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       #Post#: 898--------------------------------------------------
       Can beer fix stack please?//Discussion of stacks.
   DIR By: Nmcdo
       Date: August 29, 2013, 11:28 am
       ---------------------------------------------------------
       Beer, stack as we all know it works practically like it used to
       when it was first made by gosu.
       But I find that sometimes it doesn't seem to work completely
       like it used to where it would push the wolf
       now I find more often the wolves will still kill you when they
       should have been pushed away. But with the stack we use that
       happens
       but it is delayed more (the push) and they will still kill you.
       This doesn't happen in all cases ofc but I was wondering
       about the topic of could it be fixed // does it need to be? Dont
       get me wrong I'm just showing what I have seen of new stack.
       Whats everyone else's opinion?  And yes, stack is still a very
       good farm.
       #Post#: 900--------------------------------------------------
       Re: Can beer fix stack please?//Discussion of stacks.
   DIR By: FaIIen-GoD
       Date: August 29, 2013, 12:07 pm
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       That's not because of stack ... u find that the pros can push
       away wolves more oftenly than starters or third grade
       sheeptaggers because they put stacks more correctly,
       you will discover that as you get more experienced.
       #Post#: 917--------------------------------------------------
       Re: Can beer fix stack please?//Discussion of stacks.
   DIR By: Map
       Date: August 29, 2013, 3:20 pm
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       Makes no difference between you or him, worst theory of 2013!
       It is a bigger chance if wolf is cutting down. For sure it is
       easier if wolf stands closer to the place where he gets stacked
       to. Still it is mostly random, you cannot change it.
       #Post#: 921--------------------------------------------------
       Re: Can beer fix stack please?//Discussion of stacks.
   DIR By: Nmcdo
       Date: August 29, 2013, 4:17 pm
       ---------------------------------------------------------
       First of all, its not a theory.  I was just pointing out some
       stuff I felt like there was.
       @ Trollpro It's not that I placing it differently it's that I
       feel its effect is more slower, but yeye I could be wrong ofc.
       And yes I do know how you place stack effects how it will effect
       how it works on the wolf.  But I just felt like that effect was
       slower.
       @mappy and maybe it random but I just though maybe it was
       because beer made a whole new stack. (differently made in some
       ways//coding?)
       None the less I just felt like the push effect could have been
       slower now.
       #Post#: 927--------------------------------------------------
       Re: Can beer fix stack please?//Discussion of stacks.
   DIR By: Chakra
       Date: August 29, 2013, 7:48 pm
       ---------------------------------------------------------
       You people really need to take a basic programming class or
       something so you stop saying silly things.
       Are people under the impression that the map editor randomly
       changes game mechanics, such as when a shepherd is "pushed" via
       a stack farm? Like, you think it's a trigger or something? It is
       clearly a game engine issue that may be addressable in the
       editor, but there is no trigger that I know of that current
       exists in the map that has any effect on mechanic.
       And please never attribute game mechanics as being random unless
       you believe they are explicitly made random. Do you think
       Blizzard has a check inside their functions that says "if
       (rand() < .2) then PUSH UNIT"? Like, you really think they just
       added a random check to make the function behave chaotically?
       If the effect seems random, when all logic would suggest that it
       shouldn't be random, then you simply don't understand what is
       happening. It isn't random, it is chaotic to you
       It is like when I play Bulldog and turds say a jump is "random."
       You think Blizzard added a "jump unit in (rand() * 360)
       direction"??? No, you simply don't understand how closest
       pathable locations work.
       Or when mirror image against a pillar and your real/fake goes
       far off into the distance. You think they added a "move one to
       this random location"???
       Or when you you order a shepherd to pass a narrow area and the
       shepherd REFUSES to go there? You think they added a "if (rand()
       < .1) DO WEIRD SHIT"???
       Similarly, the effect stacks have on shepherd's isn't random.
       Some important factors seem to be (note I don't know everything
       about the mechanic, just important parts) if they are moving, if
       they make a point-order/target-order, where the point/target is
       of the issued order, and if they are holding position. Even if
       you don't exactly know what matters, you, over time, adapt to
       these things. Chances are wolves simply realize (perhaps
       unconsciously) that if they don't spam click when they expect a
       stack, they won't instantly be moved away. And if they do spam
       click, they will near-instantly be pushed (doing both have their
       benefits).
       Anyways, it could of course be manipulated with the editor. Just
       as auto-targeting can be.
       #Post#: 928--------------------------------------------------
       Re: Can beer fix stack please?//Discussion of stacks.
   DIR By: XXXandBEER
       Date: August 29, 2013, 8:02 pm
       ---------------------------------------------------------
       --- Quote from: Chakra link ---
       >
       > You people really need to take a basic programming class or
       something so you stop saying silly things.
       >
       > Are people under the impression that the map editor random
       changes game mechanics, such as when a shepherd is "pushed" via
       a stack farm? Like, you think it's a trigger or something? It is
       clearly a game engine issue that may be addressable in the
       editor, but there is no trigger that I know of that current
       exists in the map that has any effect on mechanic.
       >
       > And please never attribute game mechanics as being random
       unless you are explicitly made random. Do you think Blizzard has
       a check inside their functions that says "if (rand() < .2) then
       PUSH UNIT"? Like, you really think they just added a random
       check to make the function behave chaotically?
       >
       > If the effect seems random, when all logic would suggest that
       it shouldn't be random, then you simply don't understand what is
       happening. It isn't random, it is chaotic to you
       >
       > It is like when I play Bulldog and turds say a jump is
       "random." You think Blizzard added a "jump unit in (rand() *
       360) direction"??? No, you simply don't understand how closely
       pathable locations work.
       > Or when mirror image against a pillar and your real/fake goes
       far off into the distance. You think they added a "move one to
       this random location"???
       > Or when you you order a shepherd to pass a narrow area and the
       shepherd REFUSES to go there? You think they added a "if (rand()
       < .1) DO WEIRD SHIT"???
       >
       > Similarly, the effect stacks have on shepherd's isn't random.
       Some important factors seem to be (note I don't know everything
       about the mechanic, just important parts) if they are moving, if
       they make a point-order/target-order, where the point/target is
       of the issued order, and if they are holding position. Even if
       you don't exactly know what matters, you, over time, adapt to
       these things. Chances are wolves simply realize (perhaps
       unconsciously) that if they don't spam click when they expect a
       stack, they won't instantly be moved away. And if they do spam
       click, they will near-instantly be pushed (doing both have their
       benefits).
       >
       > Anyways, it could of course be manipulated with the editor.
       Just as auto-targeting can be.
       >
       --- End Quote ---
       Yay, I don't have to flame any of you today ty chakra
       #Post#: 950--------------------------------------------------
       Re: Can beer fix stack please?//Discussion of stacks.
   DIR By: Celestial_One
       Date: August 30, 2013, 7:44 pm
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       Gosu didn't make stacks, Arxon did
       #Post#: 954--------------------------------------------------
       Re: Can beer fix stack please?//Discussion of stacks.
   DIR By: Nmcdo
       Date: August 31, 2013, 9:50 am
       ---------------------------------------------------------
       Arxon made stacks? Cool! Learn something everyday lol.
       #Post#: 955--------------------------------------------------
       Re: Can beer fix stack please?//Discussion of stacks.
   DIR By: Chakra
       Date: August 31, 2013, 1:00 pm
       ---------------------------------------------------------
       However, the concept of allow buildings to be built anywhere was
       developed many years prior on SC1.
       Further, a building that could be built anywhere was added to
       Sheep Tag before stacks were invented, the Cyclone Farm. It had
       cost a lot more, had the Cyclone ability, and was buggy on some
       maps.
       I can only guess that stackable buildings existed in WC3 even
       before that, as they were a building trend in tower defences at
       the time.
       #Post#: 956--------------------------------------------------
       Re: Can beer fix stack please?//Discussion of stacks.
   DIR By: Nmcdo
       Date: August 31, 2013, 3:45 pm
       ---------------------------------------------------------
       Interesting, I it probably is true that they had stackable
       buildings before st.
       But hey?  Who really knows?
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