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#Post#: 6212--------------------------------------------------
FIRE
By: Shane Date: September 6, 2013, 8:30 am
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[tt]FIRE:
The element of fire. Fire-element characters are immune to
Burnt. Fire-element attacks also deal twice as much damage to
Oil-element characters and will always set them on fire.
Strong against: Earth; Ice; Nature; Data; Fabric; Physical;
Serpentine; Illusion; Metal; Blood; Paper; Pizza; Hope;
Squirrel; Oil; Truth; Hito
Weak against: (to do)
No effect on: Solar
Immune to: (to do)
Powers up: Explosion
FIRE-ELEMENT ABILITIES:
Blaze: When the character has one third of his/her HP remaining,
his/her Fire-type attacks are powered up.
Flame Body: Contact with the character may set the opponent on
fire. This applies only in combat. Any creature eggs in the
party will hatch faster. In addition, this character can walk on
lava and magma.
Flare Absorb: Any Fire-element attacks will do no damage,
instead healing the character's HP and curing him/her of status
ailments.
Inferno Absorb: Any Fire-element attacks will do no damage,
instead increasing the character's offensive stats.
Living Torch: The character can create a fire in his/her to
illuminate the surroundings. It increases the chances to
encounter enemies, however.
Meltdown: The character can use this ability outside of combat
to melt metal items. This will turn such an item into coins.
Pyromaniac: Characters with this ability gain a boost to
Fire-type techniques but their other elemental attacks are
weakened.
Searing Shield: Boosts the character's Magical Defense and
Defense. In addition, their Magical Attack and Attack stats are
lowered.[/tt]
Please suggest abilities for the FIRE element.
You are also allowed to ask questions regarding the FIRE element
or its abilities in this thread.
#Post#: 6304--------------------------------------------------
Re: FIRE
By: Taylor Date: September 6, 2013, 12:25 pm
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Smoke Screen: lowers the accuracy of enemies and allies, unless
they have some sort of oxygen supply. Can be activated during
combat.
Secret Elemental Art: This ability will only work if there is a
Fire-element, Water-element, Earth-element, Wind-element and
Quintessence-element in the party. All these characters will
automatically participate in a combo at random. However, they
take double damage in battle.
#Post#: 6323--------------------------------------------------
Re: FIRE
By: Kushagra Date: September 6, 2013, 9:47 pm
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Vulcanus Lava:
At 1/4 health the character's Magic Attack and Magic Defense are
powered up.
#Post#: 7017--------------------------------------------------
Re: FIRE
By: Shane Date: September 17, 2013, 4:13 am
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What are your opinions on these as abilities?
(That's why I make suggestions now. :P)
Wildfire: Increases the effects of Fire-element attacks. All
attacks may cause burning. However, all weaknesses of the Fire
element will deal 4x more damage.
Pyromancy: This ability increases the power of Fire-elemental
spells. If the character's class is Pyromancer, the power of all
Fire-element spells and moves are doubled.
#Post#: 7058--------------------------------------------------
Re: FIRE
By: Dr. Time Date: September 18, 2013, 6:14 am
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Infernic Orb- For only ONE turn, the player uses a super move (a
flame orb) with a 50% hit chance. IF it hits, it does two times
the normal damage, and also inflicts a light DoT (Damage over
time) for a period of 3 turns.
Withering Blast- Wide ranged move. Moderate damage for the main
target, along with light damage for surrounding enemies.
Molten Arrows/Bullets- If a party member is using a bow/ a gun,
the Player can use this ability on his party member, and for the
next turn, the party member does double damage.
On Fire- The player goes berserk. He inflicts double damage on
EVERYTHING he attacks. He loses control over himself and can
damage party members also, for the next 2 turns.
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