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#Post#: 2818--------------------------------------------------
ST Minimalistic Map Changes
DIR By: Shoop
Date: November 12, 2013, 2:00 pm
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This thread is for discussions about the actual MAPCHANGES of ST
Minimalistic. Noone is forced to participate.
These are current suggestions Ive gathered from various
discussions with different people.
* Remove bug(?) where you get 100 gold from killing stackfarm.
* Make so you cant build stackfarms in the middle.
* Raise prize for golem to 70.
* Lower prize for str potion and str beam with 10 each.
* Increased goldrate for sheep.
* 4 hit upgraded for a higher cost.
* Remove farmbonus from aura, make it speedbonus only.
* Add widefarm.
#Post#: 2830--------------------------------------------------
Re: ST Minimalistic Map Changes
DIR By: Spoofy
Date: November 13, 2013, 12:56 am
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why did you recreate the thread?
#Post#: 2851--------------------------------------------------
Re: ST Minimalistic Map Changes
DIR By: drewisfat
Date: November 13, 2013, 10:12 pm
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lowering str pot / beam definitely good. These have always been
probably the biggest waste of gold you see in every game; they
give only short-term benefit and usually golems are better.
What's theory behind aura farm affecting speed -- and only
affecting speed o.O?
#Post#: 2876--------------------------------------------------
Re: ST Minimalistic Map Changes
DIR By: Shyamora[SkS]
Date: November 14, 2013, 5:54 pm
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Perhaps Aura farm having a lower ms speed for wolves. Typically,
this would only negatively affect wolves in runtag situations,
which in a proper game shouldn't even exist much.
But, it does make speed potion, redbull and boots of speed more
viable items... Might be something to look into.
Also, I agree with removing devotion from aura farms, but
disagree with regeneration. Regeneration, like ms, are things
people should use aura farms specifically for. Right now Aura is
only used to up defense everywhere. ><
#Post#: 2898--------------------------------------------------
Re: ST Minimalistic Map Changes
DIR By: Shoop
Date: November 15, 2013, 10:10 am
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I got no real opinion about regneration as long as it still
allows the wolves to cut the farms in the same amounts oh hits
when they are cutting (which is easy to manage). But why do you
want regneration for farms?Whats good about it? Otherwise it
would just be something that we keep for the sake of it and that
requires balancechanges we dont need to do.
Drews idea about a non-whisp mode I think is great though.
Ps. On vacation from Bnet until sunday/monday
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