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#Post#: 2747--------------------------------------------------
New item idea
DIR By: HaWkys
Date: November 9, 2013, 3:18 pm
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I am not good at explaining so ill show you.
Event - Generic unit uses an item
Condition - Item being used = Transport to middle
Action( in order) -
-Message to all: A wolf has used "transport to middle" and will
be moved in 5 seconds.
-Wait 6 seconds (i know i said 5 seconds but the timing for wc3
isn't exact.)
-move triggering unit (instantly) to middle of "pen region"
There are many methods / ways to do this ability, you could also
have a freeze action like they do in freezetag for the 5 seconds
and then do the unfreeze when the wolf gets to middle but i
don't see a point to it. This allows more steady game play,
there have been A LOT of instances where there is 1 sheep left
and one wolf makes a mistake and slips up and lets there side go
and sheep runs to middle and saves all. While i like the
underdog idea i think it would add to the sheeps team work as
they would have to work together to save a wisp. It is just an
idea.
#Post#: 2748--------------------------------------------------
Re: New item idea
DIR By: Map
Date: November 9, 2013, 3:27 pm
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I do not support this item since it makes the gameplay of the
shepherds much easier. Your example with one sheep left and
saving all wisps is a bad one since he should be rewarded for
escaping.
#Post#: 2749--------------------------------------------------
Re: New item idea
DIR By: HaWkys
Date: November 9, 2013, 3:40 pm
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So u think it is fair if we have 5 really good wolves and 1
shitty wolf, they kill all but 1 sheep within 2 min. They iso
the last sheep, but that 1 bad wolf slips up and the sheep saves
all his teammates, then the sheep team survive and mass until
the 20 min is up. Idk about u mappy but that would piss me off.
6 one mississippi's are more than enough time to save a wisp
#Post#: 2751--------------------------------------------------
Re: New item idea
DIR By: Chakra
Date: November 9, 2013, 4:17 pm
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WC3 timing is accurate down to a millisecond, lol... Just don't
use waits, use timers.
#Post#: 2755--------------------------------------------------
Re: New item idea
DIR By: HaWkys
Date: November 9, 2013, 4:42 pm
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Are you sure chakra? A very experienced map maker told me the
timing is off O.o and yes u could use timers to but its the same
thing in my eyes
#Post#: 2756--------------------------------------------------
Re: New item idea
DIR By: RoguexRanger
Date: November 9, 2013, 4:46 pm
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ICWYDT Hawkys. Now you get off the hook for failing mid.
#Post#: 2757--------------------------------------------------
Re: New item idea
DIR By: Chakra
Date: November 9, 2013, 6:36 pm
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I am very sure timers have millisecond precision. Waits,
specifically TriggerSleepAction, has ~17ms precision, but can
sometimes bug out so it's advised to never use them.
Timers are very much not the same thing as waits.
#Post#: 2758--------------------------------------------------
Re: New item idea
DIR By: HaWkys
Date: November 9, 2013, 7:19 pm
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but do they not do the same thing?
#Post#: 2762--------------------------------------------------
Re: New item idea
DIR By: VsKatshuma
Date: November 10, 2013, 3:24 am
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Putting the trigger on hold for 5-6 seconds before finishing
what it does creates opportunities for it to glitch and is not
considered professional.
Timers are more reliable, more accurate and offer more control
over what happens after the wait is over while also being able
to run other actions related to the same trigger when the timer
is ticking down.
As Chakra said, they are very much not the same.
Also, I think this idea is cool but the item would have to be
very expensive. I'm saying like more expensive than 2 golems and
a cloak expensive. The ability to reach mid even if its
completely blocked off by farms when an iso happens late into
the game could be very game-breaking.
#Post#: 2765--------------------------------------------------
Re: New item idea
DIR By: Map
Date: November 10, 2013, 6:13 am
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If we add this item we need to give the sheep a stun ability so
they can deny the TP.
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