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       #Post#: 537--------------------------------------------------
       Basecamp Merchandise
   DIR By: Dathous
       Date: June 1, 2020, 1:26 am
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       Pathfinder Camp
       At your base camp you can find almost any common mundane item.
       You can also find any magic item that has a value of 1000gp or
       less. Anything of higher value will have to be ordered from
       Kalabuto, taking on average 30 days to arrive. Below is a link
       to the magic item prices.
  HTML https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view<br
       />(main link)
  HTML http://anyflip.com/jcns/whcb/basic
       (backup link)
  HTML https://forums.giantitp.com/showthread.php?424243-Sane-Magic-Item-Prices<br
       />(backup backup link)
       Gelli Batchsplatter and Miriel Faeris
       Gelli and Miriel's shop contains a small selection of
       concoctions and curios that will be restocked periodically, but
       they also have the ability to craft custom orders for you as
       well as unique items based off of any interesting magical or
       exotic objects you bring them.
       Current Stock
       Broom of Flying - 8000gp
       Cloak of Protection - 3500gp
       Gloves of Swimming and Climbing - 2000gp
       Cloak of Elven Kind - 5000gp
       Pearl of Power - 6000gp
       Ioun Stone (Intelligence) - 3000gp
       Sun Blade - 12000gp
       Shatterspike (Longsword) - 1700gp (You have a +1 bonus to
       attack and damage rolls made with this magic weapon. If it hits
       an object, the hit is automatically a critical hit, and it can
       deal bludgeoning or slashing damage to the object (your choice).
       Further, damage from nonmagical sources can't harm the weapon.)
       Unique Discoveries
       Dream Kraken -
       Bile Grenade x2 - 1 day 150gp (Can be thrown up to 30ft.,
       all creatures in a 10ft. radius must make a DC 15 Dexterity
       Saving Throw taking 4d10 acid damage on a failure and half
       damage on a success.)
       Ink Bomb x14 - 1 day 100gp (Can be thrown up to 30ft.
       creating a pitch black 15ft. radius, as per the Darkness spell)
       Kraken Hide Armor x4 - 21 days 3000gp (Can be made into any
       light armor. While wearing this armor you have resistance to
       Lightning damage. In addition you ignore difficult terrain and
       magical effects cant reduce your speed or cause you to be
       restrained.)
       Bone Plate Armor x3 - 28 days 4000/3500gp (Can be made into
       Plate or Half-plate armor. While wearing this armor you have
       resistance to Lightning damage. In addition you ignore difficult
       terrain and magical effects cant reduce your speed or cause you
       to be restrained.)
       Spined Fin Cloak x3 - 14 days 2000gp (While wearing this
       cloak you can breath underwater and gain a swim speed of 60ft.)
       Tooth Dagger x2 - 7 days 200gp (This dagger secretes acid,
       doing an additional 1d6 acid damage on every hit.)
       Tooth-tipped Arrow/Bolt x20 - 20/day 15gp (This ammunition
       secretes acid, doing an additional 1d6 acid damage on a hit.
       After being fired the ammo loses this property.)
       Lung Sponge Potion x4 - 1 day 100gp (After drinking this
       potion you gain the ability to breath underwater for 8 hours.)
       Chutok -
       Potion of Radiance x10 - 200gp (Drinking this potion causes
       you to shed bright light as the Daylight spell for 1 hour. At
       any time during this duration you can end the effect to shoot a
       concentrated beam of light out of your body in a 5ft wide, 30ft
       long line. Any creature caught in the line must make a
       Constitution saving throw DC 12 or take 4d8 radiant damage and
       be blinded for 1 round. On a success they take half damage and
       are not blinded.)
       Mokele-Mbembe -
       Predator's Eye Potion x4 - 2/day 100gp (Darkvision 60ft for
       1 hour.)
       Blood Elixir of Regeneration x18 - 2/day 120gp (regain 1d4
       hp at the end of each turn for 1 minute.)
       Tail Whip x1 - 1 days 500gp (Magical Whip, +1d6 Thunder
       damage.)
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