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#Post#: 187--------------------------------------------------
Polymers contribution
DIR By: kev4364
Date: October 24, 2014, 1:41 am
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--- Quote from: polymer link ---
>
> I`ll add few ideas in an unordered fashion, mostly about
mistakes I`ve seen people do:
>
> - place producing buildings in a ring around a storehouse,
right next to it, always try to minimise the walking times of
your settlers, less they walk, more they work;
>
> - place your fields close to your farms (and your farms close
to a storehouse), all farms can use same field or different
fields (they`ll use the closest one untill it runs out), use
ring method: storehouse in the middle, farms all around it,
fields around farms (owning silos will open up other methods
like having a field in the middle replenished by silos);
>
> - do not run expensive buildings unbufffed (iron, steel, gold,
damascene etc smelters and weaponsmiths are way too expensive in
resources to run unbuffed), stop them every time the buff runs
out, save those resources they use untill next time you can run
a complete buff (it is usually a good idea to run them on triple
buffs not x2)
>
> - place buildings that do not produce anything (residences,
tavern etc) in remote areas with odd spaces (just a patch of
green interupted by trees or rocks), keep the nice rectangular
large open for build areas (big green areas) for builds that
produce you something and leave you the option to use ring
method
>
> - during events, try and go for those fast generals and event
builds (if you don`t own a lot of them already), it is hard I
know, but guildies will help if they see you trying and doing
your part too, remember that those event resources (pumpkins,
eggs, presents) are expensive for a reason and don`t allow
yourself be fooled in selling them on the idea you`ll never get
that reward. Really? How hard you tried and how many of your
guildmates have you asked for help? Ask for what is best to
spend those resources on, how can you get more, take care of
them and they`ll reward you with more than you thought possible.
> I am level 50, I have almost everything an event I was in ever
gave and I didn`t buy gems ever, everything you see on my map is
worked out with game resources.
>
--- End Quote ---
#Post#: 188--------------------------------------------------
Re: Polymers contribution
DIR By: polymer
Date: October 24, 2014, 1:38 pm
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Trade
At lower levels one efficient trick I used (I still do from time
to time) was the trade/tradeback system.
How it works: watch the trade office, look for a niche, a trade
resource not many people use or you have sufficient amounts to
be in a good position. I mainly used gold ore and iron ore.
Weapons and copper ore works well, but there competiotion may be
higher and better prepared.
Now look when your competiotion sells that resource and do
exactly the opposite, buy that resource at that time. When they
buy, you sell.
Say your competition (other buyers/sellers as you won`t be the
only one using this technique) sells goldore in the mornings.
Thats the time you buy it, they sell say 1k goldore for 10
pumpkins, fine, then you buy 1k gold ore for 7 pumpkins (if you
find that a fairly good price to buy at, I use this only as
example, work out the real numbers).
In the afternoons you sell the goldore you bought the mornings,
ofcourse for a profit. You can sell it for 9 pumpkins and in the
same time be cheaper than your competition.
You just made 2 pumpkins profit off the thin air. And ofcourse
you can trade many more resources, much higher amounts etc
Just find the niche you`re comfortable with and the time to do
it.
To hide a bit exactly what you`re doing you can insert a 2nd or
third resource into the equation but watch out for the
complications. People sometimes do this at same time (buy for a
price, sell for a higher one) but thats easy spottable when you
search someone`s name and you see his trades.
And always advertise your trades in trade office chat, add some
variations, make a funny comment off it, make it stand out in
the crowd, marketing works in games too, not only in real life.
#Post#: 190--------------------------------------------------
Re: Polymers contribution
DIR By: polymer
Date: October 25, 2014, 12:28 pm
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Mail & Star Menu storage
These allow you to store more than the limit of your
storehouses. How?
Mail storage:
Pick an inactive off your friend list or a guild member. Send
them the amount you don`t need, ask the guild member to decline
your offer or wait the 8 hours for your offer to be declined
automatically if you sent offer to an inactive. As a precaution,
when sending the trade to the inactive you can ask for an
outrageous price noone, not even a noob, would ever accept.
Anyway upon decline or after 8 hours have passed you`ll receive
a mail, containing your resources. Keep that mail there, don`t
accept the resources untill you`re full again on them or untill
you actually need to use them.
There is a bit of risk involved as your resources sent to the
inactive might not return in the mail. If that happens, open
your Outbox, then you should receive the mail.
Star Menu Storage:
When full on resources of a certain kind, accept those in mails
from previously mails storages. Those resources will top off
your storehouses storages and what is in plus will go to star
menu.
Or when full of a resource, ask your guildies to send you an
amount of it (a specific amount that you can return). The amount
that guildies send will go to star menu and then you return
them the same amount they sent but from your storehouses.
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