Thread.
   DIR By: Celestial_One
       Date: November 30, 2013, 3:23 am
       ---------------------------------------------------------
       *Breathes deeply* Long post incoming
       1. I go midas on invoker when... I get firstblood, my other
       lanes are secure and strong enough that I don't have to leave my
       farm for a while (basically if lanes have stuns and slows then
       you don't need to leave mid cus of sunstrike). Midas is sick on
       invoker because that attack speed makes you a viable physical
       hardcarry, gives you extra levels (which are oh-so important),
       and pays itself off in 10 uses or about 15 minutes, if you don't
       include selling it for half-price. I don't go midas when my
       allies are losing like hell or I feel that I'll need to leave my
       lane to gank early on. If I don't go midas I generally go force,
       drums, or cyclone. Obviously this is assuming you are solo
       middle.
       2. There's a lot of reasons why Visage is such a popular support
       (and typically is put in a trilane and against trilanes):
       a. He is powerful at any point in the game unlike a lot of
       heroes that require farm, though he falls off a bit in the
       lategame.
       b. He's very survivable using his first ability for near max
       movespeed, and his 3rd ability giving him physical and magical
       dmg reduction.
       c. He has the highest dmg semi-reliable nuke at level 1 (215 dmg
       with max charges). I say it's semi-reliable because you can't
       initiate with it as you need allies and enemies to take damage
       first. Obviously sunstrike or maybe mystic snake can do more dmg
       at level one, but visage's nuke is pretty easy to get off.
       d. He is useful even if he dies due to his familiars being able
       to survive even after he dies. Not only this but they're free
       vision, have stuns, and deal quite nice burst physical dmg (not
       many supports have burst physical).
       When I was a nub I'd play visage as a carry *Facepalm*. It's so
       easy for lesser experienced players to play him as a carry
       because of the attack speed bonus from his first ability, and he
       can easily rack up a ton of kills early on with his huge burst
       dmg, but he's most effective as a support, as his abilities
       don't require items to work well.
       3. SF is a decent solo mid, but he requires so much babysitting
       and careful maneuvering by allies that it's often very risky and
       most teams have stopped picking up SF.
       Why?
       a. He's paper. If someone picks SF they have a huge target on
       their forehead because he has no escape, insanely low hp, and
       requires a standard amount of farm in order to be effective (he
       needs bkb, pretty much).
       b. If you give firstblood it can feel like the game is already
       over. SF loses so much from dying early on, because he NEEDS
       those souls in order snowball and be effective in the midgame,
       which is his time to shine. Unlike say, nature's prophet
       (furion) or a few other heroes who can die early on and still
       have ways to catch up.
       He can be played as safelane carry or middle. You will never see
       him as a offlane in a pro game. He's most popular as a solo mid,
       though. If he manages to tough it out those early levels and get
       souls then he can deny EVERYTHING to the other person, which is
       why he's so strong mid (he's like OD in the sense that he
       doesn't really need to kill early on (unlike nightstalker who
       heavily relies on early kills), but rather focus all out on
       creepscore. Not only that but he has one of the highest burst
       damage outputs in the game at level 7, if you don't include
       ultimates, making levels and creepscore on him insanely
       important. Sf is a risky mid because he can lose easily if the
       other team has rune control, heavy burst, or high amounts of
       base dmg at the start. Sf doesn't do well against heroes like
       zeus, pudge, ta, nightstalker, qop etc. In fact he usually gets
       raped by those heroes. He is not a safe pick in drafting because
       of how easily he is countered. If sf is being picked up it's
       usually later in the draft or after the other team has
       established their mid hero. However, big risk big gain... an SF
       who dominates mid can snowball out of control really easily with
       his insane burst/flash farming capabilities, and very high
       physical damage with souls and -armor aura.
       4. Broodmother can be dealt with a number of ways. Chainstun
       does the trick... but it's usually nice to have someone that can
       kill trees or jump onto them otherwise she'll troll you all
       game. A few heroes come to mind: Bounty hunter: he does lots of
       burst early on, and track is amazing against her. Slardar- aoe
       stun, mass movespeed allowing him to get it off, and of course
       his ultimate gives vision of her. Beastmaster: Axes kill trees,
       can use bird to see in trees, nasty long stun with ult allows
       for easy chaining against her (also she is a very common bkb
       holder, so bm is rly nice). Naga siren- net is so good against
       her since if you get it off before she goes invis she is
       revealed and can't escape to the trees, and her rip tide is
       great for brood's pushing abilities. Axe- Pretty
       self-explanatory blink on mass summons and brood = tons of spins
       and a quick death. But, really... killing brood is just about
       coordinating.. there is no big secret to beating new brood. Try
       ganking her early when she's vulnerable, don't give her free
       towers, and most importantly, get sentries and dust against her.
       Don't be cheap, lol. Making sure she loses her lane can pretty
       much devastate her. She only really becomes a problem when she's
       taking free towers, winning the lane, or there is no aoe to stop
       her spider push.
       5. I don't play earth spirit to be honest so I wouldn't even
       know where to start with him. Mana boots, meka is the most
       common build I see on earth spirit as far as his skill build I
       have no idea. Ember spirit can be played a lot of different
       ways, but he usually either goes mid ganker or hard carry. Also
       depending what role he is filling it drastically effects his
       skill build. This isn't the end-all-be-all build but here's what
       I generally go for hard carry sidelane:
       If I'm against heavy magic (kotl, lina etc):
       lvl 1- chain (disable for firstblood potential)- you're going to
       want to keep this at lvl 1 since your dps doesn't come from
       disables, but your other abilities. One level in this is vital,
       though.
       lvl 2- flameguard (blocks magic and deals 240 dmg over time...
       lots of dmg for 1 lvl ability, also helps survivability a
       tidbit)
       lvl 3- flameguard (quadruples the magic block (200), and
       increases the dmg over time... leveling up this ability allows
       for you to farm jungle really fast and you can kill stacked
       camps at an early level if you're being harassed out of the
       lane)
       lvl 4- fist (nice aoe dmg ability, also you can use this to jump
       and chain them in place if you time properly (it's not hard to
       do) and it's a tactic you can't overlook, especially since
       getting in melee range can be hard sometimes)
       lvl 5- flameguard (more magic block, more dmg over time allowing
       you to focus on just chasing instead of timing hits on them) -
       that's the last level I get in flameguard for a while because it
       doesn't scale well at the last level.
       lvl 6- ulti, duh
       lvl 7- fist
       lvl 8- fist
       lvl 9- fist: It scales really well, but I value the
       survivability and dmg over time over fist typically because fist
       doesn't help you farm much, and it doesn't scale well early on.
       You could level up fist first if you were against a trilane and
       that would deal a ton of dps, but again you're either getting
       survivability or a slight increase in damage since the cooldown
       on this ability only scales really well from 3->4.
       lvl 10-chain (grab this at lvl 12 and 13 for 3 second disable
       and great scaling of cooldown)
       lvl 11- ulti, duh
       lvl 12-13- chain
       lvl 14- flameguard (better than stats...)
       items: Starting items vary... if you think you're against more
       than one ranged then it's necessary to get a stout shield (build
       into pms), salve, tango, clarity, branch (or another clarity...
       doesn't rly make much difference). Otherwise swap out the stout
       for a quelling if you don't think you'll be harassed very much.
       (your base dmg is like 47 I think at the start... it's not good
       so getting quelling can be a great option) into phase/mana boots
       or midas* (if you get fb or are having really sick farm then
       midas is a great choice since it basically prevents you from
       falling behind in exp and gold). I build bfury on this hero
       almost every game now, though it's completely reasonable to go
       maelstrom a lot of the time as well, but it doesn't scale as
       well as bfury does later on. I build ember like a glass cannon
       everygame, unless I'm supporting. Bfury, crit, mkb.
       As a second support I might opt to level up my chain, go mana
       boots into drums, maybe even meka. He's not really good as a
       ward **** because he CAN scale into the midgame and lategame
       pretty well, and he requires at least a decent amount of farm to
       be of much use.
       Honestly there are so many different ways to build this hero,
       and a lot of it depends on who you're laning against and what
       heroes are on the other team. As a solo mid I might opt for
       leveling up fist so I can spam and have nice lane control or
       fist is also good against a trilane, but if I'm against a melee
       hero I might go for flameguard even if they don't have lots of
       nuke just to push the lane, and keep them off the wave. Getting
       bottle or mana boots is pretty standard, though phase is
       completely fine as well (more damage and mobility). If you have
       multiple allies who are going mana boots then it might be better
       to get phase boots but gank-role or support puts a TON of
       pressure on your mana pool, because you're not staying in lane
       and creepscoring, but using mass abilities to rack up that kill
       count.
       I love midas on pretty much every carry nowadays, even if it's
       late (12 mins? why de **** not?). And even as a mid hero. It's
       such a sick item. If your team is relying on you to carry the
       game super early on and not giving you time to farm then they're
       not treating their carry very well, and are probably getting
       outplayed anyways. If you can manage to get it before 7 minutes
       then I'd say go for it 9 times out of 10. Though I'll admit
       there are times when going midas isn't that strong such as when
       you're the only support, not going to get it at a decent time
       (before about 15 minutes), or require certain other items to
       function (such as axe going vanguard or pipe, sf going middle
       needs bkb or shadow blade asap). If you notice many on the other
       team going midas, and you don't predict an early win or nasty
       pushing for a while then why not go midas? Though, even on a
       support it can be amazing since it allows you to keep up in
       levels and if the game drags then you have free attack speed,
       and bonus gold allowing you to get M04r items. If you are
       managing to buy out the wards, contribute well to your team's
       killcount, have finished boots (tranquil, mana boots), have lots
       of hero-kill gold, and given you aren't losing miserably (ie you
       aren't being forced to buy meka or drums early on) then why not
       go for it? I look at it as you're basically buying levels. DK
       recently has been putting midas on pretty much everyone. Even
       carries who are seriously behind to get back on track (sometimes
       you'll hear someone refer to it as a catch-up midas if it's on
       the hard carry past 10 minutes).
       Man... that was a long post. NEXT!
       #Post#: 3195--------------------------------------------------
       Re: Cele's Everything About Dota Thread.
   DIR By: HaWkys
       Date: November 30, 2013, 10:52 am
       ---------------------------------------------------------
       What orb effects can be stacked in Dota and Dota 2
       #Post#: 3196--------------------------------------------------
       Re: Cele's Everything About Dota Thread.
   DIR By: Celestial_One
       Date: November 30, 2013, 11:01 am
       ---------------------------------------------------------
       I could type a longwinded response like my last post, but just
       refer to this page:
  HTML http://dota2.gamepedia.com/Unique_Attack_Modifier
       #Post#: 3197--------------------------------------------------
       Re: Cele's Everything About Dota Thread.
   DIR By: Exa
       Date: November 30, 2013, 4:44 pm
       ---------------------------------------------------------
       1: What happens if Rubick and Void makes overlapping
       chronosphere's? Noone can walk in it? Similarly what would
       happen if Rubick and Barathrum used netherstrike on eachother at
       the exact same time? Is there any weird/unexpected interactions
       when Rubick and hero X uses the same spell on eachother at the
       very same time?
       2: Do you think Lich in the current patch is worthy of first
       pick/ban?
       3: Why has beastmaster fallen off completely in the competetive
       scene? Despite being a hero that potentially could go every lane
       and has epic tools to gank, scout, initiate and push?
       4: If I don't want to play Kunkka or Razor how would I deal with
       destroyer mid? Assuming I couldn't get my mongos of a teammates
       to gank.
       5: What's your take on the omniknight agha upgrade? What's the
       most overrated/underrated agha upgrades in the game?
       mod-note: oops... accidentally hit modify instead of reply-cele
       #Post#: 3198--------------------------------------------------
       Re: Cele's Everything About Dota Thread.
   DIR By: Celestial_One
       Date: November 30, 2013, 6:47 pm
       ---------------------------------------------------------
       Lot's of questions.
       1: Void can walk through any chronosphere, even if it's not his.
       He de time master yo. Rubick can only walk through his own. If
       rubick walks into void's even if it's partially his (the
       overlapping section) then he will get stunned. A really weird
       bara + rubick scenario... correct me if I'm wrong, but I think
       rubick gets increased cast-rate on all the spells he steals so
       his would hit bara before bara's would work. I know of one funny
       interaction. If rubick steals charge, and bara charges away, and
       rubick charges after him within 600 range, then rubick can
       attack bara when they're both charging to the other side of the
       map, lol.
       2: Lich isn't first pick or first ban worthy. There's a ton of
       better options. His ult got buffed, yeah, but you'll rarely see
       it bounce past what its buff was. His ultimate can deal nice dps
       under the correct circumstances, but it's not reliable by any
       means. Most chainfrosts I see bounce once or twice and then end
       there. The extra potential bounces mean nothing the vast
       majority of the time. He's not "tier 1 pick/ban". Tier 1 is
       like... naix, od, chen, visage, naga, wisp, weaver, bat, dark
       seer, furion, and probably clockwerk now too. Maybe lich is tier
       2, buthe's pretty situational. Lich is great against a bunch of
       melees, but against ranged not so much... frost armor doesn't do
       that much, and ranged units are typically already spread out.
       That's not to say you couldn't pick up lich first as a support,
       but I wouldn't waste a ban on him.
       3: For starters beastmaster requires level 2 summons before he
       can even get his slow. That basically means he needs level 4
       before he has any real gank/killing power assuming you're
       leveling axes first. So that already means he can't really
       support/roam well. He needs levels early on, but isn't that
       strong of a laner (sure he has axes, but after he throws axes he
       just gets harassed out of lane by any ranged hero). He has no
       intense increase in physical dps. His aura is great for pushing,
       but it doesn't really help you carry. Also, his stun doesn't get
       much stronger even with more levels... slight increase in damage
       and a little bit longer stun.
       a. he doesn't deal much physical dps compared to other options
       b. he has no disables earlygame making him pretty much useless
       until level 6
       c. he has somewhat reliable aoe
       d. he has no escape
       e. no real lane control aside from axes, which are pretty easy
       to dodge
       beastmaster is really only picked up as a situational pick...
       maybe against enigma or a team of blinkers where you need his
       long stun, but I think clockwerk fulfills pretty much all the
       roles that beastmaster used to, but does it better lol. I like
       to compare beastmaster's ult to CK's stun. Kind of makes his ult
       seem REALLY weak imo.
       4: Destroyer mid is annoying as hell, and he's incredibly hard
       to deal with, which is why a lot of teams ban him out in the
       last phase when most mid heroes are picked up. If they banned
       out some of OD's harder counters, like the ones you mentioned,
       then it's probably worth getting whatever aoe nuker is in the
       pool and bottle crowing. It's not the best method, and OD will
       still probably get more cs than you and have his fair share of
       denies, but at least that way he won't keep you out of lane and
       you'll still manage to get away with a decent amount of farm.
       Some examples of those heroes: If there's a Nyx left then you
       could pick him up. Nyx even has some decent potential to get a
       kill. Nevermore does well assuming he doesn't die early on, and
       can get level 3 and amass souls. Puck can do okay, though
       typically I stray from int heroes against OD because it'll be
       that much harder to get creepscore. A riskier pick would be,
       like, drow ranger. You'll only be a little behind in damage
       earlygame, and once you hit 6 you could probably kill. I've even
       seen vengeful spirit successfully solo mid against OD. Timbersaw
       getting 2 into his passive, and 1 into whirling for cs works
       well. Dragon Knight... etc. However, all of them need to bottle
       crow. Hope this answers your question.
       5: Agha on omni is cool, but he typically should go other vital
       items before this (meka? mana boots? drums? pipe?). I suppose
       the problem really is that if omni has that much farm, then he
       probably wasn't being a very good support, and he was talking
       all the kills. Carry omni has been sent to the trash a long time
       ago. As far as a support omni is kind of mediocre... most teams
       opt for chen over omni, because his heal is global, he has
       legitimate very early push, and he can have multiple disables
       all without having a single item.
       I don't know if I could pick any for the most overrated and most
       underrated... I think that there are a lot of aghs that are
       complete trash such as: abby's, dazzle's, enigma's,
       windrunner's, sand king's... idk there are a lot of bad scepters
       lol.
       Probably the best ones in no particular order are: Pudge's,
       Invoker's, Warlock's, Meepo's, AA's, QoP's, Tiny's, and
       Clockwerk's. Idk, I think all those scepters are pretty much
       core because of how insane the improvements are.
       #Post#: 3201--------------------------------------------------
       Re: Cele's Everything About Dota Thread.
   DIR By: Chiefhero[sks]
       Date: November 30, 2013, 8:48 pm
       ---------------------------------------------------------
       --- Quote ---
       > 2: Lich isn't first pick or first ban worthy. There's a ton of
       better options. His ult got buffed, yeah, but you'll rarely see
       it bounce past what its buff was. His ultimate can deal nice dps
       under the correct circumstances, but it's not reliable by any
       means. Most chainfrosts I see bounce once or twice and then end
       there. The extra potential bounces mean nothing the vast
       majority of the time. He's not "tier 1 pick/ban". Tier 1 is
       like... naix, od, chen, visage, naga, wisp, weaver, bat, dark
       seer, furion, and probably clockwerk now too. Maybe lich is tier
       2, buthe's pretty situational. Lich is great against a bunch of
       melees, but against ranged not so much... frost armor doesn't do
       that much, and ranged units are typically already spread out.
       That's not to say you couldn't pick up lich first as a support,
       but I wouldn't waste a ban on him.
       --- End Quote ---
       i think the debate about the lich is more focused about the
       massive buff to his third spell (kill a unit for mana), as it
       now gives you levels for killing your own creeps. which means
       that you can put lich on the offlane to deny gold/levels from
       the enemie's carry, as well as level himself up in the process.
       offlaners are usually semi-carries of some sort (aim to get some
       items, usually utility like meka/force etc), and include spells
       which allow them to level up (invis heroes/escape mechanism).
       most offlaners can't deny farm from the enemy carry though,
       whereas lich does this very well (denying full-hp creeps every
       wave also means that the creep equilibrium will be closer to his
       tower all the time unless enemies pull the jungle).
       His frost-armor also works against ranged now btw. and his ulti
       deals up to ~5000 damage if all bounces hit (before reductions).
       NASTY ^^ give a new answer on this question if you changed your
       mind in light of the new info. i got additional questions
       though:
       1) how should i draft heroes in CM mode? assuming i don't know
       anything about drafting, what would you tell me to improve my
       drafting?
       2) how to win a game where the enemy clearly has stronger
       lategame potential, but also has strong anti-push (kotl or
       whatever)?
       Eager to hear de reply!
       #Post#: 3202--------------------------------------------------
       Re: Cele's Everything About Dota Thread.
   DIR By: Celestial_One
       Date: November 30, 2013, 11:25 pm
       ---------------------------------------------------------
       Yee I knew about the buff to sacrifice, but I don't think it's
       game-changing you're only getting 1 extra creep's worth of exp
       every 44 seconds at level 1 (so 2 creeps every 3 waves, not
       every wave). I'm not really sure what you're suggesting... if
       lich solos offlane does he level up sacrifice for that lower
       cooldown? On a side-note, as you said before, lich has no
       natural escape and so he can't exactly safely stay right up on
       the creep line if he's soloing the offlane. So in a sense
       sacrifice is just a compensation for what many heroes are
       already capable of doing in a different way such as weaver and
       sukuchi & germinate attack, windrunner with arrow and windrun,
       clockwerk with rocket and cogs. So what I mean to say is lich's
       ability to deny a creep is definitely good, but that's not the
       only way to have a successful offlane. And.. what planet are you
       living on where offlanes can't deny carry farm? Most offlane
       heroes are specifically suited for that one way or another. And
       the amount of damage that bounces can potentially do doesn't
       change my opinion. Did you know if an entire team was standing
       in the middle of cm's ult at lvl 16 for the full duration they'd
       take over 5k damage as well? Lich is a solid support for sure
       but as I said before he's situational. I didn't realize that
       frost armor effects ranged now (half as much as melee)... that's
       pretty nice buff as well, but as I said before if they don't
       have melee then that ability isn't that effective 15% movespeed
       and 10% attack speed slow isn't really all that good. Heck, just
       having drums would solve that issue, and it's already pretty
       standard that a team have one. The way I see it is lich is still
       the same hero as before, albeit a bit better. Essentially, he
       denies 2 creeps every 3 waves and later on he uses nova, throws
       chainfrost and hopes for the best. I'm still not convinced lich
       is tier 1 pick, and I'm just stating what I've observed from the
       last couple weeks of watching pr0 games (MLG, dreamhack etc). By
       saying he's 1st ban/pick-worthy you're basically saying he's
       currently one of the, if not the most overpowered hero and I
       don't really believe that. I'd still put my money on that even
       after the nerfs batrider is still the most op hero in
       professional play.
       The first banning phase is pretty basic... just ban heroes you
       don't want to play against, or heroes you know that the other
       team is likely to pick, or heroes you know that will really hurt
       your strategy. Also the most important part of drafting is
       picking heroes you and your allies are comfortable playing. It'd
       be great if everyone could play every hero perfectly, but
       unfortunately that's not the case. Stick to what you know your
       friend's/ally's are good at and don't put them in a role they
       aren't used to playing. Beyond that drafting is pretty
       intuitive, and there is no set order in which to draft what
       heroes and what order... try to be unpredictable such as picking
       a hero that can successfully lane anywhere (or jungle!) and even
       play more than one role (ie windrunner, mirana, veno, prophet,
       wisp, lone druid, bat etc). It goes without saying that there
       are clearly heroes that are more powerful than others.
       Recognizing who these heroes are is a huge part of drafting and
       just straight up experience. Try to avoid early-picking one of
       your core heroes that can easily be countered. Try to read what
       your opponent is doing by seeing what they're banning. For
       example, if the enemy banned razor it should be a headsup that
       they're probably going to pick OD or naix and you should adjust
       your strategy accordingly. The best way to get better at
       drafting is to play CM, become captain and learn from your
       mistakes. You can also definitely learn a lot from watching
       pro-games and the drafting as well. I don't know why some people
       completely skip over drafting and go right to the early game...
       it's one of the most interesting parts of the game. Sorry I
       didn't really give a very in-depth answer... drafting is almost
       like playing chess, and you asked me how to be a good chess
       player, lol.
       #Post#: 3205--------------------------------------------------
       Re: Cele's Everything About Dota Thread.
   DIR By: Alph4bet
       Date: December 1, 2013, 10:07 am
       ---------------------------------------------------------
       I am no longer that interested in DotA 2, when I was, Adam and I
       both played at a reasonably high level. Just before dota2 came
       out I was playing DotA 1 and was reasonably successful. Anywayz,
       when I used to draft(Not sure how it is now, haven't drafted in
       AGES!)
       Lich was a huge solo offlaner for ages, all the pros did it, You
       deny the range creep second it comes out, and the lane will be
       pushed, they can't stop it, you ward for a tri lane, if it's
       there then you don't go up, you wait until the lane is pushed to
       the river(They can't help it, the lane will push to the river
       within the first 1 minute and 30 seconds in the game. If they
       pull and deward you, then obviously you're not gonna have an
       "Awesome" lane, but you wont die. Tri lanning is useless unless
       you're getting kills, because you're sacrificing levels. Lich
       can solo almost any hero, so if the other two leave, the other
       kid in their safelane isn't going to get that much farm. I used
       to play that lane a lot(I was our offlaner). I would rarely die
       in that lane, at level 6 you carry a tp and the second anyone
       dives our safelane or mid, you're there with your ulti.
       I was hugely interested in the competitive scene, my favorite
       team back in the day was Ehome, they were the power house, then
       they lost the first international vs NaVi' and pretty much lost
       every major tournament after that(Poor EHome), LGD was a close
       second favorite until IG came and bought their whole team
       (LOL!). Since then I've been a Na'vi fan boy. It's too bad that
       they lost the second and third international, were sooo close
       the third one, but one bad decision threw them the title(No idea
       why they continued to do Roshan, and then all push mid while the
       other two lanes are pushing, hugely bad!)
       Anywayz, if you do play Dota2 and are just starting up, I'd
       stick to what the usual play style is, otherwise if you're
       wanting to branch out and be better, don't let these faggots
       hold you back. There is more than one way to play a hero in
       almost all circumstances, you don't have to stick to the general
       lanes, how do you think the standard stuff gets popular in the
       first place? It's because pro teams find their niche and exploit
       it. Then the other teams start using their ideas etc... Look at
       NaVi, easily the weirdest team to watch in the world, because
       Puppy strategises hugely. Anywayz, I've said my two cents. If
       you're going to play, I'd recommend building a team with people
       you trust, get a long with and who are as dedicated as you.
       Otherwise it will fail.
       I wish Adam didn't totally quit dota, and my mate chris played
       more, and pezz came back(stopped playing sc2, he's grand master
       on the NA server, one of the best in aus at sc2), then I'd have
       a decent line up for a dota team. It's not going to happen any
       time soon, and therefore I'll try and set my sights for other
       things(SHAAP TEG!!!!).
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