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#Post#: 2771--------------------------------------------------
ST Minimalistic Discussion
DIR By: Shoop
Date: November 10, 2013, 12:51 pm
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Some quick changes that needs to be made :
* Remove bug(?) where you get 100 gold from killing stackfarm.
* Make so you cant build stackfarms in the middle.
* Raise prize for golem to 70.
* Lower prize for str potion and str beam with 10 each.
* Increased goldrate for sheep.
* 4 hit upgraded for a higher cost.
* Remove farmbonus from aura, make it speedbonus only.
MORE suggestions please, write everything you can think off but
remember to write WHY you want it unless its simple
balancechanges like this.
#Post#: 2773--------------------------------------------------
Re: ST Minimalistic Discussion
DIR By: SamLowe
Date: November 10, 2013, 6:03 pm
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Strength potion and beam has the same hotkey in shop, fix!
Add Wide Farm. Why did you remove this in the first place?
Add bomber as it was before Beer changed it. This was a huuuge
mastery item which you could combine with golems, strength,
mirror etc etc. A great item which took lots of skill to use. We
need more arsenals for wolves than just golem and strength.
#Post#: 2776--------------------------------------------------
Re: ST Minimalistic Discussion
DIR By: SharingMyHeroes
Date: November 10, 2013, 7:44 pm
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Do not re add bomber. It was a Runtag-killer item which requires
0 skills to use. ( do not tell me its hard to place it uphill to
block sheep from going there).
The bomber we have actually is really usefull (for killing cash
farms, tinyabuse denying etc) and does not kill the runtag of
ppl.
#Post#: 2777--------------------------------------------------
Re: ST Minimalistic Discussion
DIR By: SamLowe
Date: November 10, 2013, 8:37 pm
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[quote= SharingMyHeroes]Do not re add bomber. It was a
Runtag-killer item which requires 0 skills to use. ( do not tell
me its hard to place it uphill to block sheep from going there).
The bomber we have actually is really usefull (for killing cash
farms, tinyabuse denying etc) and does not kill the runtag of
ppl.[/quote]
Maybe you who have the creativity of a ****roach can't come up
with any other use for it but trust me, there are tons. One
example is to use it with a golem by spawning a golem which the
sheep thinks it can dodge but then block off the escape path
with a bomber, extremely hard to do.
The bomber is the hardest item to use to perfection and timing
off a perfect block requires insane skill. It also adds more
mastery for sheeps since it takes reactions and speed in order
to dodge the bomber.
The only problem is as you say, that it kills runtag. But should
we really care that much about runtag? It's a minor and pretty
silly aspect of the game. The current bomber kills
material-making and action way more than the old bomber anyways.
When you're isolated or the last sheep, people will spam them
and blow away your remaining farms in 5 seconds, resulting in
you having to rely on luck to get out.
#Post#: 2778--------------------------------------------------
Re: ST Minimalistic Discussion
DIR By: Chakra
Date: November 10, 2013, 9:43 pm
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--- Quote ---
> for killing cash farms, tinyabuse denying etc
--- End Quote ---
Cash farms were removed?
If you use a bomber to counter tiny abuse rather than dropping
an item, you're doing it wrong.
#Post#: 2779--------------------------------------------------
Re: ST Minimalistic Discussion
DIR By: Spoofy
Date: November 10, 2013, 11:48 pm
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--- Quote ---
> Cash farms were removed?
> If you use a bomber to counter tiny abuse rather than 'by'
dropping an item, you're doing it wrong.
--- End Quote ---
please teach lol? i understand the concept of dropping an item
to deny the sheep from building. usually this is done near mid
where its easy to predict where the sheep will build. (entrances
to pen). But how the **** you have the time to do this while a
sheep is escaping an iso etc? he can literally mass tinies to
escape. its ****ing easy without a bomber blowing all your
tinies up.
edit:
--- Quote ---
> The only problem is as you say, that it kills runtag. But
should we really care that much about runtag? It's a minor and
pretty silly aspect of the game. The current bomber kills
material-making and action way more than the old bomber anyways.
When you're isolated or the last sheep, people will spam them
and blow away your remaining farms in 5 seconds, resulting in
you having to rely on luck to get out.
--- End Quote ---
if we bring back the old bomber... i suggest we shorten the life
span of it (amount of time its able to block sheep), increase
the cost, and decrease the damage (still keep the damage
though). the damage of the bomber just has to be enough to kill
tinies.
#Post#: 2780--------------------------------------------------
Re: ST Minimalistic Discussion
DIR By: Chakra
Date: November 11, 2013, 3:27 am
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--- Quote ---
> please teach lol? i understand the concept of dropping an item
to deny the sheep from building. usually this is done near mid
where its easy to predict where the sheep will build. (entrances
to pen). But how the **** you have the time to do this while a
sheep is escaping an iso etc? he can literally mass tinies to
escape. its ****ing easy without a bomber blowing all your
tinies up.
--- End Quote ---
Tiny abuse has always traditionally meant the same thing:
getting into a corner and spamming one or two tinies to gain an
extra few seconds. Bombers here would be a waste of gold, just
line beam of strength and buying cloak.
I guess I can't decide what the term "tiny abuse" means, but it
didn't mean spamming them in the open. But this would be a fine
use for bombers, I suppose.
#Post#: 2781--------------------------------------------------
Re: ST Minimalistic Discussion
DIR By: Shoop
Date: November 11, 2013, 6:22 am
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The whole idea of ST Minimalistic is to NOT add things for
dogmatic reasons like "it adds mastery" (which by the way is a
fallacy, the correct description would be "it requires mastery")
or "it can be used in many ways". There are a lot of things that
requires mastery and can be used in many ways, what we need are
real discussions behind WHY we want just that specific mastery
added to ST and WHY we want to be able to do that.
So the people who argue for bomber, sure it requires mastery to
use it, but why do we want that specific mastery in ST?
And you say it can be used against tinyabuse but dont really
tell us what tinyabuse is. What is it exacly that you want the
wolves to able to counter and why?
Also, widefarm, same.
I am not for or against atm, I just want the reasons now.
But ye str potion and beam cant have the same hotkey obviously.
Chakra, would you be willing to do some of these changes once we
completed some sort of changelog for the next version? Right now
its just brainstorming, but it would be good to know if we had
someone who could and was willing to actually do the changes
too? :D
#Post#: 2782--------------------------------------------------
Re: ST Minimalistic Discussion
DIR By: FaceOfMelinda
Date: November 11, 2013, 6:45 am
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Mastery is the difference between the best player and the worst
player.
Im strongly against this map because rather than developing the
game you remove mass ffeaturs from an already minimalistic game.
We need more features even if theyre not all great.
#Post#: 2783--------------------------------------------------
Re: ST Minimalistic Discussion
DIR By: SharingMyHeroes
Date: November 11, 2013, 7:52 am
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So what is the reason of widefarm's removal?
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