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       #Post#: 265--------------------------------------------------
       *Huge* New currency system.
       By: Sex Date: April 16, 2012, 6:51 pm
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       Hello , I'm sex :P
       Since alot of you already know, the economy on this server isnt
       the best because of the massive mixes and such in items and
       prices...
       Anyways, since the only real currency concidered items are
       gnomeballs and certificats, that are both worth a very high
       value of 2b, players will not have many of these to trade with
       one another and this makes it hard to rely on being that new
       players wont be able to get this kind of money.
       My suggestion is :
       A New Currency system :
       * This will consist of 1 item that will be used as the trading
       between players to buy things such as bandos and other high
       priced or even things like whips or dragon claws.
       *The item i have chosen for this and that i find perfect for
       this is the Purple Sweets.The reson i have chosen this item is
       because its a small nice coloured item , that i find will be
       nice and will catch a persons eye when he sees it and i can
       easily picture in my head people saying [Buying bandos for
       100kPS] - (100kPS would be 100,000 PS- Purple Sweets). {not
       actual price just an example}
       To make this possible , the following changes/improvements will
       need to be made :
       1) The prices of items such as bandos will be decided by supply
       and demand value on the item by players themselves, what they
       think is fair, and will work out on its own, with ofcours a
       minimum baseline price to guide the new players but must be
       changed then current prices.
       2) Purple Sweets (PS) will have a value of 1m per 1 sweet, there
       will be a home npc that will trade you 1 sweet for every million
       gp you have on you or for every 1 sweet that you have for 1
       million gp if wished by player to have gp.
       3) Coins or Gp will only be used to buy items from shop vendors,
       such as dragon and runes etc...because the new PS will be what
       players use to trade with eachother.
       4) Prices of Items will be changed , mostly done by players on
       there own, with our base guidelines on the items... ---- An AGS
       currently 2B gp, will have a base price of say < 35kPS > but
       players will change the prices on their own terms, and then they
       will all adapt to 1 average price. *supply and demand*
       5) Money will become easier to get because it will be worth much
       less now of a value since much more is needed for an item. If a
       dragon defender is currently sold for 200m to shop , and
       obtained 5 per hour, atm from farming cyclops, the price would
       go up to 2b dragon defender - so 2kps per defender, would need
       18 defenders to afford AGS which would mean 3-ish hours of
       farming, make the economy a bit better indeed since now i can
       afford ags after 30mins of farming :P and we don't want a bunch
       of new players running around with ags all the time, makes the
       price of ags crash :P.
       ----- Obviously there are other moneymaking ways, we will
       probably have to make thieving harder and make it give money
       from stalls instead of items that would be a very good addition
       to the economy thieving. ------
       6) Current players who have items such as GnomeBalls, will have
       the option to keep but obviously loose money because the value
       will be very low now, or trade to mod or admin for the
       respective amount of PS per GnomeBall , 1 Gnomeball would be
       50kPS or so.
       ****NOTE**** - ****THIS WILL ONLY BE DONE IN THE BEGINNING OF
       THE CURRENCY TRANSFER****
       7)Items Like PartyHats will be valued at like 400kPS-900kPS
       since they are rare, and items that are 1 per server will have
       their value determined by [ADMIN ++].
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       This  new Currency System should all go well , the only problem
       that could be encountered during this is if a mod or admin
       decides to give too much of PS as like reward to an event or
       something. This could crash the prices of everything because
       then people will have much more PS that is supposed to be
       circulating around on the server.
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       I'd also like to add that admins should not be allowed to trade
       any items to players what so ever.
       Unless a 1 on server item or 2 or 3 etc... which have huge value
       , that can be *WON* not baught,
       from an event the admin makes. (only huge server wide events can
       get these item prizes)
       After one of these server items is given out to 1 winner, that
       item will be priced by the admin or serene herself , and that
       player will continue on as if it were just 1 really good rare.
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       This is my glorious suggestion :D I've spoken about it with yuna
       already and now it will be revised by the staff team hopefully
       :P
       Thank you very much ,
       Sex. :P
       P.S. : If anything is needed by me such as price setting for
       items and value of items or other things required for this I
       will help out with anything i can!
       #Post#: 266--------------------------------------------------
       Re: *Huge* New currency system.
       By: Ryan Date: April 16, 2012, 7:22 pm
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       This is a great suggestion.
       Picture this scenario:
       A player wants to buy Vesta (4b). It would be easier for that
       player to carry the stacked equivalent of 4b in PS instead of
       carrying a full stack cash and or a gnomeball. I've seen ideas
       like this implemented in other RSPS I've tried in the past and
       it worked beautifully!
       +1 support all the way!
       #Post#: 267--------------------------------------------------
       Re: *Huge* New currency system.
       By: Sex Date: April 16, 2012, 7:24 pm
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       Thanks for the support :P
       #Post#: 268--------------------------------------------------
       Re: *Huge* New currency system.
       By: serenate Date: April 17, 2012, 6:36 am
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       how, in anyway, is carrying  that amount of PS easier than
       carrying 2 gnomeballs?
       #Post#: 269--------------------------------------------------
       Re: *Huge* New currency system.
       By: serenate Date: April 17, 2012, 6:40 am
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       I'm gonna be honest, the idea of changing currency to this being
       'easier' is BS, how is getting 400kps for phat easier to carry
       than 5 gnomeballs or certs for a phats?
       personally, if anything, think adding stackable
       50,100,200,500,1b item would be more efficent...
       the idea seems really good sex, just the currency values seems a
       bit pointless
       #Post#: 270--------------------------------------------------
       Re: *Huge* New currency system.
       By: Sex Date: April 17, 2012, 3:12 pm
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       Because, u have to break a gnomeball to buy an item worth 1b >.>
       .... where as with this u can just use it all as the value
       intended and can buy anything if u have enough PS , what say we
       try it out? i assure you, you won't regret this desision, whats
       the harm in trying?
       #Post#: 271--------------------------------------------------
       Re: *Huge* New currency system.
       By: Simple Date: April 17, 2012, 3:27 pm
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       Not bad of a suggestion, but I say keep the Gnomeball's and
       Certificates.
       #Post#: 272--------------------------------------------------
       Re: *Huge* New currency system.
       By: Ryan Date: April 17, 2012, 4:23 pm
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       We need something that is worth more than 1gp and less than a
       gnomeball. Something that fills that currency gap in between.
       #Post#: 276--------------------------------------------------
       Re: *Huge* New currency system.
       By: Sex Date: April 17, 2012, 8:48 pm
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       SUGGESTION ACCEPTED -----
       100m item in stock now at the same shop as gnomeball seller,
       golden scarabs, go check it out.
       Thanks yuna :P
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