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#Post#: 622--------------------------------------------------
A Revision On History
DIR By: Zilvai
Date: September 14, 2019, 3:43 pm
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Chapter One: The Foundation Age
'We set sail to the west for the Sacred Isles to seek hives of
the dark elf filth - only to be turned back by winged beasts
that rained fire from the sky.' The first proof of existence
from mortal eyes of lands we now know as our home. Words uttered
by no other than Halastar Blackcloak. Such proof intensified
when adventurers never returned and strange lights shone all the
way from here to Baldur's Gate itself. Sing song of beasts rung
throughout the Sword Coast. A venture that was meant to be
explored. It was then Balduran had gone out to explore and in
his wake The Flaming Fist followed. On their arrival they had
established a colony where now the Cursed Isle lays. But
colonisation on such an isle had ghastly repercussions for
dragons loomed over the skies and sought to destroy those that
had established a new home there. Driven to the caves below the
settlers had to fight for their lives for many years to come.
They pleaded for assistance from the mainland and assistance did
they get. Adventurers, heroes and dragon-slayers banded together
and what was once a small colony now became a thriving camp with
many outposts throughout the isle. But with colonisation and war
at hand against such great beasts, the land was victim and
nature soon fought back. The isle began to fracture more and
more. Priests bound to an oath of life forbade hunting parties
to move out. Civil unrest was abound. Through this era the high
priest sought to an end. With a catastrophe of an explosion a
volcano was shaken. Its vast metal riches poured over
settlements and turned all to bronze. Entities sought for a
solution and found it in false words of a witch. In the brink of
this war he cursed the isle they stood upon. The priests on the
opposing side were forced into a new life as Outsider beings.
Those amongst the witch turned into eternal undeath. This witch
we now know as the Master of the Void. An entity that bares one
of the sacred shards of the artifact of creation. He wished to
feed of energies of the dying to strengthen himself. Commence
the first age of the Sacred Kingdoms.
Chapter Two: The First Age
With the ruin and loss came news to the mainland. With a spell
so strong, known as the Dragonsleep, the second largest isle
soon found itself colonised to become the bastion to fight the
Cursed. But as man is they sought to explore more. With the
Dragonsleep in effect the loremasters of Yore had investigated
these mighty creatures in their sleep. Yet these dragons awoke
and did so in fury. A colony that once stood firm, once more
took to caverns. During this time the largest isle which was
colonized had flourished and sought to band together to assist
the second isle in their fight against the dragons. Xusoth the
largest of dragons was first to fall but the casualties were
severe. A few months thereafter the last of the two dragons were
defeated, yet they perished in light and various coloured
energies as if it were but an illusion.
Chapter Three: The Second Age
With little more than death lurking on the second isle the
settlers had left it. We now know this isle as the Forgotten
Isle. These settlers ventured towards the northern hills of the
largest isles and established the settlement of Eladramere. With
tales spun of heroic deeds and the felling of ancient dragons,
the settlement soon found itself flourishing into a city. The
Cursed had remained on their isle, the forgotten isle has been
left as is and the last of the isles had nothing to contest this
aspiring city. Traders came in influx, especially a few of them
from Kara-Tur. Amongst them settlers from that very same region
who were allowed to establish the trading outpost we now know as
Almariah. Archaeologists had then discovered shards that we
began to know as Relics. Three of a kind that were unbared. With
intensive research these relics have been identified as shards
of a creation stone. That which is used to create life in and of
itself. It was then a struggle for power had unleashed within
the city of Eladramere. A dame named Maryssa took a squadron of
like-minded and stole these relics. She fled to the south where
she established the city of Helzbelt. The war between Helzbelt
and Eladramere was fierce. Eladramere had strength so vast
through sheer mass and heroes of old. Helzbelt had to opt to use
the Hellmouth to summon hordes from the very Hells itself. In
this war Almariah began to flourish as a city as the two other
factions had battled for the relics. During this time Almariah
decided to trade for allegiance with Eladramere and secured its
hold on its own relic. The first sin of this island was made
then. A point I will revisit later. The King of Eladramere known
as Michael Gend, a guardian of the relics, had decided to use
their power to defeat his foes. Gend pacted with the Triad
deities with use of these artifacts to summon an army of
celestials to conquer Helzbelt. Yet these relics were used again
by the Helzian King Talavar. The aftermath being the Hellmouth,
the angelic army and the Paladin King Gend being sealed away.
With such cataclysm life begins to cease. With sin of using an
artefact to break balance, the islands in an entirety have gone
below sea. But balance was then restored for life took form
again. The islands ascended aknew. Those lost were called back
to shore. This is the tale of old. A tale we still sing and
know. But much has changed over the years.
Chapter Four: The Third Age
Helzbelt took to balance with guidance of the Gardener King
Talavar. Eladramere underwent many changes in rulership, seeking
new paths and alternatives. Almariah began to flourish in its
own morals, fighting back oppressive leaders and destroying
corruption under the guidance of heroes. Now lead by Hiroto
Takahashi. But let me tell you of each faction, for each bares
their charms. For true balance comes in all things - and in this
case it belongs in threes. Eladramere was a faction I got to
know first-hand. When I first came upon this isle it was my
choice, for it was the first to bare the relics. It's people
needed guidance, but their hearts were made of gold. Good,
heroism and aspiration to follow a divine codex is what makes
this city flourish every time it is forced onto a knee. Even now
when dark looms and terrorizes the palace, its people see to
fight the oppression of dark. Helzbelt, which I often venture
and have the pleasure to speak with its people, bares no one
more loyal to their faction than its very people. Once you are a
Helzian you do not go away. One for all, all for one. Even if
it's past and current present have tight knits to the hells
themselves, its people use the power garnered to fight for a
cause so right that it is ironically pure. For true power comes
through knowing how to use it... ... and Helzbelt does. Almariah
is a faction of opportunity. Swaying their allegiance from one
to the other over the eras they are known to get the best of
both worlds. Their trade flourishes unlike any other for their
ties with the mainland are still prominent. This city of trade
and prosperity is a foundation that Helzbelt and Eladramere can
rest on when needed... for a price. Be it honour, submittance,
goods, a simple thank you or all of the above.
But now let me tell you the tale that we now dance within and
its genesis on how everything came to how it is now. Life was
quiet when I first stepped foot into the Sacred Lands. The
factions were doing their dances within the warzone, pendling
relics from one to the other over pools of blood. Most I asked
knew not even its isles history. It was as if this island had
once more undergone a fresh start. There was one however, who
remembered. Talavar. 'Seek the libraries, they have answers'.
Such a simple, obvious task but so rewarding in its own right.
Seeked I did, and found I have. The word of history shared
through the folk and the folk began to hunt for a time that had
once passed. Some even hunted their purpose now, looking to each
other if they chose the right side. For it was in many souls
that knew not what they fought for, but with knowledge gained,
they found revelation. There was still things left to query.
What are these artefacts of creation? Who do they belonged to?
So upon a gentle night a soul had sought for answers. Staring
into a mirror, the mirror stared back at her. But the reflection
was not her own. Images of a Grove had bared itself before her
eyes and within this Grove the most beautiful women of them all.
It was The Lady, as we know her now. The Lady of the Isle. She
who bares life to this Isle with her claim upon a shard of the
artefact of creation. But with her unveiling the deep abyss has
been breached... ... and from this breach emerged The Beast of
Entropy, for she and him had shared a prison. The Beast of
Entropy we once knew as The Desecrator for he came to Eladramere
and... desecrated. It was on that fateful day where he made a
promise that one was to be taken - but who we knew not. Upon
second meeting he made a promise come true and took the Archmage
of Eladramere, Agaros, into the abyss. Avast he was defeated by
combined prayers and the current Eladramerian King, Darian's,
staff. Weakened by this holy relic, made with the Lady's power
and conjured by Nana'ei, the Beast of Entropy had to flee. What
seemed like a victory was naught more than the eye of the storm,
for the Beast of Entropy had laid in wait to bundle an army.
That which lays within the Isle of the Cursed. During this wait
followers of the Black Sun had used Eladramere's instability to
infiltrate it. All attempts to fight back had lead with only a
delay of what seemed to be the inevitable. Entities had little
time to muse the history of the past and the positions of the
Guardians was a subject and a title often past around. These
Guardians, four of which exist at current, represent a faction
each. There is that of Helzbelt, Eladramere, Almariah and lastly
that of the Grove. Their purpose is to ensure that each faction
will band together into a holy army to fight back anything that
may threaten the existence of this isle. The title of Guardian
was established by a trio predating the factions themselves. It
was said that these Guardians are chosen and then guided to
their duty. But in the now, with a few positions vacant or the
chosen guardians unknowing of the past, such duties could not be
fulfilled. The factions kept to themselves to deal with their
own issues till the storm was just on the horizon. You may have
heard of the recent battle that occurred. One that quaked the
very earth we stand upon. But the first time in all these eras a
single mistake was not made. Relics were not used to threaten an
opposing faction. No... this time the holy trinity banded
together as one. A decision by the people. A decision of the
heroes each faction does claim. And through this holy trinity a
battle unlike any other was fought. An overwhelming force of
sentient undead, perished by the valiant defenders of Eladramere
and Almariah - overrun lastly by the forces of Helzbelt that had
taken their flanks, the Beast of Entropy stood lastly alone. Now
we stand with riddles at hand and time to ponder on history not
yet unveiled. What is known that the Master of the Void, The
Lady of the Grove and the Beast of Entropy all bare their own
relics. The Beast of Entropy unveiled that it is the child of
two Cosmic Beings. The child between the Master of the Void and
The Lady of the Isles. As such he claims that the artefact of
creation is his birth-right. This Beast of Entropy furthermore
is immortal. No blade or weapon can defeat it but weakened it
gets through piety and creation itself. In the Abyss it was once
cast and kept there like a festering cist. However... temporary
solution such will still remain, yet exists. At long last a new
faction now emerged. That of the Grove which bares both the
Druids and their Wardens. These individuals have departed from
the eternal war over the Relics and focus on maintaining the
Isles we now live upon.
Information of Ancient History derived from the Six Volumes of
History.
Recent history stems from the eyes, experiences and chants heard
by Styxx.
Signed by,
Styxx
#Post#: 630--------------------------------------------------
Re: A Revision On History
DIR By: Zilvai
Date: October 6, 2019, 8:49 am
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A few points have been revised.
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