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       #Post#: 272--------------------------------------------------
       Hard Coded Passives
       By: Chente Date: December 18, 2018, 3:29 am
       ---------------------------------------------------------
       There are many more hardcoded passives but heres a general list
       of what I have on the mind at the moment, you may learn
       something here even if you are a veteran!
       Turn battle (Passive) - Changes to Turn Based System
       Card Battle (Passive) - Change sto Card Based System
       ===
       Staggerbreak (Passive) - Increases staggerbreak chance more and
       more as target's health percentage decreases
       Staggersurge (Passive) - Increases staggerbreak chance when UP
       is full
       Staggerexplode (Passive) - Increases staggerbreak chance when
       both UP And SK are full
       Invisible (Passive) - Hides your stats from enemy scans,
       awareness, and sense
       Ultimate Valor (Passive) - Grants VP when dark and expert
       ultimates are used
       Infinite Ammo (Passive) - Prevents destruction of ammo on skill
       usage
       Hyper Collect (Passive) - Guarantees the increase of hyper
       Random Boss (Passive) - When equipped to a random enemy, gives
       boss-type stats
       Prevent EFFECT (Passive) - 20% chance of blocking effect
       Remedy EFFECT (Passive) - 25% chance of blocking effect
       Anti EFFECT (Passive) - 50% chance of blocking effect
       EFFECT Resistance (Passive) - 50% chance of blocking effect
       Superior EFFECT Resistance (Passive) - 75% chance of blocking
       effect
       EFFECT Immunity (Passive) - 100% chance of blocking effect
       Immune System (Passive) - 20% chance to block any status
       ailment, when SK is full
       Ultimate Resistance (Passive) - 20% chance of blocking
       everything
       Block Everything (Passive) - Blocks literally everything
       Anti-Steal (Passive) - Cannot be stolen from (this effect can
       also be replicated by equipped Pocket Protector (Artifact) as an
       item)
       Summoned (Passive) - ???
       Summon Protection (Passive) - Protects target from being
       captured, beast pacted, signatured, etc.
       Swordsmanship (Passive) - Increases Sword-aspect damage by 15%
       Strength of Fist (Passive) - Increases Unarmed and Fists damage
       by 15%
       Valor Focus (Passive) - Increases AP by 3 when at least 1VP is
       possessed
       Green Ring (Passive) - Grants a skill slot
       Blue Ring (Passive) - Grants a skill slot
       Red Ring (Passive) - Grants a skill slot
       Black Ring (Passive) - Grants a skill slot
       White Ring (Passive) - Grants a skill slot
       Weapon of Battle (Passive) - Allows skills to be used when not
       on the active attack space (0) in a Encounter. Equip skills such
       as Beyond Skill:100% SKILL to allow skills to be used in this
       way
       Weapon of War (Passive) - Allows skills to be used when not
       engaged with a union in a War. Equip skills such as War
       Skill:100% SKILL to allow skills to be used in this way
       ===
       THESE CAN STACK
       =
       Skilled Aim (Passive) - Grants 2 gun bonus to skills that
       include the gun bonus in damage calculation
       Fashioned Aim (Passive) - Grants 5 gun bonus to skills that
       include the gun bonus in damage calculation
       Expert Aim (Passive) - Grants 7 gun bonus to skills that include
       the gun bonus in damage calculation
       Ring Expert (Passive) - Grants 3 item bonus to items that use
       the item bonus in damage calculation
       Sphere Expert (Passive) - Grants 3 item sk bonus to items that
       use the item sk bonus in damage calculation
       Skillhog (Passive) - Grants 2 item sk bonus to items that use
       the item sk bonus in damage calculation
       Gearmind (Passive) - Grants 0.25 item atk bonus to items that
       use the item atk bonus in damage calculation
       Heal Mastery (Passive) - Grants 3 skill hp bonus to skills that
       use the skill hp bonus in damage calculation
       Remind Mastery (Passive) - Grants 3 skill sk bonus to skills
       that use the skill sk bonus in damage calculation
       Remind Perfection (Passive) - Grants 2 skill sk bonus to skills
       that use the skill sk bonus in damage calculation
       Skill Assault (Passive) - Grants 0.25 skill atk bonus to skills
       that use the skill atk bonus in damage calculation
       THE ABOVE CAN STACK
       ===
       Chaos Harness (Passive) - Allows chaos stones to be channeled,
       increasing stone count which can be used in damage calculation
       Teamwork (Passive) - Allows TW
       Clash UP (Passive)
       Clash SK (Passive)
       Clash HP (Passive)
       Clash VP (Passive)
       Clash TW (Passive)
       D Attack (Passive)
       D Kill (Passive)
       D Theft (Passive)
       No Revive (Passive) - Disables Revival
       No Heal (Passive) - Disables healing
       Flame WAttack (Passive)
       Fire WAttack (Passive)
       Ice WAttack (Passive)
       Lightning WAttack (Passive)
       Wind WAttack (Passive)
       Earth WAttack (Passive)
       Light WAttack (Passive)
       Dark WAttack (Passive)
       Water WAttack (Passive)
       Undead WAttack (Passive)
       Explosive WAttack (Passive)
       Quill WAttack (Passive)
       Venom WAttack (Passive)
       Critical Strike (Passive)
       Adrenaline (Passive) - Increases attack damage by 1 point when
       HP is below 20%
       You can also equip a skill such as
       Adrenaline +5' to increase the damage boosted by this effect
       At the Edge (Passive) - Increases attack damage when outnumbered
       by up to 5 enemies
       Revenge (Passive) - Increase attack damage by 20% to someone who
       just attacked you
       Dragonslayer (Passive) - Increased normal attack damage to
       dragons
       Machine Crusher (Passive) - Increased normal attack damage to
       machines
       Banisher (Passive) - Increased normal attack damage to undead
       Last Samurai (Passive) - Increases normal attack damage when a
       sword is equipped when you are the last person surviving on your
       team
       Overdrive (Passive) - Increases normal attack damage by 20% and
       decreases ATK by 2 points during your next turn
       Skillsword (Passive) - Increases AP by 2 points in a turn that
       follows a turn in which a normal attack with a Sword was used
       Bloodsword (Passive) - HP Drain of 10% from normal attacks with
       swords
       Assault (Passive) - If the attacker's armor type is "Shield" (an
       rpr2 relic), then attack damage is increased by 20% and ATK/DEF
       will be increased by 1 after a normal attack and AP is decreased
       by 1. The turn after that, the stats restore.
       Attack Damage to RACEs - X% : Modifies normal attack damage to
       RACE by X%
       Attack Damage to ELEMENT (Element) - X% : Modifies normal attack
       damage to ELEMENT enemies by X%
       Attack Damage to RACEs + X : Increases or decreases normal
       attack damage to RACEs by X points
       Attack Damage to ELEMENT (Element) + X : Increases or decreases
       normal attack damage to ELEMENT enemies by X points
       VP Dodger (Passive) - Grants VP when dodging attacks
       Alignment Shatter (Passive) - When attacking a non-boss of
       attribute light or dark, 1/12 chance of inflicting 4-turn death
       on normal attack
       First Strike (Passive) - Grants a normal attack boost if its the
       first attack in the battle (can be buggy sometimes)
       Black Tiger Style (Passive) - Can ground aerial enemies with a
       normal attack at the cost of 1VP
       Self Defense (Passive) - Grants counterattacks when fists are
       equipped
       Crane Style (Passive) - Grants bonus attacks when fists are
       equipped
       Self Defense + (Passive) - Increases chance of self defense
       Expert Defense (Passive) - Guarantees self defense at cost of VP
       and increases speed of retaliatory strike
       Sleights (Passive)
       Focus (Passive) - See enemy stats when damage is dealt
       Awareness (Passive) - Grants more visibility to player stats
       Helping Hand + (Passive) - Increases chance and effectiveness of
       helping hand and allows it to appear in non-boss battles
       Ambush (Passive) - 10% chance of getting first strike in battle
       Quickstrike (Passive) - 20% chance of getting first strike in
       battle
       Surprise Attack (Passive) - 100% chance of getting first strike
       in battle
       No Charge Up (Passive) - Disables the use of Charge Up by enemy
       AI
       Super Form (Passive) - Allows 'Super Form (Ultimate)' to be used
       if the user's Emeralds count is 7 or greater
       Verify Opps (Passive) - Opportunities will not appear unless the
       user can actually use them
       No Turns (Passive) - No turns will be given to the user
       Limit Break (Passive) - Full UP once per battle when HP is 20%
       or less
       Danger Limit (Passive) - UP is always full when HP is 10 or less
       Crisis Limit (Passive) - UP is always full when HP is 5 or less
       Critical Limit (Passive) - UP Is always full when HP is 3 or
       less
       Final Limit (Passive) - UP is always full when HP is less than 2
       Last Resort (Passive) - SK is always full when HP is 1 but death
       will come to the user
       Final Skill (Passive) - SK is infinite when HP is 1, but UP
       becomes 0%
       Crisis Skill (Passive) - SK is always full when HP is less than
       20% but barriers cannot be placed
       Crisis Guard (Passive) -
       Ghost (Passive) - Become optional, untargetable and immune to
       AOEs
       Hide Name (Passive) - Hides the user's name from appearing
       No Effect Death (Passive) - User cannot die from status effects
       Conditioning (Passive) - Recovers HP by 4% or 3 when health is
       less than 10% at start of turn
       No Ascend (Passive) - An aerial target on the ground will not
       take back off into the air at the start of turn
       No Bury (Passive) - An underground target on the ground will not
       burrow back into the ground at start of turn
       No Fall (Passive) - A ground target in the air will not fall
       back on the ground at the start of a turn
       Infi HP (Passive) - Makes HP 100% at start of turn
       Infi SK (Passive) - Makes SK 100% at start of turn
       HpR+ (Passive) - Stackable HP recovery (1% per)
       SkR+ (Passive) - Stackable SK recovery (1% per)
       UpR+ (Passive) - Stackable UP recovery (1% per)
       Kill Only (Passive) - Don't kill the user at the start of a turn
       when HP is discovered to be 0 or less. Death can only come from
       arriving damage.
       Game Ender (Passive - Kill everyone on your team at the start of
       a turn when HP is discovered to be 0 or less
       Accel (Passive) - Reduce turn wait by 0.5 seconds.
       HP Accel (Passive) - When your HP is at maximum, turn wait
       reduced by 2 seconds.
       SK Accel (Passive) - When your SK is at maximum, turn wait
       reduced by 2 seconds.
       UP Accel (Passive) - When your UP is at maximum, turn wait
       reduced by 2 seconds
       VP Accel (Passive) - When your VP is at maximum (min.3), turn
       wait reduced by 2 seconds
       No Card Draw (Passive) - Disables the drawing of cards when the
       battlesystem is cards
       Energize (Passive) -
       TEAM Role (Passive) - Tells an AI what role to choose in a Team
       Drive (Teamwork Attack) when available.
       Speed Attacks (Passive) - Decreases wait time by 5
       Fast Attacks (Passive) - Decreases wait time by 10 when
       weapontype is Fists
       Full Charge (Passive) - Charge up boosted to 100% efficiency.
       guarantees full SK restore
       Full Rest (Passive) - Rest is boosted to 100% efficiency.
       guarantees full HP restore
       No Defend (Passive) - Using Defend will not grant Defending
       status
       No Defend Message (Passive) - Defend will not trigger the defend
       message
       No Ambush Msg (Passive) - User will not trigger ambush message
       when arriving into the battlearena in an 'Encounter'
       >also see skills JoinBattle Skill:100% SKILL and JoinBattle Temp
       Skill:100% SKILL to trigger skills from this event
       Bodyguard (Passive) - Take 100% damage from protection instead
       of 70%
       Attack Guard (Passive) - Counterattack someone who attacks who
       you are protecting 50% of the time
       Attack Guard + (Passive) - Counterattack someone who attacks who
       you are protecting 100% of the time
       Aerodynamics (Passive) - Skills cannot be interrupted by
       altitude change
       Aerotechnique (Passive) - Skills cannot be interrupted by
       altitude change when UP is maximum
       TYPE Armor (Passive) - Reduce damage taken from TYPE by 50%
       Nullify TYPE (Passive) - 50% chance of negating damage of TYPE
       Cancel TYPE (Passive) - 100% chance of negating damage of TYPE
       Absorb TYPE (Passive) - 50% chance of absorbing damage of TYPE
       Always Absorb TYPE (Passive)
       Deflection (Passive) - Always deflect damage received
       Parry Mastery (Passive) - 50% chance to parry damage received
       Advanced Parry (Passive) - 33% chance to parry damage received
       Parry (Passive) - 25% chance to parry damage received
       VP Defender (Passive)
       VP Counterdefender (Passive)
       Skill Shield (Passive) - Grants Skill Barrier always
       Ultimate Bravery (Passive) - Bravery that uses UP
       VP Brave (Passive)
       Bugged Damage (Passive) - Glitches damage numbers (visual effect
       only)
       Ultimate+ (Passive) - Doubles UP increase from damage
       dealt/received
       External Recharge (Passive) - Increase SK from Lightning damage
       received
       Staggerproof (Passive)
       Aerial Mastery (Passive) - A stackable passive that guarantees
       the user will not be grounded from X Attacks, where X is the
       number of aerial mastery equipped
       Lance Elegance (Passive) - Increases VP when UP is 100% and a
       piercing attack is used on an aerial target or an underground
       target
       Underground Mastery (Passive) - Same as Aerial Mastery but for
       underground targets
       VP Overkiller (Passive)
       VP Balancer (Passive)
       Bravery (Passive)
       Superior Bravery (Passive)
       Withstander (Passive) - Grants VP when bravery is triggered
       while UP is 100 or greater
       Twilit Bravery (Passive) - When 'Twilight Form' is in the
       list_flags, and UP is 20 or greater, grants Bravery effect from
       non-overkills always
       Finisher Required (Passive) - User can only die from Overkills
       Boss (Passive) - User cannot die from means of damage (suggest
       equipping a 'Finisher' opp in this scenario)
       Fault in System (Passive) - Death will occur when receiving
       damage 8 or greater
       Fault in System II (Passive) - Death will occur when receiving
       damage 25 or greater
       Fault in System III (Passive) - Death will occur when receiving
       damage 35 or greater
       Fault in System IV (Passive) - Death will occur when receiving
       damage 50 or greater
       Counter (Passive)
       Counter II (Passive)
       Counter III (Passive)
       Counter IV (Passive)
       Counter V (Passive)
       Perfect Counter (Passive)
       Shield Counter (Passive)
       Invincible (Passive) - User receives 0 damage from damage
       received (no effect on status effect damage)
       Soul Steal (Passive)
       Steal Soul (Passive)
       Soul Doubler (Passive)
       UP Reward (Passive) - Grant 5 UP on killing targets
       Revelation (Passive) -  When UP is at maximum, AP is boosted by
       5
       Expert Revelation (Passive) - If Revelation (Passive) is also
       equipped, and UP is 100 or greater, grants 1VP on killing a
       target
       Mining (Passive)
       Leeching (Passive)
       Poaching (Passive)
       Harvesting (Passive)
       Always Reward (Passive) - Always give loot even if the user
       wasn't actually killed at the end of battle
       Loot Plus (Passive) - Increase chance of receiving loot
       Death Exp (Passive) - Get EXP even if you are dead
       Death Rings (Passive) - Get RINGS even if you are dead
       Soul Gain (Passive) - Get SP from battle victory
       Victory (Passive) - Get SK from battle victory
       UP Victory (Passive) - Get UP from battle victory
       Inactive - Makes the user inactive
       Unkillable - Makes the user unkillable
       Link to: MONSTER - Links to MONSTER
       Force Link (Passive) - Forces a link (consider Link Effect:
       EFFECT or Link Skill: SKILL, or Link Death, or Link Death 0 XP,
       or Link Death 0 RINGS, or Link Death NOTHING, Link Delete, Link
       Rez, Link Rezra, Link Rezga, Link Rezja, Link Rezus)
       Maintain Link (Passive) - Maintains a link
       Vengeance (Passive) - get 1ATK when an ally dies
       Channel Spirits (Passive) - get 1AP when an ally dies
       Channel Speed (Passive) - get 1SPD when an ally dies
       No Revert Message (Passive) - When a TRANSFORMATION dies, no
       revert message will be displayed
       Kill on Revert (Passive) - When a TRANSFORMATION dies, the base
       form will also die
       Explode (Passive) - 33% chance to explode on death dealing AP*2
       damage to all enemies
       Explosive Fuel (Passive) - 25% chance to explode on death
       dealing AP damage to all enemies
       Instant Rebirth (Passive) - Once per battle, instant rebirth on
       death
       Rebirth (Passive) - Once per battle, rebirth on death between
       2.5 and 5 seconds
       Immortal (Passive) - Instant rebirth on death always
       Reincarnation (Passive) - Rebirth on death always between 12 and
       20 seconds
       Long Comeback (Passive)
       Comeback (Passive)
       Short Comeback (Passive)
       Delete on Death (Passive) - Deletes the target when death is
       received
       Custom Character (Passive)
       Level Up (Passive) - When a level up is endured, 5% EXP will be
       granted
       Ultima Level (Passive) - When a level up is endured, UP becomes
       100%
       Hero (Passive) - More likely to be targeted by the enemy
       Tank (Passive) - More likely to be targeted by the enemy when HP
       stat is high
       Legendary Hero (Passive) - Very very likely to be targeted by
       the enemy when UP is maximum
       Untargetable (Passive) - Cannot be targeted
       Light Valor (Passive) - More likely to be targeted by aggressive
       Dark enemies, but very unlikely to be targeted by non-aggressive
       Dark enemies
       Bugged Weapon (Passive) - Gives a buggy weapon stats description
       (visual effect only)
       Dual Wield (Passive) - Enables dual wielding without the trait
       (buggy)
       Invisible Weapon (Passive) - Grants a invisibile weapon stats
       description (visual effect only)
       Headphones (Passive) - Allows user to select custom music for
       battles and bossfights and anything really while equipped.
       Available in STYLE Menu
       EFFECT-Type Modifier (Passive) - Forces attrbute to be EFFECT at
       start of fight
       Flight (Passive) - Makes you aerial at start of fight
       Underground (Passive) - Makes you underground at start of fight
       Dummy (Passive)
       Dummy 2 (Passive)
       Mug (Passive) - 7% chance when attacking to steal an item
       Mug II (Passive) - 10% chance when attacking to steal an item
       Mug III (Passive) - 15% chance when attacking to steal an item
       Auto-Sleep (Passive) - When ambushing the enemy, you will
       inflict sleep
       Auto-Wound (Passive) - When ambushing the enemy, you will
       inflict wound
       Auto-Ground (Passive) - When ambushing the enemy, you will
       ground them
       Auto-Scan (Passive) - When ambushing the enemy, you will scan
       them
       Valorous Start (Passive)
       Energy Shield (Stack) - A stackable passive that gives 25 ARMOR
       for each equipped
       Energy Forcefield (Stack) - A stackable passive that gives 100
       ARMOR for each equipped
       Energy Wall (Stack) - A stackable passive that gives 200 ARMOR
       for each equipped
       Energy Fortress (Stack) - A stackable passive that gives 1000
       ARMOR for each equipped
       Demon's Vitality (Passive)
       Demon's Will (Passive)
       Ultimate Boost (Passive) - Decreases maximum UP by 15% making
       ultimate faster
       Ultimate Power (Passive) - Decreases max UP by 25% making
       ultimate faster
       Ultimate Surge (Passive) - Decreases max UP by 33% making
       ultimate faster
       Ultimate Aura (Passive) - Decreases max UP by 50% making
       ultimate faster
       Halved HP (Passive) - Halves the HP of user
       Halved SK (Passive) - Halves the SK of user
       Power Constraint (Passive) - Doubles the max UP making ultimate
       slower
       Life Force (Passive) - Increases max HP/SK by 33%
       Expert Skills (Passive)
       Valor Point (Passive)
       Synced Stats (Passive) - Sync stats to enemy that
       summoned/spawned/created you. You must equip a skill to serve as
       a template for this sync. equip a skill called Sync Stats:
       SPD,ATK,DEF,AP,MXP,MXS each of the 6 values can be played with
       as needed but the format will be very strict for this sync. This
       is also a very rare sync that i haven't ever used yet not even
       in excel rayne. I don't expect anyone will ever need this sync,
       but i could be surprised
       Pristine Oracle (Passive)
       Cat's Instinct (Passive)
       Prowess (Passive)
       Strong Plating (Passive)
       Iron Will (Passive) - Grants immunity to Mind Control
       Last Accel (Passive) - When HP is 1, wait between turns is a
       third!
       Ring Absorb (Passive) -
       Random Enemy (Passive) - Makes you random enemy!!!!!
       Random Boss (Passive) - Makes you random boss!!!!!
       Trainer (Passive) - WH-WHAT IS THIS? SHOULD I REVEAL WHAT THIS
       IS?? Hmmmmmmmm..... it only works when the battlesystem is set
       to 4....which can only be set manually at the moment....
       hmmmmmmm......
       Dispersion (Passive) - Sets the user to a free attack space
       Dispersion 2 (Passive) - Sets the user to a attack space that
       doesnt contain an enemy of the same name as you
       Neutral (Passive) - Makes the user a third party in any fight it
       appears in. Allows for multi-team battles to take place.
       Metallic Copy (Passive)
       Ultimate Doppelganger (Passive)
       Super Doppelganger (Passive)
       Doppelganger (Passive)
       Superior Omnipotence (Passive)
       Omnipotence (Passive)
       Assassinate (Passive)
       Fatal Blow (Passive)
       Accuracy Boost (Passive)
       Trans Exp (Passive) - Allows EXP/RINGS to be looted from
       transformations (ordinarily they are not)
       Sync Stats V (Passive) - 125% stats sync
       Sync Stats IV (Passive) - 100% stats sync
       Sync Stats III (Passive) - 90% stats sync
       Sync Stats II (Passive) - 75% stats sync
       Sync Stats (Passive) - 66% stats sync
       Sync Equips (Passive) - equip sync
       Sync HP (Passive) - hp sync
       Sync SK (Passive) - sk sync
       Vehicle (Passive) - Transformations will display the
       transformee's name outside of paranthesis. For example Kyle
       (Motorbike)
       Ephemeral Finish (Passive)
       Vehicle:TYPE (Passive) - Labels the user as a TYPE Vehicle so it
       can be selected by a 'Board' skill
       Halve Defense (Passive) - Halves defense
       Bypass Defense (Passive) - Bypass defense
       Heat Armor (Passive) - Increase damage from Water and decrease
       damage from Fire
       Superiority DEF (Passive) - Increase DEF by 10% from lower level
       enemies
       Leo Ring (Passive) - Increase damage from Piercing on enemies
       who are currently in their turn
       Serenade Ring (Passive) - Boost weakness damage of elements
       Hero Guard (Passive) - 20% chance to negate damage received
       Legendary Guard (Passive) - 100% chance to negate damage
       received by 1 time per life for each equipped
       Weak Persistance (Passive)
       Persistance (Passive)
       Hyper Persistance (Passive)
       Ultimate Persistance (Passive)
       Strength of Pain (Passive) - Increase SK By 1% when damage is
       received
       Break Damage Limit (Passive) - Breaks the damage limit
       Extend Damage Limit (Passive) - Extends damage limit to 999/9999
       Armor Upgrade (Passive) - All mechanical companions you create
       have 25% more defense
       Vitals Upgrade (Passive) - All mechanical companions you create
       have 25% more health
       Damage Upgrade (Passive) - All mechanical companions you create
       have 25% more attack
       Ammunition Upgrade (Passive) - All mechanical companions you
       create have 25% more skill
       AI (Passive) - Enables AI control
       AI + (Passive) - Improves AI control. Useless without AI
       AI ++ (Passive) - Improves AI control. Useless without AI
       AI +++ (Passive) - Improves AI control. Useless without AI
       AI ++++ (Passive) - Improves AI control. Useless without AI
       *****************************************************