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       #Post#: 5--------------------------------------------------
       design big problem
   DIR By: minming_jason
       Date: January 9, 2015, 2:05 pm
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       "#$%&'(
       #Post#: 8--------------------------------------------------
       Re: design big problem
   DIR By: thebiguy
       Date: January 9, 2015, 2:06 pm
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       gooooooooooooooooood
       #Post#: 12--------------------------------------------------
       Re: design big problem
   DIR By: minming_jason
       Date: January 10, 2015, 6:13 pm
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       --- Quote from: thebiguy link ---
       >
       > gooooooooooooooooood
       >
       --- End Quote ---
       I definitely agree with your comment, but I think there are to
       much O between G and D.
       #Post#: 13--------------------------------------------------
       Re: design big problem
   DIR By: minming_jason
       Date: January 10, 2015, 6:29 pm
       ---------------------------------------------------------
       1)
       In my view,based on this article, I tend to believe that, from
       the perspective of client-designer, problem is in the
       client-designer is not a real problem, but no more than a need
       which client resort. According to Whiting, he states that. "the
       critical flaw in this relationship between designer and client
       is seeing the 'problem' presented to designer as problems" (p.
       555). Hence the 'problem' is a kind of perceived problem "which
       has bee pre-defined from a particular field or limited
       viewpoint" (p. 555). The reaction designers will give is just a
       solution to meet clients' needs. If we have to define it, this
       'problem' is a kind of "one -sided view of the problem" (p.
       555). Based on above all, I think in client-designer
       relationship, a designer is a problem-solver to meet client's
       need. The 'problem' is not a real problem, but a a need demand
       from client.
       2)
       Real problem, according to my understanding, There are two
       points which I got in this article which Whiting has referred
       to.
       First of all, real problem is a central to all views and needs
       of four main player in terms of a commercial or retail
       perspective(p. 553). This way to view a problem can lead to "a
       well rounded approach". However if some other view are nor
       considered or heavily influenced by the needs and views of the
       client, this situation can not be seen as a real problem (p.
       554). If so, it may be a perceived problem. According to this
       description, "The accurate identification of the central key
       issue or real problem is in on sense the most critical decision
       to make at the outset and yet is already defined and decided by
       others" (P. 555). Based on this description, I infer that a real
       problem may not have been defined by any area and others while a
       perceived problem is a problem that has been defined. It may be
       a different and opposing concept in terms of perceived problems
       and real problem.
       Additionally. real problem is, to some extent, a kind of utopian
       reality. You can not reach this goal completely, as it is
       impossible and unrealistic. However, if you use this way to
       think, you can approach this goal. This is a kind of "an art of
       compromise" (p. 561). I think the author frequently do some
       comparison between two factors which can not be improved at the
       same time. When one object improved, another one will be
       compromised. Like compromising between "quality" and "quantity"
       , "long-term"and "short term", "fashion" and "lifespan", "war
       with nature" and "work with nature", "profit" and
       "sustainability" etc., it seems be a kind of equation that
       Y=A+B. For example, Y="function"+ "form", it has to happen that
       Y="function"↑+ "form"↓or Y="function"↓+
       "form"↑, in another words, it can be "function"(MAX)+
       "form"↓, but it is hard or unrealistic to get a point that
       Y="function"(MAX)+"form"(MAX). This outcome or goal is, somehow,
       a kind of utopian reality and "not only a necessary need, but a
       highly desirable or magical need" (p. 560). Hence, In my view,
       this Y is a kind of real problem, which is needed to try our
       best to infinitely approach a this goal or base on a goal that
       "Y=A↑+B↑". Hence it is truth that "Design... means
       choosing the least unsatisfactory trade-offs between many
       desirable but incompatible goals. "(p.561)."In this way not only
       are real problems identified, but the impact of solutions can
       also be mapped and better utilized for future sustainability"
       (p.561). "the role of the designer is to move forward, to
       continually improve lifestyle, but of course the real problem is
       that this should not be at the expense of our planet as it is
       presently"(p. 561).
       However it is hard to define. This is a reason why we need
       "research designer", and "potential solution as scientific
       research exercises and used for hypothesis-gathering models for
       direction towards the real problem" (p. 557). And there is also
       a reason why "Liedtke goes on to suggest that the scientific
       method, with its emphasis on cycles of hypothesis-generating and
       testing and the acquisition of new information to continually
       one up new possibilities" (p. 557).
       Only by doing this, can we "understand both the negative and
       positive impact of what they do prior to market release"
       (p.556).It can be said that we are supposed to use scientific
       method to meet the real need or "highly desirable need".
       3)
       Triumph, they develop a quality product is central to their real
       problem and focus on how to do a continuous improvement. And at
       the same time, "the real problem for Triumph Motorcycles is to
       determine how motorcycles can be viable form of transport in the
       future". Nevertheless, by contrast, "Harley Davidson has a focus
       purely on their brand rather than the quality of their
       product(s)" and pay more emphasis on superficial cosmetic in
       every sense to maintain their brand image in a short-term effort
       to maxims profit to shareholders.
       Compared with Harley Davidson Motorcycle, I tend to agree with
       Triumph's strategy as a real central problem. Their practise
       actually responds to my deduction which I mentioned above that
       Y=A+B. They, indeed, want to get more profit, but considering
       the possibility that if they do so, they will have some negative
       impact in the future, so they do give a way to sustainability to
       compromise the extremely maximum profit. As a result, in my
       view, I think they are working with a real problem. Whilst,
       Harley-Davidson Motorcycle, purely focusing on one aspect of
       Y=A+B, so it is turned into that they are nothing but an
       unnecessary luxury. This is just because they did
       not take the sustainability into account, so they, by no means,
       dealing with a real problem, more like they are meeting the
       current needs of the third party purely, which is just a
       perceived problem, "a partial perspective of a perceived
       problem, symptom or artificial need".
       Based on Whiting's analysis, I tend to agree with him. Focusing
       on Short-term profit, indeed, is a unhealthy developmental
       trend. To meet this need, indeed, is a one-side view problem,
       ignoring other perspectives and factors. Under this direction, a
       well rounded approach definitely can not be led to, which means
       many negative impact will appear in the future. Whist, when a
       firm through scientific research, hypothesis-gathering models
       model to analysis the possible negative and positive outcome,
       they can get more possible solution and "arrive at the optimum
       solution" finally.
       #Post#: 14--------------------------------------------------
       Re: design big problem
   DIR By: minming_jason
       Date: January 10, 2015, 6:32 pm
       ---------------------------------------------------------
       1.Client and designer are two of the four commercial key
       players. Designer is regarded as the main player, which has
       limited influence and is playing a role as a reactive service
       industry to create a commercially feasible outcome based on the
       needs of client and user (p. 553). In terms of the
       client-designer relationship, a "problem" and a "need" are quite
       different. When a problem is defined in different meaning, the
       need is definitely not the same. Firstly, when a "problem" has
       already defined and existed by client, it is a perceived problem
       that is presented to a designer based on the needs of a client
       (p. 553). Through this way, designer is not a problem solver but
       an industry service in a specific need. Therefore, if the client
       need is purely based on profit, designer is acting a role to
       solve this perceived problem by using design as a tool to solve
       it. For example, Harley Davidson Motorcycles, using design to
       focus on cosmetics and brand image, designer helps client to
       make a maximal profit in short-term (p. 557). Designer can
       really help client to achieve client's need as solving a
       perceived problem, but it is not regarded as a real problem in
       long-term perspective, in another word, it is not a long-term
       and sustainable development. Therefore, in this situation, the
       problem is not a real problem, but a need.
       Secondly, defining real problem that is quite utopian but
       necessary, it is the sustainable way to help client or a
       commercial venture long-term and continuous development (p.
       558). In the client-designer relationship, designer is no longer
       merely to cater to client's need, but use a more scientific
       method and research to be more proactive rather than a reactive
       service industry, since for a designer it is critical to
       identify what is a real problem as a problem solver in a
       scientific sense (p. 557).
       In client-designer relationship, a perceived problem as one-side
       view of problem is to meet short-term need as profit, while a
       real problem as a more ontological understanding of problem is
       to find a central point to many desirable but incompatible goals
       by choosing the least unsatisfactory trade-offs (p. 555).
       Therefore, in the relationship of client and designer, problem
       sometimes is not a problem, which can be regarded as a specific
       need. In another word, perceived problems and real problems both
       are necessary in different situation and period. The former
       considers client need in short-term perspective and caters well,
       the latter, however, put more emphasis on long-term development
       and sustainability.
       2. Although Whiting doesn't give a direct definition to the real
       problem, he does give the direction that "a need to make an
       accurate diagnosis of the central problem" (p. 555) is a real
       problem. Hence, a real problem is a central to viewpoints and
       needs of four main players including client, user, and designer
       and sustain from a "commercial and retail perspective" (p. 555).
       However, before people get to the real problem, they will meet
       perceived problems and wicked problems. In terms of perceived
       problems, designer "is presented with a perceived problem by a
       third party that has been pre-defined from their particular
       field or limited viewpoint" (p. 555) as a service provider,
       while "the designer is not really solving a problem, but
       servicing a specific need" (p. 555). This problem can be seen as
       "one-sided view of the problem" that is opposed to "a more
       ontological understanding of problem solving" that can be seen
       as an "accurate identification of central key issue or real
       problem" (p 555). This can be seen as on of the definitions of a
       real problem.
       Secondly, "the real problem is an effort to drive economic
       model" (p. 556) from "a comprehensive range of perspectives
       including sustainability and ecodesign" (p. 555). Taking an
       example in the article as specific demonstration, Triumph
       Motorcycles, its real problem is to "determine how motorcycles
       can be a viable form of transport in the future" (p. 556). This
       company puts more emphasis on long-term development instead of
       cater to short-term profit as a perceived problem that designer
       given by client. Even if profit as one of the perceived problem
       is necessary to a commercial venture, designer should balance
       long-term development and short-term profit well since long-term
       development is a more sustainable way to make profit.
       Thirdly, real problem can be translated as to balance
       incompatible goals by choosing the least unsatisfactory
       trade-offs, which is utopian but need to be found and sought (p.
       561). Whiting states that the real need of real problem is to
       meet the harmonious synthesis of function and form in a
       continuous progress (p.558). Fashion and usability, as the
       visual appeal, can be seen as an incompatible combination that
       is concluded as aesthetics are "key factors or perspectives to
       seek the real problem" (p. 560), which play significant role in
       consumer decision-making. Moreover, nature and profit, function
       and form, are incompatible goals as well. If people or designer
       can seek to the balance and center point to them, which can be
       regarded as the real problem that need to be solved.
       Therefore, a real problem needs to meet the real need, which can
       be generated through a real situation. When designers works with
       the real need to "pathfinding and using more scientific
       experimental approach" that can free them from "the needs of
       client or even market" so as to meet "the real needs of the
       situation or circumstance"(p. 558), which generate real problem.
       In terms of wicked problem, it has no definitive or solution as
       well as has many potential solutions. The potential solutions
       are "scientific research exercises and used for
       hypothesis-gathering models" (p. 557) that are real solutions
       can be used to solve real problems. Hence, we have to free
       designer from reactive service industry to be proactive of using
       scientific solution as the central of design thinking to begin
       solve real problems (p. 555).
       3. (1) Triumph Motorcycles defined its central problem through
       focusing on keeping making continuous improvements that are
       related to every single aspect of their range of product and
       deep understanding of their long-term past, present and future
       customer as well. Hence, the central to the real problem is
       their need that to make and develop a quality product
       continually. As for Triumph Motorcycles, the real problem is to
       determine and design how their motorcycles can be a viable form
       of transport, which can also be seen as the development of a
       strong brand and increasing profits.
       Although Harley Davidson Motorcycles has similar aspects with
       Triumph Motorcycles including product and re-born brand, their
       central problems are quite different. The central problem of
       Harley Davidson is putting emphasis on maintaining brand image
       to make short-term effort to maximize profits rather than
       product quality.
       (2) From my perspective, I tend to agree with Triumph
       Motorcycles' definition of central problem in a long-term
       development to make broader picture, while Harley Davidson
       Motorcycles in terms of short-term situation it really can make
       maximal profit. As a commercial venture, a need to profit is
       inevitable since without profit an operation cannot prosper and
       develop. These two companies define their real problem in
       different situation and period. Firstly, as to Triumph
       Motorcycles, its real problem puts more emphasis on long-term
       development that can be translated to a sustainable problem that
       based on economic model. The real problem this venture made is
       appropriate under today's circumstance that including
       sustainability and ecodesign. Triumph Motorcycles found the
       central and balance point of profit and sustain.
       As for Harley Davidson Motorcycles, it really made excellent
       profit during the start of 21st century. Hence, from the
       viewpoint of short-term way, the real problem is right and
       proper. However, Harley Davidson Motorcycles simply focuses on
       short-term profit and totally neglects quality, which is not a
       real problem in terms of long-term development. Moreover, in
       long-term perspective, the problem it made can be considered as
       a perceived problem instead of a real one since this company put
       whole emphasis on profit to cater to client's need, at the same
       time, throws function away. Therefore, its real problem is no
       longer suitable.
       A commercial venture that aims to exist and survive even faced
       with financial meltdown, it has to take long-term development
       into consideration in order to define real problem.
       (3) I partially agree with Whiting's analysis. On one hand, the
       analysis that he made of Triumph Motorcycles I agree with. In
       terms of Triumph Motorcycles, author cites the statement of
       Triumph Motorcycles' owner, this company keeps making little but
       continuous progression every year to make continuous
       improvements, to demonstrate that the company's definition of
       real problem is correct. Hence, he analyzes that the central of
       real problem is the need that the company focus on quality and
       long-term profit and brand effect rather than merely emphasis on
       short-term and maximal profit and superficial appearance like
       Harley Davidson Motorcycles.
       On the other hand, Harley Davidson, author tends to illustrate
       that the real problem of it is not accurate, which I partially
       don't agree. Harley Davidson Motorcycles in terms of short-term
       situation it really can make maximal profit, and profit is
       really necessary to a commercial venture. However, when we take
       this real problem in long-term perspective, it is no longer
       completely accurate. Although profits, aesthetic like cosmetic
       and brand image are significant elements to a company, it is
       necessary to take quality and function into consideration at the
       same time. Therefore, the balance of harmonious synthesis of
       function and form is extremely important to long-term
       development and prosper of a company.
       Moreover, by using Tony Fry's stating to demonstrate that design
       is powerful. Triumph Motorcycles uses design research as a way
       to understand both the negative and positive impact of products
       before market release, which can help them to improve and
       rectify their product to be more qualified and able to cater to
       market. Compared with Triumph Motorcycles, Harley Davidson tends
       to choose design to focus on cosmetics of the products. In a
       short-term, it can really attracts consumers to buy it, but
       later when they figure out that regardless of the appearance and
       brand image, there's no function aspect of the product, they
       just walk away. Therefore, how to use design is really critical
       and is also a way to define a real problem.
       #Post#: 15--------------------------------------------------
       Re: design big problem
   DIR By: jingyunding
       Date: January 11, 2015, 9:09 am
       ---------------------------------------------------------
       In 2008 the V&A launched a series of ThinkTanks on future-facing
       issues related to contemporary design and museum spaces. Leading
       designers and thinkers from across the UK and further afield are
       being brought together to share their points of view, helping
       the V&A to showcase, support and critically engage with creative
       design.
       The ThinkTanks series will help define the future of how we
       collect, display and engage with designers and design practice.
       Topics in the series include the changing role of the designer,
       the evolving museum environment and architecture, the future
       object and engaging global audiences.
       #Post#: 16--------------------------------------------------
       Re: design big problem
   DIR By: jingyunding
       Date: January 11, 2015, 9:13 am
       ---------------------------------------------------------
       the image
       #Post#: 17--------------------------------------------------
       Re: design big problem
   DIR By: minming_jason
       Date: January 11, 2015, 10:55 am
       ---------------------------------------------------------
       --- Quote from: jingyunding link ---
       >
       > the image
       >
       --- End Quote ---
       It is nice.
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