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#Post#: 6217--------------------------------------------------
DARKNESS
By: Shane Date: September 6, 2013, 8:35 am
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[tt]DARKNESS:
The element of darkness. Darkness-element characters are immune
to blindness caused by Darkness-element attacks.
Strong against: Light; Heart; Spirit; Summoning; Quintessence;
Anti-Matter; Illusion; Blah; Blood; Astral; Fairy; Laser; Hope;
Psychic; Cuteness; Crystal; Hito-Fille; Hito-Garçon
Weak against: (to do)
No effect on: (to do)
Immune to: Psychic
Powers up: (to do)
DARKNESS-ELEMENT ABILITIES:
Annoyance: The character's Darkness-type attacks are boosted at
1/3 remaining HP.
Eternal Sight: The character is immune to all forms of
blindness.
Immunity: The character is immune to poison.
Pure Evil: The character gains a boost to Attack, Magical Attack
and Agility if he/she defeats a foe, but suffers a penalty to
Defense, Magical Defense and Stealth.
Shadow Sky: This character can change the time of day to night.
It is negated when there's a Light-type character or opponent in
the area, however.
Sinister: The character's offensive stats are powered up at
night.
Undead Hordes: For every party character that is unconscious or
dead, the character will summon a skeleton. If the character
with this ability is unconscious or dead, this ability won't
activate. The skeletons will all be Undead Fighters with the
NONE element. Their abilities are randomly chosen.
Vampirism: The character regains a small amount of HP whenever
he or she attacks an enemy.[/tt]
Please suggest abilities for the DARKNESS element.
You are also allowed to ask questions regarding the DARKNESS
element or its abilities in this thread.
#Post#: 7018--------------------------------------------------
Re: DARKNESS
By: Shane Date: September 17, 2013, 4:15 am
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My own suggestions, for finding opinions of others.
Necromancy: This ability increases the power of
Darkness-elemental spells. If the character's class is
Necromancer, the power of all Darkness-element spells and moves
are doubled.
Skull Shield: If an ally is about to take a Critical Hit, this
character will summon a giant skull to take the blow instead. If
the enemy is of an element strong against Darkness, this ability
is negated.
Doom: Lowers all stats of one random enemy at the start of a
battle.
#Post#: 7055--------------------------------------------------
Re: DARKNESS
By: Taylor Date: September 18, 2013, 5:56 am
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Hidden In Plain Sight: the character is invisible at night
unless he/she takes any action other than defending. If this
character is the only one in the party who is alive, the ability
is negated.
#Post#: 7059--------------------------------------------------
Re: DARKNESS
By: Dr. Time Date: September 18, 2013, 6:17 am
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Soul Absorb- Absorb some of your opponents health to increase
your own. Cannot be used repeatedly.
#Post#: 7104--------------------------------------------------
Re: DARKNESS
By: Taylor Date: September 18, 2013, 11:26 am
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Death Game: if this character dies, the character/monster that
killed him/her is sent into another dimension where they must
survive for 11 turns. They take random amounts of damage, or may
be healed at random. If they die in the other dimension,
however, this character is revived and the entire party gains
triple XP from the guy who died in the other dimension. If they
survive, however, XP gained from the battle is halved.
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