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#Post#: 1804--------------------------------------------------
Map Development section
DIR By: Alph4bet
Date: October 7, 2013, 6:24 am
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Yoyo SwedishChef, I propose a map development section where the
community can suggest things to add for the developer to
implement.
I haven't got enough time to devote to a map, otherwise I would,
I'd suggest Chakra lol, but he cbfs unless the community take it
seriously.
In order for our community to grow, we really do need to get a
public map developed. The current one is horrid, it's not even
ported properly to ROC(Without a host bot, it can't be hosted on
roc). All foreign units/spells should be ported over and all
triggers should be converted to jass so that even if you have a
ft trigger it doesn't matter.
If chakra can be bothered to make a map, please do so.
You can either take the minimal approach and only have things
essential to the game at the moment. (Suggest changes later and
beta test them with a real group of beta testers, I wont mind
testing it, and im sure adam/shyamora wont either).
Or you can take the current map, port it over properly and make
it end after a few rounds.(Suggest changes later again, I'd have
a lot to say about changes lol. Both economical and the games
current game play).
Or you can port the current map and we suggest chan
#Post#: 1805--------------------------------------------------
Re: Map Development section
DIR By: Shoop
Date: October 7, 2013, 8:01 am
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BEER dont listen to suggestions and Chakra and I already made a
map that people refuse to try. Until we solved these problems I
dont see the need for such a section.
#Post#: 1806--------------------------------------------------
Re: Map Development section
DIR By: Alph4bet
Date: October 7, 2013, 8:35 am
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YEYE Where is map? lol.
did it contain the shit i said? can i host it without a bot on
roc?
#Post#: 1807--------------------------------------------------
Re: Map Development section
DIR By: Shoop
Date: October 7, 2013, 8:41 am
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--- Quote ---
> Removed Farms
>
> Money Farm
> Strong Farm
> Frost Farm
> Wide Farm
> Invisible Farm
> Invisiblity Farm
> Sentry Farm
>
> Add Stack Farms
> Removed All But Following Items
>
> Golem
> Strength Potion
> Beam of Strength
>
> Raised Shepherd damage to 141
>
> Kills Normal Farms in Two Hits
>
> Reduced Upgraded Farm HP to 180
>
> Killed in Three Hits
>
> Reduced Item Prices
>
> Golem -> 50 with -buy
> Beam -> 40 with -buy
> Str -> 20 with -buy
>
> Removed Bounties for Killing & Saving
> Removed Gold Sharing
--- End Quote ---
HTML http://www.epicwar.com/maps/229392/
#Post#: 1808--------------------------------------------------
Re: Map Development section
DIR By: Alph4bet
Date: October 7, 2013, 8:44 am
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Lol, wow at that massive change.
Now can I host it on roc without a bot, you didn't answer
that...
Edit: Nm, I just checked for myself, it's ft. You'd have a huge
audience if chakra just made the map compatible properly on roc.
#Post#: 1809--------------------------------------------------
Re: Map Development section
DIR By: Shoop
Date: October 7, 2013, 10:35 am
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I dont know the technical details, but its just an updated
version of Revo, so it should work equally `good on roc?
#Post#: 1810--------------------------------------------------
Re: Map Development section
DIR By: Chakra
Date: October 7, 2013, 11:23 am
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There are five "degrees" in which a map is playable on RoC.
1) Not playable at all. Will either crash or triggers fail
completely.
2) Missing features, such as units, or doodads. All triggers
properly work.
3) All features of the map are there, but textures and models
are not. All triggers work.
4) All features are there, including textures and models. The
map, to the player, is the exact same as if played on RoC
(except for the actual differences, such as inventory/golem
jumps). All triggers work.
5) Map is .w3m.
ReVo, as it is, is at a 3. The map is completely playable, but
you have missing textures (no missing models), meaning you have
green squares. As it isn't a 5, it must be hosted on a bot,
however.
Fixus and Bulldog are at a 4. Completely playable, no missing
textures, etc. But still a w3x.
The problem with making a map w3m is that there are the
differences within the editor; not the actual client. The W3M
editor does not include things such as custom script triggers
(JASS, vJASS, ZinC), custom options (maximum gold, upkeep,
random string constants, etc), and a few other things. So to
convert a .w3x to a .w3m requires MPQ editing. Specifically you
must manually insert all things that the RoC editor doesn't
have, but the client does have.
Note that RoC and TFT have the exact same capabilities trigger
wise, and in most cases, everything else as well. TFT added
additional content and an editor with more exposure. All this
means is TFT has more textures, models, base units (that use
these textures/models), base abilities (such as Locust, which
are easily insertable), etc. Maps in of themselves don't have
any additional functionality.
As it is pretty silly to host without hostbots (the commands
hostbots have make them more than better than clients such as
DR), I've only aimed for a 4) on my maps (Fixus, Bulldog, etc).
ReVo was before the time of making maps RoC compatible, so it
has a bunch of missing textures within the command cards, but
that's all I'm aware of.
#Post#: 1811--------------------------------------------------
Re: Map Development section
DIR By: Alph4bet
Date: October 7, 2013, 11:38 am
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YEYE
So let's just say that a pub player wants to host the map at any
time, we are now depriving that player of it.
Or if for some reason(Highly doubt it), said pub player wants to
play on lan we are depriving that player of it.
#Post#: 1812--------------------------------------------------
Re: Map Development section
DIR By: Shoop
Date: October 7, 2013, 11:43 am
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Considering the general activity of WC3 I think both scenarios
are highly unlikley. But if someone knows how and wants to fix
it, its good ofcourse. But I think a better and easier solution
is to host some pub games ourselves.
#Post#: 1813--------------------------------------------------
Re: Map Development section
DIR By: FaceOfMelinda
Date: October 7, 2013, 12:25 pm
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there is no demand for a section - it would just be extra
clutter on the forums. we havent even got a developer.
a thread for map development will do just fine. if there is a
lot of map discussion i will implement a new section of course.
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