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       #Post#: 15312--------------------------------------------------
       EMOTION
       By: Shane Date: December 18, 2013, 2:50 pm
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       [tt]EMOTION:
       The element of emotions. It was recently discovered.
       Strong against: (to do)
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       EMOTION-ELEMENT ABILITIES:
       None.[/tt]
       Please suggest abilities for the EMOTION element.
       You are also allowed to ask questions regarding the EMOTION
       element or its abilities in this thread.
       #Post#: 15340--------------------------------------------------
       Re: EMOTION
       By: Yui Date: December 19, 2013, 7:22 am
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       Raging Fury: increases Emotion-element power if character has
       1/3 HP
       #Post#: 15696--------------------------------------------------
       Re: EMOTION
       By: Polaris Date: January 12, 2014, 6:17 am
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       Emotion is sooo my element =o
       It and Hope, anyway.
       Joyful: Gives a passive +1 bonus to all stats and immunity to
       the Frightened status effect, as well as any status effects that
       alter emotions or the mind. If this character has a full Trust
       stat, other party members have a 40% chance to gain the effects
       of this ability for the duration of a battle.
       Melancholy: Lowers critical hit rate, but also greatly raises
       HP.
       Calm: This character always takes regular damage from attacks,
       i.e if the enemy recieves an attack boost or lands a critical
       hit. In addition, they won't flinch and are immune to all
       statuses the Joy ability protects against.
       Cheerful: Gives a passive boost to Attack. The party also has a
       10% chance to get a slight Attack bonus every turn this
       character is alive, and gets ×1.5 Magic Coins, Special Coins and
       items at the end of battle.
       Frail:Increases Magical Defense, Magical Attack, and Critical
       Hit rate until hit by 5 attacks. Once this happens, all allies
       gain a boost to Speed and Attack and the character gains a very
       slight Defense and Magical Defense drop.
       Bipolar: Greatly raises the attack stat and lowers the defense
       stat, or vice-versa, every turn.
       Dead Inside: Completely negates this character's ability to
       attack or defend. No known positive traits? This ability cannot
       be equipped by characters under normal circumstances.
       Odd Feelings: Chooses a random Emotion ability at the start of
       each battle except for Odd Feelings and Dead Inside and adopts
       its effect for the duration of the battle.
       #Post#: 16070--------------------------------------------------
       Re: EMOTION
       By: Shane Date: February 10, 2014, 6:26 am
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       [quote author=Polaris link=topic=825.msg15696#msg15696
       date=1389529025]
       Emotion is sooo my element =o
       It and Hope, anyway.
       Joyful: Gives a passive +1 bonus to all stats and immunity to
       the Frightened status effect, as well as any status effects that
       alter emotions or the mind. If this character has a full Trust
       stat, other party members have a 40% chance to gain the effects
       of this ability for the duration of a battle.
       Melancholy: Lowers critical hit rate, but also greatly raises
       HP.
       Calm: This character always takes regular damage from attacks,
       i.e if the enemy recieves an attack boost or lands a critical
       hit. In addition, they won't flinch and are immune to all
       statuses the Joy ability protects against.
       Cheerful: Gives a passive boost to Attack. The party also has a
       10% chance to get a slight Attack bonus every turn this
       character is alive, and gets ×1.5 Magic Coins, Special Coins and
       items at the end of battle.
       Frail:Increases Magical Defense, Magical Attack, and Critical
       Hit rate until hit by 5 attacks. Once this happens, all allies
       gain a boost to Speed and Attack and the character gains a very
       slight Defense and Magical Defense drop.
       Bipolar: Greatly raises the attack stat and lowers the defense
       stat, or vice-versa, every turn.
       Dead Inside: Completely negates this character's ability to
       attack or defend. No known positive traits? This ability cannot
       be equipped by characters under normal circumstances.
       Odd Feelings: Chooses a random Emotion ability at the start of
       each battle except for Odd Feelings and Dead Inside and adopts
       its effect for the duration of the battle.
       [/quote]
       Hmm... someone'll need to rename Calm; None has this ability:
       [quote]Calm: Characters with this ability always move last, but
       are immune to Flinching.[/quote]
       That aside, cool abilities. ;D
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