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#Post#: 1268--------------------------------------------------
Myrrh - Classes
By: Chente Date: April 15, 2021, 1:50 pm
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Reaver
Special: May steal certain skills from enemies and add it to
their skilllist.
Overdrive: While in Overdrive Mode, the chances of stealing an
enemies soul is heavily increased and normal attacks leech
health.
>Steal Soul (Passive) - Enables the stealing of spells from
fallen enemies. Does not work on enemies higher than 5 levels
than you. | Level 5 Scroll
>Boss Soul (Passive) - Enables the stealing of spells from
fallen bosses. Does not work on enemies higher than 5 levels
than you. | Level 10 Scroll
>Aura Soul (Passive) - Enables the stealing of spells from
enemies teammates slay with Steal Soul and Boss Soul. | Level 15
Scroll
>Steal Soul + (Passive) - Enhances the odds of stealing a spell
and increases the level limit by 4. | Level 20 Scroll
>Dead Soul (Passive) - Enables the stealing of spells while dead
(best used with Aura Soul). | Level 25 Scroll
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Guardian
Overdrive: While in Overdrive Mode, guard against attacks that
pierce through defense is heavily increased, and normal attacks
will now bypass a notable portion of the enemies defense.
HP Scaling: High
SK Scaling: Low
CP Scaling: High
ATK Scaling: Medium
DEF Scaling: Extreme
SPD Scaling: Medium
AP Scaling: Low
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Sorcerer
Overdrive: Immune to stagger, stagger power significantly
higher.
Access to most low-medium tier conjuration spells through
scrolls.
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Fighter
Overdrive: While in Overdrive Mode, additional attacks always
activate regardless of health percentage. Additionally, the
chances of an Addition Skill activating are heavily increased.
HP Scaling: High
SK Scaling: Medium
CP Scaling: High
ATK Scaling: High
DEF Scaling: High
SPD Scaling: Medium
AP Scaling: Low
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Priest
Overdrive: While in Overdrive Mode, HP and SK regenerates by
10% each turn. Additionally, the effectiveness of healing dealt
is increased by 20%.
Access to most low-medium tier abjuration spells through
scrolls.
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Avatar
Special: Can steal the stats of various monsters (boosted by
Spirit Boost).
Overdrive: While in Overdrive Mode, damage dealt is increased
by 15%. In addition, the chances of an ability inflicting a
status ailment on an enemy has been increased for target-based
and AOE-based skills (Skills with a 50% inflict rate are now
100%)
Access to most low tier conjuration and abjuration spells
through scrolls.
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Thief
Overdrive: Steal chance, clash rating, attack accuracy, and
ability to dodge attacks are all increased by 15%.
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Gun Knight
DO NOT SELECT
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Slayer
Overdrive: While in Overdrive Mode, CP increases by 1 at the
start of each turn. In addition, at the start of your turn, CP
will be boosted to at least 15% minimum.
HP Scaling: Low
SK Scaling: High
CP Scaling: Extreme
ATK Scaling: High
DEF Scaling: Low
SPD Scaling: Medium
AP Scaling: High
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Blade
Special: Naturally has the UP Gauge active at all levels.
Overdrive: While in Overdrive Mode, UP recharges at 15% per
turn. In addition, 1 CP is regained per turn.
HP Scaling: Medium
SK Scaling: Miniscule
CP Scaling: Medium
ATK Scaling: Extreme
DEF Scaling: Medium
SPD Scaling: High
AP Scaling: Low
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Necromancer
DO NOT SELECT
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Agent
DO NOT SELECT
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Monk
Overdrive: Crane Style from the 'Martial Arts' mastery has a
doubled chance of activating.
HP Scaling: Medium
SK Scaling: Miniscule
CP Scaling: High
ATK Scaling: High
DEF Scaling: High
SPD Scaling: High
AP Scaling: Miniscule
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Oracle
DO NOT SELECT
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Scout
Overdrive: While in overdrive mode, speed's effect on turn speed
is increased by 25%, and skills/items used by the caster that
restore SK are enhanced by 25% while active.
HP Scaling: Medium
SK Scaling: High
CP Scaling: Medium
ATK Scaling: Medium
DEF Scaling: Medium
SPD Scaling: High
AP Scaling: Medium
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Fang
Special: Naturally has both the UP and VP Gauges active at all
levels.
Overdrive: While in overdrive mode, the time you wait between
turns is heavily decreased, and the effect weight has on turn
wait is halved.
HP Scaling: High
SK Scaling: None
CP Scaling: Extreme
ATK Scaling: Medium
DEF Scaling: Medium
SPD Scaling: Medium
AP Scaling: Miniscule
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Cyborg
Special: Gains Armor% from INT and regenerates 12.5% of SK per
turn.
Overdrive: Armor regenerates 10% per turn as long as some armor
is present. If the cyborg's armor is currently destroyed, it
will not regenerate.
HP Scaling: Miniscule (reduced further)
SK Scaling: Low
CP Scaling: Medium
ATK Scaling: Miniscule
DEF Scaling: High
SPD Scaling: Medium
AP Scaling: High
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Summoner
Special: May capture certain enemies and summon them in battle.
Summons HP scales off of user HP, where as other stats scale off
of AP.
Overdrive: Summons gain a 20% boost to all stats and guard
summoner; cannot be revived after death. Only triggers on
summons summoned while in Overdrive.
HP Scaling: Extreme
SK Scaling: Medium
CP Scaling: Low
ATK Scaling: Medium
DEF Scaling: Miniscule
SPD Scaling: Low
AP Scaling: Medium
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Dragon Knight
Overdrive: While in Overdrive Mode, it is impossible to be
knocked out of the air. In addition, the chances of the 'Hawk
Eye' mastery occurring are heavily increased.
HP Scaling: Low
SK Scaling: Medium
CP Scaling: High
ATK Scaling: High
DEF Scaling: High
SPD Scaling: High
AP Scaling: Low
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Musician
Overdrive: While in Overdrive Mode, HP/SK recharge 5% per turn,
UP 10% per turn.
HP Scaling: Medium
SK Scaling: Medium
CP Scaling: Miniscule
ATK Scaling: Low
DEF Scaling: Low
SPD Scaling: High
AP Scaling: High
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Demon Hunter
Special: Numerous, see the page 'Myrrh - Forbidden Arts'.
Overdrive: While in Overdrive Mode, forbidden arts have an
increased chance of activating and have a chance of being
chained together into a single combo string. SP can be attained
beyond the maximum.
HP Scaling: Extreme
SK Scaling: Extreme
CP Scaling: Extreme
ATK Scaling: Low
DEF Scaling: Low
SPD Scaling: Low
AP Scaling: Low
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