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#Post#: 6245--------------------------------------------------
BLAH
By: Shane Date: September 6, 2013, 9:02 am
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[tt]BLAH:
The element of randomness, or "Blah". All techniques used by
Blah-element characters will instead be of a random element
under normal circumstances. Should it become Hito-element, it
will change accordingly (male characters with Blah as an element
will never deal Hito-Mystère or Hito-Fille damage, no matter
what). All Blah-elemental attacks have a chance to cause
confusion.
Strong against: None; Heart; Spirit; Data; Magic; Illusion;
Aura; Astral; Fairy; Psychic; Cuteness; Truth; Hito-Fille,
Hito-Garçon
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)
BLAH-ELEMENT ABILITIES:
Anger Point: If the character takes damage from a Critical Hit,
the character's Attack stat is doubled for the rest of the
battle.
Close Combat: If this character participates in a combo, his/her
attacks will be extended in length, dealing even more damage.
Literal Minded: The character loses their ability to have their
techniques change element randomly, and powers up all Blah-based
attacks at 1/3 HP. Time to get serious now.
Moody: Every turn, one stat is lowered and another stat is
raised.
Randomize: The character's ability changes randomly every turn.
It resets to "Randomize" at the end of every battle. If the
ability changes to a Hito-element ability, it will also change
depending on the gender - male characters with this ability can
NOT get a Hito-Fille or Hito-Mystère ability, for instance.
Supersonic: The character's agility increases by 1 point for
every 5 points of HP lost. The character's agility resets at the
end of battle, however.
Weird: The character has a 25% chance to confuse an opponent on
contact.
Wheel of Destiny: At the end of battle, there's a 25% chance of
gaining double XP, and a 50% chance of gaining doubled rewards
in combat. Key Items won't be doubled.[/tt]
Please suggest abilities for the BLAH element.
You are also allowed to ask questions regarding the BLAH element
or its abilities in this thread.
... Well, it's one of the only two types weak to NONE,
apparently. :o
#Post#: 6650--------------------------------------------------
Re: BLAH
By: Taylor Date: September 9, 2013, 7:21 am
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Strike of the 44 Blahs: an ability that is usable in battle.
Uses 43 random elements to deal 43 hits to an enemy, dealing
very light damage. Then a 44[sup]th[/sup] hit is dealt to the
enemy, dealing moderate Blah-element damage. Super Effective
damage cannot be caused by this ability, and this ability costs
50% MP of the user's max MP.
#Post#: 7080--------------------------------------------------
Re: BLAH
By: Dr. Time Date: September 18, 2013, 9:42 am
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Call Me- The Blah powers of the Player causes the opponent to
lose focus and drop his defense stats heavily!
#Post#: 7085--------------------------------------------------
Re: BLAH
By: Taylor Date: September 18, 2013, 10:37 am
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"Hello? I'm sorry, I'm not available right now. You should call
me later, okay?" :))
Sorry, just couldn't resist :P
Anyway, I've another ability suggestion.
Chant of a Million Blahs: Every turn, one stat is lowered and
another stat is raised. Unlike the ability Moody, however, the
stats are chosen from Attack, Magical Attack, Defense and
Magical Defense (whereas Moody is generally all stats, as of
writing this post). In addition, this increases the chances of
this character inflicting Confusion.
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