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#Post#: 272--------------------------------------------------
Hard Coded Passives
By: Chente Date: December 18, 2018, 3:29 am
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There are many more hardcoded passives but heres a general list
of what I have on the mind at the moment, you may learn
something here even if you are a veteran!
Turn battle (Passive) - Changes to Turn Based System
Card Battle (Passive) - Change sto Card Based System
===
Staggerbreak (Passive) - Increases staggerbreak chance more and
more as target's health percentage decreases
Staggersurge (Passive) - Increases staggerbreak chance when UP
is full
Staggerexplode (Passive) - Increases staggerbreak chance when
both UP And SK are full
Invisible (Passive) - Hides your stats from enemy scans,
awareness, and sense
Ultimate Valor (Passive) - Grants VP when dark and expert
ultimates are used
Infinite Ammo (Passive) - Prevents destruction of ammo on skill
usage
Hyper Collect (Passive) - Guarantees the increase of hyper
Random Boss (Passive) - When equipped to a random enemy, gives
boss-type stats
Prevent EFFECT (Passive) - 20% chance of blocking effect
Remedy EFFECT (Passive) - 25% chance of blocking effect
Anti EFFECT (Passive) - 50% chance of blocking effect
EFFECT Resistance (Passive) - 50% chance of blocking effect
Superior EFFECT Resistance (Passive) - 75% chance of blocking
effect
EFFECT Immunity (Passive) - 100% chance of blocking effect
Immune System (Passive) - 20% chance to block any status
ailment, when SK is full
Ultimate Resistance (Passive) - 20% chance of blocking
everything
Block Everything (Passive) - Blocks literally everything
Anti-Steal (Passive) - Cannot be stolen from (this effect can
also be replicated by equipped Pocket Protector (Artifact) as an
item)
Summoned (Passive) - ???
Summon Protection (Passive) - Protects target from being
captured, beast pacted, signatured, etc.
Swordsmanship (Passive) - Increases Sword-aspect damage by 15%
Strength of Fist (Passive) - Increases Unarmed and Fists damage
by 15%
Valor Focus (Passive) - Increases AP by 3 when at least 1VP is
possessed
Green Ring (Passive) - Grants a skill slot
Blue Ring (Passive) - Grants a skill slot
Red Ring (Passive) - Grants a skill slot
Black Ring (Passive) - Grants a skill slot
White Ring (Passive) - Grants a skill slot
Weapon of Battle (Passive) - Allows skills to be used when not
on the active attack space (0) in a Encounter. Equip skills such
as Beyond Skill:100% SKILL to allow skills to be used in this
way
Weapon of War (Passive) - Allows skills to be used when not
engaged with a union in a War. Equip skills such as War
Skill:100% SKILL to allow skills to be used in this way
===
THESE CAN STACK
=
Skilled Aim (Passive) - Grants 2 gun bonus to skills that
include the gun bonus in damage calculation
Fashioned Aim (Passive) - Grants 5 gun bonus to skills that
include the gun bonus in damage calculation
Expert Aim (Passive) - Grants 7 gun bonus to skills that include
the gun bonus in damage calculation
Ring Expert (Passive) - Grants 3 item bonus to items that use
the item bonus in damage calculation
Sphere Expert (Passive) - Grants 3 item sk bonus to items that
use the item sk bonus in damage calculation
Skillhog (Passive) - Grants 2 item sk bonus to items that use
the item sk bonus in damage calculation
Gearmind (Passive) - Grants 0.25 item atk bonus to items that
use the item atk bonus in damage calculation
Heal Mastery (Passive) - Grants 3 skill hp bonus to skills that
use the skill hp bonus in damage calculation
Remind Mastery (Passive) - Grants 3 skill sk bonus to skills
that use the skill sk bonus in damage calculation
Remind Perfection (Passive) - Grants 2 skill sk bonus to skills
that use the skill sk bonus in damage calculation
Skill Assault (Passive) - Grants 0.25 skill atk bonus to skills
that use the skill atk bonus in damage calculation
THE ABOVE CAN STACK
===
Chaos Harness (Passive) - Allows chaos stones to be channeled,
increasing stone count which can be used in damage calculation
Teamwork (Passive) - Allows TW
Clash UP (Passive)
Clash SK (Passive)
Clash HP (Passive)
Clash VP (Passive)
Clash TW (Passive)
D Attack (Passive)
D Kill (Passive)
D Theft (Passive)
No Revive (Passive) - Disables Revival
No Heal (Passive) - Disables healing
Flame WAttack (Passive)
Fire WAttack (Passive)
Ice WAttack (Passive)
Lightning WAttack (Passive)
Wind WAttack (Passive)
Earth WAttack (Passive)
Light WAttack (Passive)
Dark WAttack (Passive)
Water WAttack (Passive)
Undead WAttack (Passive)
Explosive WAttack (Passive)
Quill WAttack (Passive)
Venom WAttack (Passive)
Critical Strike (Passive)
Adrenaline (Passive) - Increases attack damage by 1 point when
HP is below 20%
You can also equip a skill such as
Adrenaline +5' to increase the damage boosted by this effect
At the Edge (Passive) - Increases attack damage when outnumbered
by up to 5 enemies
Revenge (Passive) - Increase attack damage by 20% to someone who
just attacked you
Dragonslayer (Passive) - Increased normal attack damage to
dragons
Machine Crusher (Passive) - Increased normal attack damage to
machines
Banisher (Passive) - Increased normal attack damage to undead
Last Samurai (Passive) - Increases normal attack damage when a
sword is equipped when you are the last person surviving on your
team
Overdrive (Passive) - Increases normal attack damage by 20% and
decreases ATK by 2 points during your next turn
Skillsword (Passive) - Increases AP by 2 points in a turn that
follows a turn in which a normal attack with a Sword was used
Bloodsword (Passive) - HP Drain of 10% from normal attacks with
swords
Assault (Passive) - If the attacker's armor type is "Shield" (an
rpr2 relic), then attack damage is increased by 20% and ATK/DEF
will be increased by 1 after a normal attack and AP is decreased
by 1. The turn after that, the stats restore.
Attack Damage to RACEs - X% : Modifies normal attack damage to
RACE by X%
Attack Damage to ELEMENT (Element) - X% : Modifies normal attack
damage to ELEMENT enemies by X%
Attack Damage to RACEs + X : Increases or decreases normal
attack damage to RACEs by X points
Attack Damage to ELEMENT (Element) + X : Increases or decreases
normal attack damage to ELEMENT enemies by X points
VP Dodger (Passive) - Grants VP when dodging attacks
Alignment Shatter (Passive) - When attacking a non-boss of
attribute light or dark, 1/12 chance of inflicting 4-turn death
on normal attack
First Strike (Passive) - Grants a normal attack boost if its the
first attack in the battle (can be buggy sometimes)
Black Tiger Style (Passive) - Can ground aerial enemies with a
normal attack at the cost of 1VP
Self Defense (Passive) - Grants counterattacks when fists are
equipped
Crane Style (Passive) - Grants bonus attacks when fists are
equipped
Self Defense + (Passive) - Increases chance of self defense
Expert Defense (Passive) - Guarantees self defense at cost of VP
and increases speed of retaliatory strike
Sleights (Passive)
Focus (Passive) - See enemy stats when damage is dealt
Awareness (Passive) - Grants more visibility to player stats
Helping Hand + (Passive) - Increases chance and effectiveness of
helping hand and allows it to appear in non-boss battles
Ambush (Passive) - 10% chance of getting first strike in battle
Quickstrike (Passive) - 20% chance of getting first strike in
battle
Surprise Attack (Passive) - 100% chance of getting first strike
in battle
No Charge Up (Passive) - Disables the use of Charge Up by enemy
AI
Super Form (Passive) - Allows 'Super Form (Ultimate)' to be used
if the user's Emeralds count is 7 or greater
Verify Opps (Passive) - Opportunities will not appear unless the
user can actually use them
No Turns (Passive) - No turns will be given to the user
Limit Break (Passive) - Full UP once per battle when HP is 20%
or less
Danger Limit (Passive) - UP is always full when HP is 10 or less
Crisis Limit (Passive) - UP is always full when HP is 5 or less
Critical Limit (Passive) - UP Is always full when HP is 3 or
less
Final Limit (Passive) - UP is always full when HP is less than 2
Last Resort (Passive) - SK is always full when HP is 1 but death
will come to the user
Final Skill (Passive) - SK is infinite when HP is 1, but UP
becomes 0%
Crisis Skill (Passive) - SK is always full when HP is less than
20% but barriers cannot be placed
Crisis Guard (Passive) -
Ghost (Passive) - Become optional, untargetable and immune to
AOEs
Hide Name (Passive) - Hides the user's name from appearing
No Effect Death (Passive) - User cannot die from status effects
Conditioning (Passive) - Recovers HP by 4% or 3 when health is
less than 10% at start of turn
No Ascend (Passive) - An aerial target on the ground will not
take back off into the air at the start of turn
No Bury (Passive) - An underground target on the ground will not
burrow back into the ground at start of turn
No Fall (Passive) - A ground target in the air will not fall
back on the ground at the start of a turn
Infi HP (Passive) - Makes HP 100% at start of turn
Infi SK (Passive) - Makes SK 100% at start of turn
HpR+ (Passive) - Stackable HP recovery (1% per)
SkR+ (Passive) - Stackable SK recovery (1% per)
UpR+ (Passive) - Stackable UP recovery (1% per)
Kill Only (Passive) - Don't kill the user at the start of a turn
when HP is discovered to be 0 or less. Death can only come from
arriving damage.
Game Ender (Passive - Kill everyone on your team at the start of
a turn when HP is discovered to be 0 or less
Accel (Passive) - Reduce turn wait by 0.5 seconds.
HP Accel (Passive) - When your HP is at maximum, turn wait
reduced by 2 seconds.
SK Accel (Passive) - When your SK is at maximum, turn wait
reduced by 2 seconds.
UP Accel (Passive) - When your UP is at maximum, turn wait
reduced by 2 seconds
VP Accel (Passive) - When your VP is at maximum (min.3), turn
wait reduced by 2 seconds
No Card Draw (Passive) - Disables the drawing of cards when the
battlesystem is cards
Energize (Passive) -
TEAM Role (Passive) - Tells an AI what role to choose in a Team
Drive (Teamwork Attack) when available.
Speed Attacks (Passive) - Decreases wait time by 5
Fast Attacks (Passive) - Decreases wait time by 10 when
weapontype is Fists
Full Charge (Passive) - Charge up boosted to 100% efficiency.
guarantees full SK restore
Full Rest (Passive) - Rest is boosted to 100% efficiency.
guarantees full HP restore
No Defend (Passive) - Using Defend will not grant Defending
status
No Defend Message (Passive) - Defend will not trigger the defend
message
No Ambush Msg (Passive) - User will not trigger ambush message
when arriving into the battlearena in an 'Encounter'
>also see skills JoinBattle Skill:100% SKILL and JoinBattle Temp
Skill:100% SKILL to trigger skills from this event
Bodyguard (Passive) - Take 100% damage from protection instead
of 70%
Attack Guard (Passive) - Counterattack someone who attacks who
you are protecting 50% of the time
Attack Guard + (Passive) - Counterattack someone who attacks who
you are protecting 100% of the time
Aerodynamics (Passive) - Skills cannot be interrupted by
altitude change
Aerotechnique (Passive) - Skills cannot be interrupted by
altitude change when UP is maximum
TYPE Armor (Passive) - Reduce damage taken from TYPE by 50%
Nullify TYPE (Passive) - 50% chance of negating damage of TYPE
Cancel TYPE (Passive) - 100% chance of negating damage of TYPE
Absorb TYPE (Passive) - 50% chance of absorbing damage of TYPE
Always Absorb TYPE (Passive)
Deflection (Passive) - Always deflect damage received
Parry Mastery (Passive) - 50% chance to parry damage received
Advanced Parry (Passive) - 33% chance to parry damage received
Parry (Passive) - 25% chance to parry damage received
VP Defender (Passive)
VP Counterdefender (Passive)
Skill Shield (Passive) - Grants Skill Barrier always
Ultimate Bravery (Passive) - Bravery that uses UP
VP Brave (Passive)
Bugged Damage (Passive) - Glitches damage numbers (visual effect
only)
Ultimate+ (Passive) - Doubles UP increase from damage
dealt/received
External Recharge (Passive) - Increase SK from Lightning damage
received
Staggerproof (Passive)
Aerial Mastery (Passive) - A stackable passive that guarantees
the user will not be grounded from X Attacks, where X is the
number of aerial mastery equipped
Lance Elegance (Passive) - Increases VP when UP is 100% and a
piercing attack is used on an aerial target or an underground
target
Underground Mastery (Passive) - Same as Aerial Mastery but for
underground targets
VP Overkiller (Passive)
VP Balancer (Passive)
Bravery (Passive)
Superior Bravery (Passive)
Withstander (Passive) - Grants VP when bravery is triggered
while UP is 100 or greater
Twilit Bravery (Passive) - When 'Twilight Form' is in the
list_flags, and UP is 20 or greater, grants Bravery effect from
non-overkills always
Finisher Required (Passive) - User can only die from Overkills
Boss (Passive) - User cannot die from means of damage (suggest
equipping a 'Finisher' opp in this scenario)
Fault in System (Passive) - Death will occur when receiving
damage 8 or greater
Fault in System II (Passive) - Death will occur when receiving
damage 25 or greater
Fault in System III (Passive) - Death will occur when receiving
damage 35 or greater
Fault in System IV (Passive) - Death will occur when receiving
damage 50 or greater
Counter (Passive)
Counter II (Passive)
Counter III (Passive)
Counter IV (Passive)
Counter V (Passive)
Perfect Counter (Passive)
Shield Counter (Passive)
Invincible (Passive) - User receives 0 damage from damage
received (no effect on status effect damage)
Soul Steal (Passive)
Steal Soul (Passive)
Soul Doubler (Passive)
UP Reward (Passive) - Grant 5 UP on killing targets
Revelation (Passive) - When UP is at maximum, AP is boosted by
5
Expert Revelation (Passive) - If Revelation (Passive) is also
equipped, and UP is 100 or greater, grants 1VP on killing a
target
Mining (Passive)
Leeching (Passive)
Poaching (Passive)
Harvesting (Passive)
Always Reward (Passive) - Always give loot even if the user
wasn't actually killed at the end of battle
Loot Plus (Passive) - Increase chance of receiving loot
Death Exp (Passive) - Get EXP even if you are dead
Death Rings (Passive) - Get RINGS even if you are dead
Soul Gain (Passive) - Get SP from battle victory
Victory (Passive) - Get SK from battle victory
UP Victory (Passive) - Get UP from battle victory
Inactive - Makes the user inactive
Unkillable - Makes the user unkillable
Link to: MONSTER - Links to MONSTER
Force Link (Passive) - Forces a link (consider Link Effect:
EFFECT or Link Skill: SKILL, or Link Death, or Link Death 0 XP,
or Link Death 0 RINGS, or Link Death NOTHING, Link Delete, Link
Rez, Link Rezra, Link Rezga, Link Rezja, Link Rezus)
Maintain Link (Passive) - Maintains a link
Vengeance (Passive) - get 1ATK when an ally dies
Channel Spirits (Passive) - get 1AP when an ally dies
Channel Speed (Passive) - get 1SPD when an ally dies
No Revert Message (Passive) - When a TRANSFORMATION dies, no
revert message will be displayed
Kill on Revert (Passive) - When a TRANSFORMATION dies, the base
form will also die
Explode (Passive) - 33% chance to explode on death dealing AP*2
damage to all enemies
Explosive Fuel (Passive) - 25% chance to explode on death
dealing AP damage to all enemies
Instant Rebirth (Passive) - Once per battle, instant rebirth on
death
Rebirth (Passive) - Once per battle, rebirth on death between
2.5 and 5 seconds
Immortal (Passive) - Instant rebirth on death always
Reincarnation (Passive) - Rebirth on death always between 12 and
20 seconds
Long Comeback (Passive)
Comeback (Passive)
Short Comeback (Passive)
Delete on Death (Passive) - Deletes the target when death is
received
Custom Character (Passive)
Level Up (Passive) - When a level up is endured, 5% EXP will be
granted
Ultima Level (Passive) - When a level up is endured, UP becomes
100%
Hero (Passive) - More likely to be targeted by the enemy
Tank (Passive) - More likely to be targeted by the enemy when HP
stat is high
Legendary Hero (Passive) - Very very likely to be targeted by
the enemy when UP is maximum
Untargetable (Passive) - Cannot be targeted
Light Valor (Passive) - More likely to be targeted by aggressive
Dark enemies, but very unlikely to be targeted by non-aggressive
Dark enemies
Bugged Weapon (Passive) - Gives a buggy weapon stats description
(visual effect only)
Dual Wield (Passive) - Enables dual wielding without the trait
(buggy)
Invisible Weapon (Passive) - Grants a invisibile weapon stats
description (visual effect only)
Headphones (Passive) - Allows user to select custom music for
battles and bossfights and anything really while equipped.
Available in STYLE Menu
EFFECT-Type Modifier (Passive) - Forces attrbute to be EFFECT at
start of fight
Flight (Passive) - Makes you aerial at start of fight
Underground (Passive) - Makes you underground at start of fight
Dummy (Passive)
Dummy 2 (Passive)
Mug (Passive) - 7% chance when attacking to steal an item
Mug II (Passive) - 10% chance when attacking to steal an item
Mug III (Passive) - 15% chance when attacking to steal an item
Auto-Sleep (Passive) - When ambushing the enemy, you will
inflict sleep
Auto-Wound (Passive) - When ambushing the enemy, you will
inflict wound
Auto-Ground (Passive) - When ambushing the enemy, you will
ground them
Auto-Scan (Passive) - When ambushing the enemy, you will scan
them
Valorous Start (Passive)
Energy Shield (Stack) - A stackable passive that gives 25 ARMOR
for each equipped
Energy Forcefield (Stack) - A stackable passive that gives 100
ARMOR for each equipped
Energy Wall (Stack) - A stackable passive that gives 200 ARMOR
for each equipped
Energy Fortress (Stack) - A stackable passive that gives 1000
ARMOR for each equipped
Demon's Vitality (Passive)
Demon's Will (Passive)
Ultimate Boost (Passive) - Decreases maximum UP by 15% making
ultimate faster
Ultimate Power (Passive) - Decreases max UP by 25% making
ultimate faster
Ultimate Surge (Passive) - Decreases max UP by 33% making
ultimate faster
Ultimate Aura (Passive) - Decreases max UP by 50% making
ultimate faster
Halved HP (Passive) - Halves the HP of user
Halved SK (Passive) - Halves the SK of user
Power Constraint (Passive) - Doubles the max UP making ultimate
slower
Life Force (Passive) - Increases max HP/SK by 33%
Expert Skills (Passive)
Valor Point (Passive)
Synced Stats (Passive) - Sync stats to enemy that
summoned/spawned/created you. You must equip a skill to serve as
a template for this sync. equip a skill called Sync Stats:
SPD,ATK,DEF,AP,MXP,MXS each of the 6 values can be played with
as needed but the format will be very strict for this sync. This
is also a very rare sync that i haven't ever used yet not even
in excel rayne. I don't expect anyone will ever need this sync,
but i could be surprised
Pristine Oracle (Passive)
Cat's Instinct (Passive)
Prowess (Passive)
Strong Plating (Passive)
Iron Will (Passive) - Grants immunity to Mind Control
Last Accel (Passive) - When HP is 1, wait between turns is a
third!
Ring Absorb (Passive) -
Random Enemy (Passive) - Makes you random enemy!!!!!
Random Boss (Passive) - Makes you random boss!!!!!
Trainer (Passive) - WH-WHAT IS THIS? SHOULD I REVEAL WHAT THIS
IS?? Hmmmmmmmm..... it only works when the battlesystem is set
to 4....which can only be set manually at the moment....
hmmmmmmm......
Dispersion (Passive) - Sets the user to a free attack space
Dispersion 2 (Passive) - Sets the user to a attack space that
doesnt contain an enemy of the same name as you
Neutral (Passive) - Makes the user a third party in any fight it
appears in. Allows for multi-team battles to take place.
Metallic Copy (Passive)
Ultimate Doppelganger (Passive)
Super Doppelganger (Passive)
Doppelganger (Passive)
Superior Omnipotence (Passive)
Omnipotence (Passive)
Assassinate (Passive)
Fatal Blow (Passive)
Accuracy Boost (Passive)
Trans Exp (Passive) - Allows EXP/RINGS to be looted from
transformations (ordinarily they are not)
Sync Stats V (Passive) - 125% stats sync
Sync Stats IV (Passive) - 100% stats sync
Sync Stats III (Passive) - 90% stats sync
Sync Stats II (Passive) - 75% stats sync
Sync Stats (Passive) - 66% stats sync
Sync Equips (Passive) - equip sync
Sync HP (Passive) - hp sync
Sync SK (Passive) - sk sync
Vehicle (Passive) - Transformations will display the
transformee's name outside of paranthesis. For example Kyle
(Motorbike)
Ephemeral Finish (Passive)
Vehicle:TYPE (Passive) - Labels the user as a TYPE Vehicle so it
can be selected by a 'Board' skill
Halve Defense (Passive) - Halves defense
Bypass Defense (Passive) - Bypass defense
Heat Armor (Passive) - Increase damage from Water and decrease
damage from Fire
Superiority DEF (Passive) - Increase DEF by 10% from lower level
enemies
Leo Ring (Passive) - Increase damage from Piercing on enemies
who are currently in their turn
Serenade Ring (Passive) - Boost weakness damage of elements
Hero Guard (Passive) - 20% chance to negate damage received
Legendary Guard (Passive) - 100% chance to negate damage
received by 1 time per life for each equipped
Weak Persistance (Passive)
Persistance (Passive)
Hyper Persistance (Passive)
Ultimate Persistance (Passive)
Strength of Pain (Passive) - Increase SK By 1% when damage is
received
Break Damage Limit (Passive) - Breaks the damage limit
Extend Damage Limit (Passive) - Extends damage limit to 999/9999
Armor Upgrade (Passive) - All mechanical companions you create
have 25% more defense
Vitals Upgrade (Passive) - All mechanical companions you create
have 25% more health
Damage Upgrade (Passive) - All mechanical companions you create
have 25% more attack
Ammunition Upgrade (Passive) - All mechanical companions you
create have 25% more skill
AI (Passive) - Enables AI control
AI + (Passive) - Improves AI control. Useless without AI
AI ++ (Passive) - Improves AI control. Useless without AI
AI +++ (Passive) - Improves AI control. Useless without AI
AI ++++ (Passive) - Improves AI control. Useless without AI
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