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       #Post#: 6226--------------------------------------------------
       THUNDER
       By: Shane Date: September 6, 2013, 8:42 am
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       [tt]THUNDER:
       The element of thunder.
       Strong against: Water; Wind; Nature; Heart; Data; Physical;
       Serpentine; Solar; Illusion; Sound; Explosion; Blood; Chaos;
       Astral; Fairy; Hope; Cuteness; Hito
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Hito
       Powers up: (to do)
       THUNDER-ELEMENT ABILITIES:
       Awe: The character's defense is boosted at 1/4 HP. Thunder-based
       attacks heal instead.
       Chain Lightning: Every attack this character does will deal
       damage to all other enemies. The damage inflicted on other
       enemies are lessened, however.
       Electrified Skin: Contact with the character causes damage and
       has a slight chance of inflicting paralysis. This only applies
       in combat.
       Insulation Barrier: Allies are immune to Thunder-based attacks.
       This character is also unable to use Thunder-based attacks,
       however.
       Shock: If the character has one third of his/her HP remaining,
       his/her Thunder-type attacks are boosted in power.
       Static: Contact with the character may cause paralysis. This
       only applies in combat.
       Storm: If a character with this ability enters battle, a
       thunderstorm will begin.
       Volt Absorb: Getting hit by a Thunder-based attack will do no
       damage. Instead, the character's offensive stats will be
       boosted.[/tt]
       Please suggest abilities for the THUNDER element.
       You are also allowed to ask questions regarding the THUNDER
       element or its abilities in this thread.
       #Post#: 6849--------------------------------------------------
       Re: THUNDER
       By: Taylor Date: September 11, 2013, 6:11 pm
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       Revolt: The character cannot act for five turns. However, their
       MP will be fully restored at the end of the fifth turn.
       Respark: The character cannot act for five turns. However, their
       SMP will be fully restored at the end of the fifth turn.
       Charge: The next Electric-element attack will deal more damage.
       This ability lasts for one turn, and can be activated in battle
       at a cost of both 5 SMP and 5 MP.
       #Post#: 7015--------------------------------------------------
       Re: THUNDER
       By: Shane Date: September 17, 2013, 4:08 am
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       Um.
       I will be suggesting abilities. Just to find out the opinions of
       other members.
       Tempest: Increases the effects of Thunder-element attacks. All
       attacks may cause paralysis. However, all weaknesses of the
       Thunder element will deal 4x more damage.
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