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       #Post#: 2771--------------------------------------------------
       ST Minimalistic Discussion
   DIR By: Shoop
       Date: November 10, 2013, 12:51 pm
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       Some quick changes that needs to be made :
       * Remove bug(?) where you get 100 gold from killing stackfarm.
       * Make so you cant build stackfarms in the middle.
       * Raise prize for golem to 70.
       * Lower prize for str potion and str beam with 10 each.
       * Increased goldrate for sheep.
       * 4 hit upgraded for a higher cost.
       * Remove farmbonus from aura, make it speedbonus only.
       MORE suggestions please, write everything you can think off but
       remember to write WHY you want it unless its simple
       balancechanges like this.
       #Post#: 2773--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: SamLowe
       Date: November 10, 2013, 6:03 pm
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       Strength potion and beam has the same hotkey in shop, fix!
       Add Wide Farm. Why did you remove this in the first place?
       Add bomber as it was before Beer changed it. This was a huuuge
       mastery item which you could combine with golems, strength,
       mirror etc etc. A great item which took lots of skill to use. We
       need more arsenals for wolves than just golem and strength.
       #Post#: 2776--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: SharingMyHeroes
       Date: November 10, 2013, 7:44 pm
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       Do not re add bomber. It was a Runtag-killer item which requires
       0 skills to use. ( do not tell me its hard to place it uphill to
       block sheep from going there).
       The bomber we have actually is really usefull (for killing cash
       farms, tinyabuse denying etc) and does not kill the runtag of
       ppl.
       #Post#: 2777--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: SamLowe
       Date: November 10, 2013, 8:37 pm
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       [quote= SharingMyHeroes]Do not re add bomber. It was a
       Runtag-killer item which requires 0 skills to use. ( do not tell
       me its hard to place it uphill to block sheep from going there).
       The bomber we have actually is really usefull (for killing cash
       farms, tinyabuse denying etc) and does not kill the runtag of
       ppl.[/quote]
       Maybe you who have the creativity of a ****roach can't come up
       with any other use for it but trust me, there are tons. One
       example is to use it with a golem by spawning a golem which the
       sheep thinks it can dodge but then block off the escape path
       with a bomber, extremely hard to do.
       The bomber is the hardest item to use to perfection and timing
       off a perfect block requires insane skill. It also adds more
       mastery for sheeps since it takes reactions and speed in order
       to dodge the bomber.
       The only problem is as you say, that it kills runtag. But should
       we really care that much about runtag? It's a minor and pretty
       silly aspect of the game. The current bomber kills
       material-making and action way more than the old bomber anyways.
       When you're isolated or the last sheep, people will spam them
       and blow away your remaining farms in 5 seconds, resulting in
       you having to rely on luck to get out.
       #Post#: 2778--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Chakra
       Date: November 10, 2013, 9:43 pm
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       --- Quote ---
       > for killing cash farms, tinyabuse denying etc
       --- End Quote ---
       Cash farms were removed?
       If you use a bomber to counter tiny abuse rather than dropping
       an item, you're doing it wrong.
       #Post#: 2779--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Spoofy
       Date: November 10, 2013, 11:48 pm
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       --- Quote ---
       > Cash farms were removed?
       > If you use a bomber to counter tiny abuse rather than 'by'
       dropping an item, you're doing it wrong.
       --- End Quote ---
       please teach lol? i understand the concept of dropping an item
       to deny the sheep from building. usually this is done near mid
       where its easy to predict where the sheep will build. (entrances
       to pen). But how the **** you have the time to do this while a
       sheep is escaping an iso etc? he can literally mass tinies to
       escape. its ****ing easy without a bomber blowing all your
       tinies up.
       edit:
       --- Quote ---
       > The only problem is as you say, that it kills runtag. But
       should we really care that much about runtag? It's a minor and
       pretty silly aspect of the game. The current bomber kills
       material-making and action way more than the old bomber anyways.
       When you're isolated or the last sheep, people will spam them
       and blow away your remaining farms in 5 seconds, resulting in
       you having to rely on luck to get out.
       --- End Quote ---
       if we bring back the old bomber... i suggest we shorten the life
       span of it (amount of time its able to block sheep), increase
       the cost, and decrease the damage (still keep the damage
       though). the damage of the bomber just has to be enough to kill
       tinies.
       #Post#: 2780--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Chakra
       Date: November 11, 2013, 3:27 am
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       --- Quote ---
       > please teach lol? i understand the concept of dropping an item
       to deny the sheep from building. usually this is done near mid
       where its easy to predict where the sheep will build. (entrances
       to pen). But how the **** you have the time to do this while a
       sheep is escaping an iso etc? he can literally mass tinies to
       escape. its ****ing easy without a bomber blowing all your
       tinies up.
       --- End Quote ---
       Tiny abuse has always traditionally meant the same thing:
       getting into a corner and spamming one or two tinies to gain an
       extra few seconds. Bombers here would be a waste of gold, just
       line beam of strength and buying cloak.
       I guess I can't decide what the term "tiny abuse" means, but it
       didn't mean spamming them in the open. But this would be a fine
       use for bombers, I suppose.
       #Post#: 2781--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: Shoop
       Date: November 11, 2013, 6:22 am
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       The whole idea of ST Minimalistic is to NOT add things for
       dogmatic reasons like "it adds mastery" (which by the way is a
       fallacy, the correct description would be "it requires mastery")
       or "it can be used in many ways". There are a lot of things that
       requires mastery and can be used in many ways, what we need are
       real discussions behind WHY we want just that specific mastery
       added to ST and WHY we want to be able to do that.
       So the people who argue for bomber, sure it requires mastery to
       use it, but why do we want that specific mastery in ST?
       And you say it can be used against tinyabuse but dont really
       tell us what tinyabuse is. What is it exacly that you want the
       wolves to able to counter and why?
       Also, widefarm, same.
       I am not for or against atm, I just want the reasons now.
       But ye str potion and beam cant have the same hotkey obviously.
       Chakra, would you be willing to do some of these changes once we
       completed some sort of changelog for the next version? Right now
       its just brainstorming, but it would be good to know if we had
       someone who could and was willing to actually do the changes
       too? :D
       #Post#: 2782--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: FaceOfMelinda
       Date: November 11, 2013, 6:45 am
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       Mastery is the difference between the best player and the worst
       player.
       Im strongly against this map because rather than developing the
       game you remove mass ffeaturs from an already minimalistic game.
       We need more features even if theyre not all great.
       #Post#: 2783--------------------------------------------------
       Re: ST Minimalistic Discussion
   DIR By: SharingMyHeroes
       Date: November 11, 2013, 7:52 am
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       So what is the reason of widefarm's removal?
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