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       #Post#: 6245--------------------------------------------------
       BLAH
       By: Shane Date: September 6, 2013, 9:02 am
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       [tt]BLAH:
       The element of randomness, or "Blah". All techniques used by
       Blah-element characters will instead be of a random element
       under normal circumstances. Should it become Hito-element, it
       will change accordingly (male characters with Blah as an element
       will never deal Hito-Mystère or Hito-Fille damage, no matter
       what). All Blah-elemental attacks have a chance to cause
       confusion.
       Strong against: None; Heart; Spirit; Data; Magic; Illusion;
       Aura; Astral; Fairy; Psychic; Cuteness; Truth; Hito-Fille,
       Hito-Garçon
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       BLAH-ELEMENT ABILITIES:
       Anger Point: If the character takes damage from a Critical Hit,
       the character's Attack stat is doubled for the rest of the
       battle.
       Close Combat: If this character participates in a combo, his/her
       attacks will be extended in length, dealing even more damage.
       Literal Minded: The character loses their ability to have their
       techniques change element randomly, and powers up all Blah-based
       attacks at 1/3 HP. Time to get serious now.
       Moody: Every turn, one stat is lowered and another stat is
       raised.
       Randomize: The character's ability changes randomly every turn.
       It resets to "Randomize" at the end of every battle. If the
       ability changes to a Hito-element ability, it will also change
       depending on the gender - male characters with this ability can
       NOT get a Hito-Fille or Hito-Mystère ability, for instance.
       Supersonic: The character's agility increases by 1 point for
       every 5 points of HP lost. The character's agility resets at the
       end of battle, however.
       Weird: The character has a 25% chance to confuse an opponent on
       contact.
       Wheel of Destiny: At the end of battle, there's a 25% chance of
       gaining double XP, and a 50% chance of gaining doubled rewards
       in combat. Key Items won't be doubled.[/tt]
       Please suggest abilities for the BLAH element.
       You are also allowed to ask questions regarding the BLAH element
       or its abilities in this thread.
       ... Well, it's one of the only two types weak to NONE,
       apparently. :o
       #Post#: 6650--------------------------------------------------
       Re: BLAH
       By: Taylor Date: September 9, 2013, 7:21 am
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       Strike of the 44 Blahs: an ability that is usable in battle.
       Uses 43 random elements to deal 43 hits to an enemy, dealing
       very light damage. Then a 44[sup]th[/sup] hit is dealt to the
       enemy, dealing moderate Blah-element damage. Super Effective
       damage cannot be caused by this ability, and this ability costs
       50% MP of the user's max MP.
       #Post#: 7080--------------------------------------------------
       Re: BLAH
       By: Dr. Time Date: September 18, 2013, 9:42 am
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       Call Me- The Blah powers of the Player causes the opponent to
       lose focus and drop his defense stats heavily!
       #Post#: 7085--------------------------------------------------
       Re: BLAH
       By: Taylor Date: September 18, 2013, 10:37 am
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       "Hello? I'm sorry, I'm not available right now. You should call
       me later, okay?" :))
       Sorry, just couldn't resist :P
       Anyway, I've another ability suggestion.
       Chant of a Million Blahs: Every turn, one stat is lowered and
       another stat is raised. Unlike the ability Moody, however, the
       stats are chosen from Attack, Magical Attack, Defense and
       Magical Defense (whereas Moody is generally all stats, as of
       writing this post). In addition, this increases the chances of
       this character inflicting Confusion.
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