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       #Post#: 406--------------------------------------------------
       Main Thread
       By: Shane Date: April 25, 2013, 6:12 am
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       During the time I worked on Shadow of the Stars, I did this RPG
       test
  HTML http://www.mediafire.com/?e6w2y8e2n6xpbtm.
       I can't remember what
       Noxid had said about it, but who knows. :P
       I tried to make real-time RPG-style combat possible in Cave
       Story mods. At least I tried ;D
       #Post#: 3299--------------------------------------------------
       Re: Main Thread
       By: Taylor Date: July 20, 2013, 12:02 pm
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       It's somewhat... interesting?
       If you are determined enough, it's actually possible!
       #Post#: 3443--------------------------------------------------
       Re: Main Thread
       By: Kushagra Date: July 26, 2013, 12:40 am
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       Its good, but the thing is, the enemies don't hurt me. I know
       you haven't yet finished this, but when I got to egg corridor
       and got hit by white thing I took 0 damage. And now I am a god.
       #Post#: 3456--------------------------------------------------
       Re: Main Thread
       By: Shane Date: July 26, 2013, 4:14 pm
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       [quote author=Kushagra link=topic=57.msg3443#msg3443
       date=1374817237]
       Its good, but the thing is, the enemies don't hurt me. I know
       you haven't yet finished this, but when I got to egg corridor
       and got hit by white thing I took 0 damage. And now I am a god.
       [/quote]
       The RPG part is in the First Cave only.
       It's hard to program an RPG in Cave Story's engine, even a
       real-time based one.
       I'd have to use only enemies that could attack from afar,
       though, like the Labyrinth Critters. Or maybe those fans. Or
       flying Gaudi.
       Who knows.
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