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#Post#: 6259--------------------------------------------------
PSYCHIC
By: Shane Date: September 6, 2013, 9:19 am
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[tt]PSYCHIC:
The element of psychic, or psi.
Strong against: Poison; Physical; Blood; Quintessence; Atom;
Cuteness; Hope; Chthonic; Heart; Spirit; Data; Nature; Atom;
Truth; Hito-Mystère
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)
PSYCHIC-ELEMENT ABILITIES:
Forewarn: Determines the stats an enemy has. This ability only
works at the start of combat on a single enemy. In addition, at
1/3 HP, the character's Psychic-type moves are boosted in power.
Guarded Quill: If the character is equipped with an rod, he/she
deals double damage. In addition, this character's ranged
attacks will always be Psychic-based.
Hypnotism: Contact with the character causes hypnotism.
Magic Guard: Prevents indirect damage - only attacks and moves
will harm this character. The character is entirely unaffected
by magic cast by friend or foe.
Psycho Edge: If the character is equipped with a sword, he/she
deals double damage. In addition, this character's melee attacks
will always be Psychic based.
Serene Grace: Increases the chance to cause status effects.
Synchronize: If this character gets afflicted with a status
effect, the one who caused it will also get afflicted by it.
Telepathy: The character cannot be harmed by his/her
allies.[/tt]
Please suggest abilities for the PSYCHIC element.
You are also allowed to ask questions regarding the PSYCHIC
element or its abilities in this thread.
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