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       #Post#: 6259--------------------------------------------------
       PSYCHIC
       By: Shane Date: September 6, 2013, 9:19 am
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       [tt]PSYCHIC:
       The element of psychic, or psi.
       Strong against: Poison; Physical; Blood; Quintessence; Atom;
       Cuteness; Hope; Chthonic; Heart; Spirit; Data; Nature; Atom;
       Truth; Hito-Mystère
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       PSYCHIC-ELEMENT ABILITIES:
       Forewarn: Determines the stats an enemy has. This ability only
       works at the start of combat on a single enemy. In addition, at
       1/3 HP, the character's Psychic-type moves are boosted in power.
       Guarded Quill: If the character is equipped with an rod, he/she
       deals double damage. In addition, this character's ranged
       attacks will always be Psychic-based.
       Hypnotism: Contact with the character causes hypnotism.
       Magic Guard: Prevents indirect damage - only attacks and moves
       will harm this character. The character is entirely unaffected
       by magic cast by friend or foe.
       Psycho Edge: If the character is equipped with a sword, he/she
       deals double damage. In addition, this character's melee attacks
       will always be Psychic based.
       Serene Grace: Increases the chance to cause status effects.
       Synchronize: If this character gets afflicted with a status
       effect, the one who caused it will also get afflicted by it.
       Telepathy: The character cannot be harmed by his/her
       allies.[/tt]
       Please suggest abilities for the PSYCHIC element.
       You are also allowed to ask questions regarding the PSYCHIC
       element or its abilities in this thread.
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