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       #Post#: 2747--------------------------------------------------
       New item idea
   DIR By: HaWkys
       Date: November 9, 2013, 3:18 pm
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       I am not good at explaining so ill show you.
       Event - Generic unit uses an item
       Condition - Item being used = Transport to middle
       Action( in order) -
       -Message to all: A wolf has used "transport to middle" and will
       be moved in 5 seconds.
       -Wait 6 seconds (i know i said 5 seconds but the timing for wc3
       isn't exact.)
       -move triggering unit (instantly) to middle of "pen region"
       There are many methods / ways to do this ability, you could also
       have a freeze action like they do in freezetag for the 5 seconds
       and then do the unfreeze when the wolf gets to middle but i
       don't see a point to it. This allows more steady game play,
       there have been A LOT of instances where there is 1 sheep left
       and one wolf makes a mistake and slips up and lets there side go
       and sheep runs to middle and saves all. While i like the
       underdog idea i think it would add to the sheeps team work as
       they would have to work together to save a wisp. It is just an
       idea.
       #Post#: 2748--------------------------------------------------
       Re: New item idea
   DIR By: Map
       Date: November 9, 2013, 3:27 pm
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       I do not support this item since it makes the gameplay of the
       shepherds much easier. Your example with one sheep left and
       saving all wisps is a bad one since he should be rewarded for
       escaping.
       #Post#: 2749--------------------------------------------------
       Re: New item idea
   DIR By: HaWkys
       Date: November 9, 2013, 3:40 pm
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       So u think it is fair if we have 5 really good wolves and 1
       shitty wolf, they kill all but 1 sheep within 2 min. They iso
       the last sheep, but that 1 bad wolf slips up and the sheep saves
       all his teammates, then the sheep team survive and mass until
       the 20 min is up. Idk about u mappy but that would piss me off.
       6 one mississippi's are more than enough time to save a wisp
       #Post#: 2751--------------------------------------------------
       Re: New item idea
   DIR By: Chakra
       Date: November 9, 2013, 4:17 pm
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       WC3 timing is accurate down to a millisecond, lol... Just don't
       use waits, use timers.
       #Post#: 2755--------------------------------------------------
       Re: New item idea
   DIR By: HaWkys
       Date: November 9, 2013, 4:42 pm
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       Are you sure chakra? A very experienced map maker told me the
       timing is off O.o and yes u could use timers to but its the same
       thing in my eyes
       #Post#: 2756--------------------------------------------------
       Re: New item idea
   DIR By: RoguexRanger
       Date: November 9, 2013, 4:46 pm
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       ICWYDT Hawkys. Now you get off the hook for failing mid.
       #Post#: 2757--------------------------------------------------
       Re: New item idea
   DIR By: Chakra
       Date: November 9, 2013, 6:36 pm
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       I am very sure timers have millisecond precision. Waits,
       specifically TriggerSleepAction, has ~17ms precision, but can
       sometimes bug out so it's advised to never use them.
       Timers are very much not the same thing as waits.
       #Post#: 2758--------------------------------------------------
       Re: New item idea
   DIR By: HaWkys
       Date: November 9, 2013, 7:19 pm
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       but do they not do the same thing?
       #Post#: 2762--------------------------------------------------
       Re: New item idea
   DIR By: VsKatshuma
       Date: November 10, 2013, 3:24 am
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       Putting the trigger on hold for 5-6 seconds before finishing
       what it does creates opportunities for it to glitch and is not
       considered professional.
       Timers are more reliable, more accurate and offer more control
       over what happens after the wait is over while also being able
       to run other actions related to the same trigger when the timer
       is ticking down.
       As Chakra said, they are very much not the same.
       Also, I think this idea is cool but the item would have to be
       very expensive. I'm saying like more expensive than 2 golems and
       a cloak expensive. The ability to reach mid even if its
       completely blocked off by farms when an iso happens late into
       the game could be very game-breaking.
       #Post#: 2765--------------------------------------------------
       Re: New item idea
   DIR By: Map
       Date: November 10, 2013, 6:13 am
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       If we add this item we need to give the sheep a stun ability so
       they can deny the TP.
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