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       #Post#: 422--------------------------------------------------
       Recaps for the Absent
   DIR By: Dathous
       Date: August 13, 2018, 4:18 am
       ---------------------------------------------------------
       (Previous sessions - Party wakes up shipwrecked on a small
       island and begins exploring, trying to figure out what happened.
       Sil released a shackled prisoner and Vilinar protested by
       cutting the man open as he tried to run away into the ocean.
       They then watched him drown in the waves.)
       On our latest episode of "How to Win Friends and Influence
       People" our heroes rested in the lair of the fiendish fungal
       mass they slew. Afterwards they prepared to return to their
       boat, but from atop the spire they noticed large masts with full
       sails on the other side of the island. Vilinar and Ishara went
       back to the boat to secure their exit while Cridec, Mar, and Sil
       went to scout this new ship. On the way to the ship they
       periodically spotted small primitive humanoids made of similar
       fungus as the island laying dead on the ground. When they
       arrived at the ship it was more wreckage, though completely
       covered in grey mold and sheets of fungus giving it the
       appearance of having full sails. Along the back of the ship Sil
       was able to make out the worn name Nightvoice. While exploring
       the cabin Sil found the ships logbook, but it was badly damaged
       and would take some time to carefully go through and piece
       together its contents. She put it in her pack and they went
       below deck after hearing moans coming from below. Below deck
       they found three more dead fungus humanoids, one of whom was
       much larger than the others, and nearly two dozen piles of bone,
       clothes, teeth, jewelry, coins, and other nick-naks piled
       ritualistically throughout the hold. Amidst all this, tied to a
       chair, was a pale and sickly looking Jask Derindi (the prisoner
       Vilinar cut open and chased into the ocean). The table in front
       of him was full of picked mushrooms and stews made of fungus and
       his mouth was stuffed full with the "food", preventing him from
       talking. Sil took the rotting bits out of his mouth and he
       excitedly procliamed "Praise Nethys! Please, get me out of this
       horrible place!". Sil began untying the ropes while Cridec
       placed a hand on Jask's chest, causing him to scream in pain and
       vomit blood until dead. Cridec said he didn't trust him and Sil
       Stormed out in a fit of rage and disgust, walking into the
       fungal forest alone. Cridec and Mar returned to the life boat,
       but Sil was not there. They waited a few hours, but nightfall
       started approaching so Mar went to check the spire cave. Half
       way there he noticed Sil stalking him from the mushroom forest
       and stopped to talk to her. He tried to convince her to return
       with him and she agreed, but only if she was never left alone
       with the others and only if Mar guarded her while she slept.
       They returned and everyone sailed back to the main island just
       as night fell. Sil camped far from everyone else.
       Morning came and instead of retracing their tracks along the
       northern cliff back to base, they decided to explore along the
       southern cliff and travel to the beach at the other end of the
       bay. After nearly a full day of travel, and a battle with a
       giant crab, they came to a small campsite on the beach. A lone
       woman stood by the water there, starring aimlessly into the
       water. Mar and Sil snuck to the tree line and Cridec tried to
       talk to her, but it quickly became apparent she was undead. She
       charged Cridec, but he simply burnt her to re-death while
       walking backwards. Her body seemed to be growing many vines with
       small yellow flower buds. The campsite looked long abandoned
       with only a couple driftwood shelters remaining and a well worn
       game trail to the south leading into the jungle. They camped
       there for the night. Sil camped far from everyone else.
       As morning approached Mar heard something in the treeline and
       went to wake Sil up. They hid in the tree line and snuck up
       looking for the noise. Just as they spotted a man hiding in the
       trees, he screamed and charged at them. He was joined by two
       more who each broke off to run at a different person. The
       strange men lobbed spears as they ran hitting Mar, Sil, and a
       sleeping Cridec. One charged Sil wildly. She shot him in the
       head and jumped into the bushes. Mar dodged a few blows till an
       arrow came from the bushes and hit his assailant in the head.
       Cridec put the man charging him to sleep and Mar came over to
       interrogate him. Each man was human with bloodshot eyes and
       teeth filed into sharp points. They wielded primitive spears and
       broken scimitars and had scarification all over their bodys in
       the shape of pentagrams. Each wore only a loincloth and a
       necklace with a red pearl set into a wood block. The man woke up
       to Mars rapier at his throat and spoke in a broken form of
       pigeon infernal. Cridec asked him who he was and what he wanted.
       The man replied "You come to our island. You are food now.".
       Cridec intimidated him causing the man to growl defiantly, so
       Mar stabbed him in the neck then tried to keep asking questions.
       The man was choking on his blood so he grabbed his blade and
       tried to swing at them, but an arrow came from the bushes and
       hit him in the head. Sil attacked far from everyone else.
       They took the necklaces from the bodies and headed south along
       the game trail, tracking were the people had come from. They
       came to a fork going east or west. Tracking discovered that the
       3 had broken off from a much larger group of 7-10, while the
       others continued west. They went east trying to find where the
       group had come from. Sil sprung a snare and was pulled ten feet
       up into a tree where she was impaled on a spike. She cut herself
       down and watched more closely as they continued, spotting and
       avoiding a couple more traps. The tracks eventually left the
       trail and continued northeast into the jungle. They followed and
       eventually came to a beach on the east side of the island. There
       they found the largest ship wreck yet. A large vessel ran
       aground with a large copper demonic figurehead, rusted over from
       long exposure to the weather. The tracks continue north,
       following a river inland. There they wait. Sil waits far from
       everyone else.
       [img]
  HTML https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQu1X_UWx0O6mx4ApTqerNvUw608905s2ykA2EvQnJX-uMHRS4P[/img]
       Small humanoids found on Fungus Island
       [attachimg=1]
       #Post#: 433--------------------------------------------------
       Re: Recaps for the Absent
   DIR By: Dathous
       Date: September 16, 2018, 6:45 am
       ---------------------------------------------------------
       Picking up where we left off, the party stood on a small beach
       with tracks leading further inland alongside a river and a
       ninety foot shipwreck alongside the cliff face. Under a large
       demonic figurehead was a nameplate that read "The Brine Demon".
       It was getting late in the day so Mar and Sil decided to scout
       the ship rather than continue following the tracks. They did a
       very thorough sweep of the ship, taking hours, and found the
       entire ship had been stripped completely bare. The captains
       cabin was locked and it looked as though the doors had been
       damaged by numerous weapons at some point, but still stood
       strong. Sil picked the lock and inside found the skeleton of the
       captain laying on the floor, next to a desk, with one arm
       stretched out reaching into a secret compartment. Inside was a
       darkwood coffer. Sil picked the lock and found a fancy dagger
       and a golden locket inside. Inside the locket was an incredibly
       detailed portrait of a red haired half-elven woman with the name
       Aeshemara etched along the bottom. You all decided to camp in
       the ship, which seemed fairly structurally sound. During the
       investigation of the ship you all noticed a strange Dimorphodon
       patroling the area. It was larger than all the other
       dimorphodons you had seen on the island and seemed to have blue
       designs drawn across its body. It perched upon the ship and
       watched you all curiously for an hour or so as you went about
       your business. It never showed any signs of aggression and
       eventually just flew off.
       As night fell Sil and Ishara heard noises coming from the river.
       Two humanoid silhouettes appeared walking through the water. One
       adult size, the other child sized. They hurried out of the water
       and made their way to the jungle line, where they sat and
       rested. Sil woke Mar and they stealthed off the ship to scout
       the situation, but Mar knocked loose some rocks and the figures
       disappeared into the bushes. The little one crawled back out,
       but Sil believed it to be an illusion and decided to just try
       talking. Before she could get a full sentence out though, she
       was overcome with fatigue and fell face first into the sand. The
       larger figure stepped out of the bushes with two blades and
       walked towards Sil, until a familiar voice from the bushes cried
       out "There is another hiding in the shadows. Get him!". Mar
       recognized the voice of Ghelik the gnome and surmised that the
       other figure was Sasha. He called out to them and woke Sil.
       Ghelik and Sasha looked ragged and beaten, and Sasha's clothes
       were covered in blood stains. They claimed that a day after you
       all left, the camp was attacked by a group of eight cannibals.
       Cridec's servents dropped almost immediately. Aerys was not in
       good fighting condition and Ishirou kept letting his guard down
       to fill in the gaps in hers, so they didn't last much longer.
       During the fray Ghelik hid in a barrel of water, or "Survived to
       tell the story" as he puts it. Sasha ran into the woods once the
       tide began to turn. She was pursued by 2, but was able to ambush
       and kill them. The camp was ransacked and the others were taken
       away. Sasha convinced Ghelik that tracking them down was the
       only option, so they've been on the hunt for the past 2 days. It
       turned out the group you had been back-tracking the past day
       wasn't coming from their home. They were coming from destroying
       yours. Everyone then returned to the ship to rest for the night.
       Sil decided to decipher the logbook she got from the Nightvoice
       and learned that it was an old Pathfinder Society ship led by
       Venture Captain Havner Ames. The log tells of how they were
       returning home to Almas, after their journey around the southern
       tip of Garund, to report on a strange leathery pod they had
       found in a seaside cave. During the trip the pod burst, covering
       the ship in a thick layer of rust colored mold. The entire crew,
       save for captain Ames, succumbed to the mold and died. In a
       desperate attempt to keep the mold from spreading to the main
       land, Ames set the ship on a crash course to the nearest island.
       The last entry talks about how the pod had begun pulsing again
       and how Ames planned to take it to a small cave he found and
       hide it from the world. When Ghelik heard about this he became
       ecstatic. He revealed that he is a member of the Pathfinder
       Society, and though he currently isn't in the best standing with
       them, the discovery of a lost ship will definitely turn things
       around for him.
       
       Sil's logbook reading reminded Mar that no one ever read the
       logbook from the Jenivere, so he read it and learned that The
       Jenivere’s captain seemed to be suffering from some sort of
       madness that grew over the course of the ship’s final voyage.
       Earlier entries from previous voyages were precise in recording
       progress and events along the way, as were entries from the
       first two-thirds of this last trip. Yet as he read further, the
       more recent the entries got, the less common they became—in some
       cases, several days were missing entries. What entries did
       appear were strangely short, focusing more and more on one of
       the passengers—the Varisian scholar Ieana, with whom the captain
       seemed to have become obsessed. Several entries are nothing more
       than poorly written love poems to Ieana, while others bemoan
       Captain Kovack’s inability to please her or catch her attention.
       Near the end, the entries began to take on a more ominous tone
       with the captain starting to complain that other members of the
       crew are eyeing “his Ieana.” In particular, he suspected his
       first mate was in love with her, and writes several times about
       how he wishes Alton would just “have an accident.” The final
       entry was perhaps the most disturbing, for in it the captain
       writes of how he’s changed course for Smuggler’s Shiv at Ieana’s
       request. He hopes that the two of them can make a home on the
       remote island, but also notes that the crew are growing
       increasingly agitated at the ship’s new course. The captain
       muses that “something may need to be done about the crew” if
       their suspicions get any worse.
       The next morning you all set out to find the group that had
       attacked your camp. You headed back inland to the game trail and
       followed it for many hours, winding all across the island. The
       trail was littered with snare traps and the path diverged many
       times, but with Sil and Sasha leading you were able to avoid
       them all and keep to the tracks, even setting a few traps of
       your own. In the middle of a ravine Sil spotted a snare trap
       designed to pull someone halfway up the side of a cliff. At the
       top of the cliff was a small hut, so Sil decided to climb up and
       investigate. As soon as she poked her head over the top, a
       waiting cannibal kicked her in the face and sent her falling 60
       feet down. Mar slowed her decent with feather fall, but by the
       time she landed the cannibal had run off into the jungle and
       disappeared. You continued down the trail for a few more hours
       being led to the south west corner of the island. The trial met
       with a river and the clearing gave you clear view of a hill to
       the north where an odd cluster of trees rose high above the
       canopy line. The tracks continued southwest along the path,
       following the river. You continued southwest for a bit until the
       strange dimorphodon returned, landed on the other side of the
       river, and began to stare at you intently once more. You
       attempted to continue southwest but the dimorphodon would become
       agitated and erratic every time you tried to turn deeper into
       the jungle. Sil tried to communicate with the creature via
       pantomime which seemed to only confuse it. It flew north into
       the jungle a bit, so Sil and Mar convinced everyone they needed
       to follow it. You turned from your path and headed north into
       the untamed jungle with no trails. The dimorphodon did seem to
       always stay in eyeline as it hopped through the trees northward,
       and even came back to scare off a giant constrictor snake that
       wanted to attack the party for entering it's territory. Sil got
       heatstroke while climbing the hill.
       At the top of the hill the dimorphodon disappeared behind a wall
       of vegetation and you began hearing an excited female voice
       calling out to you all. "Almost here! Just a little further!".
       As you pushed through the last bit of jungle you came into a
       clearing of neatly spaced trees with one immense banyan tree
       growing in the center, and all growing high above the canopy
       line. Standing in front of the large tree was a small tan woman
       with long green hair. She wore what looked like a bikini top and
       skirt that was made of palm fronds. To her side was an immense
       lizard with yellow designs along it's body similar to the
       dimorphodon. In the tree above her the largest snake any of you
       had ever seen was coiled around the branches, it's body covered
       in green designs. The dimorphodon soon landed nearby and the
       woman greeted you all excitedly. Getting closer it became
       apparent that she wasn't human at all. Her hair was actually
       palm fronds, and her skin had a bark-like texture to it. She was
       a dryad. She told you her name is Aycenia and she has been
       looking forward to meeting you ever since she discovered you
       were the ones who cured the blighted island to the north. In
       exchange she offered to let you rest in her grove and help in
       you in any way she can.
       During conversation Aycenia asked if there was anyone else on
       the blighted island. Someone taken prisoner. Sil and Mar said
       yes and alluded to Jask's death. When pressed further they
       completely threw Cridec under the bus. Aycenia looked upset and
       made it known that her grove is a place of peace and violence
       will not be tolerated. Then Jask stepped out from behind her
       tree and started yelling at everyone. He looked much healthier
       than a man who had died twice should have (Seriously, this guy
       just wont die), and was now fairly well equipped. He carried a
       well made wooden staff with the symbol of Nethys atop it, a worn
       but serviceable suit of studded leather, and some fancy
       jewelery. Sil and Mar eventually calmed him down, but he never
       left the side of the tree, or the protection of the large
       animals resting beneath it, and continued to eye the Chelaxians
       constantly. Then everyone settled in and started trying to plan
       a way to either defeat the cannibals, or rescue the other
       castaways.
       Things you have learned from Aycenia:
       When asked about any other newcomers to the island she mentioned
       that the cannibals took a new prisoner several days ago. One
       that matches the description you gave her of Captain Alizandru
       of the Jenivere. But they never held a feast and that is
       strange. She also mentioned an "odd bird man, who hides inside
       the crabs". She says he usually keeps to the beach to the north.
       When asked about the cannibals she assured you that it is safe
       here because the cannibals think she is an evil spirit and avoid
       the area.  They have a village south of here. There are around
       20 of them. Normally they are scattered around the island, but
       they have all gathered at the village, which usually only
       happens when they are preparing a feast. They are led by a large
       warrior who rules by fear. He is counseled by an old and cruel
       woman who acts as their medicine woman. The have a large lizard
       that guards the road into the village. They first arrived on the
       Island 70 years ago when their ship crashed. They set up camp in
       a partially built lighthouse that had been abandon years before.
       At first they were trying to escape, but eventually there was
       some sort of infighting and the survivors made this their
       permanent home.
       When asked about herself she told you she has been here her
       whole life. Long before anyone inhabited the island. She doesn't
       know how she came to be here, but knows that she is relatively
       new compared to the history of the island. She doesn't know what
       it is, but she can feel that there is something ancient beneath
       the soil.
       When asked about any sites of note on the island she asked to
       see your map. She placed her finger in the center and ink began
       to spread outward from where she touched, filling in the
       interior of your map and marking key places.
       The Standing Stones: Three large obelisks stand in a triangle.
       In the middle is an altar of sorts. She doesn't know what it's
       for and has never seen anyone do anything with them.
       The Red Mountain Devil: The dirt of the mountain in the south
       east is tinted red, giving it the name Red Mountain. At the
       summit there is an altar where the cannibals occasionally leave
       people as offerings to the Red Mountain Devil, a large winged
       reptillian creature that considers the whole island it's hunting
       ground. She doesnt know what the creature is, but knows that it
       draws strength from the blood of its victims and is extremely
       territorial. The offerings ensure that it doesn't hunt the
       cannibals.
       Captain's Last Stand: A ruined structure where the captain of
       the cannibals ship once lived in exile. They killed him many
       years ago.
       Pearl Bed: Where the cannibals dive for the red pearls they
       wear.
  HTML https://db4sgowjqfwig.cloudfront.net/images/738724/Aycenia.png
       [attachimg=1]
       #Post#: 436--------------------------------------------------
       Re: Recaps for the Absent
   DIR By: Dathous
       Date: October 17, 2018, 5:35 am
       ---------------------------------------------------------
       The group started off in Aycenia's Grove. Vilinar pledged to
       serve Jask in one task as atonement for his failure to protect
       him. Jask told him to prove his innocence to the Sargavan
       government. After recounting the charges against him Sil and Mar
       revealed some knowledge they had kept hidden from the rest of
       the group. They had found a ledger in the wreck of the Brine
       Demon that detailed fraud and embezzlement of money from both
       the Sargavan government and the Bloodcove pirates. It had names
       and dates, and if presented to the proper authorities could
       clear Jasks name. So Jask told Vilinar his mission was to keep
       him alive and get him to Eledar to clear his name. Ishara danced
       with the dryad then made flower crowns for all the animals.
       Despite the bad blood between most people, Jask, Gelik, and
       Sasha where all convinced to join in on the assault of the
       cannibal village.
       After a brief planning session they left the grove to attack the
       cannibals village in the middle of the night. The humans had a
       rough time traveling at night and slowed progress, but
       eventually they followed the game trail to within a few hundred
       yards of the village. They set a bunch of trip wires and bear
       traps on the trail and sent Ishara and Mar to scout and lure the
       cannibals to them. Ishara turned into a giant wolf spider and
       unsuccessfully tried to pacify a very angry Shiv Dragon (Monitor
       Lizard) that had been placed as a guard. Mar was immediately
       spotted by a lookout tower and the whole village broke into war
       cries as a chase ensued. Ishara stayed hidden in the bushes
       watching numerous cannibals and skeletons run down the game
       trail towards the awaiting party. Wave after wave of enemies
       fell upon the party, but due to the traps, bolts and arrows, as
       well as liberal use of sleep magic, the cannibals fell easily.
       Until the leader of the tribe arrived. This mountain of a man
       strode forward confidently, unphased by the large pile of bodies
       his tribe had been reduced to. He dropped numerous party
       members, impaling them with his scimitar and causing black rot
       to spread around the wound and drain the life from them. Alas,
       his downfal was his funny bone. A single joke from Gelik the
       Gnome and he was reduced to a laughing buffoon. This gave the
       group time to finish off the remaining cannibals and deal with a
       new threat. An elderly witch arrived with a pack of skeletons
       and began casting spells at the group. While the group held off
       the skeletons, Ishara leapt out of the bushes and started
       chewing on the face of the witch. The witch looked near death,
       but launched three jets of fire at Ishara, which blasted her out
       of spider form and into unconscious form. Ishara was healed and
       turned into a monitor lizard, but the witch turned invisible and
       ran away. Before Ishara could give chase a small monkey ran out
       of the bushes and slapped her in the lizard face! Her vision
       quickly left her and even though she chomped down on the monkey,
       which poofed into nothingness, she was now blind and unable to
       help her allies. With the witch gone and the skeletons dead
       Vilinar tried to remove the tribe leaders weapon from his hand,
       but succeeded only in angering him enough to stop his laughter
       and bring him back into the fight. It took the combined might of
       all eight people to combat him, but eventually he too fell.
       Vilinar promptly pee'd on his body.
       They raced to the village to finish off any stragglers and kill
       the witch. The village was a series of thatch huts built around
       a large stone lighthouse overlooking the water. It was empty,
       save for the guard lizard still tied to a post. They split up to
       search the village. Mar found a creepy hut filled with bones,
       feathers, herbal concoctions, and potions. Sil Found a storage
       shed full of Jerky, water barrels, and piles of equipment
       belonging to the kidnapped members. Ishara took the jerky and
       started trying to befriend the Lizard again. Vilinar found the
       butchery where they prepared the meat of thier victims. Behind
       it was a prison yard where Ishirou, Aerys, and Sedilia (Cridec's
       servant) where being held. There was no sign of Malkor (Cridec's
       other servant). Searching the lighthouse they found a room
       filled with old ship memorabilia organized into a crude shrine,
       including a large bust of asmodeus on the wall which looks to
       have once been a ships figurehead. The top of the lighthouse
       looked near completion, but is still not functional. The center
       of the village had a large fire with a cauldron boiling water
       over it. Vilinar kicked the cauldron over. Near the fire pit was
       a large, foul smelling hole covered with a driftwood grate.
       There were numerous stakes around the pit, each with a long vine
       rope next to it. The hole descended about 30 feet into darkness.
       Everyone gathered around the fire and rested for the night.
       Loot List!
       In a chest in the lighthouse you found several rotted bags,
       4,200sp, and 180gp.
       In the herbal hut you found 3 vials of unknown liquid, 2 sticks
       bound in a strange alchemical substance, 3 small bags filled
       with a tar-like substance, a palm-sized, rough, yellow stone,
       and 8 unknown potions.
       On the tribe leader you found a scimitar with a strange handle
       that resembles a complex puzzle lock, a gross human skin cloak
       with skulls stitched into it, a large wooden shield with a
       demons face carved into it and an amulet similar to the ones the
       others wear, but much more intricate and with a larger red
       pearl.
       On the pile of dead cannibals you found 17 sets of broken blades
       or shoddily made spears, 17 red pearl amulets, an almost endless
       supply of lizard food, and a sense of accomplishment!
       [img]
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       #Post#: 440--------------------------------------------------
       Re: Recaps for the Absent
   DIR By: Dathous
       Date: November 6, 2018, 5:57 am
       ---------------------------------------------------------
       The party camped in the now abandoned cannibal village for the
       night. Jask did a marathon magic detection/identification during
       the night and revealed all the magic items you had accumulated.
       In the morning Jask examined the the lighthouse and with the
       help of Aerys started working getting it to a semi functional
       state. The party decided to explore the mysterious pit in the
       center of the village. They found themselves in a network of
       caves beneath the lighthouse and were quickly set upon by a set
       of feral undead creatures. Vilinar blocked the creatures advance
       while the others quite literally popped them. The creatures
       exploded into gruesome puss bombs covering both Vilinar and Mar
       in rotting, putrid excretions. Vilinar puked everywhere...
       twice. Behind the creatures was a chamber with numerous carved
       out alcoves. In one of these alcoves they found a note, penned
       in blood, on a scrap of torn leather.
       "I am Captain Alizandru Kovack, betrayer of my crew and
       destroyer of the good ship Jenivere. Hell would be a welcome
       escape from what hideous unlife looms before me, but it is no
       less a punishment than I deserve. That I was enslaved mind and
       body to a serpentine demon who wore a Varisian’s skin does not
       pardon me. It is my weakness that led the Jenivere, her crew,
       and her passengers to their doom. That Ieana has abandoned me
       here is nothing more than the fate I deserve. I do not beg
       forgiveness, but I despair that she lives still, and that she
       seeks something dire on this forsaken isle—she seemed
       particularly interested in Red Mountain. If you read this and
       you be a kind soul, seek out what I have become and destroy me,
       and then seek out Ieana and slay her as well. And to those whose
       lives I have helped destroy, I can only apologize from this, my
       dark cradle and darker grave."
       Moving deeper into the caves they saw less feral looking undead
       darting through the shadows, but weren't confronted by any until
       trying to pass through a passage that led into a large room of
       worked stone. Two ghouls stood upon a large serpentine idol made
       of stitched together corpses and attacked as the party
       approached. One of whom seemed to very much resemble the captain
       of the Jenivere. Their touch caused their victims muscles to
       lock up, but they were still easily dispatched and Ishara used
       magic to decompose the corpse stitched idol into a mushy pile of
       compost. The large room appeared to be a temple of some kind,
       with numerous scenes of anthropomorphic snakes enslaving
       humanoids, eating children, and other strange depictions. Large
       stone snakes coiled up into the ceiling acting as support
       pillars for the area. At the end of the temple a large snakes
       head had been carved, holding a wooden door in it's open maw.
       The stone surrounding the door was scorched and numerous empty
       potion vials littered the floor around it. Beyond the door was a
       small circular room with a small viper-shaped altar in the
       center. The walls contained more murals of the strange
       anthropomorphs, which Mar believe referenced an ancient race
       known as Serpentfolk. These murals showed them using large stone
       monoliths to create magical wonders. One showed an army of
       humanoids being turned to zombies. Another showed them parting
       the seas and crushing enemy ships. The final showed flaming
       streaks of lightning being called down. Beneath the mural of
       parting seas it looked like once faded ancient writing had
       recently been restored by someone. None of them could read or
       recognize the language, so they left and moved deeper into the
       caverns.
       They found similar writings carved into a cavern wall, but still
       could not decipher it so they moved on till finding a source of
       sea water in an offshoot cavern. Vilinar and Sil moved deeper
       while Mar and Ishara checked the water. A group of ghouls
       attacked Vilinar and Sil, but couldnt get past Vilinar. Mar saw
       the fight taking place through an opening above him and tried to
       aid magically, but drew the attention of two ghouls who jumped
       off the ledge into the water next to him. The two pairs fought
       separate battles till a clothed ghoul appeared before Vilinar
       and Sil, crying out "You will pay for your intrusion upon the
       Mother!" and began arcing bolts of dark energy at them. Sil
       killed the last of the ghouls in front of Vilinar, allowing him
       to charge at the new magical ghoul, but as he strode forward the
       creature released a charge of necrotic energy into him that left
       him unconscious and bleeding on the ground. Sil retreated to the
       others who were still fighting off the last of their ghouls.
       Together the three of them held off the attacks and defeated the
       magical ghoul that had followed Sil, but by the time they
       returned to check on Vilinar all that remained was a desecated
       corpse, devoid of life. They searched the area and found nothing
       but a wet nest in an area covered in serpentine drawings.
       Together they dragged the body of Vilinar back to the hole
       beneath the village and pulled him up, where they rested for a
       moment and took some time to try and figure out what to do.
  HTML http://cdn.obsidianportal.com/assets/82622/Nylithati.jpg
       #Post#: 442--------------------------------------------------
       Re: Recaps for the Absent
   DIR By: Dathous
       Date: December 3, 2018, 7:18 am
       ---------------------------------------------------------
       After pulling Vilinar's corpse from the tunnels below the
       village, Mar, Ishara, and Syl strapped it to a makeshift
       stretcher and set out towards Aycenia's Grove, in the hopes that
       the dryad might be able to help restore him. Aycenia said she
       might know a way to help, but it wasn't guaranteed to work and
       could be unpredictable. Everyone agreed to try and so they
       stripped Vilinar of all his clothing and possesions while
       Aycenia created a hole in the ground beneath the bows of her
       tree. Vilinar was put into the hole and buried while Aycenia
       performed a ritual beside the grave. As evening drew near, the
       grave began to push upward and rising from the dirt was a tall,
       muscular woman. She appeared human with chest length brown hair
       and tan skin, but her face was slightly bestial. Her eyes were a
       bright violet. Her ears came to a point. Her nose was flat with
       flared nostrils, and her canines were pronounced, almost
       fang-like. Vilinar had come back, but in a very different body.
       They spent the night in the grove and then went back to the
       lighthouse were Jask had drawn up plans to get it operational
       with a few days of work from a handful of people. Ishara went
       back into the caves and made charcoal rubbings of the languages
       they couldnt read and brought them to Jask for translation. He
       was able to decipher two phrases.
       "To Command the Very Tides to Rise Up and Eschew What Lies
       Below:
       Empower the Four Sentinel Runes with the Blood of a Thinking
       Creature Tempered by the Kiss of a Serpent’s Tongue.
       Anoint the Tide Stone with Waters Brought from the Sea in a
       Vessel of  Purest Metal.
       Invoke the Lord’s Sacred Name to Wrap His Coils around the Sea
       Itself  that He Might Lay Bare What Lies Below and Cast Down
       Your Enemies  on the Waves above."
       "All Glory to Great Ydersius!"
       Ishara recognized Ydersius as the name of an old serpent god
       defeated by the ancient azlanti long ago. They asked Jask to
       join them in searching the area to the east where they saw the
       lightning bolts come from a few nights before. They were also
       interested in the standing stones which they thought the
       deciphered phrases could be a reference to, and exploring the
       red mountain that Captain Alizandru's not had mentioned. Jask
       left the lighthouse in the others hands and they set out to the
       east.
       They arrived at the base of the Red Mountain where the standing
       stones stood atop a bluff overlooking the bay. Four large stone
       monoliths, each with a serpentine rune carved in it, and a small
       stone pyramid in the center. The pyramid had recently been
       cleared of overgrowth. A small distance to the north was a large
       crevice that held a number of rickety rope bridges that could be
       used to travel numerous ledges down to the ocean water 80ft
       below. Vilinar tried to walk down to the water but was met by a
       large winged reptile clawing over a mound of rocks and launching
       a ferocious attack. Vilinar grabbed the creature preventing it
       from flying away while everyone else shot it from a distance and
       everything was going pretty well. That was until, amidst the
       bloody flurry of claws clashing against Vilinar, something
       happened to her. Her features became much more feral and beast
       like. Her ears grew larger. Her nose flared upward, and her jaw
       elongated revealing a mouth full of numerous sharp teeth. She
       began attacking the creature with a crazed bloodlust, biting
       into it until it finally wrenched free of her grasp. The
       creature flew upward, dodging everyone's attacks, and came
       hurtling back down towards Syl. It landed on her and with a bite
       to her neck began draining the blood from her. Mar and Vilinar
       ran to get back up the cliff to aid Syl, but before they could
       get there Vilinar caught Mar off guard and sunk her teeth into
       him. The creature held Syl in its claws while flying back up
       into the air and carried her over the cliff 95ft above the
       water. Mar guarded himself from Vilinar who continued to chase
       after the creature, going so far as to leap off the cliff, 15ft
       into the air, and grab the creatures foot, causing them to start
       to slowly lose altitude. Ishara conjured a Moon Beam on the
       flying group which burned them all and knocked Syl unconscious.
       The creature drop the lifeless Syl 80ft to the ocean, but mar
       was waiting with feather fall to prevent her from dying. The
       creature focused on Vilinar, carrying her further out to sea,
       but succumbed to her frenzied gnawing, dropping them both into
       the water. Again Mar used feather fall to save Vilinar. The
       creature sank beneath the waves and Vilinarr frantically swam
       towards Ishara and Syl who were healing at the base of the
       cliff. Ishara and Syl waited for Vilinar, but as she climbed out
       of the water she attacked Syl, biting her ferociously. Syl
       backed away and Ishara interposed herself, attempting to talk
       her down, but was simply the next to get bit. Eventually Ishara
       got through to Vilinar who collapsed on the ground. Everyone
       gathered and rested at the standing stones. Syl and Mar did not
       trust Vilinar. Behind the stones the creature had crawled out
       from they found a nest with a large amount of treasures
       including, a magic javelin, a magic quiver, magic arrows, and
       the desiccated corpse of the witch from the cannibal village.
       In an attempt to decipher the instructions they thought
       pertained to the standing stones, Ishara turned into a large
       cobra and bit Vilinar on her hand. Vilinar then took her hand
       and wiped her blood on all four of the monolith runes. She then
       collected sea water in her helmet and poured it into the pyramid
       in the center and Ishara shouted out "Ydersius!". With a loud
       crack four lightning bolts shot up from the monoliths, deafening
       both Syl and Mar, and the entire bay began to churn as the
       waters were slowly pulled out and back into the ocean. This
       revealed a lone shipwreck and large stone doors in the cliff
       face that slowly opened with the receding waters. They made
       their way down to the shipwreck which was a nothing more than
       the rotting front half of a ship, and entered into the exposed
       galley. They found nothing other than broken furniture, crabs,
       and seaweed, but through a door to the captains quarters they
       found a small blue winged creature. He called himself Captain
       Ekubus and demanded they report to him, and his sea urchin first
       mate, on the low tide. From him they were able to learn that a
       "funny looking person" came a number of days ago and went
       towards the "scary looking doors". With the promise of treasure
       for his ship they were able to convince the captain to help them
       explore the area through the doors. While the captain was
       preparing himself for adventure Syl looted his cabin and
       obtained a Rope of Climbing. Before they set out everyone rested
       for eight hours back at the standing stones and six hours in the
       stone doors shut and the bay refilled with water. The next
       morning they repeated the ritual, drained the bay, gathered
       Captain Ekubus, and made thier way to the stone doors. Pulling
       the seaweed off the doors revealed ancient carvings depicting
       fanged humanoids and beasts feasting on women. Some were able to
       place the styling as Ancient Azlanti in nature and knew that an
       azlanti structure this far south was very rare and an important
       find. We ended as they all began down a dark corridor that ended
       in stairs upward.
  HTML http://a2irongods.net/wiki/images/e/e1/SS-Ekubus.jpg
       Captain Ekubus
  HTML https://db4sgowjqfwig.cloudfront.net/campaigns/121368/assets/509834/redmountaindevil.jpg
       Red Mountain Devil
       #Post#: 481--------------------------------------------------
       Re: Recaps for the Absent
   DIR By: Dathous
       Date: July 11, 2019, 11:56 pm
       ---------------------------------------------------------
       Sil, Mar, Cridec, Vilinar, and Ishara delved deep into a
       subterranean temple dedicated to an ancient vampiric deity. In
       the main chamber they found Ieana, the Varisian scholar, now
       revealed to be a serpentfolk woman. They attacked her
       immediately before any words were spoken, killing her dead. She
       had been deciphering the ancient Azlanti scripts within the
       temple and many of them mentioned Saventh-Yhi, a lost city of
       legend within the mwangi. The notes could be valuable so they
       took them and left to return to the lighthouse. By the time they
       got back the lighthouse was finished and within a few days a
       merchant vessel appraoched to rescue them and their fellow
       castaways. Villinar and Ishara had both been struck by vampiric
       curses and decided it was safer for everyone if they stayed on
       the island until they could figure out a cure.
       Arriving in Eleder, the capital port city of Sargava, the
       castaways said their goodbyes. Aerys left to find her captain
       and Ishirou accompanied her. Jask left to find the Grand
       Custodian and clear his name of the false charges laid against
       him. Sasha simply wandered of jovially. Gelik offered to broker
       a deal between the party and the Pathfinders for the notes they
       had obtained. The notes were sold at a handsome price and the
       party took some much need rest.
       Around the same time a new ship arrived carrying many new would
       be adventurers ready to brave the wild lands of Sargava. Sera,
       an exotic looking aasimar clad in heavy armor bearing the symbol
       of Abadar. Nar, a large and imposing half-orc. Thia, a quiet
       half-elf with a tiny bat named Steve. Mort, an industrious
       mountain dwarf and priest of the forge. And Basalt, a massive
       goliath hidden beneath an eccentric gladiatorial costume.
       Soon after these new adventurers arrived, they, along with the
       survivors from smugglers shiv, were called to meet with a
       venture captain of the Pathfinders, Amivor Glaur. Amivor hired
       the lot of them to trail blaze for an expedition they were
       sending to look for the Lost City of Saventh-Yhi. He asked them
       to find a native guide before they left in three week and told
       them of a reclusive hermit known as Nkechi who would fit nicely.
       The group agreed and set off to look for Nkechi.
       A few miles up the northern coast they found Nkechi's home. A
       small whole in the side of a 200ft tall cliff with a conch shell
       horn at the base of the cliff. They approached the horn, but
       were attacked by two huge crabs resting nearby. A few people
       almost washed out to sea, but victory (and crab legs!) was had.
       They blew the horn and Nkechi, a priest of Gozrah, appeared.
       Though he was initially very angry that they killed his dear
       crabs, the party convinced him to meet with them. He tasked them
       with completing two tests if they wanted his help. A trial of
       water, to bring him a black pearl from the oyster beds nearby.
       And a trial of air, to retrieve a fully intact feather from
       Chirok, the Stormbird. The party agreed and headed further
       north.
       As nightfall approached the party came to a small fishing
       village set back against the cliff. Mort and Sera made allies of
       them by offering many large crab legs for dinner and Basalt
       offered entertainment by wrestling all interested villagers. A
       good night was had and in the morning the villagers showed them
       were the oyster beds were and equipped them with some diving
       gear. Basalt, Nar, and Mar swam out and began diving for
       oysters. After numerous failed attempts, Basalt noticed that
       someone was drowning nearby in the seaweed. He knew in his
       heroic heart that he must immediately save them! So enthralled
       with his mission was he, that he forgot to breathe and began
       inhaling water. The drowning creature was in fact not a person,
       but rather a large cluster of serrated seaweed that lashed out
       and clung to Basalt. A fight ensued, with Basalt passing out
       from lack of oxygen, but with teamwork, tactical rope work, and
       a few mermaid kisses, the creature was driven away with no
       casualties and a black pearl was found.
       They traveled further up the the coast to a towering rock
       formation known as Gozreh's Crest and the rumored lair of
       Chirok, the Thunderbird. They scouted the base of the 500ft
       cliff trying to decide how to proceed, but were soon confronted
       by a small band of Banuwat tribesmen. Seeing the party approach
       Gozreh's Crest, they had come to protect their sacred bird. The
       tribesman said only the worthy may approach Chirok and
       challenged the three strongest to a contest of wrestling for the
       right to climb. Sera, Nar, and Basalt accepted the challenge.
       Nar was beaten, but Sera won. Basalt was mid fight when he
       unleashed a thunderous wave that threw his opponent back into
       the water. Apparently this broke the rules and all of the
       tribesmen attacked. It was a short fight filled with many moral
       discussions on whether to take prisoners or not. Thia
       (accidentally?) melted someones face off... no turning back now.
       In the end half the tribe was dead and the others were
       unconscious against the cliff. Mar and Sill offered to stay
       below and keep watch while Nar led the ascent up the cliffside,
       anchoring ropes every hundred feet for the others to use.
       Unfortunately they ran out of rope and had to free climb the
       last hundred feet. Everyone managed fairly well, except for poor
       Thia who bounced majestically down the rocks numerous times,
       making it to the top barely clinging to life. At the summit they
       found a huge birds nest, nearly 30ft wide and 10ft high.
       Feathers could be seen sticking out of the nest, but finding a
       whole one proved difficult and soon a great glowing bird was
       spotted descending from the clouds. The party backed off as
       Chirok landed with it's nearly 50ft wingspan and screeched
       angrily. Mort tried to to bribe her with old crab meat from his
       pocket. It didn't work. Basalt created the illusion of a feather
       and a question mark. This confused the bird, but did not lessen
       it's anger. Sera made her shield glow like the tips of Chirok's
       wings, but Chirok had had enough and breathed a beam of radiant
       energy across half the party, burning and blinding them.
       Everyone dove for cover, but not before Chirok swooped down and
       grabbed Sera in her talons, lifting her off the ground and
       carrying her over the cliff's edge. Thia, Basalt, and Nar tried
       to grab the bird, but could not hold on. Though they did pull
       free a few feathers. As Chirok turned to assault the group once
       more she tossed Sera out into the air to fall over 500ft, then
       let out a ear piercing screech that left half the party dazed
       and confused. In the confusion both Cridec and Basalt ran off in
       random directions and tumbled off the side of the cliff, falling
       500ft. In a panic the rest of the party all jumped off the
       cliff, hoping that Mar would be paying enough attention to catch
       them with his few remaining feather falls. Thia was caught and
       pinned by Chirok while trying to escape, but teleported off the
       cliff and joined everyone in the free fall. Fortunately Mar was
       paying attention and everyone had a rough landing, but survived.
       They ran back down the coast and Chirok soon lost interest in
       chasing them. The party made it back to the fishing village were
       they had found the pearl and took a much needed nights rest.
       
       The next morning they returned to Nkechi's lair and presented
       him with the feather and the black pearl. Once he verified their
       authenticity they were invited into his home where he had
       everyone sit in a circle around a low fire. Everyone inhaled
       burning herbs and chewed exotic roots. When questioned Nkechi
       said they were going to commune with Gozreh. A few minutes in
       everyone began to trip balls and felt their consciousness
       leaving their bodies and flying up into the sky. As they watched
       the vast landscape disappear into clouds alight with electrical
       energy, their bodies slowly began to reform, but as animals.
       Cridec was a venomous snake. Sil was a wolf. Mar was a giant
       spider. Basalt was a honey badger. Sera was a horse. Thia was a
       panther. Nar was a giant lizard. and Mort was a boar. Nkechi
       appeared amongst them as a giant crab and proclaimed that they
       were to petition Gozreh. They tried many things to gain the gods
       favor, but the only response was the formation of a large red
       storm in the distance that began moving rapidly towards them.
       The two storms collided and a wave of snakes began to form from
       the red clouds and pour forward towards everyone. A particularly
       huge snake, with scale patterns similar to the serpentfolk
       priestess killed on the island, led them into battle. Lightning
       struck, poison gas flowed, the honey badger was swallowed whole,
       but the spirit animals were able to fend off the giant snake and
       it's hoard.
       The party awoke around Nkechi's fire and he quickly proclaimed
       that something ominous was looming over the group and that they
       would need Gozreh's help. He agreed to meet them back in town
       before they left. Basalt scored some of those sweet psychotropic
       roots and then they returned to town. Much shopping was done.
       They traded their extra thunderbird feather to Gelli at the
       Unicorn's Apothecary for a large discount on many potions. They
       looked over the remaining job postings and met with a man named
       Krieve at the Gold Crown Shipping and Mining Company. He offered
       a job tracking down a shipment that is overdue to arrive from
       the Bandu Hills. For 5gp/day and a 500gp bonus upon completion
       the party agreed to take the job. When asked what company name
       the contract should be made out to they decided to call
       themselves "The Party". Basalt and Nar hit up the tavern
       nightlife and made some gold challenging people to various
       contests of strength. Eventually everyone met back at the
       Sargava Club. They were interrupted by Sasha Nevah joining the
       table and introducing a tall elven woman named Chivane. Chivane
       revealed herself to be a member of the Red Mantis Assassins and
       suggested that the party work with them instead of the
       pathfinders in finding Saventh-Yhi. The party said they would
       need to think about it and were given a red and black cloth to
       hang from their window when they had made their decision.
       Before heading to bed they asked Briga, the owner of the Sargava
       Club, about The Freeman Brotherhood. She told them The Freemans
       were local folk heroes to the natives, but a violent group of
       insurgents to the local government. They fight to stop the
       oppression of their people but have recently become rather
       aggressive and cause the Baron a great deal of trouble. She
       mentioned that the locals hide them, so unless you're a native
       or extremely trusted by them, there is no way to find them. With
       that everyone went to bed.
       Nkechi
  HTML https://db4sgowjqfwig.cloudfront.net/images/611981/nkechi.png
       Amivor Glaur
  HTML https://db4sgowjqfwig.cloudfront.net/images/2276887/Amivor-Glaur.png
       [img]
  HTML https://db4sgowjqfwig.cloudfront.net/campaigns/96204/assets/381052/Chivane.jpg?1413102385[/img]
       #Post#: 482--------------------------------------------------
       Re: Recaps for the Absent
   DIR By: Dathous
       Date: August 5, 2019, 1:49 pm
       ---------------------------------------------------------
       The next morning, during breakfast, Gelik arrived and asked for
       help organizing and guarding the expedition warehouse. Nar, Mar,
       and Sil were chosen to go. Everyone else headed out to find the
       Gold Crown's missing shipment. They met two Gold Crown agents at
       the headquarters. Skort, a talkative human guide, and Valmor,
       his quiet half-elf partner. Together they hopped in a wagon and
       headed/GALLOPED out of town. At the city gates they ran into
       Ishirou, another castaway from the island, who had been waiting
       for them. He congratulated them on their upcoming adventure and
       warned that the Aspis Consortium had wanted him to convince the
       party to join them, but he refused. He had worked with them in
       the past and didn't consider them good people. He also mentioned
       he had been spending a lot of time with Aerys, another castaway,
       and that she had told her captain about Saventh-Yhi. Her
       captain, a woman named Kassata was gathering her large crew of
       pirates and intended to beat the party to the city. Ishirou said
       he intended to join with Aerys and that he considered the whole
       thing friendly competition. He then wished everyone good luck
       and left.
       Outside the city The Party made for the Bandu Hills to the
       northeast. After a little over a day of travel they came upon
       the wagon they were looking for, but it was destroyed and
       surrounded by a pack of 30+ hyenas scavenging the remains. The
       party had a bit of difficulty scaring the large pack away, but
       eventually, through the clever use of thaumaturgy and Basalt's
       stage presence, the pack ran off. The wagon had been completely
       destroyed and most of it's contents were either missing or
       scavenged by the hyenas. Evidence of a brief battle remained in
       the form of broken weapons, armor, and a few severed limbs.
       Cridec discovered tracks among the wreckage of large humanoid
       footprints and some very big dog prints. It looked as though
       they had dragged things north into the mountains. Following the
       tracks into the mountains they came upon a broken wagon floor
       hammered into the ground with words painted in blood on it.
       Basalt, being the only one who can read giant, told everyone it
       said "Home. Go Away". Cridec and Thia used their familiars,
       Kigbeck and Steve, to scout the area ahead and saw two deformed
       dog-like creatures guarding a cavern entrance. They were
       fur-less and about as tall as an average person. Thia and cridec
       stealthed down above the cavern entrance and saw a large ogre
       come out and start cutting up the back half of a horse to feed
       to the dogs. Basalt called out to the ogre in giant and,
       surprisingly, had a pretty amicable conversation with the
       dimwitted creature. They offered to trade their horses and beer
       for any living "food" the ogre had and the storage box taken
       from the wagon. The ogre, aptly named Lump, had them come in to
       talk to his family. Basalt entered and met Grump, Hump, and
       Greg, the other ogres living in the cave. Greg brought out a
       weeping man from the back and eventually the trade was made.
       Though Lump didn't want to part with the storage box, so Basalt
       was forced to make the hardest decision in his career and
       offered to give Lump his bag of Fine Gravel. Lump happily agreed
       and the party left with a busted storage container full of
       papers and drawings, and a PTSD ridden guard named Glen. With no
       horses the travel back was slow, but after a few days and a
       small scare from a mountain goat, The Party made it back to
       Eleder in the evening and headed home.
       During dinner Briga said they had had a few visitors while they
       were out and tossed a letter for Cridec on the table. Basalt
       immediately read it aloud to everyone. A woman named Kassandra
       Henderthorne wanted Cridec to meet her at the Adventurer's Club
       and to wear something nice. Before leaving, Briga also mentioned
       to Sera that the Archbanker of the church of Abadar was looking
       for her. Cridec and Thia then left to meet Kassandra, Sera left
       to visit the church, and Basalt prepared to do a poetry reading
       for the whole tavern lamenting the loss of his dear friend, Fine
       Gravel.
       Cridec and Thia arrived at The Adventurers Club. A high society
       social club for nobles and rich colonials. They were escorted to
       the back where they met with Kassandra and an older woman
       introduced as Lady Madrona Daugustana, the matriarch of Eleder.
       Lady Madrona quickly excused herself and Kassandra invited them
       to sit. Pleasantries were exchanged. Miscommunications about the
       nature of Cridec and Thia's relationship were made. It seemed
       like Cridec and Kassandra's families new each other from back in
       cheliax. When they got down to business kassandra said she was
       working with the Aspis Consortium in the hunt for Saventh-Yhi.
       She said it would be good for both their families and she wanted
       Cridec and his friends to join with her and the Consortium.
       Cridec and Thia gave out another "We'll get back to you" and
       then left. Thia was a strong independent woman and refused
       Cridec's help out of her chair.
       Sera met a man named Gilliam Choles, the Archbanker of Sargava.
       He expressed wonder at seeing a paladin of Abadar in his streets
       and said he merely wanted to meet and get to know her. She told
       him of their expedition to Saventh-Yhi and asked if he had any
       thoughts on who they should travel with. He said she should
       trust her instincts and go with whichever she thought was best
       for the will of Abadar. He also mentioned that the Sargavan
       Government had been asking the church for large loans recently
       and he believed that they were also planning to look for
       Saventh-Yhi.
       Everyone met back at the Sargava Club and compared notes. The
       next morning they decided to go to the Sargavan Government and
       see if they could get a better deal out of them than the others.
       They traveled to the palace of Baron Utilinus, Grand Custodian
       of Sargava, but were stopped in the palatial gardens just
       outside the courtyard. A few minutes later Jask Derindi, a
       former castaway and bitter enemy of Cridec, arrived with a few
       guards. After making their pitch Jask said that, despite his
       disagreement, the government would like to work with them, but
       would only match other people's offers and nothing more. He then
       turned to leave and added that he would not be upset if they
       chose to not join.
       Remembering that they had never been paid for the Gold Crown
       Job, everyone went to the Portside District to get their money.
       Basalt tried to improv a law degree and haggle for more money,
       but was quickly shot down. 700gp was paid to the party. As they
       left the building they noticed large plumes of black smoke
       rising from further into the district. Upon investigation they
       saw people running and screaming, bursts of flame rising from
       warehouses, and wild dogs running through the streets attacking
       people. They dispatched a few dogs while moving forward and saw
       that the pathfinders warehouse was one of the buildings on fire
       and two cloaked natives were throwing Molotov cocktails on other
       buildings as well. Sera pointed and screamed "Agents of Chaos!".
       One of the natives tried to run, but the party quickly overtook
       them and since Mar wasn't around to object, Sera placed them
       under citizens arrest. Thia used magic to ask them who they are
       and what they were doing. They answered "We are the Freeman
       Brotherhood. We are here to stop you slaver scum from oppressing
       our people!". Mort and Basalt used a combination of water
       creation and Pyrotechnics to halt the fires around them. A crowd
       was seen gathering further down the road so they grabbed their
       captives and went to investigate. They arrived at a large
       compound called The South Arcadian Whaling Company, where
       another cloaked native stood on the roof of a 30ft building
       holding a small bound and gagged hostage with a knife to his
       throat. The hostage was Gelik! The cloaked man shouted to the
       crowd below about how the bloodshed will continue until his
       people are freed. While he was monologueing, Basalt snuck
       through the crowd to the wall and climb up to the roof. As soon
       as he got to the top, the cloaked man slit gelik's throat and
       kicked to start him rolling off the roof. He turned to face
       Basalt, his blade glowing white and seeming to transfer energy
       into the tattoos all over his body, but Sera commanded him to
       halt and he was magically compelled to do so. Basalt charged
       into him, throwing them both off of the roof and into the crowd
       below, while Thia teleported to the roof and caught Gelik just
       before he fell to his death. Two more insurgents came out of a
       hatch in the roof and started beating on Thia while she held
       Gelik, but as soon as they saw the collective group
       curb-stomping their leader into unconsciousness below, they all
       jumped back into the hatch and ran out of the compound. Cridec
       put one to sleep as he tried to get away. Gelik was healed and
       we ended the session with everyone deciding what to do with the
       four captives they gathered together at the base of the
       building.
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       Agent of Chaos!
       #Post#: 484--------------------------------------------------
       Re: Recaps for the Absent
   DIR By: Dathous
       Date: September 3, 2019, 9:31 pm
       ---------------------------------------------------------
       The Party decided to wait till the Sargavan Guard showed up to
       handle things. A small troop arrived a few minutes later and
       took control of the prisoners. They asked everyone to accompany
       them to Praetor's Block so the Commander could question them.
       Everyone complied and they were escorted to the city jail. After
       waiting for about an hour they got an audience with commander
       Ezio Egorius, the praetor of Eleder. He asked the party many
       question about their involvement and seemed oddly interested if
       they were involved in slave trade. After the party denied they
       were he produced a note, written in polygot, found on one of the
       prisoners which described them and their warehouse.
       Here are the slavers you’ve been looking for. Portside,
       Warehouse 104
       Male goliath. Wears mask.
       Male elf. Pale, bald, ritually scarred.
       Female human. Wolf headed hood covers face.
       Male Dwarf. Wears symbol of the forge.
       Female Aasimar. Wears symbol of the wealthy father.
       Male half-orc. The only one in town.
       Female half-elf. Dark skinned, but not drow.
       
       The Party denied the allegations. Commander Ezio took their
       names, origins, and where they were staying, saying they would
       be investigated, but were otherwise free to go for the moment.
       They were given 500gp for helping stop the Freeman's assault and
       headed back to The Sargava Club to discuss. Cridec pointed out
       that he wasn't on the list that described them as slavers and
       believed it was most likely the Aspis Consortium that had set
       the Freeman's Brotherhood after them in order to send a message.
       The next day everyone met with Amivour, Nkechi, and Gelik to go
       over the expedition route. Since the warehouse had survived the
       fire, preparations were almost complete and the party was free
       to leave whenever they wished. Much to his dismay, Gelik was
       told he was to accompany the party and represent the interests
       of The Pathfinders. The party spent the rest of the day
       purchasing a large amount of supplies and numerous horses for
       the journey. Cridec and Thia informed Cassandra Henderthorne
       they weren't interested in joining with the Aspis Consortium, as
       the rest of the party was kicked out of the Adventurer's Club
       for looking too much like Adventurer's. Cassandra was visibly
       disappointed, but said she was confident they would see more of
       each other and then excused herself. The party decided to just
       ghost the Red Mantis Assassins and the Sargavan Government,
       leaving without giving any word. The next day they did just that
       with nearly a dozen fully packed horses, Nkechi, and a
       stubbornly reluctant Gelik. Sil and Mar said they had things to
       attend to first and would catch up as soon as they could.
       Five days into traveling east, along the edge of the Laughing
       Jungle, the path turned north to bypass a series of jungle
       hills. Nkechi said he had heard of a mine in the hills they
       could travel through to cut a days travel off their time. The
       Party all agreed that nothing bad ever happens in mines so this
       was a good idea and Nkechi led them into the hills. Shortly
       after entering the jungle they were stalked and confronted by a
       wild looking colonial woman, named Athyra, and her dinosaur
       companion, Jaji. She yelled for them to leave her hunting
       grounds, but Sera was able to convince her they were friendly
       and just wanted to pass through the mine. Athyra warned that the
       mine was a tunnel to the underworld and no one returns from
       there. The party insisted that nothing bad happens in mines and
       continued regardless. Since they were determined Athyra asked
       them to find a locket of hers that had been lost in the mine and
       said she would wait for them on the other side of the hills. The
       party agreed.
       Traveling on the party came to an abandoned mining camp that the
       jungle had almost completely consumed. They searched the
       buildings and found the journal of Feran Crinhouse, the mines
       owner. The journal was fifteen years old and talked about how
       they had tunneled into and adjacent mine and found a strange
       glowing orb. The last entry was in a different handwriting and
       just said "They’ve come up from below! They’re all dead, and
       their touch withers the flesh! May the gods have mercy on us!".
       The party spent the night in the abandoned barracks and entered
       the mine in the morning. Immediately they realized dragging ten
       pack horses through mines was going to be difficult, but not
       being the type to walk away from a challenge they simply
       blindfolded them and trudged on. Being a dwarf, Mort led the
       way. Soon his horse stepped into a puddle that climbed up it's
       leg and began enveloping it. Everyone jumped back and threw
       things at the ooze, but the horse was quickly brought down and
       dragged into a nearby pond by the slimy creature. They continued
       on till they came to a bridge near an alcove containing an old
       camp and a lock-box. While a few tried to brake into the
       lock-box, others noticed hair in the water under the bridge and
       it was slowly coming towards them. They were soon set upon by
       four undead creatures whose touch drained all the moisture from
       creatures. Two from the water and two from the ceiling above.
       Mort turned undead and sent a few running, but by the time they
       had finished them off a horse had been desiccated and Basalt was
       drained of much moisture and energy (two points of exhaustion).
       The lock-box contained 500 gold and the deed to the mine, naming
       Athyra Crinhouse as the next of kin. They continued on until
       seeing a blue glow from around a corner. Thia had Steve the Bat
       scout and saw a large glass dome sitting on a small island,
       surrounded by dead bodies. A similar bridge connected the path
       they were on to the mouth of a jagged opening in the glass dome.
       There were two undead creatures standing in the opening. One
       with glowing blue eyes. The party tried to hug the wall and
       slink past the dome, but the two creatures leapt out at them.
       The creatures drained the party of a bit more moisture, but Sera
       cast daylight causing them to shrink back in pain. The dome
       repeatedly pulsed blue light causing the pair to heal wounds, so
       the party switched tactics and began attacking the dome. Thia
       was pulled underwater and dragged away by one of the creatures,
       but in a final blow of divine fury Sera shattered the entire orb
       causing the life to leave all the undead. Nar fished the blue
       eyed corpse out of the water and pulled a silver locket off of
       it. Inside was a picture of a well dressed man and his young
       daughter.
       That is were we finished.
       Athyra and Jaji
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       #Post#: 503--------------------------------------------------
       Re: Recaps for the Absent
   DIR By: Dathous
       Date: October 8, 2019, 11:48 pm
       ---------------------------------------------------------
       The party woke from their nap in the abandoned mine and
       continued onward to the surface. There they met Athyra and
       returned her locket to her. In gratitude she offered to scout
       for them on there journey and alert them to any danger she sees.
       A few days back on the road and they came across a large
       gathering of merchants camping together. The party decided to
       camp alongside them. Basalt overtook a cockfight by challenging
       a large Golem, named The Freshmaker, to a duel, and in a
       surprising upset actually managed to win, earning the group a
       fair amount of money. This introduced them to the Golem's owner.
       An eccentric merchant of minor magics and wax based fragrances
       by the name of Wrigley Spearmint. Sil and Mar caught up with the
       group here and, after everyone caught up, the group went to
       sleep and continued on in the morning.
       A few more days in Athyra alerted the group to a camp that had
       been abandoned after a fight. The party investigated and found
       the remnants of the Sargavan Government's expeditions. It looked
       as though they had been preparing a fresh kill when they were
       attacked by two large tyrannosaurus' and fled into the jungle to
       the south.  Sil and Mar insisted that the group attempt to
       rescue Jask, who was supposed to be with the Sargavan's group,
       so they followed the path of carnage into the jungle. Nightfall
       came and the party lost the trail, but soon heard the sounds of
       two large creatures hunting them. They prepared for battle, Mort
       engineering a crude spike trap in front of himself. The first of
       the T-Rex appeared and was immediately charmed by Nkechi. He
       talked to the T-Rex and convinced it to go tell it's friend to
       leave. A heated T-Rex argument could be heard in the distance,
       and through the eyes of Steve the bat they could see it wasn't
       going well. Their friendly T-Rex (Dino) was bitten and driven
       off by the other (Dina), who then continued to hunt the party.
       As Dina appeared before the party Nkechi charmed her as well. He
       convinced her not to eat them and to go finish eating the corpse
       back at the destroyed camp, but on her way she stepped on Mort's
       spike trap and broke the charm. Nkechi was promptly chomped
       nearly to death, but the party killed Dina before he was fully
       gone. T-Rex trophies were gathered and the tracking of Jask
       continued. After an entire night of tracking they found what was
       left of the Sargavan's expedition hiding in a large tree. Jask
       was very grateful to see Sil and Mar, and appreciative of the
       groups efforts. Everyone slept and the next morning left,
       traveling together all the way to Kalabuto.
       Upon entering Kalabuto they met a small zenj girl who sold them
       all hand made tribal fetishes that may, or may not, serve any
       kind of use. Gelik said their contact, a dwarf named Chieton,
       was supposed to be in The Shrunken Head Inn. They asked the
       little girl for directions and she was happy to point them in
       the right direction while riding on Basalt's shoulders. The
       Sargavan's parted ways to resupply their own expedition and Jask
       told Sil he would be staying at the Shaman's Totem Inn if she
       needed him. The party then entered the Shrunken Head and, amidst
       the drunken patrons and native dancing girls, met with Chieton
       to plan the second half of their journey.
       #Post#: 504--------------------------------------------------
       Re: Recaps for the Absent
   DIR By: Dathous
       Date: October 29, 2019, 9:38 pm
       ---------------------------------------------------------
       The Party adjourned to Cheiton's house to plan their journey
       away from prying eyes. Cheiton explained the easiest route to
       Tazion and told of numerous hazards along the way. Once everyone
       was satisfied they went back to the Shrunken Head Inn to sleep
       before continuing on in the morning.
       The Party was attacked in the middle of the night by assassins
       wearing bandana masks and wielding poisoned blades. Cridec was
       alone in his room and though he did nuke his assailant to death
       rapidly, he was heavily wounded in the process. Nar was also
       alone, but after realizing the assassin had touched his axe, the
       ensuing blind rage was enough to allow him to beat his assailant
       to death with his bare hands. Thia and Sera had a tough fight in
       their room, Sera not being able to find her sword and being
       knocked unconscious numerous times. Thia's icy defenses saved
       the day, freezing the assassin in in place. Mar, Mort, and
       Basalt had little problem chasing their assailant into a full
       retreat out their bedroom window. while Basalt and Mar finished
       off the attacker in the street, Mort, clad only in his finest
       speedo, attempted to help the others and soon found out the
       entire floor was heavily trapped. Exploding lightning glyphs,
       magic rope snares, grease pits, and jammed doors had been placed
       all over outside their rooms and a wizard waited to shoot bolts
       of acid at them. Slowly they fought their way to the wizard and
       subdued him, with Cridec left in a stupor and Basalt gently
       swinging upside down, sleeping like a baby. They looted everyone
       and found a black and red handkerchief, much like the one they
       had gotten from the Red Mantis Assassins. They interrogated  the
       wizard and learned they were a mercenary group called the River
       Rats that were hired to subdue and detain the party. Everyone
       agreed that all signs pointed to the Red Mantis having hired
       them. The party then killed the wizard and left the inn in
       broken burning shambles to go get rest at Cheiton's house.
       The next morning the party got out of town before any questions
       or retaliations could be sent their way and continued their
       journey towards the screaming jungle. They met some locals along
       the banks of The Lake of Vanishing Armies, debated the moral
       implications of weaponizing leashed Juju zombies, ignored a
       magic ritual involving boar intestines, and after weeks of
       travel found themselves alongside what they assumed to be the
       Ruins of Liclac. The party decided to move on, but Thia was
       drawn to the iconography of the ruins, feeling that they bore a
       resemblance to a reoccurring dream she had been having. She told
       the party of her dreams and, being worried that someone might be
       in need, decided to explore the ruins.
       Thia's Dream
       She walks alone through a dense jungle, following the sound of
       running water and animals in the distance. She comes to a river
       where a group of animals bathe along the shore. On the opposite
       side of the river two elephants bathe beneath a large waterfall
       falling from a height beyond her view. She steps into the water
       and tries to swim towards the elephants, but finds herself
       swimming up the waterfall toward the mouth of a giant crocodile,
       which the water pours from. She swims into the open mouth of the
       crocodile until all light is left behind, and she is swimming
       blindly. Eventually she feels a muddy bank and pulls herself out
       of the water. A bright light appears in the distance. It is the
       sun rising and she sees that, though she is still soaking wet,
       she is now surrounded by a dry and broken land in all
       directions. The only sign of life is a lone tree a short
       distance before her. Beneath the tree a beautiful woman with
       large feathered wings kneels, gently sobbing. She approaches,
       but as she nears, the roots of the tree begin to pull the woman
       beneath the ground and she arrives just as the woman is pulled
       beneath the earth. She digs to find her, but soon notices that
       the leaves of this tree are actually thousands of snake tails
       writhing independently. They extend and reach for her,
       attempting to wrap her in their coils, but she awakens.
       Cheiton
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