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       #Post#: 9056--------------------------------------------------
       MONEY
       By: Shane Date: October 22, 2013, 11:14 am
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       [tt]MONEY:
       The element of money. It was recently discovered.
       Strong against: (to do)
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       MONEY-ELEMENT ABILITIES:
       None.[/tt]
       Please suggest abilities for the MONEY element.
       You are also allowed to ask questions regarding the MONEY
       element or its abilities in this thread.
       #Post#: 9059--------------------------------------------------
       Re: MONEY
       By: Taylor Date: October 22, 2013, 11:18 am
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       Greed: increases Money-element power at 1/3 HP
       #Post#: 9072--------------------------------------------------
       Re: MONEY
       By: KarjamP Date: October 22, 2013, 11:29 am
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       Pooled Funds
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/PooledFunds:
       If you
       come across a money pile, you can swim in it like a swimming
       pool.
       #Post#: 10400--------------------------------------------------
       Re: MONEY
       By: Dr. Time Date: November 1, 2013, 9:17 am
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       Bribe: Make a random enemy to be on your side for 3 turns.
       #Post#: 10451--------------------------------------------------
       Re: MONEY
       By: GalanDun Date: November 1, 2013, 4:12 pm
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       Money element abilities: Allows user to screw the rules.
       Strong against: Rules element + Greed element.
       Weak against: Rules element + Ethics element
       #Post#: 10452--------------------------------------------------
       Re: MONEY
       By: KarjamP Date: November 1, 2013, 4:24 pm
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       ^ Those elements you've referenced that it's strong and weak
       against don't exist (yet).
       #Post#: 10453--------------------------------------------------
       Re: MONEY
       By: GalanDun Date: November 1, 2013, 4:35 pm
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       Well no, not YET anyways.
       OH! Allows user to void one rule per day. Hence, "screw the
       rules"
       #Post#: 10454--------------------------------------------------
       Re: MONEY
       By: KarjamP Date: November 1, 2013, 4:52 pm
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       ^What's the name of that ability?
       I don't mind "Screw The Rules".
       Although that ability DOES sound Game Breaking
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreaker
       unless
       it's nerfed
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/Nerf
       further, like
       making provoking it very costly on money.
       #Post#: 10455--------------------------------------------------
       Re: MONEY
       By: GalanDun Date: November 1, 2013, 5:02 pm
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       It's the effect of the ability "Screw the rules". And it loses
       it's comedic effect if the user actually has to PAY to use it.
       .....
       What? I've been watching Yu-Gi-Oh! Abridged when I'm not working
       out. Hardly anything to do here. BESIDES the obvious I mean.
       #Post#: 10456--------------------------------------------------
       Re: MONEY
       By: KarjamP Date: November 1, 2013, 5:03 pm
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       Well, whenever it's comedic or not, it needs to be balanced in
       order to not break the game.
       Game design isn't about "Whatever you find cool". It's about
       having the right experience for the players.
       Making it overpowered may break the game, and this is
       overpowered because even with the limitation of "one a day", the
       user could use this ability to either make something critical go
       his way or to avoid a critical disaster.
       It's even more overpowered if the game takes place in more than
       one day at a time, which is what I'd assume Shane has in mind.
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