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       #Post#: 2785--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Shoop
       Date: November 11, 2013, 12:34 pm
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       Sidey that is not at all the aim of this map, the aim is to
       remove all the bullshit added for no reason, and develop a map
       based on good decisions rather than guessing.
       Overall mastery is a positive thing, but to conclude from this
       that anything that requires mastery should be added is a
       fallacy.
       #Post#: 2786--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: FaceOfMelinda
       Date: November 11, 2013, 12:50 pm
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       What's the difference between mastery and overall mastery?
       I've always said that overall mastery will make the map better
       in all cases. Still no example to prove me wrong after 5 years
       or so.
       But yeah this project seems to be an outlet for you to debate
       every little change rather than actually develop the map. What
       you manage in a decade beer does in an evening in terms of
       change. I will support Beer no matter how low iq and retarded he
       is over the current alternative.
       #Post#: 2787--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Night
       Date: November 11, 2013, 12:53 pm
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       So since no one asked this question, can shoop explain why is
       this map any better than beers map? I mean whats the reason to
       create a completely different map, make radical changes such as
       these? Bring in the arguements.
       #Post#: 2788--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Shoop
       Date: November 11, 2013, 12:55 pm
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       Sidey
       Overall mastery is a general goal for the map, that you can get
       better in the map by practicing/playing. That there is a scale
       between a really bad a really good player. That the map requires
       skill and allows you to get better.
       Specific mastery, this applies to nearly everything. For
       instance, sheepimage, requires mastery. You will get better at
       judging when the right time to use the sheep image is. You will
       get better as wolf to know when it is an image. You will get
       better at controlling your image. Sheep image use requires
       mastery, but that alone is not a reason to have it in the map.
       Night
       I havent claimed that the map is better right now. This is the
       first version and there are loads of things to be changed,
       removed and added to it. But this is a better ground for a
       future sheep tag map. This is a chance to design a map based on
       reason. Not guesses and populism or whatever Beers grounds are.
       #Post#: 2789--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Night
       Date: November 11, 2013, 1:05 pm
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       --- Quote from: Shoop link ---
       >
       > Night
       > I havent claimed that the map is better right now. This is the
       first version and there are loads of things to be changed,
       removed and added to it. But this is a better ground for a
       future sheep tag map. This is a chance to design a map based on
       reason. Not guesses and populism or whatever Beers grounds are.
       >
       --- End Quote ---
       I agree with the fact that beer is not the best map maker, but i
       think his map is a better ground.
       Most people enjoy playing on revo map the way it is, except for
       a few changes that should be made(Remove sheep illusion). This
       is why im asking for VALID reasons to make a completely
       different map and try to improve it rather than take a
       full-proof map and try to optimize it. So far ur only arguement
       is that "this is a chance to design a map based on reason". What
       prevents u from taking th 7.4.3 map and design it based on
       reason? Beer isn't the mapmaker anymore and im sure chakra can
       take this matter into his own hands.
       So give me real arguements why ur map should be developed and
       current map thrown to the trash.
       #Post#: 2790--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Shoop
       Date: November 11, 2013, 1:33 pm
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       Night
       I kept what I considered to be some sort of essence of ST and I
       think its better to start with few assumptions rather than many.
       I dont even know all the changes he have made, and I dont know
       all the details of the map he started with. Also I consider a
       LOT of aspects in his map to be complete trash.
       Cashfarms, runes, sheepimage, -buy redbull, cloaks, frostfarms,
       the list goes on. I find it much better to start with a ground I
       assume essentially everyone agrees on (in the sense that nothing
       should be removed, but if something should be removed its still
       open for discussion ofc) and from that build a good map.
       In general
       After talking with Stek, Beeeh, Cele and some others I think its
       safe to say widefarm is a farm we should add. It adds variation
       and possibilities for the sheep while not robbing the map as a
       whole of anything important.
       #Post#: 2791--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: baiten92
       Date: November 11, 2013, 2:14 pm
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       So you're just asking the opinion from oSa members ("Stek cele
       beeh blabla") to add WideFarm back ?
       Basically, we're gonna play on a new Shoop's map ? let's use 1.3
       version ? Bomber, invis pot, trashen jumps etc?
       As martin said.. Why do we keep going backward.. instead of
       moving forward :S?
       #Post#: 2794--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Shoop
       Date: November 11, 2013, 2:29 pm
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       Out of them only Stek is a member of oSa, and I listen to
       whoever talks lol.
       Whole point of this map is to move ST forward.
       #Post#: 2795--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: HaWkys
       Date: November 11, 2013, 2:31 pm
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       guys we really need to talk about what REALLY MATTERS like what
       is going to be the [glow=red,2,300]COOL NAME?[/glow]
       #Post#: 2796--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Chakra
       Date: November 11, 2013, 2:32 pm
       ---------------------------------------------------------
       --- Quote ---
       > So you're just asking the opinion from oSa members ("Stek cele
       beeh blabla") to add WideFarm back ?
       --- End Quote ---
       How about you stop using emotional and factually incorrect
       arguments and actually be part of the discussion? One one person
       he directly mentioned is in oSa, and it doesn't even matter what
       clan they are in anyways.
       I'd like to put this out there: I am in no way the developer of
       the map. I am teaching Mike ZinC (a coding language used within
       maps), specifically towards redoing ReVo. I have time and time
       again opted out of offering much opinion towards or against any
       changes, etc. I have my own projects to worry about.
       Secondly: there is little harm in trying a map. Shoop isn't
       forcing everyone to only play this map, nor is Mike, etc, etc.
       They simply want to try something new. They want the community
       to give it a chance.
       I know most of you new kids and kids with twisted memories will
       be against this, but I'm sure many of you remember the stack
       trial. Nearly everyone was against the removal of stack
       farms--Gosu, me, etc--and we went through a year of debate.
       Then, as a simply trial, Gosu removed stack farms. He didn't
       FORCE people to play it--he continued to update both strands of
       the map. But what happened was clear: nearly everyone on Garena
       preferred the stack-less map rather than the stack map.
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