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#Post#: 812--------------------------------------------------
Abjuration
By: Chente Date: February 4, 2020, 8:00 pm
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The abjuration school of magic is based around protective spells
that ward, banish, suppress, heal and deny attacks or other
negative effects. It is more focused on a all-encompassing
defense rather then asserting its power, however there are
spells that can be considered more aggressive warding under it,
such as Exorcism. Specialists at it are called abjurers, but
those who focus on the healing side of Abjuration are given a
special title as medicians, or medics. It is common for those
seeking to protect themselves to employ such magicks.
The use of abjuration to heal requires very precise knowledge,
and is often combined with herbs, medicines and even poisons.
Healing with Abjuration heals overtime, and functions more
similar to regeneration by speeding up the bodies natural
healing process. It is possible to surpass the hayflick limit
HTML https://en.wikipedia.org/wiki/Hayflick_limit
like this, however
the effects tend to eventually deteriorate with overuse.
Some practitioners of abjuration specialise in the lifting of
curses, hexes and dangerous oaths, either by sheer force of
abjuration magic, or much more likely, fulfilling the curse's
requirements, such as returning a lost ring or tending to a long
forgotten gravestone.
The barriers created with Abjuration can take on a large number
of effects, especially when mixed with other schools of magic
such as elementalism, and skilled abjurers can even create and
re-size barriers or wards of a strange shape. Other spells can
be applied onto a Abjurer's barrier, although the effects this
has varies between spells, such as healing barriers or
reflective barriers.
Barriers can be spawned in any negative space
HTML https://en.wikipedia.org/wiki/Negative_space
the caster can see
or otherwise sense. Most barrier spells block solids and
liquids, but allow gas or plasma to pass through them: however,
certain barrier spells can be manipulated to allow only things
of the caster's choice to pass or not pass them; a strong
barrier can even block the passage of air.
More advanced users of abjuration can banish hostile things into
other places, even other dimensional planes. Banishing has a
special sub branch in terms of the undead or demons; being able
to exorcise them and their presence from this world. Dispelling
magic or Anti-magic」is a high-class trait of Abjuration,
though other schools can occasionally touch on this as well.
Anti-magic can dispel other magic, nullifying or reversing its
effects.
#Post#: 853--------------------------------------------------
Abjuration
By: Chente Date: April 8, 2020, 10:16 pm
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First Aid (Cost: 5)
Cure (Cost: 33)
Revitalize (Cost: 71)
Healing Circle (Cost: 24)
Medica (Cost: 48)
Return (Cost: 30)
Ressurection (Cost: 60)
Revival (Cost: 90)
Purify (Cost: 15)
Sacred Prism (Cost: 40)
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