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       #Post#: 175--------------------------------------------------
       5e Spell casting
       By: Rojosama Date: January 18, 2017, 2:07 pm
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       Until now I had not really looked at casting in 5e and was
       assuming it was close to Pathfinder. Things I noticed -
       Sorcerers and wizard both get the same spell progression and
       number of spell slots.
       Each casting class only gets 1 spell slot for 6th thru 9th level
       magic.
       Do the extra features of these classes make up for the lack of
       higher level spell slots?
       I always pictured Sorcerers as having more spell slots, but less
       spells known while wizards have the versatility of knowing all
       the spells, but being able to cast less per day.
       Thoughts?
       #Post#: 176--------------------------------------------------
       Re: 5e Spell casting
       By: Azryal Date: January 19, 2017, 6:53 am
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       Tl;Dr.  9th level magic isn't as strong as it was in Pathfinder,
       which isn't as strong as it was in 2nd, which isn't as...you get
       it.
       So I'm having difficulty on...just where to start with this...so
       I guess I'll just work backwards through your post?
       "I always pictured Sorcerers as having more spell slots, but
       less spells known while wizards have the versatility of knowing
       all the spells, but being able to cast less per day."
       Completely true, in Pathfinder, but we aren't playing
       Pathfinder.  Sorcerers seem to have been re imagined as the
       premier “blaster” of the flock (along side Warlocks).  And to be
       perfectly honest, I don't really know what they intend Wizards
       to be.
       It should be mentioned, as you said, a big advantage to being a
       Wizard is, being able to know ALL the spells.  But in part
       because this edition is relatively new, and in part because of
       what seems to be an attempt to cut down on spell bloat by the
       developers (more on this later) there just aren't as many spells
       to be known this time around, diminishing the value of this
       advantage.
       "Do the extra features of these classes make up for the lack of
       higher level spell slots?"
       In...what regard...what?  I assume you mean in comparison
       to...Pathfinder?  4th edition?  3.5?  Exalted?  World of
       Warcraft?  Going to assume Pathfinder.  Sorcerers got
       kinda...idiot proofed I guess would be a really harsh way of
       putting it.  If you take the Dragon Blooded version, you
       basically get just a package deal on all the feats you would
       normally take as a Sorcerer, meta magic and some toughness
       boosting stuff, just without the option to take something else.
       But...you could have gotten that stuff anyways...so no it wasn't
       “worth it” as you put it.  Its fare to call this a nerf.
       For Wizards it's much the same, they do get some pretty cool
       stuff in their little specialty trees.  Notably I believe the
       Illusionist get some really awesome things.  But, given the
       choice, I would rather have more 9th level slots, or would I?
       This question leads to...
       "Each casting class only gets 1 spell slot for 6th thru 9th
       level magic."
       How to answer this, or is it even possible, in a satisfactory
       way…
       So I mentioned before how it appears the developers wanted to
       cut down on the total number of spells, at least temporarily.
       We've discussed it at table before, but I'll mention it here, in
       short, to make sure we're on the same page.  Most high level
       spells that have a comparable low level version, seem to have
       been axed, and the low level version just given the option to be
       prepared as a higher level, with a comparable increase in power,
       of course.
       While definitely trimming down on book real estate, this
       completely ignores the extremely limited high level spell slots
       issue, but then your options from those spell tiers aren't
       exactly mind blowing either. 9th level Wizard magic used to have
       beauties like Time Stop and Create DemiPlane (Greater).  Now you
       get...Foresight.  I mean getting advantage on all d20 rolls for
       a minutes is pretty nice, but ask yourself, is it really 9th
       level magic nice?  We are getting close to achieving that in our
       party (in combat) already, and that's just through half
       competent decision making and team work.  Out of combat you say?
       Guidance is a cantrip…
       I know, that last bit especially, was pretty rambly, and I do
       apologize, but hopefully you get the idea.
       I infer from your post that you don't like what happened to
       Wizards and Sorcerers this edition?  Suffice to say theirs no
       point in denying it, Wizards especially, got nerfed, hard!  But
       then they've been almost universally viewed as the Lord-Gods of
       every edition prior to this one.  Subjective?  Yes.  But...well
       if you want to argue this, we can do that else where, back on
       subject…
       Lets just say that maybe Wizards (and Sorcerers) needed a nerf,
       and some of your trepidation is just how massive that nerf
       needed to be, I say give it a shot at least before anyone freaks
       out too much.  And even then lets think about this, how often to
       we REALLY even get our characters to a level where 6th-9th level
       magic even matter?
       I can think of like...three times, ever, one of those ended
       after level 13, one of those was a “short” campaign where sure
       we got to 20th level, but we were going up like 5 levels a
       session….  And the last, well, we started at level 10, and ended
       at level 14 (I think).
       I feel like I'm missing something...
       To close off, our Wizard Overlords are dead, all hail our Lore
       College Bard Overlords!
       #Post#: 177--------------------------------------------------
       Re: 5e Spell casting
       By: Rojosama Date: January 19, 2017, 9:09 am
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       I was more curious how other people viewed the changes to high
       level casting as 'pure' casters went from gods late game to meh.
       Note purely is spell slots/per day but also in the loss of
       powerful feeling spells. I realize that it won't traditionally
       have any effect on our games as we do not get that high, but as
       a whole picture.
       As a note wizards still get Time Stop and Wish (which could
       create a demi-plane I would guess).
       This could be a design consideration as I imagine most games do
       not make it to high level play. I do not mean to give off the
       intention of freaking out in the least as this is still our
       first set of games in the system and none of which has made it
       to a level where this issue is even an issue.
       Over all I was indeed comparing them to Pathfinder, but I was
       also comparing others to their Pathfinder equals. It seems over
       all that each class, with some exceptions (looking at you
       druid), got to some degree a rework with the aim of improving
       them overall. Compare a rogue to a rogue or bard to a bard and
       there are definite gains there. But wizard to wizard appears, to
       me at least, a new loss in utility and power.
       Now I will be the first to point out that I am a terrible
       wizard, and I rarely play them, so my view and opinions could be
       very wrong.
       #Post#: 178--------------------------------------------------
       Re: 5e Spell casting
       By: Azryal Date: January 19, 2017, 3:32 pm
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       I was more curious how other people viewed the changes to high
       level casting as 'pure' casters went from gods late game to meh.
       I know its kind of viewed as a copout answer, but personally I
       am conflicted on this.  I feel its healthy for the game in the
       long run, but I've also kind of viewed it as part of the “Wizard
       Package” (if you will) that they eventually attain near god-like
       power.
       Also, how important is balance, really?  As long as everyone is
       having fun?  I get off topic again…
       I guess I don't like it, casters not being cool at high levels
       that is.  But here's a question I think might be much more
       pertinent then how do classes compare to their Pathfinder
       counterparts.  How do the other classes fare at the high levels
       in comparison to Wizards?  Maybe after 12th level everyone gets
       screwed?
       #Post#: 179--------------------------------------------------
       Re: 5e Spell casting
       By: DrDevice Date: January 28, 2017, 3:37 pm
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       Foresight.
       9th level spell
       Casting time 1 minute
       Duration 8 hours
       Touch a willing creature and it gains the ability to see into
       its immediate future. Advantage on all attacks, checks, and
       saves, all opponents gain disadvantage on attack rolls against
       the target. Target cannot be surprised. Spell ends if you cast
       it again.
       Combine this with Divination wizard and you get an 8th level
       spell back after casting it.
       Meteor swarm
       9th level
       Casting time 1 action
       Range 1 mile
       Area 4 different 40ft radius blasts
       Dex save for half or take 20d6 fire and 20d6 bludgeoning.
       Creatures and objects cannot be affected by more than one blast.
       (average per creature hit 148, 74 if they are imune to one
       effect)
       Evocation wizards able to cast this add there intelligence
       modifier to all damage spells as well as can maximize the damage
       on all spells lower than 5th level (1d12/spell level + 1d12 for
       every use after the first in necrotic damage against the caster
       till the completion of a long rest).
       Power word kill does kind of suck on its own, but if combined
       with the fighters ability to see hit points then you can Insta
       jib anything you drop to 100hp, no save.
       I think those are epic, but I don't usually play wizards nor do
       i have any experience with high level games.
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