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       #Post#: 6215--------------------------------------------------
       WIND
       By: Shane Date: September 6, 2013, 8:32 am
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       [tt]WIND:
       The element of wind or air. They are immune to the Airtoss
       status effect.
       Strong against: Water; Poison; Spirit; Illusion; Sound;
       Explosion; Blood; Astral; Paper; Fairy; Laser; Chthonic;
       Psychic; Atom; Cuteness; Truth
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       WIND-ELEMENT ABILITIES:
       Blown Away: This ability can only be used once every ten
       battles. Unless the battle is a boss fight, it will blow away
       all enemies and end combat.
       Gale Force: The character's Wind-type attacks are boosted in
       power if the character has 1/3 HP remaining.
       Hurricane Force: If the character's MP drops below half, the
       character's Attack and Defense stats are boosted.
       Item Drain: Enemies will drop more items when slain. However,
       they no longer will drop any money at all.
       Oxygen Barrier: Characters with this ability can survive in
       places without oxygen. Allies can enter the barrier as well.
       Serene Grace: Increases the chance to cause status effects.
       Super Luck: The character scores Critical Hits more often than
       normal.
       Teleporting Cloud: The character can teleport himself/herself
       and his/her allies to a friendly town if the character with this
       ability has 1/4 HP remaining.[/tt]
       Please suggest abilities for the WIND element.
       You are also allowed to ask questions regarding the WIND element
       or its abilities in this thread.
       #Post#: 6307--------------------------------------------------
       Re: WIND
       By: Taylor Date: September 6, 2013, 12:36 pm
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       Gas Shield: Protects against gas-related abilities like Deadly
       Gas or Nerve Gas
       Secret Elemental Art: This ability will only work if there is a
       Fire-element, Water-element, Earth-element, Wind-element and
       Quintessence-element in the party. All these characters will
       automatically participate in a combo at random. However, they
       take double damage in battle.
       #Post#: 7019--------------------------------------------------
       Re: WIND
       By: Shane Date: September 17, 2013, 4:16 am
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       My own suggestions, for finding opinions of others.
       Aeromancy: This ability increases the power of Wind-elemental
       spells. If the character's class is Aeromancer, the power of all
       Wind-element spells and moves are doubled.
       #Post#: 7099--------------------------------------------------
       Re: WIND
       By: Taylor Date: September 18, 2013, 11:16 am
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       Is it just me or did you create a few "-mancy" abilities and
       make new classes? :P
       Take Us to the Sky: all party members are treated as though they
       have the WIND element if this character participates in battle,
       although all party members retain their original abilities and
       such. In addition, flying monsters and characters have their
       stats boosted while dug-in/underground monsters and characters
       have their stats lowered.
       #Post#: 7114--------------------------------------------------
       Re: WIND
       By: Shane Date: September 18, 2013, 11:56 am
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       Yep. The classes have to be unlocked, though. ;)
       #Post#: 9660--------------------------------------------------
       Re: WIND
       By: Taylor Date: October 27, 2013, 11:01 am
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       Wind Fortress: if there is a WIND- and EARTH-element character
       in party, DEFensive stats are boosted for the entire party.
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