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Myrrh
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#Post#: 640--------------------------------------------------
Myrrh - Magic List
By: Chente Date: August 29, 2019, 6:23 am
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Note that this list is not exhaustive!
*>Magic Missile (Cost: 4)
*>Enparry (Cost: 4)
-DIVINATION-
Third Eye (Cost: 12)
Analysis (Cost: 30)
Horoscope (Cost: 55)
-TRANSMUTATION-
Pilfer (Cost: 8)
Polymorphus (Cost: 34)
-NECROMANCY-
Sap (Cost: 14)
Dying Gasp (Cost: 29)
Parasitism (Cost: 55)
Call of the Wraiths (Cost: 72)
Death (Cost: 90)
Death Reversed (Cost: 115)
-ILLUSION-
Chameleon (Cost: 9)
Veil of Deceit (Cost: 19)
Enthrallment (Cost: 30)
Scapegoat (Cost: 48)
Mirror (Cost: 80)
-ENCHANTMENT-
Sharpness (Cost: 12)
Enchant Weapon (Cost: 20)
Lightspeed (Cost: 28)
Barrier (Cost: 30)
Soul Chains (Cost: 33)
Esoteric Rites (Cost: 44)
Grave Chill (Cost: 52)
Vengeful Recoil (Cost: 55)
Dampen (Cost: 66)
Malediction (Cost: 74)
Bane (Cost: 90)
--ABJURATION--
Counterspell (Cost: 1)
Charge (Cost: 5)
Purify (Cost: 15)
First Aid (Cost: 21)
Magic Mirror (Cost: 38)
Healing Circle (Cost: 43)
Cardinal Boundary (Cost: 44)
Return (Cost: 50)
Dispel Magic (Cost: 50)
Cure (Cost: 66)
Exorcise (Cost: 76)
Medica (Cost: 89)
Hero's Protection (Cost: 99)
Ressurection (Cost: 100)
Revitalize (Cost: 112)
Diacatholicon (Cost: 140)
--NEUTRAL + RADIATION (Unison)--
*>Magic Missile (Cost: 5)
*>Lucky Star (Cost: 20)
*>Tractor Beam (Cost: 35)
*>Atomic Flare (Cost: 50)
*>Star Shower (Cost: 70)
*>Pulsar (Cost: 88)
*>Annihilation (Cost: 100)
--LIGHT + DARK-
*>Autumize (Cost: 10)
*>Blank Sphere (Cost: 20)
*>Photon (Cost: 24)
*>Black Edict (Cost: 26)
*>Shining Flash (Cost: 32)
*>Atomic Flare (Cost: 45)
Atomic Flare (Cost: 45)
*>Demon's Lance (Cost: 46)
*>Holy Ark (Cost: 58)
*>Negative Gate (Cost: 60)
*>Grand Cross (Cost: 70)
*>Bloody Howling (Cost: 78)
*>Black Hole (Cost: 90)
*>Divine Saber (Cost: 95)
*>Luminant Scythe (Cost: 120)
*>Bloodred Moonlight (Cost: 127)
--FIRE + EARTH (Unison)--
*>Ignize (Cost: 10)
*>Rockize (Cost: 10)
*>Flame Ball (Cost: 16)
*>Stone Blast (Cost: 17)
*>Anvil Drop (Cost: 24)
*>Explode (Cost: 25)
*>Retribution Blaze (Cost: 30)
*>Earthen Tide (Cost: 34)
*>Flashfire (Cost: 38)
*>Ground Dasher (Cost: 41)
*>Pyrocloud (Cost: 48)
*>Ore Capsule (Cost: 50)
*>Dying Sun (Cost: 60)
*>Glimmer Boulder (Cost: 65)
*>Meteor Swarm (Cost: 78)
*>Gravity Well (Cost: 84)
*>Hel Megiddo (Cost: 99)
*>Rock Satellite (Cost: 100)
--WIND + LIGHTNING (Unison)--
*>Ablowize (Cost: 10)
*>Zapize (Cost: 10)
*>Air Thrust (Cost: 15)
*>Lightning Bolt (Cost: 20)
*>Gale Burst (Cost: 24)
*>Thunder Blade (Cost: 35)
*>Spiral Lance (Cost: 44)
*>Cyclone (Cost: 52)
*>God's Breath (Cost: 67)
*>Indignation (Cost: 75)
*>Hurricane (Cost: 88)
*>Plasmafield (Cost: 98)
--WATER + ICE (Unison)--
*>Efrize (Cost: 10)
*>Fluize (Cost: 10)
*>Dire Coffin (Cost: 18)
*>Aqua Blitz (Cost: 19)
*>Surge of Water (Cost: 26)
*>Icicle Rain (Cost: 30)
*Cloudburst (Cost: 40)
>Cubic Crush (Cost: 55)
*>Splash (Cost: 62)
*>Absolute (Cost: 68)
*>Swirl Current (Cost: 73)
*>Blessed Drops (Cost: 85)
Diamond Dust (Cost: 91)
Tidal Wave (Cost: 96)
Analysis (Cost: 4)
Rank: B
"Analysis is a divination spell that performs a sort of
clairvoyance on the target, and gathers large but indiscriminate
amounts of information on them, before passing it to the user as
brief knowledge."
Aqua Blitz
Rank: C-
Barrier
Rank: C
Black Edict
Rank: C-
Black Hole
Blank Sphere
Rank: C
Bloodred Moonlight
Rank: S-
Bloody Howling
Charge
Rank: B
"This allows one to grant their on mana to others. Similar to
the Drain Magic spell, this is a strange spell that is
contradictory to many known magical laws. It is believed
understanding it might be the beginning of the Unified Magic
Theorem."
*>Cloudburst (Cost: 20)
*>Cure (Cost: 33)
*>Cyclone (Cost: 27)
Death
Rank: A+
*>Demon's Lance (Cost: 23)
*>Dire Coffin (Cost: 11)
*>Divine Severing Boundary (Cost: 107)
*>Earthen Tide (Cost: 17)
*>Efrize (Cost: 5)
*>Efrize Buffed
Enparry (Cost: 4)
Rank: E-
*>Ethereal Rift (Cost: 43)
*>Exorcise (Cost: 25)
*>Explode (Cost: 18)
*>Fairie's Respite (Cost: 21)
*>First Aid (Cost: 5)
*>Fist (Cost: 6)
*>Flame Ball (Cost: 9)
*>Flame Entrapment (Cost: 20)
*>Flash Heal (Cost: 11)
*>Gale Burst (Cost: 15)
*>Gale Burst II (Cost: 18)
*>Grand Cross (Cost: 35)
*>Gravity Well (Cost: 47)
*>Green Summon
*>Ground Corrosion (Cost: 20)
*>Ground Dasher (Cost: 26)
*>Healing Word (Cost: 3)
*>Hel Megiddo (Cost: 79)
*>Holy Ark (Cost: 28)
*>Icicle Rain (Cost: 19)
*>Icicle Rain Buffed
*>Ignize (Cost: 5)
*>Intercession (Cost: 15)
*>Kusanagi (Cost: 143)
*>Lightspeed (Cost: 20)
*>Luminant Scythe (Cost: 87)
*>Magic Mirror (Cost: 17)
*>Magic Missile (Cost: 3)
*>Materia Weapon (Cost: 15)
*>Mend (Cost: 8)
*>Meteor Swarm (Cost: 50)
*>Mist Raze (Cost: 25)
*>Nature's Grasp (Cost: 25)
*>Nightmare (Cost: 27)
*>Pandora's Chaos (Cost: 65)
*>Photon (Cost: 12)
*>Pious Arms (Cost: 27)
*>Radial Mend (Cost: 24)
*>Radiate (Cost: 9)
*>Ressurection (Cost: 52)
*>Retribution Blaze (Cost: 24)
*>Return (Cost: 30)
*>Revealing Truth (Cost: 24)
*>Rockize (Cost: 5)
*>Sacred Shine (Cost: 25)
*>Sharpness (Cost: 10)
*>Shining Flash (Cost: 19)
*>Spiral Lance
Rank: C-
"This spell forms a weapon-shaped implement of wind, which the
caster can then control as they wish, such as throwing it
forward or using it for defence. Regardless, on touching another
object or after three seconds, the implement of wind explodes in
a wave of wind.
Surge of Water
Rank: C
Thunder Blade
Rank: C+
Thunder Reign
Rank: D+
Tidal Wave
Rank: A
Toxic Tongue
Rank: D+
Zapize
Rank: D-
Ablowize
Rank: D-
"Ablowize creates a gust of wind that homes in on whatever its
target is, and then rapidly moves around them. The wind can
cause cuts or minor lacerations across whatever it's pushing
across, especially if the caster gives it more of their strength
or 'oomph'."
Drain Magic
Rank: A
[i]"The caster creates a form of suction on the target, that
begins to rapidly oscillate on their body, but only affects
mana. This oscillation effectively releases the mana out of
their body in an otherwise harmless way, transforming it into a
vaguely-visible set of bright balls. A skilled practitioner of
this can then absorb the mana into themself with very little
overdraw and far past their own absorption rate due to unknown
reasons (many believe that understanding this spell is key to
the Unified Magic Theorem as a result). A very small portion of
the actually drained mana can be used as the users own due to
how quickly mana personalizes when inside the body."
Lightspeed (Cost: 20)
Rank: C+
"The caster manipulates time within a small zone and speeds it
up for living entities within that zone. Because of its small
size, it is best focused on a single person to get the most out
of it. Some scholars believe it is Lightning-aspected, but most
understand it as an Earth-aspect spell instead."
#Post#: 677--------------------------------------------------
Re: Myrrh - Magic List
By: Chente Date: September 10, 2019, 9:13 am
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Vector Arrow
Rank: S+
Titular spell of the Archmage of Evocation, Marie Crinkledust,
Vector Arrow abuses the full power of evocation magic. By
creating a imaginary field as a base time-space, the user can
shift dimensions in the opposite way. Instead of bringing
themselves or their target into a dimension, they can bring a
dimension to them, although the size of the dimension influences
the mana requirement. The dimension is held within the imaginary
field, allowing the user to move it onto their target in a
limited scope. Common uses include shooting 100x gravity
dimensions, negative-space dimensions or simple antimatter
dimensions for deadly effect. The name for the spell comes from
the shape of the imaginary field, appearing as Arrows.
Illusory Veil
Rank: B
The user releases an aurora of ethereal magic with takes the
area and infects those who are inside of it. It allows for the
manipulation of others perception of reality, including all five
of their senses. The Illusion can only be held while the target
is within the range of the Illusory Veil. It relies heavily on
natural instinct, human error and panic to continue the
deception, with more perceptive people breaking through it quite
easily.
Whisper Hidden Light
Rank: A
That grants a hypnotic effect to manipulate others. The caster
unleashes their own mana through their personal charisma and
force of will; they use any means of expression such as eyes,
voice, presence and mannerism, in order to induce effects in the
minds of those around them. Closer contact with the victim
grants more opportunities to affect them in various ways,
ranging from simple subliminal suggestions to inducing emotional
responses and even full-fledged mind control. Hypnotism is not
as simple as controlling another, though; a caster who does not
understand people will never be able to manipulate someone.
Mind Crush
Rank: A+
This spell fires a single mighty circular wave of energy at an
enemy and corrupts their mind with Mind Crush. They then feel a
great amount of mental pain, as they begin to lose their ability
to senses over the next minute. All colors begin to become
monotone, sounds all feel the same and are monosyllables
(although they can still understand speech), their taste becomes
bland and their sense of touch cannot differentiate textures.
Soon after, each sense begins to completely vanish one after
another, with the duration being infinite unless cured with
medicine or magic. By the time of the last sense being gone
however, most people become catatonic from the additional mental
pain.
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