URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Myrrh
  HTML https://shatteredcurtains.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Abilities
       *****************************************************
       #Post#: 812--------------------------------------------------
       Abjuration
       By: Chente Date: February 4, 2020, 8:00 pm
       ---------------------------------------------------------
       The abjuration school of magic is based around protective spells
       that ward, banish, suppress, heal and deny attacks or other
       negative effects. It is more focused on a all-encompassing
       defense rather then asserting its power, however there are
       spells that can be considered more aggressive warding under it,
       such as Exorcism. Specialists at it are called abjurers, but
       those who focus on the healing side of Abjuration are given a
       special title as medicians, or medics. It is common for those
       seeking to protect themselves to employ such magicks.
       The use of abjuration to heal requires very precise knowledge,
       and is often combined with herbs, medicines and even poisons.
       Healing with Abjuration heals overtime, and functions more
       similar to regeneration by speeding up the bodies natural
       healing process. It is possible to surpass the hayflick limit
  HTML https://en.wikipedia.org/wiki/Hayflick_limit
       like this, however
       the effects tend to eventually deteriorate with overuse.
       Some practitioners of abjuration specialise in the lifting of
       curses, hexes and dangerous oaths, either by sheer force of
       abjuration magic, or much more likely, fulfilling the curse's
       requirements, such as returning a lost ring or tending to a long
       forgotten gravestone.
       The barriers created with Abjuration can take on a large number
       of effects, especially when mixed with other schools of magic
       such as elementalism, and skilled abjurers can even create and
       re-size barriers or wards of a strange shape. Other spells can
       be applied onto a Abjurer's barrier, although the effects this
       has varies between spells, such as healing barriers or
       reflective barriers.
       Barriers can be spawned in any negative space
  HTML https://en.wikipedia.org/wiki/Negative_space
       the caster can see
       or otherwise sense. Most barrier spells block solids and
       liquids, but allow gas or plasma to pass through them: however,
       certain barrier spells can be manipulated to allow only  things
       of the caster's choice to pass or not pass them; a strong
       barrier can even block the passage of air.
       More advanced users of abjuration can banish hostile things into
       other places, even other dimensional planes. Banishing has a
       special sub branch in terms of the undead or demons; being able
       to exorcise them and their presence from this world. Dispelling
       magic or Anti-magic」is a high-class trait of Abjuration,
       though other schools can occasionally touch on this as well.
       Anti-magic can dispel other magic, nullifying or reversing its
       effects.
       #Post#: 853--------------------------------------------------
       Abjuration
       By: Chente Date: April 8, 2020, 10:16 pm
       ---------------------------------------------------------
       First Aid (Cost: 5)
       Cure (Cost: 33)
       Revitalize (Cost: 71)
       Healing Circle (Cost: 24)
       Medica (Cost: 48)
       Return (Cost: 30)
       Ressurection (Cost: 60)
       Revival (Cost: 90)
       Purify (Cost: 15)
       Sacred Prism (Cost: 40)
       *****************************************************