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#Post#: 6229--------------------------------------------------
SUMMON
By: Shane Date: September 6, 2013, 8:45 am
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[tt]SUMMON:
The element of summon.
Strong against: Nature; Heart; Spirit; Summoning; Serpentine;
Solar; Pizza; Chaos; Chthonic; Gem; Squirrel; Cuteness; Atom;
Crystal; Hito
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)
SUMMON-ELEMENT ABILITIES:
Art of Summoning: The character summons twice as much creatures
as normal. However, the character's Defense and Magical Defense
stats are lowered.
Calamity Drive: If the character is equipped with an axe, he/she
deals double damage. In addition, this character's melee attacks
will always be Thunder-based.
Calm: Characters with this ability always move last, but are
immune to Flinching.
Free Will: The character's Summoning-based techniques are free
to use and powered up if the character has 1/3 HP left.
Mass Summoning: The character can summon three monsters per
battle at the cost of one summoning. The summons will disappear
at the end of combat.
Quad-Wield: This character can wield two additional weapons, for
a total of four. These take up Accessory slots, however.
Spirit Bind: If a summoned creature on the character's side
takes damage, the character's MP is decreased instead. Summoned
creatures can only take damage if the character has 0 MP left.
Tame: This ability can be used once every ten battles. This
character can take control of one enemy. Boss enemies are
unaffected by this ability. The enemy will remain on the party's
side until this character dies or is knocked unconscious. The
controlled enemy will remain in standby if there are 7 or more
party members, and will take the place of an unconscious or dead
ally.[/tt]
Please suggest abilities for the SUMMON element.
You are also allowed to ask questions regarding the SUMMON
element or its abilities in this thread.
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