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DIR Return to: Elemental Ability Decision Board
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#Post#: 6215--------------------------------------------------
WIND
By: Shane Date: September 6, 2013, 8:32 am
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[tt]WIND:
The element of wind or air. They are immune to the Airtoss
status effect.
Strong against: Water; Poison; Spirit; Illusion; Sound;
Explosion; Blood; Astral; Paper; Fairy; Laser; Chthonic;
Psychic; Atom; Cuteness; Truth
Weak against: (to do)
No effect on: (to do)
Immune to: (to do)
Powers up: (to do)
WIND-ELEMENT ABILITIES:
Blown Away: This ability can only be used once every ten
battles. Unless the battle is a boss fight, it will blow away
all enemies and end combat.
Gale Force: The character's Wind-type attacks are boosted in
power if the character has 1/3 HP remaining.
Hurricane Force: If the character's MP drops below half, the
character's Attack and Defense stats are boosted.
Item Drain: Enemies will drop more items when slain. However,
they no longer will drop any money at all.
Oxygen Barrier: Characters with this ability can survive in
places without oxygen. Allies can enter the barrier as well.
Serene Grace: Increases the chance to cause status effects.
Super Luck: The character scores Critical Hits more often than
normal.
Teleporting Cloud: The character can teleport himself/herself
and his/her allies to a friendly town if the character with this
ability has 1/4 HP remaining.[/tt]
Please suggest abilities for the WIND element.
You are also allowed to ask questions regarding the WIND element
or its abilities in this thread.
#Post#: 6307--------------------------------------------------
Re: WIND
By: Taylor Date: September 6, 2013, 12:36 pm
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Gas Shield: Protects against gas-related abilities like Deadly
Gas or Nerve Gas
Secret Elemental Art: This ability will only work if there is a
Fire-element, Water-element, Earth-element, Wind-element and
Quintessence-element in the party. All these characters will
automatically participate in a combo at random. However, they
take double damage in battle.
#Post#: 7019--------------------------------------------------
Re: WIND
By: Shane Date: September 17, 2013, 4:16 am
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My own suggestions, for finding opinions of others.
Aeromancy: This ability increases the power of Wind-elemental
spells. If the character's class is Aeromancer, the power of all
Wind-element spells and moves are doubled.
#Post#: 7099--------------------------------------------------
Re: WIND
By: Taylor Date: September 18, 2013, 11:16 am
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Is it just me or did you create a few "-mancy" abilities and
make new classes? :P
Take Us to the Sky: all party members are treated as though they
have the WIND element if this character participates in battle,
although all party members retain their original abilities and
such. In addition, flying monsters and characters have their
stats boosted while dug-in/underground monsters and characters
have their stats lowered.
#Post#: 7114--------------------------------------------------
Re: WIND
By: Shane Date: September 18, 2013, 11:56 am
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Yep. The classes have to be unlocked, though. ;)
#Post#: 9660--------------------------------------------------
Re: WIND
By: Taylor Date: October 27, 2013, 11:01 am
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Wind Fortress: if there is a WIND- and EARTH-element character
in party, DEFensive stats are boosted for the entire party.
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