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       #Post#: 1847--------------------------------------------------
       Re: Map Development section
   DIR By: Tollison
       Date: October 10, 2013, 2:01 pm
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       --- Quote from: Tollison link ---
       >
       > Automatic sheep locators for both sheep and wolves.
       >
       --- End Quote ---
       --- Quote ---
       > No, because that would be the equivalent as playing with -view
       on. It takes skill from the game that is needed. I know I said
       that people map hack etc... But you still shouldn't make it so
       that whatever the sheep/shepherd do is seen...
       --- End Quote ---
       The placement of wards and and the basic visibility of shepherds
       already gives them as much advantage as needed.  Fog of war is
       preposterous to have because shepherds technically see
       everything that is going on anyways and also it's a complication
       for newcomers, and it isn't practical for all sheeps to use.
       This makes favoring one sheep over all of them and I want to see
       a game where all sheeps have an equal concern for all sheeps.
       This allows for skill of massing, connecting between masses,
       harassing, correct cutting, correct surrounding of masses, etc
       rather than figuring out whos going to use saving farms and
       going invis if a sheep dies.  A locator for both sheep and
       wolves are there to help harness these abilities in noobs and
       improve them in pros.
       --- Quote from: Tollison link ---
       >
       > The middle has no fence.  Spirits are contained.  Spirits are
       2 hit.  Stacks are allowed in the middle.  To negate sheep from
       saving: iron golems, images, and cloaks.
       >
       --- End Quote ---
       --- Quote ---
       > Without some sort of anti stack feature/Wisp regen this could
       be very bad. Wolves could get boring real fast.... You have a
       golem camping, they just stack which knocks the golem back and
       you save gg??
       --- End Quote ---
       A wolf can control the golem to prevent stack saving.  2 hit
       wisps will give the shepherd a chance to prevent anyone from
       saving.
       --- Quote from: Tollison link ---
       >
       > The shepherds have mirror imaging as their only ability.
       >
       --- End Quote ---
       --- Quote ---
       > You're getting rid of wards to replace it with the sheep ping?
       --- End Quote ---
       Not anymore.  I had not put into account that we will need wards
       to kill invis farms.
       --- Quote from: Tollison link ---
       >
       > The map should be transformed to be aesthetically pleasing to
       all people.  Radiant colors to attract attention, unique
       characters etc.
       >
       --- End Quote ---
       Hmmm.... Could, stuff like the dolly's were annoying when you're
       trying to mass and all of a sudden that **** flys over lol.
       Also my experience with adding stuff like yoshi's etc... is that
       it lags the map a bit, I haven't been able to add it succesfully
       without adding some sort of delay on it.
       [/quote]
       --- Quote from: SHEePYTaGGeRNeP link ---
       >
       > ...sheep colors per sheep ( like RotS ) is very nice for new
       players I think.
       >
       --- End Quote ---
       The unique characters would include Dolly like things instead of
       different types of sheep and shepherds to use.  I feel that
       Dollys give sheep tag a distinction.  It's no longer just a
       game, but rather a community :D.  Something I just thought of:
       A transparent shepherd running around :D.
       Besides the fact that Sidey is sadistic enough to call people
       insane he is right.  the gameplay is too complex and the
       learning curve is too high.  If we make some very simple maps
       and add the flare that ROTS , GRR, etc have then we will see new
       players, but also there isn't anymore new players going to come
       to WC3, but think of it as making a blueprint to colonizing a
       new world, a WC4.
       Sheep Tag Revo is a rich map.  It's full of items, abilities,
       and different ways of playing.  Poor people, the ones with no
       experience, will not catch onto it too easily and may actually
       disregard it as not enjoyable.
       I find this richness to be destructive to itself.  We could
       possibly add more wealth to it in different ways, but let's set
       the blueprint before we begin building.
       #Post#: 1870--------------------------------------------------
       Re: Map Development section
   DIR By: AsAboveSoBelow
       Date: October 12, 2013, 11:32 pm
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       Change the name of the game from sheep tag to shepherd tag
       Change -sc to -wf, wolf count
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