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       #Post#: 2995--------------------------------------------------
       Map Development: Sheep Tag [Versus and Captains]
   DIR By: Alph4bet
       Date: November 17, 2013, 12:05 am
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       Ok guys Tollison does have a good point, Sidey on the other hand
       does too.
       Before I move onto what I'm going to be doing about the recent
       debate, I'll just let you know that there is a new Sheep Tag map
       coming, it's still in the making, I've made all the changes on
       the change log already. I am still redoing every single trigger,
       writing them under one language, and having to do the
       programming logic over again. Right now with how it is, it's
       very messy, illogical, it needed to be redone years ago(No idea
       why Chakra didn't, I'm sure if gosu kept developing the map he
       would have). Once I've released this version, future versions
       should come a lot quicker.
       ONTO THE ISSUE AT HAND!
       I will tell you the updates and explain them later.
       Versus
       Versus picking format will be 1-2-2-2-2-1.
       Time function will no longer affect versus.
       The rounds are able to be postponed. Read Definition 1 to find
       out what this means.
       If the game starts and the Sheep die, once again the round is
       able to be postponed.
       The time will be 20/20 for both, giving equal opportunity to
       last 20 minutes.
       Edit: The first side to Sheep is randomed
       Captains
       Captains picking format will be 1-2-2-2-2-1.
       This can be accessed via -cm
       Time function will no longer affect captains.
       The rounds are able to be postponed. Read Definition 1 to find
       out what this means.
       If the game starts and the Sheep die, once again the round is
       able to be postponed.
       The time will be Team 1's survival time + 1 with a max of 20
       minutes.
       Edit: The first side to Sheep is randomed
       Explanation
       Versus should be used in private inhouse games if users want
       equal opportunities at Sheeping and surviving 20 minutes.
       SwedishChef.Lc made a very good point and users like him will
       prefer this for the following reason: Team 2 could sabotage
       themselves because in private games people just want Sheep for
       as long as possible(Therefore they may afk etc). This should
       also get people to take an interest in Shepherds to get better,
       work together properly etc...
       Captains should be used in serious inhouse games. To save time,
       so that the winning team has won the game and another round can
       start again, the objective of Sheep Tag is to Survive longer
       than the other team, Captains mode recognises this objective and
       enforces it.
       I will be making small changes to the captains mode a little
       later for when our competitive scene gets active(Will be
       introduced later).
       Definitions
       1.Once teams are picked the host may -cancel the game(Which
       merely postpones the round to start) use this if everyone isn't
       ready etc..
       If the game is in intermission(when they type -cancel), then the
       host may type -reset to reset the game completely(Meaning he can
       now choose the mode settings and team settings again).
       #Post#: 3003--------------------------------------------------
       Re: Map Development: Sheep Tag [Versus and Captains]
   DIR By: Chakra
       Date: November 17, 2013, 1:27 pm
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       --- Quote ---
       > The rounds are able to be postponed.
       --- End Quote ---
       For the kids that didn't know, this functionality already exists
       via the -continue command. Not completely sure of it's
       functionality.
       Did you, or at least consider, making it so the team that sheeps
       first is randomized?
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