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#Post#: 1847--------------------------------------------------
Re: Map Development section
DIR By: Tollison
Date: October 10, 2013, 2:01 pm
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--- Quote from: Tollison link ---
>
> Automatic sheep locators for both sheep and wolves.
>
--- End Quote ---
--- Quote ---
> No, because that would be the equivalent as playing with -view
on. It takes skill from the game that is needed. I know I said
that people map hack etc... But you still shouldn't make it so
that whatever the sheep/shepherd do is seen...
--- End Quote ---
The placement of wards and and the basic visibility of shepherds
already gives them as much advantage as needed. Fog of war is
preposterous to have because shepherds technically see
everything that is going on anyways and also it's a complication
for newcomers, and it isn't practical for all sheeps to use.
This makes favoring one sheep over all of them and I want to see
a game where all sheeps have an equal concern for all sheeps.
This allows for skill of massing, connecting between masses,
harassing, correct cutting, correct surrounding of masses, etc
rather than figuring out whos going to use saving farms and
going invis if a sheep dies. A locator for both sheep and
wolves are there to help harness these abilities in noobs and
improve them in pros.
--- Quote from: Tollison link ---
>
> The middle has no fence. Spirits are contained. Spirits are
2 hit. Stacks are allowed in the middle. To negate sheep from
saving: iron golems, images, and cloaks.
>
--- End Quote ---
--- Quote ---
> Without some sort of anti stack feature/Wisp regen this could
be very bad. Wolves could get boring real fast.... You have a
golem camping, they just stack which knocks the golem back and
you save gg??
--- End Quote ---
A wolf can control the golem to prevent stack saving. 2 hit
wisps will give the shepherd a chance to prevent anyone from
saving.
--- Quote from: Tollison link ---
>
> The shepherds have mirror imaging as their only ability.
>
--- End Quote ---
--- Quote ---
> You're getting rid of wards to replace it with the sheep ping?
--- End Quote ---
Not anymore. I had not put into account that we will need wards
to kill invis farms.
--- Quote from: Tollison link ---
>
> The map should be transformed to be aesthetically pleasing to
all people. Radiant colors to attract attention, unique
characters etc.
>
--- End Quote ---
Hmmm.... Could, stuff like the dolly's were annoying when you're
trying to mass and all of a sudden that **** flys over lol.
Also my experience with adding stuff like yoshi's etc... is that
it lags the map a bit, I haven't been able to add it succesfully
without adding some sort of delay on it.
[/quote]
--- Quote from: SHEePYTaGGeRNeP link ---
>
> ...sheep colors per sheep ( like RotS ) is very nice for new
players I think.
>
--- End Quote ---
The unique characters would include Dolly like things instead of
different types of sheep and shepherds to use. I feel that
Dollys give sheep tag a distinction. It's no longer just a
game, but rather a community :D. Something I just thought of:
A transparent shepherd running around :D.
Besides the fact that Sidey is sadistic enough to call people
insane he is right. the gameplay is too complex and the
learning curve is too high. If we make some very simple maps
and add the flare that ROTS , GRR, etc have then we will see new
players, but also there isn't anymore new players going to come
to WC3, but think of it as making a blueprint to colonizing a
new world, a WC4.
Sheep Tag Revo is a rich map. It's full of items, abilities,
and different ways of playing. Poor people, the ones with no
experience, will not catch onto it too easily and may actually
disregard it as not enjoyable.
I find this richness to be destructive to itself. We could
possibly add more wealth to it in different ways, but let's set
the blueprint before we begin building.
#Post#: 1870--------------------------------------------------
Re: Map Development section
DIR By: AsAboveSoBelow
Date: October 12, 2013, 11:32 pm
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Change the name of the game from sheep tag to shepherd tag
Change -sc to -wf, wolf count
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