DIR Return Create A Forum - Home
---------------------------------------------------------
Sheep Tag Community
HTML https://sheeptag.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Community Discussion
*****************************************************
#Post#: 2436--------------------------------------------------
Map Development (Revisited)
DIR By: Alph4bet
Date: November 1, 2013, 4:04 am
---------------------------------------------------------
Ok community you now have a new map making team.
Chakra and myself will be developing Sheep Tags future map
provided the community is ready for it. What we require is that
you use whatever our latest map is for pubs/private games. No
matter what, you use our latest released map, that way we can
get it tested thoroughly. The only time you shouldn't use the
map is if it is bugged and deemed unplayable(We will deem it
should the bug be proven swiftly), even then it has to be a
pretty big bug not to use it(Most bugged maps if released will
be fixed within a day or two so as not to hinder Sheep Tag play
too much). Only Stable releases are to be used for future
tournaments/Clan wars. At the moment the default stable version
is Sheep Tag ReVoLution 7.4.3 made by Beer.
With this new Map we will be testing quite a few things and
balancing it upon the feedback we receive, alongside our own
judgement of how the game play is going. The map will no longer
be named "Sheep Tag ReVoLution", that series in map is finished.
It will be simply "Sheep Tag" and then of course include the
version number.
Alongside the map we will be producing a website to host the map
on. It will be made with its sole purpose to download the map
and view the history of changelog. All maps will be available
for download from this website. The website url which will be up
within the next few weeks is
HTML http://GetST.net
. This website will
be connected with hardfarm.net(Our new community website),
Remember both websites will not replace these forums, they are
to be used alongside the forum until we have integrated a forum
of our own(The forum will be the last thing to happen, may not
happen for another half year). You will also be able to download
the latest Sheep Tag Party, Sheep Tag Maze and Sheep Tag bulldog
from this location, with a view of their change logs.
---------------------------------------------------------
This will be the first and last change-log listed on the forums,
all others will be listed on GetST.net
Sheep Tag 1.1 Changelog
Rework Map startup
-Should Red not intervene the map will automatically -fair, then
-reverse. It will do this twice before ending.
-Red has 20 seconds to intervene.
Shepherd Naming Reworked
- All Wolves for the time being will be the same names of the
old revo before beer messed with it. We will have polls later
which consist of actual sheep taggers voting for the names to
add. These polls will be done in person and recorded by myself.
Sheep and Shepherd economy Reworked
Sheep
- Gold/Money Farms Removed
- Gold Sharing Removed, and the sheep has the option of golding
all once they are a wisp.
- Wisp Bounty removed (No gold will be awarded for saving).
- Gold per second increased by 1(This needs to be
balanced/tested).
Shepherd
- Gold Sharing removed completely.
- Sheep bounty removed (No gold will be awarded for killing).
- Farm bounty removed.
- Gold per second increased by 1.5.(This needs to be
balanced/tested).
Farm Changes
- Like the current map, Normal, invisible, Hard, Sentry, Frost
and Wide farms will be 2 hit normal, 3 hit aura.
- Strong Farm removed.
- Upgraded will be 4 hit normal, 5 hit aura.
- Stack farm gold cost decreased from 12 - 10 and like the
current map stack farms will not be able to be built in middle.
- Sentry farm gold cost increased from 12 - 15, Far sight
ability removed.
- Aura farm reworked, increased movement speed aura from 2% to
6%. Gold cost decreased from 45 - 40.
- Frost Farm removed as an upgrade, is now available in Sheep
building list, building time takes 6 seconds. Hotkey is z.
- Magic farm Gold cost decreased from 52 - 50,
- The structure menu has been altered it is now listed
Wide->Sentry->Hard->Tiny at top, Aura->Stack->Normal->Upgraded
in center, Sentry->Invisibility at bottom.
Item Changes
- Removed all claws of attack(+8, +16, +45).
- Removed claws of attack recipe.
- Removed Cloak of Flames.
- Removed Mining Sythe.
- Removed Blizzard.
- Removed Speed Potion.
- Reworked Redbull. Now grants 7% increased movement speed for
20 seconds with wings. Has only one charge and not stackable
with itself. Gold Cost decreased from 30/42 to 25/30.
- Golem gold cost decreased from 70/98 to 60/72.
- Iron Golem gold cost decreased from 120 to 100.
- Strength potion reworked. Only gives enough attack damage to
kill an upgraded farm in one hit if aura is on it(Can no longer
kill other shepherds if spamming strength potions). gold cost
decreased from 30/42 to 20/24
- Brillance Aura reworked, Now called TrollPros **** of Insight,
grants 2 mana regen to all Shepherds Globally(Weed reference).
Does not stack. Gold cost decreased from 70/98 to 70/84.
- Endurance Aura reworked, Movement speed increased by 4% to all
Shepherds globally. Does not stack with itself. Gold cost
decreased from 80/112 to 70/84.
- Bomber gold cost increased from 40/60 to 50/60.
- Sheep Locater gold cost decreased from 40/56 to 30/36.
- Invisibility Potion reworked, renamed to Shoops Potion of
Invisibility can now be bought from the Shop and -buy invis/-buy
invibility potion. The same true sight radius as current map
remains.
- Mana Potion gold cost decreased from 35/49 to 35/42.
- Beam of Strength Potion gold cost decreased from 80/112 to
80/96.
- Boots of Speed gold cost decreased from to 50/60, does not
stack with itself.
- Sobi Mask gold decreased from 40/56 to 40/48.
- Gloves of Haste reworked, now gives 30% increased attack
speed. Gold from 80/112 to 50/60.
- Necklace of Invulnerability gold cost decreased from 80/112 to
60/72.
Ability Changes
Shepherd
- Changed the hotkey for stomp from d to q.
Note: Farsight is now listed as deprecated and is in danger of
being removed next release should arguments be insufficient or
non-existent. It will be replaced by Crystal ball.
Shepherd Changes
- Attack remains at 149/149 same as current map.
- Anti Stack stomp added to be exactly the same as the current
map.
- Movement speed rework. Shepherds base movement speed has been
lowered by 20, making it only 20 faster than Sheep.
Max movement speed has been increased from 450 to 470
Boots/Endurance/Redbull all now stack upon each other until
Shepherd is at max.
- Changed the order of the spells to meet q(stomp), w(wards),
e(divine shield), r(Mirror), and then above unchanged is
z(show/hide) and f(farsight).
- I have temporarily changed the items given to Shepherds, if
it's 3 shepherds Redbull is given and a strength potion if there
is more than one sheep. If there are two Shepherds, golems and
Redbull are given. If there is one shepherd, a golem, boots,
gloves and strength potion is given.
Miscellanious
- Apart from Gosu mountain, GosuSheep's name will be removed
from the loading screen credits, and will be mentioned in the
Game info panel(f9) to enter it.
- Beers name will also be removed from the interface and will be
mentioned in the same Game Info panel(f9) to enter it.
- Arxon has been credited for ideas still used (Such as -buy,
tree bomber etc)
- The Money Farm count where the food would be is now a movement
speed indicator.
---------------------------------------------------------
Having said that, all discussion relating to suggestions on this
map is welcome, your suggestion will be read, and may be
implemented at a later stage. Chakra and I will be developing
this map like GosuSheep had done in the past. Taken good ideas,
implemented them. If you want your idea implemented you need to
present it well. WE NEED YOU TO TEST IT, OTHERWISE WE DON'T KNOW
HOW IT'S BALANCED! Stay tuned for updates about GetST.net
EDIT: PLEASE READ THE WHOLE THING BEFORE POSTING! I know it's
long!
EDIT 2: Added a slight Shepherd change, a slight farm change,
reworked the sell/buy system, and Ability changes
#Post#: 2439--------------------------------------------------
Re: Map Development (Revisited)
DIR By: baiten92
Date: November 1, 2013, 5:13 am
---------------------------------------------------------
Finally.... Cloaks removed ! YEEEEEEE
#Post#: 2441--------------------------------------------------
Re: Map Development (Revisited)
DIR By: SHEePYTaGGeRNeP
Date: November 1, 2013, 5:24 am
---------------------------------------------------------
I don't know about the wolf gold / claw changes.
We'll just have to see, I think sheep will last super long now.
#Post#: 2443--------------------------------------------------
Re: Map Development (Revisited)
DIR By: baiten92
Date: November 1, 2013, 5:26 am
---------------------------------------------------------
Gold share for wolf is key to get faster wins, but we should
just remove cloaks and all OP shits, but let gold share,
otherwise yeah it'll be long long long very LONG games..
#Post#: 2452--------------------------------------------------
Re: Map Development (Revisited)
DIR By: SharingMyHeroes
Date: November 1, 2013, 9:09 am
---------------------------------------------------------
Basically its Shoop map?
#against 20mins wolf rounds
#against this map.
#Post#: 2469--------------------------------------------------
Re: Map Development (Revisited)
DIR By: Alph4bet
Date: November 1, 2013, 12:43 pm
---------------------------------------------------------
SharingMyHeroes(JM??)
You have done no analysis what the current changes will do, you
haven't even tested it, Who says sheep will last 20 minutes?
They shouldn't last 20 minutes, Wolves start off with 2 hit
right from the bat, they don't get as much gold(Still need to
work out the Shepherd and sheep economy, and balance it, hence
the testing), But all items will(already do) cost less. Wolves
will never get one hit(at this moment in time), but you
shouldn't need one hit because sheep will never be able to mass
upgraded farms(They have no money farms and are getting gold
decently slowly).
Yes I'm definitely taking Shoops ideas, I want to see how it
goes.
"Hitler map", whole community at the moment is run by idiots who
are trying to exile others(Hitler csb kids?) Community is lucky
they even have people who attempt to run a forum(Sidey), pay for
host bots(CMK/Exalius/Whoever owns sor bot) and attempt map
making(Chakra/me/gosu/beer)/setting up a competitive
scene(Shoop/shya/cmk).
Baiten point is to not rely on gold share, you shouldn't need
it. What we need to figure out is how much gold Shepherds should
be getting over time etc...
BTW as another test after we get the Shepherd/Sheep economy
balanced I want to try giving Shepherds one hit after they reach
a certain amount of experience(We'll make them get experience
over time and killing sheep will boost their experience etc..)
But that's later, first got to balance this map.
#Post#: 2485--------------------------------------------------
Re: Map Development (Revisited)
DIR By: SharingMyHeroes
Date: November 1, 2013, 2:40 pm
---------------------------------------------------------
I didn't test it and I won't test it.
This map looks BORING as fuck.
ATM = wolf is BORING even though you win right after getting
cloaks
YOUR MAP = you can't even get CLOAKS / CLAWS anything. You don't
have golems before 10mins since no gold bounty and no gold
sharing.
Definetly against an even more BORING map.
You want to develop our map? Then I suggest you take beers map
and do small changes, changes that you discuss with people. not
complete 0 sense shit that makes it even more boring.
#Again, I am against.
#Post#: 2488--------------------------------------------------
Re: Map Development (Revisited)
DIR By: baiten92
Date: November 1, 2013, 3:32 pm
---------------------------------------------------------
What to basically do on few steps :
1- take beer map
2- change cloaks
3- remove far sight
4- lower sentry sight radius
5- all fixen (keep gold sharing or mass long games)
kind regards.
baiten ur favorite and lovely SheepTag player
#Post#: 2489--------------------------------------------------
Re: Map Development (Revisited)
DIR By: Spoofy
Date: November 1, 2013, 3:41 pm
---------------------------------------------------------
yeee boycotting this map. all i see is nostalgic pride,
long-boring games, and some power struggles.
--- Quote ---
> pay for host bots(CMK/Exalius/Whoever owns sor bot)
--- End Quote ---
- lol
--- Quote ---
> whole community at the moment is run by idiots who are trying
to exile others(Hitler csb kids?)
--- End Quote ---
- what an extremely vague statement. without CsB sheeptag would
not be active at the moment. also, for the most part the players
we ban, we have good reason to ban. a simple analogy, people
hate on cops, they trash talk them and call them idiots, but
when they are no longer there, everything goes to chaos.
--- Quote ---
> You have done no analysis what the current changes will do,
you haven't even tested it, Who says sheep will last 20 minutes?
They shouldn't last 20 minutes, Wolves start off with 2 hit
right from the bat, they don't get as much gold(Still need to
work out the Shepherd and sheep economy, and balance it, hence
the testing), But all items will(already do) cost less. Wolves
will never get one hit(at this moment in time), but you
shouldn't need one hit because sheep will never be able to mass
upgraded farms(They have no money farms and are getting gold
decently slowly).
> Yes I'm definitely taking Shoops ideas, I want to see how it
goes.
>
--- End Quote ---
why fix what is not broken? map is slightly outdated and needs
some fixes such as removing cloaks, but other then that I do not
see many problems. give beer some credit for keeping the map
alive.
also, shoops ideas looked insanely retarded. 100 gold reward for
killing a stack farm? the FUCK? why are we using his ideas? is
it because hes played since the dinosaur ages or because he has
logic?
i really think its time for players to throw away "player-name
ego" and past accomplishments. live in the now and prepare for
the future.
#hawkyshashtags
#against 20 mins wolf rounds
#against the map
#vampire-like attitude
#Post#: 2503--------------------------------------------------
Re: Map Development (Revisited)
DIR By: Alph4bet
Date: November 1, 2013, 9:22 pm
---------------------------------------------------------
Once again none of you are reading the change logs are you
serious?
--- Quote from: SharingMyHeroes link ---
>
> I didn't test it and I won't test it.
> This map looks BORING as ****.
> ATM = wolf is BORING even though you win right after getting
cloaks
> YOUR MAP = you can't even get CLOAKS / CLAWS anything. You
don't have golems before 10mins since no gold bounty and no gold
sharing.
> Definetly against an even more BORING map.
>
--- End Quote ---
@EVERYONE THINKING THE SAME THING AS SharingMyHeroes.
YOU WONT get Golem before ten minutes?, this is incorrect, you
are not reading the changes, you're not reading the idea.
Please, stop spamming stuff that isn't true. We are trying to
boost the shepherd gold without relying on farms, bounties and
gold sharing. The aim ISN'T to make Shepherd much harder, but
boost individual skill whilst keeping the team aspect of it
there. You will get gold as fast as you need it(THIS IS WHY WE
NEED TO TEST/BALANCE IT). The aim is to have everyone get as
much gold as they need, it's not to make rounds last 20 minutes.
In my map everyone will have Golem gold within the first
minute(even earlier if you go to the shop, around 50 seconds
in). I need to balance all items too, make them cost the right
amount. I can only do this with testers, stop being an idiot who
has the attention span of a 5 year old and READ the whole thing.
Not only read, but understand it. Contribute properly by
supporting the idea and suggesting a way we could balance it.
--- Quote from: Spoofy link ---
>
> yeee boycotting this map. all i see is nostalgic pride,
long-boring games, and some power struggles.
>
--- End Quote ---
@Spoofy, You're miss using the word nostalgic, you have no idea
what it means, clearly I'm not trying to recreate Sheep tag from
the past it has never been like this, it has never been to what
it currently is on BEERS either. SPOOFY read this carefuly The
third quote of mine you did clearly states, I do not intend for
there to be long boring games. If the game is long it means
Shepherds are EXTREMELY bad and Sheep are Very good. What I
intend is for Sheep to die at any minute of the game, With the
current map, they can not die at any minute of the game because
between 3 - 10 minutes, Sheep become more powerful than the
shepherd by far. I would like to see that gone, instead make 1 -
20 minutes equal opportunity for the shepherd to kill the sheep
team. which effectively means that my map ONCE BALANCED is
harder than beers map to survive at all times of the game.
--- Quote from: Spoofy link ---
>
> what an extremely vague statement. without CsB sheeptag would
not be active at the moment. also, for the most part the players
we ban, we have good reason to ban. a simple analogy, people
hate on cops, they trash talk them and call them idiots, but
when they are no longer there, everything goes to chaos.
>
--- End Quote ---
I'll respond to this quote in a completely different topic that
I'll make today.
--- Quote from: Spoofy link ---
>
> why fix what is not broken? map is slightly outdated and needs
some fixes such as removing cloaks, but other then that I do not
see many problems. give beer some credit for keeping the map
alive.
>
--- End Quote ---
@Spoofy, the map is broken and has been for a while. It is still
boring for Shepherds between 3 - 7 minutes, I'm attempting to
make it more fun, Taking cloak away from beers map wouldn't be
fun, because you are taking away a fast one hit that does
"spread damage". That would actually make Shepherding last
longer. I've explained what my intention is above, read it
again.
--- Quote from: Spoofy link ---
>
> also, shoops ideas looked insanely retarded. 100 gold reward
for killing a stack farm? the ****? why are we using his ideas?
is it because hes played since the dinosaur ages or because he
has logic?
>
--- End Quote ---
@Spoofy Where in the change log does it say that you are
rewarded 100 gold for killing a stack farm? You aren't rewarded
any Spoofy, there is no Farm bounty. We are using his idea
because it's logical, it should change the game for the better,
it's not because he's played since the dinosaur ages, in fact
I've played longer, I was there and in the realm of every main
Sheep Tag Map creator(MDTEAM/Starmire/Team-X/Arxon_Havenloft and
to.ct)RbR/GosuSheep and then of course GosuSheep/Chakra, even
drewisfat when he was getting his map off the ground.)
--- Quote from: Spoofy link ---
>
> i really think its time for players to throw away "player-name
ego" and past accomplishments. live in the now and prepare for
the future.
>
--- End Quote ---
That statement is a huge contradictory statement, you're not
willing to even test this because it was originally Shoops idea.
A person you don't necessarily respect or like due to past
grievances. You then read what other people are posting because
it isn't as long as my posts and just assume they have read the
whole thing. How about instead of being a Sheep/brainwashed
minion, why don't you read what I wrote and find out what I'm
trying to say for YOURSELF!
--- Quote from: Spoofy link ---
>
> #hawkyshashtags
> #against 20 mins wolf rounds
> #against the map
> #vampire-like attitude
>
--- End Quote ---
Morons these days.... Getting worse.
--- Quote from: baiten92 link ---
>
> What to basically do on few steps :
>
> 1- take beer map
> 2- change cloaks
> 3- remove far sight
> 4- lower sentry sight radius
> 5- all fixen (keep gold sharing or mass long games)
>
> kind regards.
> baiten ur favorite and lovely SheepTag player
>
--- End Quote ---
@Baiten, thank you for the attempt at constructive criticism.
Read the above I do not intend for mass long games and they
shouldn't happen. Once this is tested say in 10 different games,
I will have a look at the average survival time, if it's not
spread out Sheep aren't dieing at random times and both teams
are trying then this is a problem. If they aren't lasting more
than 5 mins most times it means I need to allow sheep to receive
more gold per second, if they are lasting longer than say 10
minutes every time then it means I need to increase Shepherd
gold.
I'm not wanting to continue to develop Beers map, I'm wanting to
develop and roll with a new idea that will change ST and how
people play it. Just like Team-X, Arxon, Gosu and even BEER has
done in the past. All had ideas that would revolutionise Sheep
Tag, here is a new idea, try it out. Give me a chance to balance
it. Then make your judgments.
*****************************************************
Page 1 of 3
DIR Next Page