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       #Post#: 6217--------------------------------------------------
       DARKNESS
       By: Shane Date: September 6, 2013, 8:35 am
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       [tt]DARKNESS:
       The element of darkness. Darkness-element characters are immune
       to blindness caused by Darkness-element attacks.
       Strong against: Light; Heart; Spirit; Summoning; Quintessence;
       Anti-Matter; Illusion; Blah; Blood; Astral; Fairy; Laser; Hope;
       Psychic; Cuteness; Crystal; Hito-Fille; Hito-Garçon
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Psychic
       Powers up: (to do)
       DARKNESS-ELEMENT ABILITIES:
       Annoyance: The character's Darkness-type attacks are boosted at
       1/3 remaining HP.
       Eternal Sight: The character is immune to all forms of
       blindness.
       Immunity: The character is immune to poison.
       Pure Evil: The character gains a boost to Attack, Magical Attack
       and Agility if he/she defeats a foe, but suffers a penalty to
       Defense, Magical Defense and Stealth.
       Shadow Sky: This character can change the time of day to night.
       It is negated when there's a Light-type character or opponent in
       the area, however.
       Sinister: The character's offensive stats are powered up at
       night.
       Undead Hordes: For every party character that is unconscious or
       dead, the character will summon a skeleton. If the character
       with this ability is unconscious or dead, this ability won't
       activate. The skeletons will all be Undead Fighters with the
       NONE element. Their abilities are randomly chosen.
       Vampirism: The character regains a small amount of HP whenever
       he or she attacks an enemy.[/tt]
       Please suggest abilities for the DARKNESS element.
       You are also allowed to ask questions regarding the DARKNESS
       element or its abilities in this thread.
       #Post#: 7018--------------------------------------------------
       Re: DARKNESS
       By: Shane Date: September 17, 2013, 4:15 am
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       My own suggestions, for finding opinions of others.
       Necromancy: This ability increases the power of
       Darkness-elemental spells. If the character's class is
       Necromancer, the power of all Darkness-element spells and moves
       are doubled.
       Skull Shield: If an ally is about to take a Critical Hit, this
       character will summon a giant skull to take the blow instead. If
       the enemy is of an element strong against Darkness, this ability
       is negated.
       Doom: Lowers all stats of one random enemy at the start of a
       battle.
       #Post#: 7055--------------------------------------------------
       Re: DARKNESS
       By: Taylor Date: September 18, 2013, 5:56 am
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       Hidden In Plain Sight: the character is invisible at night
       unless he/she takes any action other than defending. If this
       character is the only one in the party who is alive, the ability
       is negated.
       #Post#: 7059--------------------------------------------------
       Re: DARKNESS
       By: Dr. Time Date: September 18, 2013, 6:17 am
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       Soul Absorb- Absorb some of your opponents health to increase
       your own. Cannot be used repeatedly.
       #Post#: 7104--------------------------------------------------
       Re: DARKNESS
       By: Taylor Date: September 18, 2013, 11:26 am
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       Death Game: if this character dies, the character/monster that
       killed him/her is sent into another dimension where they must
       survive for 11 turns. They take random amounts of damage, or may
       be healed at random. If they die in the other dimension,
       however, this character is revived and the entire party gains
       triple XP from the guy who died in the other dimension. If they
       survive, however, XP gained from the battle is halved.
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