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       #Post#: 627--------------------------------------------------
       Myrrh - Teamwork
       By: Chente Date: August 28, 2019, 2:32 am
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       Ever wanted more bang for your buck? Teamwork is back, with a
       vengeance. Teamwork can be gained through defending, healing
       allies, defeating enemies, various buffs and passives, and more.
       Here are the current bonuses you can attain, which activate
       automatically as long as you have the teamwork passive skill
       equipped. No need to equip anything else then just plain
       Teamwork.
       >Attack Augment - Constantly boosts normal attack damage by 15%
       | Activates when Teamwork is equal to or above your level.
       Expels nothing.
       >Attack Break - When you attack an enemy, you can also
       additionally clash any other enemy's attack | Requires and
       expels TW equal to the attacking enemy's level / 3
       >Flash Attack - 5% chance of your normal attack damage doubling
       | Activates when Teamwork is equal to or above your enemies
       level. Expels that TW when it activates.
       >Hyper Flash Attack - Increases chances of Flash Attack
       occuring. Rate doubles if TW is 2x enemy level, triples if TW is
       3x enemy level, and quadruples if TW is 4x enemy level |
       Requires TW double or more then the enemies level
       >Attack Priority - When you clash an enemy's attack, your attack
       will not be cancelled, and additionally you will also deal a
       bonus damage equal to your ATK*0.5, but bypasses ATK DEF. |
       Requires and expels TW Equal to the enemy's level / 2
       >Clash Attack Break - Activates with Attack Priority. When you
       clash an enemy's attack, you can break other enemy attacks whose
       level is equal to or lower then the enemy you're clashing |
       Activates when Attack Priority activates. Requires and expels
       nothing.
       >Team Bravery - Take 0 damage from a would-be fatal attack. |
       Requires TW equal to or above the attacking enemy's level
       (minimum: your level*0.66), and expels everything. This also
       breaks your teamwork gathering rate.
       >Showstopper - If TW was completely full when Team Bravery
       activates, UP is boosted to 100% | Requires all TW
       >Skilled - If SK is completely empty (0%) when Showstopper
       activates, SK will be completely refilled and VP is increased by
       1 | Requires all TW
       >Team Protector - A normal attack that might possibly result in
       fatal injury to a teammate is instead redirected to you |
       Requires and expels TW equal to that teammates level
       >Attack Donation - When you normally attack the same time as a
       friend that also has Teamwork equipped, you will cancel their
       attack, and their attack will be donated to your attack. |
       Requires TW equal to or higher than the friend's level, expels
       half of that.
       >Unlimited Valor - When TW and UP are both completely filled,
       you gain 1 VP each time you attack normally. | Requirements: TW
       must be at least double your level
       >Final Blow - 1% chance of a normal attack's damage being
       multiplied by five, when TW meets or exceeds the enemy level, is
       at least double your level, and is completely full | Requires
       full TW and expels everything
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