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       #Post#: 3031--------------------------------------------------
       Make The Map Smaller
   DIR By: drewisfat
       Date: November 18, 2013, 5:22 am
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       Lots of people are talking about making new maps, which is
       exciting   :D!!
       I'd like to propose something that I think is long overdue -
       shrinking the map (potentially completely revamping the terrain
       as well)  Please be open minded about this idea!
       There are several arguments I could give that a smaller map is
       better, to sum up:  More intensity.
       I know I haven't played that much revo recently, but I don't
       think I'm imagining this problem. I've seen several people
       complaining about people cornermassing too much nowadays.  I
       think cornermassing is more common today than it has been for a
       long time, and I don't think it's because sheep are being stupid
       or w.e.  I think the current map encourages cornermassing, and
       whether consciously or subconsciously people have adjusted their
       gameplay and are cornermassing more.  The current map:
       - Is bigger.  The corners have been expanded, with the most
       dramatic change being the "gosu hill" on the bottom of the map.
       - Wolves start stronger (2 hits)
       - Sheep images (I think these are potentially gamebreaking
       currently)
       - And a few smaller changes, like reintroducing stack farms,
       invis runes spawning in middle, etc.
       I don't fault these changes, with beer's goal of mixing it up
       and making wolves stronger this makes complete sense for
       balancing issues.  But I think instead of adding intensity sheep
       compensate by pushing to corners has taken away any gains made
       here.  It's very common and very easy to start from the mid,
       build down to the bottom of the map and then use the ramps  (or
       the imba jump to the bottom right corner) to get away.  This is
       probably an easier path than sticking around in the middle and
       trying to break out of isolation and hoping your teammates
       bridge you.  And perhaps more importantly, it takes the wolves
       1-2 extra minutes to even get in a position to isolate you when
       you're on the edges.  No one wants to be the sheep that dies
       first, and the easiest way to do this is to simply avoid the
       wolves and run to the side of the map.
       Cornermassing like this is less interesting because it means
       there's a significant amount of time spent chugging out a lot of
       farms, and you can spend a large portion of the game not even
       seeing a wolf.
       - If the first few serious attempts at killing sheep fail, the
       wolf team often falls apart.
       - The noobier wolves give up first, and the main reason is due
       to a large amount of farms on the map, and knowing it would take
       several minutes to reach the next sheep.
       - Longer games are obviously more likely to result in boredom,
       especially for the wolves.
       - On the sheep side there is less teamwork, bridging, harassing,
       trick moves, and more running by yourself just to avoid the
       wolves.
       I think weaker wolves and less room for the sheep to hide makes
       for a more interesting game, and adds a lot more importance to
       micro, like image control and golems, and would make items like
       str pot / beam meaningful.  Similarly we would see individual
       farms matter more for the sheep, and bridges and teamwork more
       important.  A more immediate threat of being trapped against a
       wall would be a plus for st.
       I personally envision a very small map (like 1/4 the size of
       revo) with like an 8 minute timer and 4 hit wolves to start.
       This might be too radical, and I do want the game to still feel
       like real sheep tag instead of "mini sheep tag".  But I think a
       smaller change, like pulling in some of the edges, and making
       the wolves 3 hits or still keeping them at 2 hits may be what
       the community is looking for.
       This is not an attempt to make the game easier for one side or
       the other, to destroy rt, or to blame cornermassers for not
       harassing enough.  I think the game will always be a balance of
       harassers/cornermassers as the sheep need to slow the wolves
       down while also expanding.  I just think the game is currently
       too slanted towards cornermassing (and perhaps always has) and a
       smaller map would increase the intensity of sheeping and
       eliminate some of the boredom of wolfing.
       #Post#: 3032--------------------------------------------------
       Re: Make The Map Smaller
   DIR By: Shoop
       Date: November 18, 2013, 6:26 am
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       I like the idea, but to start of with just 1/4th of the current
       map seems a little bit extreme. Shouldnt it be enough just to
       remove around where the river is and maybe add some funnier
       terrain than there is today?
       It is not just a problem that the map leads to a lot more
       cornermassing. It is also a problem that it leads the sheep to
       mass at the same place in game after game. It would be
       interesting with a terrain that offered fairly equally good
       alternatives for the sheep about where to mass, and tacticwise.
       #Post#: 3035--------------------------------------------------
       Re: Make The Map Smaller
   DIR By: HaWkys
       Date: November 18, 2013, 8:21 am
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       ye its a good idea but i doubt any of the sheep taggers will
       have it.
       #Post#: 3037--------------------------------------------------
       Re: Make The Map Smaller
   DIR By: Alph4bet
       Date: November 18, 2013, 10:42 am
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       Good suggestion, may use this in later changes, for I will be
       testing new terrain etc..
       First I have to finish the map, release it and balance the
       changes I have made.
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