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       #Post#: 4734--------------------------------------------------
       Tome of the Elements
       By: Shane Date: August 9, 2013, 1:57 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 1: Introduction / Table of Contents[/center]
       This is the Tome of the Elements. Information is gathered in
       this book as you travel.
       None may write in this book, for this book is magic. It shall
       update itself accordingly.
       [center]Table of Contents:
       1. Introduction / Table of Contents
  HTML http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4734/#msg4734
       2. About Abilities
  HTML http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4862/#msg4862
       3. Elements and Abilities (Part 1)
  HTML http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg4863
       4. Elements and Abilities (Part 2)
  HTML http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg4864
       5. Elements and Abilities (Part 3)
  HTML http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg4866
       6. Elements and Abilities (Part 4)
  HTML http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg4867
       7. Elements and Abilities (Part 5)
  HTML http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4863/#msg4868
       8. Elements and Abilities (Part 6)
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       9. Elements and Abilities (Part 7)
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       10. Elements and Abilities (Part 8)
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       11. Elements and Abilities (Part 9)
  HTML http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg4960/#msg4960
       12. Elements and Abilities (Part 10)
  HTML http://shanescavestory.createaforum.com/tomes/tome-of-the-elements/msg6144/#msg6144
       [/center]
       WARNING!
       Everything below is out-of-date.
       It will be updated once all Elements have 15 abilities.
       The Chess, Money and Mythic elements also have to be added in
       this Tome.
       #Post#: 4862--------------------------------------------------
       Re: Tome of the Elements
       By: Shane Date: August 10, 2013, 4:49 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 2: About Abilities[/center]
       ABILITIES:
       Abilities are special powers that can activate at random, on the
       field, in combat or even be entirely passive.
       Every character can have one ability per element, and every
       element has up to fifteen possible abilities that can be chosen
       from.
       Abilities activate under certain conditions, but some of them
       can be activated by the character themselves.
       ... Yes, that's it. The creator of this Tome felt it to be a
       waste of time to add more information, but then again, he is an
       idiot.
       Pages 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 will have 5 elements
       each. It is recommended that you study how the abilities work
       and what the type advantages are.
       Abilities that can be activated by the character who has it will
       be a deep black color, which most people call "bold". People
       these days can be weird, can they not?
       Regarding the effectiveness charts:
       Normally effective: All the other elements not stated below.
       Strong against: Elements stated here take more damage from the
       element it's listed under.
       Weak against: Elements stated here deal more damage to the
       element it's listed under.
       No effect on: Elements stated here are unaffected by attacks of
       the element it's listed under.
       Immune to: Elements stated here don't affect the element it's
       listed under at all.
       Powers up: Elements stated here get powered up by attacks of the
       element it's listed under.
       Note:
       If an Element is Super Effective against all other elements, but
       has an ability which changes the Super Effectiveness (like Void
       has Error), then the ability's Super Effective stuff will be
       stated instead. An element that is Super Effective against all
       other elements will always get a penalty of some sort.
       Regarding the Element of Hito:
       The Element of Hito is unique in that, as a single element, it
       can be split up into three categories: Hito-Fille, Hito-Garçon
       and Hito-Mystère. If one of those three is mentioned, then the
       effectiveness applies only to the mentioned one. However, if
       Hito is mentioned (without "Fille", "Garçon" or "Mystère"), then
       it applies to all three.
       #Post#: 4863--------------------------------------------------
       Re: Tome of the Elements
       By: Shane Date: August 10, 2013, 5:07 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 3: Elements and Abilities (Part 1)[/center]
       NONE:
       The default element. Everyone begins with this as their element,
       but certain factors can change it.
       Strong against: Blah; Fairy
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       NONE-ELEMENT ABILITIES:
       Calamity Discharge: When the character has 1/3 HP remaining,
       his/her None-element attacks are boosted in power.
       Calm: Characters with this ability always move last, but are
       immune to Flinching.
       Detection: The character can detect hidden items.
       Dizzy Master: If the character is confused, the offensive stats
       are increased and defensive stats are lowered. This only applies
       in combat.
       Hidden Power: For three turns in combat, this character will
       always deal super effective damage to enemies. If the character
       can act twice per turn, then the duration is four turns,
       including the one in which the ability is activated. This
       ability can only be used once in combat.
       Puppy Revenge: If an allied character is knocked out or killed,
       this character will summon a pet puppy. This puppy remains in
       the party, unless all allies are alive or conscious. This
       ability can only be used if there isn't a puppy in the party
       created by this ability. The puppy shares the stats of the
       character that summoned it.
       Rage: Increases all offensive stats of the character if an
       allied character is killed or knocked out.
       Super Luck: The character scores Critical Hits more often than
       normal.[hr]FIRE:
       The element of fire. Fire-element characters are immune to
       Burnt. Fire-element attacks also deal twice as much damage to
       Oil-element characters and will always set them on fire.
       Strong against: Earth; Ice; Nature; Data; Fabric; Physical;
       Serpentine; Illusion; Metal; Blood; Paper; Pizza; Hope;
       Squirrel; Oil; Truth; Hito
       Weak against: (to do)
       No effect on: Solar
       Immune to: (to do)
       Powers up: Explosion
       FIRE-ELEMENT ABILITIES:
       Blaze: When the character has one third of his/her HP remaining,
       his/her Fire-type attacks are powered up.
       Flame Body: Contact with the character may set the opponent on
       fire. This applies only in combat. Any creature eggs in the
       party will hatch faster. In addition, this character can walk on
       lava and magma.
       Flare Absorb: Any Fire-element attacks will do no damage,
       instead healing the character's HP and curing him/her of status
       ailments.
       Inferno Absorb: Any Fire-element attacks will do no damage,
       instead increasing the character's offensive stats.
       Living Torch: The character can create a fire in his/her to
       illuminate the surroundings. It increases the chances to
       encounter enemies, however.
       Meltdown: The character can use this ability outside of combat
       to melt metal items. This will turn such an item into coins.
       Pyromaniac: Characters with this ability gain a boost to
       Fire-type techniques but their other elemental attacks are
       weakened.
       Searing Shield: Boosts the character's Magical Defense and
       Defense. In addition, their Magical Attack and Attack stats are
       lowered.[hr]WATER:
       The element of water. Water-element characters are immune to
       Crying and Drowning.
       Strong against: Fire; Data; Void; Illusion; Metal; Explosion;
       Blood; Paper; Fairy; Psychic; Cuteness; Truth
       Weak against: (to do)
       No effect on: Serpentine
       Immune to: (to do)
       Powers up: (to do)
       WATER-ELEMENT ABILITIES:
       Aqua Barrier: This character's defense stats are boosted when
       the character has 1/3 HP remaining. Water-type attacks are
       nullified on all party characters.
       Drizzle: If this character participates in combat, it will be
       raining for the duration of the battle.
       Hydro Power: This character's Water-type techniques are boosted
       in power. However, all other techniques are weakened.
       Rainstorm: If this character enters battle, it will start
       raining.
       Surf: A character with this ability can walk on water. The
       character can use this ability for MP equal to half his/her
       maximum MP to deal heavy Water-element damage to all enemies.
       Tear Gas: Everyone in battle has a chance to start crying if
       this character participates. The character is immune to Crying,
       however. If friends and foes have an oxygen supply, they won't
       be crying because of the ability... although they may still cry
       because of hayfever.
       Torrent: Once the character has one third of his/her HP left,
       his/her Water-type attacks are more powerful.
       Water Absorb: The character gets healed by Water-type attacks
       instead of being harmed.[hr]EARTH:
       The element of earth. They are immune to Petrification.
       Strong against: Wind; Light; Darkness; Poison; Void; Data;
       Thunder; Spacetime; Illusion; Sound; Metal; Blah; Blood; Astral;
       Pizza; Laser; Chthonic; Plasma; Home; Gem; Atom; Oil; Crystal
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       EARTH-ELEMENT ABILITIES:
       Dirty Money: If a character with this ability participates in
       battle, all Earth-element enemies will drop twice as many
       rewards than usual.
       Earthen Wall: This character's defense stats are boosted when
       the character has 1/3 HP remaining. Earth-type attacks are
       nullified on all party characters.
       Lightning Rod: The character absorbs Thunder-based attacks to
       power up his/her offensive stats.
       Quake: The character's Earth-type attacks are powered up if the
       character has one third or less HP remaining.
       Rock Solid: The character is immune to flinching and stunning.
       In addition, party characters are cured of Petrification after
       battle.
       Rough Skin: Contact with the character inflicts damage equal to
       the character's level multiplied by the Attack stat of the
       character divided by 2.
       Sandstorm: If this character enters battle, a sandstorm will
       start.
       Tough: All attacks that would be Super Effective instead deal
       normal damage to the character.[hr]WIND:
       The element of wind or air. They are immune to the Airtoss
       status effect.
       Strong against: Water; Poison; Spirit; Illusion; Sound;
       Explosion; Blood; Astral; Paper; Fairy; Laser; Chthonic;
       Psychic; Atom; Cuteness; Truth
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       WIND-ELEMENT ABILITIES:
       Blown Away: This ability can only be used once every ten
       battles. Unless the battle is a boss fight, it will blow away
       all enemies and end combat.
       Gale Force: The character's Wind-type attacks are boosted in
       power if the character has 1/3 HP remaining.
       Hurricane Force: If the character's MP drops below half, the
       character's Attack and Defense stats are boosted.
       Item Drain: Enemies will drop more items when slain. However,
       they no longer will drop any money at all.
       Oxygen Barrier: Characters with this ability can survive in
       places without oxygen. Allies can enter the barrier as well.
       Serene Grace: Increases the chance to cause status effects.
       Super Luck: The character scores Critical Hits more often than
       normal.
       Teleporting Cloud: The character can teleport himself/herself
       and his/her allies to a friendly town if the character with this
       ability has 1/4 HP remaining.
       #Post#: 4864--------------------------------------------------
       Re: Tome of the Elements
       By: Shane Date: August 10, 2013, 5:11 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 4: Elements and Abilities (Part 2)[/center]
       LIGHT:
       The element of light. Light-element characters cannot be blinded
       by Light-element attacks.
       Strong against: Darkness; Heart; Spirit; Magic; Summoning;
       Quintessence; Anti-Matter; Solar; Aura; Blah; Chaos; Astral;
       Chthonic; Plasma; Squirrel; Psychic; Hito-Mystère
       Weak against: (to do)
       No effect on: Lunar
       Immune to: (to do)
       Powers up: Truth
       LIGHT-ELEMENT ABILITIES:
       Faith: The character's Light-type attacks become more powerful
       when the character is at 1/3rd of his/her HP.
       Heaven and Earth: The character can attack twice per turn. The
       first attack will always deal Light-element damage, while the
       second attack will always deal Earth-element damage. The second
       attack is cancelled when the character is inflicted with a
       status ailment.
       Heaven and Nether: The character can attack twice per turn. The
       first attack will always deal Light-element damage, while the
       second attack will always deal Chthonic-element damage. The
       second attack is cancelled when the character is not inflicted
       with a status ailment. This character is also afflicted with a
       random status effect at the start of each battle.
       Honour: The character only attacks enemies if they have attacked
       him/her. However, gold drops are doubled.
       Illuminate: At night, the character is surrounded with a bright
       light. It increases the chances of randomly encountering foes
       who aren't weak to Light, and weakens all characters and
       opponents who are weak to Light.
       Justified: The character takes 0 damage from Darkness-based
       attacks. Darkness-based attacks powers up the character's
       offensive stats instead.
       Light Wisp: If the character's SMP drops below half, the
       character's Magical Attack and Magical Defense stats are
       boosted.
       Silver Blood: Werecreatures coming into contact with this
       character will take damage equal to the damage they
       deal.[hr]DARKNESS:
       The element of darkness. Darkness-element characters are immune
       to blindness caused by Darkness-element attacks.
       Strong against: Light; Heart; Spirit; Summoning; Quintessence;
       Anti-Matter; Illusion; Blah; Blood; Astral; Fairy; Laser; Hope;
       Psychic; Cuteness; Crystal; Hito-Fille; Hito-Garçon
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Psychic
       Powers up: (to do)
       DARKNESS-ELEMENT ABILITIES:
       Annoyance: The character's Darkness-type attacks are boosted at
       1/3 remaining HP.
       Eternal Sight: The character is immune to all forms of
       blindness.
       Immunity: The character is immune to poison.
       Pure Evil: The character gains a boost to Attack, Magical Attack
       and Agility if he/she defeats a foe, but suffers a penalty to
       Defense, Magical Defense and Stealth.
       Shadow Sky: This character can change the time of day to night.
       It is negated when there's a Light-type character or opponent in
       the area, however.
       Sinister: The character's offensive stats are powered up at
       night.
       Undead Hordes: For every party character that is unconscious or
       dead, the character will summon a skeleton. If the character
       with this ability is unconscious or dead, this ability won't
       activate. The skeletons will all be Undead Fighters with the
       NONE element. Their abilities are randomly chosen.
       Vampirism: The character regains a small amount of HP whenever
       he or she attacks an enemy.[hr]ICE:
       The element of ice. They are immune to Frozen status effects.
       Strong against: Water; Earth; Nature; Heart; Spirit; Data;
       Fabric; Serpentine; Illusion; Sound; Blood; Paper; Pizza; Hope;
       Squirrel; Atom; Cuteness; Oil; Truth; Hito
       Weak against: (to do)
       No effect on: Blah
       Immune to: (to do)
       Powers up: (to do)
       ICE-ELEMENT ABILITIES:
       Anger Point: If the character takes damage from a Critical Hit,
       the character's Attack stat is doubled for the rest of the
       battle.
       Chill: A cold aura surrounds this character, boosting all
       Ice-element attacks. However, this character's other elemental
       attacks are weakened.
       Cold Boost: The character slowly regenerates hitpoints in a hail
       storm. This only applies in combat.
       Frosty Fury: If the character's HP falls to 1/3 or lower,
       his/her Ice-type attacks are powered up.
       Heatproof: This character loses its weaknesses to Fire, Solar
       and Explosion, taking only normal damage from it. However, it
       takes even more damage from all its other weaknesses.
       Icy Body: Contact with the character may encase the opponent in
       ice. This only applies in combat. Outside of combat, hatching
       time for all creatures coming from eggs are doubled.
       Mighty Glacier: This character's defense is tripled if he/she
       has 1/4 HP remaining. However, the character's speed is lowered
       a lot.
       Snow Veil: The character's speed is boosted in a hail
       storm.[hr]POISON:
       The element of poison. Characters with this element are immune
       to being poisoned.
       Strong against: Water; Wind; Nature; Heart; Fabric; Physical;
       Illusion; Aura; Blood; Astral; Pizza; Fairy; Squirrel; Cuteness;
       Truth; Hito
       Weak against: (to do)
       No effect on: Serpentine; Metal
       Immune to: (to do)
       Powers up: (to do)
       POISON-ELEMENT ABILITIES:
       Deadly Gas: Everyone in battle has a chance to get poisoned if
       this character participates. The character is immune to Poison,
       however. If friends and foes have an oxygen supply, they won't
       be poisoned.
       Gaseous Body: The character is immune to Physical-type attacks.
       Miasma: Everyone in battle has a chance to get confused if this
       character participates. The character is immune to Confusion,
       however. If friends and foes have an oxygen supply, they won't
       be confused.
       Noxious Gas: Everyone in battle has a chance to fall asleep if
       this character participates. The character is immune to Sleep,
       however. If friends and foes have an oxygen supply, they won't
       fall asleep.
       Poison Sky: If this character enters battle, the air becomes
       toxic.
       Poison Touch: The character poisons the opponent on contact.
       Stench: The character smells horrible. As a result, friends and
       foes alike have a 25% chance to flinch unless they have an
       oxygen supply.
       Toxify: Increases the power of Poison-type attacks when the
       character has 1/3 HP left.[hr]NATURE:
       The element of nature. Characters with this element can't be
       paralyzed by Nature-element attacks, and they can't be rooted
       either.
       Strong against: Water; Earth; Wind; Fabric; Solar; Paper;
       Astral; Chaos; Chthonic; Squirrel; Psychic; Atom; Cuteness
       Weak against: (to do)
       No effect on: Metal
       Immune to: (to do)
       Powers up: (to do)
       NATURE-ELEMENT ABILITIES:
       Classy: If this character enters battle, allies gain 3 CP per
       attack instead of 1. In combos, allies gain 5 CP instead.
       Flower Field: This character can create flowers that heal allies
       at the cost of 15 MP. These flowers restore either 15 HP, 15 SMP
       or 15 MP, or give 15 XP.
       Gaia's Revenge: For every party character that is unconscious or
       dead, the character will summon a Wose. If the character with
       this ability is unconscious or dead, this ability won't
       activate. The Woses will all be Wose Fighters with the NATURE
       element. Their abilities are randomly chosen and cannot be
       Gaia's Revenge.
       Growth: The character's defensive stats are increased in the
       rain.
       Overgrow: The character's Nature-based techniques are boosted in
       power if he/she has 1/3rd of his/her HP remaining.
       Serene Grace: Characters with this ability get an increased
       chance of inflicting status ailments on foes.
       Sunshine: The character can change the time of day to noon. It
       is negated if there's a Darkness-type character or opponent in
       the area, however.
       Sweet Scent: Everyone in battle has a chance to fall asleep if
       this character participates. The character is immune to Sleep,
       however. If friends and foes have an oxygen supply, they won't
       fall asleep. It also raises the chances of encountering enemies
       on the field.
       #Post#: 4866--------------------------------------------------
       Re: Tome of the Elements
       By: Shane Date: August 10, 2013, 5:17 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 5: Elements and Abilities (Part 3)[/center]
       VOID:
       The element of void. Under normal circumstances, Void is
       effective against all other elements, but characters with this
       element get a massive penalty to Agility.
       Strong against: None; Data; Blah; Chthonic; Gem; Truth; Hito
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       VOID-ELEMENT ABILITIES:
       Alpha: If this character is killed in combat, all other party
       characters will deal double damage. This only applies in the
       battle when this character is killed.
       Coin Boost: If this character participates in battle,
       battle-earned Special Coins and Magic Coins are doubled.
       Error: The character cannot deal Super Effective damage to
       anything except Data, None, Blah, Gem, Chthonic, Truth and
       Hito-element characters and enemies. However, agility is boosted
       significantly.
       Nullify: The character suffers a penalty to defense and magical
       defense in exchange for immunity to all negative status effects.
       All damage dealt to them is Super Effective, however.
       Void Zone: No character can be afflicted with a status effect
       during battle if a character has this ability. However, this
       character will skip every second turn in combat.
       Weatherproof: This character is immune to weather effects.
       Wheel of Fate: At the end of battle, there's a 25% chance of
       gaining double money, double Magic Coins, double Special Coins,
       or gaining double items. Key Items won't be doubled.
       Zero Barrier: Any characters with a lower Level than this
       character will receive more XP than usual, depending on the
       difference between the two characters' levels.[hr]HEART:
       The element of heart.
       Strong against: None; Fire; Water; Earth; Wind; Nature; Magic;
       Spacetime; Physical; Serpentine; Anti-matter; Illusion; Aura;
       Chaos; Paper; Fairy; Hope; Psychic
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: Truth; Crystal
       HEART-ELEMENT ABILITIES:
       Honour: The character only attacks enemies if they have attacked
       him/her. However, gold drops are doubled.
       Impure Heart: The character takes zero damage from Darkness-type
       attacks, instead being healed by it.
       Incorruptible: Darkness-type techniques do no damage to
       characters with this ability. They are also immune to hypnotism.
       Loving Life: The character regenerates 20HP per turn multiplied
       by their level, in combat only. This ability is negated when the
       character has more than 25% HP remaining, and if there are only
       two or less enemies in combat.
       Pure Heart: The character takes zero damage from Light-type
       attacks. Instead, it heals them.
       Taunt: The character, when activating this ability, forces
       enemies to attack this character.
       Sacrifice: The character can step in to take a fatal blow meant
       for an ally.
       Worried: The character's Heart-type and Spirit-type techniques
       are boosted in power at 1/3 remaining HP.[hr]SPIRIT:
       The element of spirit.
       Strong against: None; Fire; Water; Earth; Ice; Poison; Nature;
       Magic; Quintessence; Anti-matter; Sound; Blood; Chaos; Fairy;
       Hope; Psychic; Cuteness; Hito
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: Crystal
       SPIRIT-ELEMENT ABILITIES:
       Gaseous Body: The character is immune to Physical-type attacks.
       Incorruptible: Darkness-type techniques do no damage to
       characters with this ability. They are also immune to hypnotism.
       Noble: If this character enters battle, allies gain 2 CP per
       attack instead of 1. This ability stacks with one other ability
       that increases CP gain.
       Possession: This ability can be used once every ten battles.
       This character can take control of one enemy. Boss enemies are
       unaffected by this ability. The possession lasts for the
       remainder of the battle.
       Pure Heart: The character takes zero damage from Light-type
       attacks. Instead, it heals them.
       Taunt: The character, when activating this ability, forces
       enemies to attack this character.
       Tribute: The character loses 50 HP and gives it to an ally.
       Worried: The character's Heart-type and Spirit-type techniques
       are boosted in power at 1/3 remaining HP.[hr]DATA:
       The element of data.
       Strong against: Light; Darkness; Poison; Heart; Spirit; Fabric;
       Physical; Serpentine; Illusion; Blood; Pizza; Laser; Chthonic;
       Hope; Squirrel; Gem; Truth
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Sound; Blah; Paper; Chthonic; Truth; Lunar
       Powers up: Hito
       DATA-ELEMENT ABILITIES:
       Analytic: The character instantly identifies one unidentified
       foe in combat, recording its full stats in the Bestiary. This
       ability can only be used once per battle and if the party has a
       Bestiary.
       Binary: Data-based Attacks are powered up if the character has
       1/3 HP left.
       Delete: Characters with this ability become faster if they have
       1/3 HP left. They are also unable to use Moves and Magic if they
       have 1/3 HP left, however.
       Download: If an opponent has a higher Defense than Magical
       Defense, the character's Magical Attack stat is doubled. If an
       opponent has a higher Magical Defense than Defense, the
       character's Attack stat is doubled. If the opponent's Defense
       and Magical Defense is equal, the character's Speed stat is
       doubled.
       Fatal Error: The character cannot deal Super Effective damage to
       anything except Data, None and Blah-type characters and enemies.
       However, the character's agility skyrockets significantly.
       Glitch: The character's attacks will inflict random status
       effects. This ability only works if there are at least five
       known status effects recorded.
       Rousing Speech: The character can double all stats for five
       turns. This ability only works in battle if there is a boss
       enemy.
       Virtualize: If the opponent is of the Data-element, this
       character can kill it instantly. This only works on foes who are
       recorded in the Bestiary.[hr][b]THUNDER:
       The element of thunder.
       Strong against: Water; Wind; Nature; Heart; Data; Physical;
       Serpentine; Solar; Illusion; Sound; Explosion; Blood; Chaos;
       Astral; Fairy; Hope; Cuteness; Hito
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Hito
       Powers up: (to do)
       THUNDER-ELEMENT ABILITIES:
       Awe: The character's defense is boosted at 1/4 HP. Thunder-based
       attacks heal instead.
       Chain Lightning: Every attack this character does will deal
       damage to all other enemies. The damage inflicted on other
       enemies are lessened, however.
       Electrified Skin: Contact with the character causes damage and
       has a slight chance of inflicting paralysis. This only applies
       in combat.
       Insulation Barrier: Allies are immune to Thunder-based attacks.
       This character is also unable to use Thunder-based attacks,
       however.
       Shock: If the character has one third of his/her HP remaining,
       his/her Thunder-type attacks are boosted in power.
       Static: Contact with the character may cause paralysis. This
       only applies in combat.
       Storm: If a character with this ability enters battle, a
       thunderstorm will begin.
       Volt Absorb: Getting hit by a Thunder-based attack will do no
       damage. Instead, the character's offensive stats will be
       boosted.
       #Post#: 4867--------------------------------------------------
       Re: Tome of the Elements
       By: Shane Date: August 10, 2013, 5:21 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 6: Elements and Abilities (Part 4)[/center]
       MAGIC:
       The element of magic.
       Strong against: Fire; Water; Earth; Wind; Light; Darkness;
       Heart; Spirit; Fabric; Physical; Anti-matter; Solar; Aura;
       Explosion; Paper; Astral; Pizza; Hope; Squirrel; Psychic; Lunar;
       Truth; Hito-Garçon
       Weak against: (to do)
       No effect on: Hito-Fille
       Immune to: (to do)
       Powers up: Hito-Mystère
       MAGIC-ELEMENT ABILITIES:
       Cute Charm: Contact with the character may cause infatuation.
       Immunity: The character is immune to poison.
       Magic Guard: Prevents indirect damage - only attacks and moves
       will harm this character. The character is entirely unaffected
       by magic cast by friend or foe.
       Magical Box: Enemies have a 25% chance of attacking themselves
       if a character with this ability is in battle.
       Magical Roulette: Magic-based attacks change to a random element
       if a character with this ability has at least 75% of his/her HP
       remaining. Otherwise, they are Magic-based.
       Magical Shield: Magic-based attacks do not deal damage to
       characters with this ability. However, Physical-based attacks
       deal double damage.
       Magical Soul: Magic-based attacks deal no damage to characters
       with this ability. In addition, if their HP is lowered to 1/3,
       Magic-type attacks are boosted in power.
       Mana Bomb: The character can choose to use up his/her MP up in
       order to deal damage to enemies. Spending less than 25 MP will
       do damage to one enemy. Spending 25 or more MP will deal damage
       to two enemies. Spending 75 or more MP will deal damage to three
       enemies. Spending 150 or more MP will deal damage to all
       enemies.[hr][b]SUMMON:
       The element of summon.
       Strong against: Nature; Heart; Spirit; Summoning; Serpentine;
       Solar; Pizza; Chaos; Chthonic; Gem; Squirrel; Cuteness; Atom;
       Crystal; Hito
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       SUMMON-ELEMENT ABILITIES:
       Art of Summoning: The character summons twice as much creatures
       as normal. However, the character's Defense and Magical Defense
       stats are lowered.
       Calamity Drive: If the character is equipped with an axe, he/she
       deals double damage. In addition, this character's melee attacks
       will always be Thunder-based.
       Calm: Characters with this ability always move last, but are
       immune to Flinching.
       Free Will: The character's Summoning-based techniques are free
       to use and powered up if the character has 1/3 HP left.
       Mass Summoning: The character can summon three monsters per
       battle at the cost of one summoning. The summons will disappear
       at the end of combat.
       Quad-Wield: This character can wield two additional weapons, for
       a total of four. These take up Accessory slots, however.
       Spirit Bind: If a summoned creature on the character's side
       takes damage, the character's MP is decreased instead. Summoned
       creatures can only take damage if the character has 0 MP left.
       Tame: This ability can be used once every ten battles. This
       character can take control of one enemy. Boss enemies are
       unaffected by this ability. The enemy will remain on the party's
       side until this character dies or is knocked unconscious. The
       controlled enemy will remain in standby if there are 7 or more
       party members, and will take the place of an unconscious or dead
       ally.[hr]FABRIC:
       The element of fabric.
       Strong against: Wind; Ice; Magic; Illusion; Blood; Paper; Pizza;
       Psychic; Oil
       Weak against: (to do)
       No effect on: Hito
       Immune to: (to do)
       Powers up: (to do)
       FABRIC-ELEMENT ABILITIES:
       Absorption: The character absorbs Water and Blood-element
       attacks, regaining HP from those.
       Analytic: The character instantly identifies one unidentified
       foe in combat, recording its full stats in the Bestiary. This
       ability can only be used once per battle and if the party has a
       Bestiary.
       Calamity Drive: If the character is equipped with an axe, he/she
       deals double damage. In addition, this character's melee attacks
       will always be Thunder-based.
       Living Fabric: All Fabric-type attacks that this character has,
       is boosted if the character is at 1/3 HP or less.
       Obsessive: If this character misses, he/she gets another turn.
       This ability only works if a combo attack is initiated.
       Own Tempo: The character is immune to confusion.
       Serene: Characters with this ability always move last, but are
       immune to Confusion.
       Silken Touch: Contact with this character may put the opponent
       to sleep. This applies in combat only.[hr]SPACETIME:
       The element of space and time.
       Strong against: Void; Physical; Anti-matter; Sound; Metal;
       Blood; Astral; Chaos; Chthonic; Laser; Plasma; Gem; Psychic;
       Atom; Lunar; Crystal; Hito
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       SPACETIME-ELEMENT ABILITIES:
       Anti-Rewind: The character is immune to being drained of
       Experience.
       Brain Clock: The character always knows the exact time of day,
       thus being able to use it to his/her advantage. The character's
       Magical Attack and Magical Defense stats are also boosted at 2/3
       HP.
       Compulsive: This character may attack three times. This ability
       only works if the character joins in a combination attack.
       Dimensional Edge: If the character is equipped with an sword,
       he/she deals double damage. In addition, this character's melee
       attacks will always be Spacetime-based.
       Oblivion Wing: In combat, the character is immune to Darkness
       and Wind-element attacks. In addition, he/she can attack twice.
       Outside of combat, it increases the range at which this
       character can see.
       Oxygen Barrier: Characters with this ability can survive in
       places without oxygen. Allies can enter the barrier as well.
       Time Bomb: The character deals damage equal to his/her age
       multiplied by three. This ability will deal Spacetime damage,
       but won't be super effective. This ability can be activated in
       battle at the cost of MP equal to the character's age doubled.
       Transcend: Characters with this ability will have their
       Spacetime-type and Anti-Matter-type attacks boosted in power if
       they have 1/3 HP left.[hr]PHYSICAL:
       The element of physics, or "body".
       Strong against: None; Earth; Wind; Ice; Heart; Spirit; Data;
       Fabric; Physical; Quintessence; Serpentine; Metal; Paper; Fairy;
       Hope; Squirrel; Cutenes; Crystal
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Paper
       Powers up: (to do)
       PHYSICAL-ELEMENT ABILITIES:
       Anger Point: If the character takes damage from a Critical Hit,
       the character's Attack stat is doubled for the rest of the
       battle.
       Compulsive: This character may attack three times. This ability
       only works if the character joins in a combination attack.
       Guts: Increases all offensive stats when the character is
       afflicted with a status ailment.
       Inner Focus: Increases the speed of the character when the
       character flinches.
       Obsessive: If this character misses, he/she gets another turn.
       This ability only works if a combo attack is initiated.
       Punching Bag: This character deals more damage to enemies if
       he/she is not equipped with a weapon. In addition, all of
       his/her attacks cause stunning.
       Rage: Increases all offensive stats of the character if an
       allied character is killed.
       Steadfast: The character is immune to Flinching. The character's
       Physical-based attacks are also boosted in power if the
       character has 1/3 HP remaining. This character also deals more
       damage with weapons in the Unarmed category.
       #Post#: 4868--------------------------------------------------
       Re: Tome of the Elements
       By: Shane Date: August 10, 2013, 5:25 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 7: Elements and Abilities (Part 5)[/center]
       QUINTESSENCE:
       The element of quintessence.
       Strong against: Fire; Water; Earth; Wind; Nature; Serpentine;
       Anti-matter; Chaos; Pizza; Chthonic; Gem; Psychic; Atom; Crystal
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Aura
       Powers up: Quintessence
       QUINTESSENCE-ELEMENT ABILITIES:
       Aether Status: The character is immune to all negative and
       positive status effects.
       Elemental Chaos: The character's attacks will either be Fire,
       Water, Earth or Wind-element. Each has a 20% chance of occuring.
       Elemental Fury: The character's attacks may set foes on fire,
       paralyze foes, freeze foes, or air-toss them at random. Each has
       a 20% chance of occurring.
       Elemental Hope: The character has a chance to resist the On
       Fire, Paralysis, Frozen and Air-Toss status effects at random.
       Each has a 20% chance of being completely nullified, and a 60%
       chance of having a halved effect.
       Elemental Star: The party's attacks may set foes on fire,
       paralyze foes, freeze foes, or air-toss them at random. Each has
       a 20% chance of occurring. However, this applies to enemies as
       well.
       Fifth Defense: The character is immune to Fire, Water, Earth,
       Wind and Quintessence. However, the character loses his/her
       immunity to Aura and all other resistances.
       Five Chances: At full HP, characters deal triple damage with
       this ability. At 4/5 HP, the character deals double damage. At
       3/5 HP, the character deals 1.5x damage extra. At 2/5 HP,
       characters deal normal damage. At 1/5 HP, the characters deal
       half their normal damage. This only applies to moves, however.
       Quintessence Sky: The character's Quintessence-type attacks are
       boosted in power at 1/3 HP.
       Quintessential Storm: If this character enters battle, a random
       weather effect will start.[hr]SERPENTINE:
       The element of serpents.
       Strong against: Light; Nature; Heart; Fabric; Physical; Blood;
       Chaos; Fairy; Hope; Psychic; Cuteness; Truth; Hito
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Poison
       Powers up: (to do)
       SERPENTINE-ELEMENT ABILITIES:
       Fang Summoning: This character can summon a snake. The snake
       will share his/her summoner's stats. The summoned snake
       disappears at the end of combat.
       Guts: Increases all offensive stats when the character is
       afflicted with a status ailment.
       Moxie: The character gains a boost to Magical Attack if he/she
       defeats a foe.
       Shed Skin: The character has a 30% chance of curing itself of a
       status ailment.
       Slippery: The character has gains a 30% chance of evading an
       attack. Attacks that hold the character are negated.
       Super Luck: The character scores Critical Hits more often than
       normal.
       Swarm Scale: The character's Serpentine-based attacks are
       powered up if the character has 1/3 HP left.
       Venomous Counter: This ability allows the character to
       immediately counterattack with a normal attack. This ability has
       a 30% chance of triggering and may inflict the Poison status
       effect.[hr]ANTI-MATTER:
       The element of anti-matter. Under normal circumstances,
       Anti-matter is effective against all other elements, but
       characters with this element get a massive penalty to Agility,
       Strength and Attack.
       Strong against: (to do)
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       ANTI-MATTER-ELEMENT ABILITIES:
       Anti-Rewind: The character is immune to being drained of
       Experience.
       Inner Focus: Increases the speed of the character when the
       character flinches.
       Oxygen Barrier: Characters with this ability can survive in
       places without oxygen. Allies can enter the barrier as well.
       Oxygen Drain: Characters with this ability can survive in places
       without oxygen. However, areas with oxygen will lose oxygen as
       well. Characters with Oxygen Barrier as an ability will be
       immune.
       Super Luck: The character scores Critical Hits more often than
       normal.
       Transcend: Characters with this ability will have their
       Spacetime-type and Anti-Matter-type attacks boosted in power if
       they have 1/3 HP left.
       Void Zone: No character can be afflicted with a status effect
       during battle if a character has this ability. However, this
       character will skip every second turn in combat.
       Weatherproof: This character is immune to weather
       effects.[hr]SOLAR:
       The element of solar.
       Strong against: Water; Darkness; Ice; Poison; Nature; Void;
       Heart; Data; Fabric; Physical; Serpentine; Anti-matter; Metal;
       Blood; Astral; Paper; Pizza; Fairy; Hope; Squirrel; Chthonic;
       Psychic; Gem; Atom; Cuteness; Oil; Hito
       Weak against: (to do)
       No effect on: Fire
       Immune to: Ice
       Powers up: (to do)
       SOLAR-ELEMENT ABILITIES:
       Annihilation Burst: If the character is equipped with a gun,
       he/she deals double damage. In addition, this character's ranged
       attacks will always be Explosion-based.
       Flare Absorb: Any Fire-element attacks will do no damage,
       instead healing the character's HP and curing him/her of status
       ailments.
       Meltdown: The character can use this ability outside of combat
       to melt metal items. This will turn such an item into coins.
       Shining Skin: The character's Solar-type techniques are boosted
       in power at 1/3 HP.
       Solar Skin: The character blinds foes on contact. This applies
       in battle only.
       Sunburst: This character can hide once per turn at the cost of
       50 MP. When he/she comes out of hiding, he/she can't use this
       ability, instead blinding all enemies.
       Sunlight: At day, if the character has this ability, the sun
       will shine harshly, increasing the offensive stats of Fire,
       Solar, Light, Explosion, Nature and Serpentine-type attacks. It
       weakens Darkness, Ice, Water, Metal, Paper, Blood, Lunar and
       Oil-type attacks, however.
       Telepathy: The character cannot be harmed by his/her
       allies.[hr]ILLUSION:
       The element of illusions.
       Strong against: Light; Darkness; Nature; Void; Heart; Spirit;
       Magic; Summoning; Physical; Quintessence; Serpentine; Aura;
       Blah; Paper; Astral; Fairy; Squirrel; Hope; Psychic; Cuteness;
       Truth; Hito-Fille, Hito-Garçon
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Blood
       Powers up: (to do)
       ILLUSION-ELEMENT ABILITIES:
       Analytic: The character instantly identifies one unidentified
       foe in combat, recording its full stats in the Bestiary. This
       ability can only be used once per battle and if the party has a
       Bestiary.
       Big Mistake: The character can create a clone at will. If the
       clone takes damage, it will explode, dealing Explosion-based
       damage to the enemy that caused the damage before dealing
       Illusion-based damage. This will always deal two hits and cannot
       be dodged.
       False Copy: Contact with the character may cause confusion.
       Moxie: The character gains a boost to Magical Attack if he/she
       defeats a foe.
       Secrecy: The character gains a boost in power to his/her
       Illusion-type techniques if he/she has 1/3 HP left.
       Wheel of Destiny: At the end of battle, there's a 25% chance of
       gaining double XP, and a 50% chance of gaining doubled rewards
       in combat. Key Items won't be doubled.
       Wheel of Fate: At the end of battle, there's a 25% chance of
       gaining double money, double Magic Coins, double Special Coins,
       or gaining double items. Key Items won't be doubled.
       Wheel of Justice: At the start of battle, there's a 10% chance
       of causing Sudden Death to an enemy, and a 30% chance of
       inflicting a random status effect.
       #Post#: 4869--------------------------------------------------
       Re: Tome of the Elements
       By: Shane Date: August 10, 2013, 5:28 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 8: Elements and Abilities (Part 6)[/center]
       AURA:
       The element of aura, or "force". People with this element always
       has the Sense Aura move.
       Strong against: None; Earth; Light; Darkness; Ice; Void; Heart;
       Spirit; Data; Physical; Aura; Sound; Metal; Blah; Astral; Pizza;
       Paper; Chaos; Chthonic; Hope; Squirrel; Gem; Psychic; Atom;
       Crystal; Hito
       Weak against: (to do)
       No effect on: Fairy; Cuteness; Truth
       Immune to: Atom
       Powers up: Physical; Laser; Plasma
       AURA-ELEMENT ABILITIES:
       Analytic: The character instantly identifies one unidentified
       foe in combat, recording its full stats in the Bestiary. This
       ability can only be used once per battle and if the party has a
       Bestiary.
       Aura Boost: The character's Aura-type moves are powered up at
       1/3 remaining HP.
       Close Combat: If this character participates in a combo, his/her
       attacks will be extended in length, dealing even more damage.
       Eye of Truth: If an enemy clones itself, this ability will
       activate and such enemies will be marked as "Clones" in battle,
       instead of being exactly the same. This ability, when active,
       deals 15 damage per turn to the character, however.
       Force Hurricane: A hurricane of aura surrounds the character,
       protecting him/her from status effects. Positive and negative
       status effects are both negated for this character.
       Inner Focus: Increases the speed of the character when the
       character flinches.
       Nice Try: This ability allows the character to immediately
       counterattack with a normal attack. This ability has a 30%
       chance of triggering.
       Telepathy: The character cannot be harmed by his/her
       allies.[hr]SOUND:
       The element of sound.
       Strong against: Water; Wind; Ice; Nature; Heart; Data; Thunder;
       Magic; Summon; Serpentine; Metal; Blah; Chaos; Paper; Astral;
       Fairy; Psychic; Atom; Crystal; Hito
       Weak against: (to do)
       No effect on: Truth
       Immune to: Truth
       Powers up: (to do)
       SOUND-ELEMENT ABILITIES:
       Amplify: The character's Sound-type moves are boosted in power
       at 1/3 HP.
       Bat Summon: The character summons a bat. In combat, the bat
       counts as an equipped Accessory that increases all stats of this
       character by 5. Out of combat, there's a 10% chance of obtaining
       a random item. The summoned bat remains for two battles before
       disappearing.
       Echo Location: The character doesn't suffer a penalty to
       accuracy when blinded. It is also useful in dark locations where
       the character can use sound to "see" his/her surroundings
       without light.
       Fanfare: The character gains a boost to Attack if he/she defeats
       a foe, and all allies gain HP equal to half the amount of damage
       dealt to the enemy before it died. This ability will fail if it
       is the last enemy remaining.
       Loud: Increases the chances of running into a monster. However,
       contact with this character may cause bleeding. In addition, all
       allies gain a +5 stat boost for five turns.
       Soundproof: The character is immune to Sound-type moves.
       Super Luck: The character scores Critical Hits more often than
       normal.
       Supersonic: The character's agility increases by 1 point for
       every 5 points of HP lost. The character's agility resets at the
       end of battle, however.[hr]METAL:
       The element of metal.
       Strong against: Wind; Light; Darkness; Ice; Nature; Heart;
       Spirit; Data; Magic; Fabric; Serpentine; Illusion; Blah; Blood;
       Astral; Poison; Fairy; Hope; Squirrel; Cuteness; Truth; Crystal;
       Hito
       Weak against: (to do)
       No effect on: Laser
       Immune to: Poison; Nature
       Powers up: (to do)
       METAL-ELEMENT ABILITIES:
       Dazzle: If there is a Solar-element character in the party, this
       character will blind all enemies in combat automatically. This
       also works if the sun is shining brightly.
       Fireproof: The character is immune to Fire.
       Heavy Metal: The character's weight is doubled.
       Light Metal: The character's weight is halved.
       Nice Try: This ability allows the character to immediately
       counterattack with a normal attack. This ability has a 30%
       chance of triggering.
       Rough Skin: Contact with the character inflicts damage equal to
       the character's level multiplied by the Attack stat of the
       character divided by 2.
       Shiny: The character has a 25% chance to blind an opponent on
       contact.
       Tough: All attacks that would be Super Effective instead deal
       normal damage to the character.[hr]EXPLOSION:
       The element of explosions, or gunpowder.
       Strong against: Earth; Light; Darkness; Ice; Nature; Heart;
       Spirit; Data; Summoning; Fabric; Physical; Serpentine; Solar;
       Illusion; Aura; Sound; Metal; Blah; Blood; Paper; Pizza; Fairy;
       Chthonic; Hope; Squirrel; Gem; Psychic; Cuteness; Lunar; Oil;
       Truth; Crystal; Hito
       Weak against: (to do)
       No effect on: Atom
       Immune to: (to do)
       Powers up: (to do)
       EXPLOSION-ELEMENT ABILITIES:
       Anger Point: If the character takes damage from a Critical Hit,
       the character's Attack stat is doubled for the rest of the
       battle.
       Annihilation Burst: If the character is equipped with a gun,
       he/she deals double damage. In addition, this character's ranged
       attacks will always be Explosion-based.
       Calamity Drive: If the character is equipped with an axe, he/she
       deals double damage. In addition, this character's melee attacks
       will always be Thunder-based.
       Detonate: The character can pay 10% of his/her HP to deal twice
       as much damage to an opponent.
       Explosive Counter: This ability allows the character to
       immediately counterattack with a normal attack. This ability has
       a 30% chance of triggering and may inflict the Stunned status
       effect.
       No Boom: The character is immune to Explosion. However, the
       character can't use Explosion-type attacks if he/she falls under
       50% of his/her HP.
       Raw Power: At 1/3 HP, the character's Explosion-type moves are
       boosted.
       Vengeance: If this character dies, all opponents die as well.
       This can only be used during battle, and if there is at least
       one or more ally who is still alive.[hr]BLAH:
       The element of randomness, or "Blah". All techniques used by
       Blah-element characters will instead be of a random element
       under normal circumstances. All Blah-elemental attacks have a
       chance to cause confusion.
       Strong against: None; Heart; Spirit; Data; Magic; Illusion;
       Aura; Astral; Fairy; Psychic; Cuteness; Truth; Hito-Fille,
       Hito-Garçon
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       BLAH-ELEMENT ABILITIES:
       Anger Point: If the character takes damage from a Critical Hit,
       the character's Attack stat is doubled for the rest of the
       battle.
       Close Combat: If this character participates in a combo, his/her
       attacks will be extended in length, dealing even more damage.
       Literal Minded: The character loses their ability to have their
       techniques change element randomly, and powers up all Blah-based
       attacks at 1/3 HP. Time to get serious now.
       Moody: Every turn, one stat is lowered and another stat is
       raised.
       Randomize: The character's ability changes randomly every turn.
       It resets to "Randomize" at the end of every battle.
       Supersonic: The character's agility increases by 1 point for
       every 5 points of HP lost. The character's agility resets at the
       end of battle, however.
       Weird: The character has a 25% chance to confuse an opponent on
       contact.
       Wheel of Destiny: At the end of battle, there's a 25% chance of
       gaining double XP, and a 50% chance of gaining doubled rewards
       in combat. Key Items won't be doubled.
       #Post#: 4870--------------------------------------------------
       Re: Tome of the Elements
       By: Shane Date: August 10, 2013, 5:30 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 9: Elements and Abilities (Part 7)[/center]
       BLOOD:
       The element of blood.
       Strong against: Water; Light; Nature; Heart; Spirit; Magic;
       Summon; Fabric; Physical; Aura; Blah; Paper; Pizza; Hope;
       Psychic; Cuteness
       Weak against: (to do)
       No effect on: Crystal
       Immune to: (to do)
       Powers up: (to do)
       BLOOD-ELEMENT ABILITIES:
       Annihilation Burst: If the character is equipped with a gun,
       he/she deals double damage. In addition, this character's ranged
       attacks will always be Explosion-based.
       Bloody Rage: The character's Blood-type techniques are boosted
       in power if the character has 1/3 HP left.
       Doomed Blade: If the character is equipped with a dagger, he/she
       deals double damage. In addition, this character's melee attacks
       will always be Blood-based.
       Edgy: Contact with the character may cause severe bleeding.
       Immunity: The character is immune to poison.
       Moxie: The character gains a boost to Magical Attack if he/she
       defeats a foe.
       Nerve Edge: If the character is equipped with two daggers,
       he/she deals double damage. In addition, this character's melee
       attacks will always be Poison-based and has a 5% chance of
       inflicting sudden death.
       Silver Blood: Werecreatures coming into contact with this
       character will take damage equal to the damage they
       deal.[hr]CHAOS:
       The element of chaos. Under normal circumstances, it is
       effective to all other elements, however, Chaos-element
       characters are prone to wild status effects. They will get
       random status effects, even Sudden Death. In addition to this,
       they have a penalty to their Agility and Magical Attack.
       Strong against: Light; Darkness; Spacetime; Void; Illusion;
       Data; Summon; Fairy; Hope; Psychic; Truth; Hito
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Chthonic
       Powers up: (to do)
       CHAOS-ELEMENT ABILITIES:
       Chaotic Fury: At 1/3 HP, the character's Chaos-type moves are
       boosted in power.
       Doomed Blade: If the character is equipped with a dagger, he/she
       deals double damage. In addition, this character's melee attacks
       will always be Blood-based.
       Moody: Every turn, one stat is lowered and another stat is
       raised.
       Nerve Edge: If the character is equipped with two daggers,
       he/she deals double damage. In addition, this character's melee
       attacks will always be Poison-based and has a 5% chance of
       inflicting sudden death.
       Nerve Gas: This character may inflict Sudden Death with every
       attack. In addition, allies and enemies have a 5% chance of
       being inflicted with Sudden Death every turn unless they have an
       air supply. If there's no party member with Oxygen Barrier as an
       ability, this ability is negated.
       Shadow Sky: This character can change the time of day to night.
       It is negated when there's a Light-type character or opponent in
       the area, however.
       Super Luck: The character scores Critical Hits more often than
       normal.
       Unchanging: The character's wild status effect changes are
       negated. However, the character's Chaos-element attack will only
       be super effective against Light, Darkness, Spacetime, Void,
       Illusion, Data, Summon, Fairy, Hope, Psychic, Truth and Hito.
       The penalty to Magical Attack and Agility is also
       removed.[hr]PAPER:
       The element of paper.
       Strong against: Earth; Poison; Void; Heart; Spirit; Summon;
       Fabric; Illusion; Blah; Blood; Paper; Cuteness; Squirrel
       Weak against: (to do)
       No effect on: Lunar; Crystal
       Immune to: (to do)
       Powers up: (to do)
       PAPER-ELEMENT ABILITIES:
       Anger Point: If the character takes damage from a Critical Hit,
       the character's Attack stat is doubled for the rest of the
       battle.
       Immunity: The character is immune to poison.
       Origami: Increased the power of Paper-type moves if the
       character reaches 1/3 HP.
       Paper Cut: Contact with the character may cause bleeding.
       Paper of Variety: One of the character's stats are randomly
       exchanged with other stats in every battle.
       Sphere of Distrust: A character with this ability gains a boost
       in stats if his/her Trust is under 100.
       Sphere of Trust: A character with this ability gains a boost in
       stats if his/her Trust is above 100.
       Super Luck: The character scores Critical Hits more often than
       normal.[hr]ASTRAL:
       The element of the stars.
       Strong against: Fire; Water; Earth; Wind; Poison; Ice; Nature;
       Void; Spacetime; Illusion; Blood; Paper; Pizza; Sound; Physical;
       Data; Serpentine; Laser; Plasma; Chthonic; Atom; Crystal
       Weak against: (to do)
       No effect on: (to do)
       Immune to: Solar; Light; Darkness; Lunar
       Powers up: (to do)
       ASTRAL-ELEMENT ABILITIES:
       Dark Skies: The character's Astral-type moves are boosted in
       power at night. However, their defense is lowered and they lose
       their immunity to Darkness and Light.
       Illuminate: At night, the character is surrounded with a bright
       light. It increases the chances of randomly encountering foes
       who aren't weak to Light, and weakens all characters and
       opponents who are weak to Light.
       Love Charm: This character's attacks may cause infatuation. In
       addition, this character is immune to infatuation.
       Shadow of the Stars: The character is invisible at the start of
       combat for five turns or until the character uses a move, casts
       a spell, or attacks. This only applies in battles against foes
       that can't see or otherwise sense invisible beings.
       Shadow Sky: This character can change the time of day to night.
       It is negated when there's a Light-type character or opponent in
       the area, however.
       Star Counter: This ability allows the character to immediately
       counterattack with a normal attack. This ability has a 30%
       chance of triggering and may raise the character's Magical
       Attack and Magical Defense stats.
       Starlight: The character's Astral-type moves are boosted in
       power, but only when the character reaches 1/3 HP.
       Synchronize: If this character gets afflicted with a status
       effect, the one who caused it will also get afflicted by
       it.[hr]PIZZA:
       The element of pizza. However, characters under level 25 with
       this element will always suffer from the Confusion status
       effect, even if they have immunity to confusion.
       Strong against: Fire; Water; Earth; Wind; Paper; Pizza; Nature;
       Void; Blah; Metal; Laser; Plasma; Hope; Psychic; Cuteness
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: Hito
       PIZZA-ELEMENT ABILITIES:
       Crunchy: Eating any food outside of combat will fully heal this
       character.
       Horrible Luck: The character scores Critical Hits less often
       than normal. However, he/she has a 75% chance of always
       inflicting heavy damage.
       Nigh-Invulnerable: Any attack that is not Super Effective will
       only deal 1 point of damage. However, the character's max HP and
       stats are halved.
       Own Tempo: The character is immune to confusion.
       Poison Skin: Contact with this character may inflict poison. In
       addition, this character is immune to poison, and can safely eat
       rotten food and such.
       Taste Sensation: Pizza-type moves are boosted in power at 1/3
       HP.
       Tasty Counter: This ability allows the character to immediately
       counterattack with a normal attack. This ability has a 30%
       chance of triggering and may inflict the Air-Toss status effect.
       Tough: All attacks that would be Super Effective instead deal
       normal damage to the character.
       #Post#: 4872--------------------------------------------------
       Re: Tome of the Elements
       By: Shane Date: August 10, 2013, 5:34 pm
       ---------------------------------------------------------
       [center]TOME OF THE ELEMENTS
       Page 10: Elements and Abilities (Part 8)[/center]
       FAIRY:
       The element of the fair folk.
       Strong against: Fairy; Ice; Heart; Spirit; Data; Magic; Summon;
       Physical; Blood; Paper; Astral; Pizza; Chthonic; Psychic; Gem;
       Squirrel; Cuteness; Truth; Hito
       Weak against: (to do)
       No effect on: Hope
       Immune to: (to do)
       Powers up: (to do)
       FAIRY-ELEMENT ABILITIES:
       Cute Charm: Contact with the character may cause infatuation.
       Fairy Power: Raises the power of all Fairy-type moves at 1/3 HP.
       Impure Heart: The character takes zero damage from Darkness-type
       attacks, instead being healed by it.
       Iron Gem: Metal-type moves deal normal damage to this character.
       The character also gains a boost to max HP.
       Party Animal: All allies, including this character, gets the
       Energetic status effect at the start of combat. This status
       effect lasts for five turns.
       Pure Heart: The character takes zero damage from Light-type
       attacks. Instead, it heals them.
       Synchronize: If this character gets afflicted with a status
       effect, the one who caused it will also get afflicted by it.
       Tiny: Has a high probability to dodge attacks, but deals less
       damage.[hr]LASER:
       The element of lasers.
       Strong against: Light; Darkness; Ice; Poison; Nature; Void;
       Heart; Spirit; Data; Magic; Summon; Fabric; Physical;
       Serpentine; Illusion; Metal; Paper; Fairy; Chthonic; Hope;
       Squirrel; Gem; Atom; Cuteness; Truth; Crystal; Hito
       Weak against: (to do)
       No effect on: Plasma
       Immune to: Plasma
       Powers up: (to do)
       LASER-ELEMENT ABILITIES:
       Laser Charge: At 1/3 HP, all Laser-type moves are boosted in
       power.
       Laser Sight: All attacks have a higher accuracy than usual.
       Laser Spin: Every attack has a chance to cause confusion to the
       target or the character.
       Laser Storm: When using a normal attack, all enemies will be
       hit. However, the character takes Super Effective damage from
       all other elements except Plasma.
       Pure Heart: The character takes zero damage from Light-type
       attacks. Instead, it heals them.
       Shadow Laser: A large laser that hits all enemies dealing
       Darkness damage. This can be used in combat at the cost of 50
       MP, SMP and HP. It also temporarily doubles the party's defense
       stats.
       Sky Laser: The character can attack twice per turn. The first
       attack will always deal Laser-element damage, while the second
       attack will always deal Wind-element damage. The second attack
       is cancelled when the character is inflicted with a status
       ailment, or has less than 50% HP left.
       Synchronize: If this character gets afflicted with a status
       effect, the one who caused it will also get afflicted by
       it.[hr]CHTHONIC:
       The element of nether, which is also known as the chthonic
  HTML http://en.wiktionary.org/wiki/chthonic
       element. Under normal
       circumstances, it is effective against everything, but
       Chthonic-element character have a massive penalty to all their
       stats except Intelligence, Stealth and Magical Defense.
       Strong against: Light; Ice; Magic; Heart; Spirit; Hope; Fairy;
       Squirrel; Cuteness; Illusion; Truth; Hito
       Weak against: (to do)
       No effect on: (to do)
       Immune to: (to do)
       Powers up: (to do)
       CHTHONIC-ELEMENT ABILITIES:
       Deadly Gas: Everyone in battle has a chance to get poisoned if
       this character participates. The character is immune to Poison,
       however. If friends and foes have an oxygen supply, they won't
       be poisoned.
       Miasma: Everyone in battle has a chance to get confused if this
       character participates. The character is immune to Confusion,
       however. If friends and foes have an oxygen supply, they won't
       be confused.
       Nether Drain: All Chthonic-type moves are boosted in power at
       1/3 HP.
       Netherworld Minions: For every party character that is
       unconscious or dead, the character will summon a random monster
       on the character's side. If the character with this ability is
       unconscious or dead, this ability won't activate. The monsters
       will retain their element(s) and abilities and will have the
       same stats as the character with this ability, if the character
       is stronger than the monster. In addition, the monster will be
       immune to Chthonic-element attacks.
       Nerve Gas: This character may inflict Sudden Death with every
       attack. In addition, allies and enemies have a 5% chance of
       being inflicted with Sudden Death every turn unless they have an
       air supply. If there's no party member with Oxygen Barrier as an
       ability, this ability is negated.
       Noxious Gas: Everyone in battle has a chance to fall asleep if
       this character participates. The character is immune to Sleep,
       however. If friends and foes have an oxygen supply, they won't
       fall asleep.
       Regret: This character is no longer Super Effective against all
       types, instead dealing Super Effective damage to Light, Ice,
       Magic, Heart, Spirit, Hope, Fairy, Squirrel, Cuteness, Illusion,
       Truth and Hito. However, the penalty to their stats is removed.
       Tear Gas: Everyone in battle has a chance to start crying if
       this character participates. The character is immune to Crying,
       however. If friends and foes have an oxygen supply, they won't
       be crying because of the ability... although they may still cry
       because of hayfever.[hr]PLASMA:
       The element of plasma.
       Strong against: Light; Darkness; Ice; Nature; Void; Heart;
       Spirit; Data; Magic; Summon; Fabric; Physical; Serpentine;
       Anti-matter; Illusion; Metal; Paper; Fairy; Chthonic; Hope;
       Squirrel; Gem; Atom; Cuteness; Truth; Crystal; Hito
       Weak against: (to do)
       No effect on: Laser
       Immune to: Laser
       Powers up: (to do)
       PLASMA-ELEMENT ABILITIES:
       Bright: Anything targeting this character has a chance of being
       blinded, if it has eyes.
       Dark Plasma: A large plasma blast that hits all enemies dealing
       Darkness damage. This can be used in combat at the cost of 25
       MP, SMP and HP. It also temporarily halves the party's defense
       stats.
       Impure Heart: The character takes zero damage from Darkness-type
       attacks, instead being healed by it.
       Lock-On: After activating this ability, the next attack will not
       miss. This ability requires a cost of 25 HP to activate.
       Plasma Power-Up: All Plasma-type moves are powered up if the
       character reaches 1/3 HP.
       Plasma Shadow: If there are less than 6 characters in the party,
       this ability will automatically create Plasma-element clones of
       other characters in the party, which disappear at the end of
       battle. During the battle the ability is activated, the
       character's agility stat decreases by 5 points.
       Plasma Storm: When using a normal attack, all enemies will be
       hit. However, the character takes Super Effective damage from
       all other elements except Laser.
       Plasma Strike: The character can attack twice per turn. The
       first attack will always deal Plasma-element damage, while the
       second attack will always deal Thunder-element damage. The
       second attack is cancelled when the character is inflicted with
       a status ailment, or has less than 50% HP left.[hr]HOPE:
       The element of Hope. The person who discovered it was Hope
       Wilson, the first mayor of Ashlight City.
       Strong against: None; Light; Darkness; Void; Illusion; Aura;
       Blah; Blood; Paper; Chthonic; Hope; Squirrel; Psychic; Hito
       Weak against: (to do)
       No effect on: Atom; Truth
       Immune to: (to do)
       Powers up: Cuteness
       HOPE-ELEMENT ABILITIES:
       Crunchy: Eating any food outside of combat will fully heal this
       character.
       Elemental Hope: The character has a chance to resist the On
       Fire, Paralysis, Frozen and Air-Toss status effects at random.
       Each has a 20% chance of being completely nullified, and a 60%
       chance of having a halved effect.
       Hope-Filled: Hope-type attacks are powered up at 1/3 HP.
       Impure Heart: The character takes zero damage from Darkness-type
       attacks, instead being healed by it.
       Love Charm: This character's attacks may cause infatuation. In
       addition, this character is immune to infatuation.
       Loving Life: The character regenerates 20HP per turn multiplied
       by their level, in combat only. This ability is negated when the
       character has more than 25% HP remaining, and if there are only
       two or less enemies in combat.
       Own Tempo: The character is immune to confusion.
       Pure Heart: The character takes zero damage from Light-type
       attacks. Instead, it heals them.
       *****************************************************
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