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#Post#: 3031--------------------------------------------------
Make The Map Smaller
DIR By: drewisfat
Date: November 18, 2013, 5:22 am
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Lots of people are talking about making new maps, which is
exciting :D!!
I'd like to propose something that I think is long overdue -
shrinking the map (potentially completely revamping the terrain
as well) Please be open minded about this idea!
There are several arguments I could give that a smaller map is
better, to sum up: More intensity.
I know I haven't played that much revo recently, but I don't
think I'm imagining this problem. I've seen several people
complaining about people cornermassing too much nowadays. I
think cornermassing is more common today than it has been for a
long time, and I don't think it's because sheep are being stupid
or w.e. I think the current map encourages cornermassing, and
whether consciously or subconsciously people have adjusted their
gameplay and are cornermassing more. The current map:
- Is bigger. The corners have been expanded, with the most
dramatic change being the "gosu hill" on the bottom of the map.
- Wolves start stronger (2 hits)
- Sheep images (I think these are potentially gamebreaking
currently)
- And a few smaller changes, like reintroducing stack farms,
invis runes spawning in middle, etc.
I don't fault these changes, with beer's goal of mixing it up
and making wolves stronger this makes complete sense for
balancing issues. But I think instead of adding intensity sheep
compensate by pushing to corners has taken away any gains made
here. It's very common and very easy to start from the mid,
build down to the bottom of the map and then use the ramps (or
the imba jump to the bottom right corner) to get away. This is
probably an easier path than sticking around in the middle and
trying to break out of isolation and hoping your teammates
bridge you. And perhaps more importantly, it takes the wolves
1-2 extra minutes to even get in a position to isolate you when
you're on the edges. No one wants to be the sheep that dies
first, and the easiest way to do this is to simply avoid the
wolves and run to the side of the map.
Cornermassing like this is less interesting because it means
there's a significant amount of time spent chugging out a lot of
farms, and you can spend a large portion of the game not even
seeing a wolf.
- If the first few serious attempts at killing sheep fail, the
wolf team often falls apart.
- The noobier wolves give up first, and the main reason is due
to a large amount of farms on the map, and knowing it would take
several minutes to reach the next sheep.
- Longer games are obviously more likely to result in boredom,
especially for the wolves.
- On the sheep side there is less teamwork, bridging, harassing,
trick moves, and more running by yourself just to avoid the
wolves.
I think weaker wolves and less room for the sheep to hide makes
for a more interesting game, and adds a lot more importance to
micro, like image control and golems, and would make items like
str pot / beam meaningful. Similarly we would see individual
farms matter more for the sheep, and bridges and teamwork more
important. A more immediate threat of being trapped against a
wall would be a plus for st.
I personally envision a very small map (like 1/4 the size of
revo) with like an 8 minute timer and 4 hit wolves to start.
This might be too radical, and I do want the game to still feel
like real sheep tag instead of "mini sheep tag". But I think a
smaller change, like pulling in some of the edges, and making
the wolves 3 hits or still keeping them at 2 hits may be what
the community is looking for.
This is not an attempt to make the game easier for one side or
the other, to destroy rt, or to blame cornermassers for not
harassing enough. I think the game will always be a balance of
harassers/cornermassers as the sheep need to slow the wolves
down while also expanding. I just think the game is currently
too slanted towards cornermassing (and perhaps always has) and a
smaller map would increase the intensity of sheeping and
eliminate some of the boredom of wolfing.
#Post#: 3032--------------------------------------------------
Re: Make The Map Smaller
DIR By: Shoop
Date: November 18, 2013, 6:26 am
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I like the idea, but to start of with just 1/4th of the current
map seems a little bit extreme. Shouldnt it be enough just to
remove around where the river is and maybe add some funnier
terrain than there is today?
It is not just a problem that the map leads to a lot more
cornermassing. It is also a problem that it leads the sheep to
mass at the same place in game after game. It would be
interesting with a terrain that offered fairly equally good
alternatives for the sheep about where to mass, and tacticwise.
#Post#: 3035--------------------------------------------------
Re: Make The Map Smaller
DIR By: HaWkys
Date: November 18, 2013, 8:21 am
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ye its a good idea but i doubt any of the sheep taggers will
have it.
#Post#: 3037--------------------------------------------------
Re: Make The Map Smaller
DIR By: Alph4bet
Date: November 18, 2013, 10:42 am
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Good suggestion, may use this in later changes, for I will be
testing new terrain etc..
First I have to finish the map, release it and balance the
changes I have made.
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