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       #Post#: 3045--------------------------------------------------
       • Expanding the Community •
   DIR By: Airwalk
       Date: November 19, 2013, 1:34 am
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       [center]Currently there is no news of Warcraft IV and seeing as
       Sheeptag will not be feasible on Starcraft II, I have given up
       hope on a 'fresh start' for sheeptag. The current state of the
       community is depressing but there is light at the end of the
       tunnel. 2014 will be the year of the sheep. I have been part of
       this community for a large part of my life and I wish to see it
       thrive as it once did. As a community we have leaders,
       programmers, game developers, website designers, video-editors
       and streamers. Most of us have grown up now and I beleive we
       need to start showing that. I understand that people have much
       more important things to do in their real lives but if everyone
       does a little, no one needs to do a lot.[/center]
       [center]There are many factors to a functional community (such
       as competition, well-managed clans, productive forums etc..) but
       in this thread I would like to primarily discuss ideas in which
       we could expand the community.[/center]
       [center]The current state of the sheep tag[/center]
       I would lke to use a quote to start this section.
       [quote=SwedishChef]When you suck you will be hated and
       discouraged - it's very difficult to establish yourself in our
       community such that you're not insta-kicked from games and
       flamed to oblivion. New people essentially need incredibly thick
       skin or a guardian - someone with status in the community to
       shield them for the first while as they enter the
       community.[/quote]
       I think it is nearly impossible for a new player to enter the
       community, and even if they did, they wouldn't want to stay.
       This needs to change. Please take a stroll down memory lane and
       try remember how you began playing sheep tag. Reflecting on my
       experience:
       Played a 'fun' map on RoC. Enjoyed it and constantly watched the
       game lists for a chance to play. Met someone from a sheep tag
       clan in a game. Asked how I could join. After lots of practice I
       passed a test. Spent months playing that map until it was not
       challenging anymore. Heard there was sheep tag on TFT via Videos
       on Youtube, practiced lots on the new map until I was offered a
       spot in a TFT sheep tag clan. It is that simple.
       (I think that the most important parts in my experience were the
       first map I played and the first clan I joined.)
       As you can see: There was a map I played for months until I had
       reached the highest skill level I could and it just got boring
       but that map is what got me into sheep tag. I was playing with
       people around the same skill level as me so I was not getting
       flamed and discouraged. It may have been a low-skill clan but
       that clan is what got me into sheep tag.
       [center]My solution[/center]
       At the start of next year I will get to return to sheep tag and
       I am determined to do my bit for the community. I thought that I
       would post my solution in an effort to inspire you all and
       hopefully do something similar.
       a) Develop a new map which will be fun for people who are new or
       in the lower skill levels.
       This map will be used only for public play and most likely be
       8v4 (so more people can learn sheep at the same time). I will be
       hosting this map through a bot 24/7 so people can freely enjoy
       sheep tag and it will direct them to my new clan channel if they
       are interested in joining a sheep tag clan.
       b) Create a clan to teach the basics
       This clan (lets call it sTc, sheep tag clan, for explaining
       purposes) will be used as a channel for people to hang out in
       when playing sheep tag. It will be sheep tag all day. Maybe not
       the map most of you like, but never-the-less, its sheep tag. If
       someone wishes to join sTc I will happily observe them in a
       game, if they have potential they will be added to the clan - it
       won't be easy for new people to get in to the clan which gets
       them playing more and practicing. I will try hide all new
       players from you guys because I am 100% sure you will flame and
       discourage them. Once they are added to the clan, they will be
       half-decent at the map. They will have a tag such as sTc.Airwalk
       so all the people in the public games will see the people with
       the sTc tag and think "wow they know what they are doing, I want
       to be like them" = even more players.
       This will create a channel and a clan full of people (who won't
       have any idea how to play ReVo) but are in love with sheep tag.
       THIS IS ALL WE NEED
       I know a lot of you will think I am silly for wanting an 8v4 map
       but ReVo cannot be hosted publically. We need a map which can
       spread sheep tag by itself. Once members of my clan are at a
       skill level where this 8v4 map isn't fun anymore, I will
       personally introduce them to ReVo, teach them (basic theory, map
       grid, wolfing, bridging etc...) that way, I will give them an
       option. They can either choose to be a shaman in sTc and help me
       teach more players, or they will have an option to join a real
       sheep tag clan (e.g. CsB, StH, SoR). At this point I will
       introduce them to the forums and the rest of the community, I
       will also explain that you're all a bunch of mongoflamers and to
       not take any of you seriously.
       This, to me, seems like the only way we can have a flow of
       players come into our community. I can promise, although my
       method with an 8v4 map sounds silly, that when a NEW player
       leaves sTc, he will be good enough to play in private games with
       you guys on ReVo.
       So, a lot of you have been playing sheep tag for years and I
       really want to know what you think, please EVERYBODY throw your
       opinion in this thread. Do you think I will fail/succeed? Is
       there a better way to do what I am proposing? What kind of
       features should be in this 8v4 map? (e.g. should we add things
       purely to make it funner?) Do you think there is enough people
       playing wc3 for this to work? Does anyone have any better ideas
       to expand the community? Do you think this method will take too
       long?
       I would value all your replies, this is an issue we will all
       have to deal with for sheep tag to continue.
       #Post#: 3046--------------------------------------------------
       Re: • Expanding the Community •
   DIR By: SHEePYTaGGeRNeP
       Date: November 19, 2013, 3:51 am
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       I Agree with you Lovee, and I will gladly join your sTc to help
       teach new players :)
       I can try working on a map already which will be not too good,
       but better than nothing ^^
       #Post#: 3047--------------------------------------------------
       Re: • Expanding the Community •
   DIR By: Nmcdo
       Date: November 19, 2013, 6:00 am
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       It will work, but only if passes the time.of.trial for the
       community.and is giving.a good effort while having some people
       in the current community help out.
       #Post#: 3051--------------------------------------------------
       Re: • Expanding the Community •
   DIR By: Night
       Date: November 19, 2013, 9:48 am
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       Good idea. Especially because its insanely frustrating to play
       with new players who dont know mapgrid/suck ass wolving in
       games.
       Good luck.
       #Post#: 3052--------------------------------------------------
       Re: • Expanding the Community •
   DIR By: HaWkys
       Date: November 19, 2013, 10:08 am
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       Won't work, ive tried. I at 1 point had two bots, i tryed to get
       pubs into sheep tag revo games (they were interested in learning
       how to play) prior to that game i had taught them mapgrid, and
       just because they forgot mapgrid they got flamed for being bad
       and kicked from the game. In my clan i had 7 kids total that
       wanted to learn how to play revo, 1 by 1 they dropped like
       flies. This community is disgusting.
       #Post#: 3065--------------------------------------------------
       Re: • Expanding the Community •
   DIR By: XXXandBEER
       Date: November 19, 2013, 4:11 pm
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       It's a good theory, but its been done before a lot of times.
       The main problem is there's not many players left on Warcraft 3
       and everyone left on Wc3 knows what Sheep Tag is and doesn't
       like it or is playing other games Dota/BShips/Legion etc. I cant
       imagine theres many people left on Wc3 who want to take the time
       to really get into Sheep Tag. Sure they may play, but they wont
       commit to playing a lot. We really just need a new free engine
       of any kind that is capable of playing Sheep Tag as we do now.
       #Post#: 3067--------------------------------------------------
       Re: • Expanding the Community •
   DIR By: SHEePYTaGGeRNeP
       Date: November 19, 2013, 4:40 pm
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       I have been working on a map for 8 hours straight now and it΄s
       not too bad :)
       I hope it will be on BaBaBot soon:
  HTML http://www.epicwar.com/maps/236346/
       The only thing I haven't added yet is the trigger that makes the
       Shepherds lose when time runs out :)
       #Post#: 3075--------------------------------------------------
       Re: • Expanding the Community •
   DIR By: Alph4bet
       Date: November 20, 2013, 1:21 am
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       @ Everyone, I've got huge plans for st.
       Still developing my map lol, once I've got a stable release
       going and all is looking good with both the website and the map.
       I'll launch a new phase in my st project.
       I've almost finished everything on the map. There are enough
       active people on the Warcraft III engine, I have a plan of
       attack for reaching them too and I will need plenty of help from
       Europeans, Americans from both the east and west and
       Australians.
       Since I want this all to be done professionally I'll let the
       community know the plans as I go along.
       Phase one is currently being commenced which is simply this:
       1. Make a stable map where it invokes discussions on possible
       changes for the map, develop different users ideas and see how
       they play out. The stable map has to have the ability to be
       hosted on both ROC and FT by anyone not just bots(This wont be
       up until version 1.1.3).
       2. Develop a Website where the map will be hosted and displayed
       for everyone to download, along with a changelog and make links
       to this forum. -- (I have purchased getst.net for this purpose)
       3. Create a website for the community that has everything we
       need it to have from a media section, team sections etc.. to
       linking it in with this forum(for now, later down the track in
       phase two or three a new forum will be made). -- (I have
       purchased hardfarm.net for this purpose and right now it
       redirects to this forum)
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