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       #Post#: 6230--------------------------------------------------
       FABRIC
       By: Shane Date: September 6, 2013, 8:45 am
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       [tt]FABRIC:
       The element of fabric.
       Strong against: Wind; Ice; Magic; Illusion; Blood; Paper; Pizza;
       Psychic; Oil
       Weak against: (to do)
       No effect on: Hito
       Immune to: (to do)
       Powers up: (to do)
       FABRIC-ELEMENT ABILITIES:
       Absorption: The character absorbs Water and Blood-element
       attacks, regaining HP from those.
       Analytic: The character instantly identifies one unidentified
       foe in combat, recording its full stats in the Bestiary. This
       ability can only be used once per battle and if the party has a
       Bestiary.
       Calamity Drive: If the character is equipped with an axe, he/she
       deals double damage. In addition, this character's melee attacks
       will always be Thunder-based.
       Living Fabric: All Fabric-type attacks that this character has,
       is boosted if the character is at 1/3 HP or less.
       Obsessive: If this character misses, he/she gets another turn.
       This ability only works if a combo attack is initiated.
       Own Tempo: The character is immune to confusion.
       Serene: Characters with this ability always move last, but are
       immune to Confusion.
       Silken Touch: Contact with this character may put the opponent
       to sleep. This applies in combat only.[/tt]
       Please suggest abilities for the FABRIC element.
       You are also allowed to ask questions regarding the FABRIC
       element or its abilities in this thread.
       #Post#: 6648--------------------------------------------------
       Re: FABRIC
       By: Taylor Date: September 9, 2013, 7:17 am
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       Oil Removal: removes oil from the target. Usable in battle or
       out of battle.
       Sheer: gives a 10% chance of being unharmed by any basic attack.
       In addition, character is invisible at the start of battle for
       three turns, but invisibility is removed if he/she/it does any
       action other than defend.
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