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       #Post#: 1273--------------------------------------------------
       Myrrh - Bodyparts
       By: Chente Date: April 16, 2021, 7:22 pm
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       Each enemy, including players such as you, will have bodyparts.
       Most attacks/skills target an enemy's body, however you've
       noticed some skills focusing on the head, arms, and legs. These
       will now have effects in battle.
       Humans such as players have four bodyparts. Each bodypart can
       only tolerate a specified amount of damage. When the amount of
       damage is reached, a status ailment will be inflicted on the
       person and that bodypart will be disabled. Disabling a bodypart
       can also disable the player from executing certain skills, such
       as disabling arms will disable the use of W.Skills. Bodypart HP
       is reset when you die or start a battle. Even if a bodypart is
       disabled, you can continue to be attacked in that bodypart,
       although it is no longer possible to inflict the random status
       effects until the bodypart's HP resets (via death or the end of
       battle).
       Also, most of the melee-weapon types have a specified bodypart
       they have a low chance of targeting via normal attacks.
       In addition, when a body part is attacked, regardless of the
       amount of damage, there is a chance of a random status ailment
       being afflicted on the person, such as making a person confused
       by repeatedly knocking at their noggin.
       Humans (and Players) and the Default Setup:
       >Head: 33% of HP - inflicts Instant Death when threshold reached
       - 10% chance to inflict Confusion (3/3)
       >Body: 100% of HP - Primary Bodypart
       >Arms: 25% of HP - attempts to break Weapon when treshold
       reached - 20% chance to inflict De-Strength (3/3) or De-Power
       (3/3)
       >Legs: 20% of HP - inflicts De-Dodge (4/4) when treshold reached
       - 20% chance to inflict Slow (4/4) or Slow II (3/3) or Slow III
       (2/2)
       Beasts, Wolves, etc.
       >Head: 50% of HP - inflicts Instant Death when threshold reached
       - 15% chance to inflict Confusion (3/3) or Berserk (4/4)
       >Body: 100% of HP - Primary Bodypart
       >Legs: 33% of HP - inflicts De-Dodge (5/5) when treshold reached
       - 20% chance to inflict Slow (4/4) or Slow II (3/3) or Slow III
       (2/2)
       Birds, etc.
       >Head: 40% of HP - inflicts Instant Death when threshold reached
       - 15% chance to inflict Confusion (3/3) or Berserk (4/4)
       >Body: 100% of HP - Primary Bodypart
       >Wings: 20% of HP - inflicts De-Float (5/5) when treshold
       reached - 10% chance to inflict Slow (4/4) or Slow II (3/3) or
       Slow III (2/2)
       Dragons, etc.
       >Head: 70% of HP - inflicts Instant Death when threshold reached
       - 10% chance to inflict Confusion (3/3) or Berserk (4/4)
       >Body: 100% of HP - Primary Bodypart
       >Heart: 25% of HP - inflicts Instant Death when threshold
       reached - 75% chance to inflict Fatal Wound (2/2)
       >Wings: 25% of HP - inflicts De-Float (6/6) when treshold
       reached - 10% chance to Ground
       >Legs: 30% of HP - inflicts Slow III (4/4) when treshold reached
       - 20% chance to inflict De-Dodge (3/3)
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