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       #Post#: 640--------------------------------------------------
       Myrrh - Magic List
       By: Chente Date: August 29, 2019, 6:23 am
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       Note that this list is not exhaustive!
       *>Magic Missile (Cost: 4)
       *>Enparry (Cost: 4)
       -DIVINATION-
       Third Eye (Cost: 12)
       Analysis (Cost: 30)
       Horoscope (Cost: 55)
       -TRANSMUTATION-
       Pilfer (Cost: 8)
       Polymorphus (Cost: 34)
       -NECROMANCY-
       Sap (Cost: 14)
       Dying Gasp (Cost: 29)
       Parasitism (Cost: 55)
       Call of the Wraiths (Cost: 72)
       Death (Cost: 90)
       Death Reversed (Cost: 115)
       -ILLUSION-
       Chameleon (Cost: 9)
       Veil of Deceit (Cost: 19)
       Enthrallment (Cost: 30)
       Scapegoat (Cost: 48)
       Mirror (Cost: 80)
       -ENCHANTMENT-
       Sharpness (Cost: 12)
       Enchant Weapon (Cost: 20)
       Lightspeed (Cost: 28)
       Barrier (Cost: 30)
       Soul Chains (Cost: 33)
       Esoteric Rites (Cost: 44)
       Grave Chill (Cost: 52)
       Vengeful Recoil (Cost: 55)
       Dampen (Cost: 66)
       Malediction (Cost: 74)
       Bane (Cost: 90)
       --ABJURATION--
       Counterspell (Cost: 1)
       Charge (Cost: 5)
       Purify (Cost: 15)
       First Aid (Cost: 21)
       Magic Mirror (Cost: 38)
       Healing Circle (Cost: 43)
       Cardinal Boundary (Cost: 44)
       Return (Cost: 50)
       Dispel Magic (Cost: 50)
       Cure (Cost: 66)
       Exorcise (Cost: 76)
       Medica (Cost: 89)
       Hero's Protection (Cost: 99)
       Ressurection (Cost: 100)
       Revitalize (Cost: 112)
       Diacatholicon (Cost: 140)
       --NEUTRAL + RADIATION (Unison)--
       *>Magic Missile (Cost: 5)
       *>Lucky Star (Cost: 20)
       *>Tractor Beam (Cost: 35)
       *>Atomic Flare (Cost: 50)
       *>Star Shower (Cost: 70)
       *>Pulsar (Cost: 88)
       *>Annihilation (Cost: 100)
       --LIGHT + DARK-
       *>Autumize (Cost: 10)
       *>Blank Sphere (Cost: 20)
       *>Photon (Cost: 24)
       *>Black Edict (Cost: 26)
       *>Shining Flash (Cost: 32)
       *>Atomic Flare (Cost: 45)
       Atomic Flare (Cost: 45)
       *>Demon's Lance (Cost: 46)
       *>Holy Ark (Cost: 58)
       *>Negative Gate (Cost: 60)
       *>Grand Cross (Cost: 70)
       *>Bloody Howling (Cost: 78)
       *>Black Hole (Cost: 90)
       *>Divine Saber (Cost: 95)
       *>Luminant Scythe (Cost: 120)
       *>Bloodred Moonlight (Cost: 127)
       --FIRE + EARTH (Unison)--
       *>Ignize (Cost: 10)
       *>Rockize (Cost: 10)
       *>Flame Ball (Cost: 16)
       *>Stone Blast (Cost: 17)
       *>Anvil Drop (Cost: 24)
       *>Explode (Cost: 25)
       *>Retribution Blaze (Cost: 30)
       *>Earthen Tide (Cost: 34)
       *>Flashfire (Cost: 38)
       *>Ground Dasher (Cost: 41)
       *>Pyrocloud (Cost: 48)
       *>Ore Capsule (Cost: 50)
       *>Dying Sun (Cost: 60)
       *>Glimmer Boulder (Cost: 65)
       *>Meteor Swarm (Cost: 78)
       *>Gravity Well (Cost: 84)
       *>Hel Megiddo (Cost: 99)
       *>Rock Satellite (Cost: 100)
       --WIND + LIGHTNING (Unison)--
       *>Ablowize (Cost: 10)
       *>Zapize (Cost: 10)
       *>Air Thrust (Cost: 15)
       *>Lightning Bolt (Cost: 20)
       *>Gale Burst (Cost: 24)
       *>Thunder Blade (Cost: 35)
       *>Spiral Lance (Cost: 44)
       *>Cyclone (Cost: 52)
       *>God's Breath (Cost: 67)
       *>Indignation (Cost: 75)
       *>Hurricane (Cost: 88)
       *>Plasmafield (Cost: 98)
       --WATER + ICE (Unison)--
       *>Efrize (Cost: 10)
       *>Fluize (Cost: 10)
       *>Dire Coffin (Cost: 18)
       *>Aqua Blitz (Cost: 19)
       *>Surge of Water (Cost: 26)
       *>Icicle Rain (Cost: 30)
       *Cloudburst (Cost: 40)
       >Cubic Crush (Cost: 55)
       *>Splash (Cost: 62)
       *>Absolute (Cost: 68)
       *>Swirl Current (Cost: 73)
       *>Blessed Drops (Cost: 85)
       Diamond Dust (Cost: 91)
       Tidal Wave (Cost: 96)
       Analysis (Cost: 4)
       Rank: B
       "Analysis is a divination spell that performs a sort of
       clairvoyance on the target, and gathers large but indiscriminate
       amounts of information on them, before passing it to the user as
       brief knowledge."
       Aqua Blitz
       Rank: C-
       Barrier
       Rank: C
       Black Edict
       Rank: C-
       Black Hole
       Blank Sphere
       Rank: C
       Bloodred Moonlight
       Rank: S-
       Bloody Howling
       Charge
       Rank: B
       "This allows one to grant their on mana to others. Similar to
       the Drain Magic spell, this is a strange spell that is
       contradictory to many known magical laws. It is believed
       understanding it might be the beginning of the Unified Magic
       Theorem."
       *>Cloudburst (Cost: 20)
       *>Cure (Cost: 33)
       *>Cyclone (Cost: 27)
       Death
       Rank: A+
       *>Demon's Lance (Cost: 23)
       *>Dire Coffin (Cost: 11)
       *>Divine Severing Boundary (Cost: 107)
       *>Earthen Tide (Cost: 17)
       *>Efrize (Cost: 5)
       *>Efrize Buffed
       Enparry (Cost: 4)
       Rank: E-
       *>Ethereal Rift (Cost: 43)
       *>Exorcise (Cost: 25)
       *>Explode (Cost: 18)
       *>Fairie's Respite (Cost: 21)
       *>First Aid (Cost: 5)
       *>Fist (Cost: 6)
       *>Flame Ball (Cost: 9)
       *>Flame Entrapment (Cost: 20)
       *>Flash Heal (Cost: 11)
       *>Gale Burst (Cost: 15)
       *>Gale Burst II (Cost: 18)
       *>Grand Cross (Cost: 35)
       *>Gravity Well (Cost: 47)
       *>Green Summon
       *>Ground Corrosion (Cost: 20)
       *>Ground Dasher (Cost: 26)
       *>Healing Word (Cost: 3)
       *>Hel Megiddo (Cost: 79)
       *>Holy Ark (Cost: 28)
       *>Icicle Rain (Cost: 19)
       *>Icicle Rain Buffed
       *>Ignize (Cost: 5)
       *>Intercession (Cost: 15)
       *>Kusanagi (Cost: 143)
       *>Lightspeed (Cost: 20)
       *>Luminant Scythe (Cost: 87)
       *>Magic Mirror (Cost: 17)
       *>Magic Missile (Cost: 3)
       *>Materia Weapon (Cost: 15)
       *>Mend (Cost: 8)
       *>Meteor Swarm (Cost: 50)
       *>Mist Raze (Cost: 25)
       *>Nature's Grasp (Cost: 25)
       *>Nightmare (Cost: 27)
       *>Pandora's Chaos (Cost: 65)
       *>Photon (Cost: 12)
       *>Pious Arms (Cost: 27)
       *>Radial Mend (Cost: 24)
       *>Radiate (Cost: 9)
       *>Ressurection (Cost: 52)
       *>Retribution Blaze (Cost: 24)
       *>Return (Cost: 30)
       *>Revealing Truth (Cost: 24)
       *>Rockize (Cost: 5)
       *>Sacred Shine (Cost: 25)
       *>Sharpness (Cost: 10)
       *>Shining Flash (Cost: 19)
       *>Spiral Lance
       Rank: C-
       "This spell forms a weapon-shaped implement of wind, which the
       caster can then control as they wish, such as throwing it
       forward or using it for defence. Regardless, on touching another
       object or after three seconds, the implement of wind explodes in
       a wave of wind.
       Surge of Water
       Rank: C
       Thunder Blade
       Rank: C+
       Thunder Reign
       Rank: D+
       Tidal Wave
       Rank: A
       Toxic Tongue
       Rank: D+
       Zapize
       Rank: D-
       Ablowize
       Rank: D-
       "Ablowize creates a gust of wind that homes in on whatever its
       target is, and then rapidly moves around them. The wind can
       cause cuts or minor lacerations across whatever it's pushing
       across, especially if the caster gives it more of their strength
       or 'oomph'."
       Drain Magic
       Rank: A
       [i]"The caster creates a form of suction on the target, that
       begins to rapidly oscillate on their body, but only affects
       mana. This oscillation effectively releases the mana out of
       their body in an otherwise harmless way, transforming it into a
       vaguely-visible set of bright balls. A skilled practitioner of
       this can then absorb the mana into themself with very little
       overdraw and far past their own absorption rate due to unknown
       reasons (many believe that understanding this spell is key to
       the Unified Magic Theorem as a result). A very small portion of
       the actually drained mana can be used as the users own due to
       how quickly mana personalizes when inside the body."
       Lightspeed (Cost: 20)
       Rank: C+
       "The caster manipulates time within a small zone and speeds it
       up for living entities within that zone. Because of its small
       size, it is best focused on a single person to get the most out
       of it. Some scholars believe it is Lightning-aspected, but most
       understand it as an Earth-aspect spell instead."
       #Post#: 677--------------------------------------------------
       Re: Myrrh - Magic List
       By: Chente Date: September 10, 2019, 9:13 am
       ---------------------------------------------------------
       Vector Arrow
       Rank: S+
       Titular spell of the Archmage of Evocation, Marie Crinkledust,
       Vector Arrow abuses the full power of evocation magic. By
       creating a imaginary field as a base time-space, the user can
       shift dimensions in the opposite way. Instead of bringing
       themselves or their target into a dimension, they can bring a
       dimension to them, although the size of the dimension influences
       the mana requirement. The dimension is held within the imaginary
       field, allowing the user to move it onto their target in a
       limited scope. Common uses include shooting 100x gravity
       dimensions, negative-space dimensions or simple antimatter
       dimensions for deadly effect. The name for the spell comes from
       the shape of the imaginary field, appearing as Arrows.
       Illusory Veil
       Rank: B
       The user releases an aurora of ethereal magic with takes the
       area and infects those who are inside of it. It allows for the
       manipulation of others perception of reality, including all five
       of their senses. The Illusion can only be held while the target
       is within the range of the Illusory Veil. It relies heavily on
       natural instinct, human error and panic to continue the
       deception, with more perceptive people breaking through it quite
       easily.
       Whisper Hidden Light
       Rank: A
       That grants a hypnotic effect to manipulate others. The caster
       unleashes their own mana through their personal charisma and
       force of will; they use any means of expression such as eyes,
       voice, presence and mannerism, in order to induce effects in the
       minds of those around them. Closer contact with the victim
       grants more opportunities to affect them in various ways,
       ranging from simple subliminal suggestions to inducing emotional
       responses and even full-fledged mind control. Hypnotism is not
       as simple as controlling another, though; a caster who does not
       understand people will never be able to manipulate someone.
       Mind Crush
       Rank: A+
       This spell fires a single mighty circular wave of energy at an
       enemy and corrupts their mind with Mind Crush. They then feel a
       great amount of mental pain, as they begin to lose their ability
       to senses over the next minute. All colors begin to become
       monotone, sounds all feel the same and are monosyllables
       (although they can still understand speech), their taste becomes
       bland and their sense of touch cannot differentiate textures.
       Soon after, each sense begins to completely vanish one after
       another, with the duration being infinite unless cured with
       medicine or magic. By the time of the last sense being gone
       however, most people become catatonic from the additional mental
       pain.
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