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       #Post#: 622--------------------------------------------------
       A Revision On History
   DIR By: Zilvai
       Date: September 14, 2019, 3:43 pm
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  HTML https://www.mysterytribune.com/wp-content/uploads/2019/02/Otherworldly-Imagery-Of-Frank-Diamond-surreal-photography-Fractured-Time.jpg
       Chapter One: The Foundation Age
       'We set sail to the west for the Sacred Isles to seek hives of
       the dark elf filth - only to be turned back by winged beasts
       that rained fire from the sky.' The first proof of existence
       from mortal eyes of lands we now know as our home. Words uttered
       by no other than Halastar Blackcloak. Such proof intensified
       when adventurers never returned and strange lights shone all the
       way from here to Baldur's Gate itself. Sing song of beasts rung
       throughout the Sword Coast. A venture that was meant to be
       explored. It was then Balduran had gone out to explore and in
       his wake The Flaming Fist followed. On their arrival they had
       established a colony where now the Cursed Isle lays. But
       colonisation on such an isle had ghastly repercussions for
       dragons loomed over the skies and sought to destroy those that
       had established a new home there. Driven to the caves below the
       settlers had to fight for their lives for many years to come.
       They pleaded for assistance from the mainland and assistance did
       they get. Adventurers, heroes and dragon-slayers banded together
       and what was once a small colony now became a thriving camp with
       many outposts throughout the isle. But with colonisation and war
       at hand against such great beasts, the land was victim and
       nature soon fought back. The isle began to fracture more and
       more. Priests bound to an oath of life forbade hunting parties
       to move out. Civil unrest was abound. Through this era the high
       priest sought to an end. With a catastrophe of an explosion a
       volcano was shaken. Its vast metal riches poured over
       settlements and turned all to bronze. Entities sought for a
       solution and found it in false words of a witch. In the brink of
       this war he cursed the isle they stood upon. The priests on the
       opposing side were forced into a new life as Outsider beings.
       Those amongst the witch turned into eternal undeath. This witch
       we now know as the Master of the Void. An entity that bares one
       of the sacred shards of the artifact of creation. He wished to
       feed of energies of the dying to strengthen himself. Commence
       the first age of the Sacred Kingdoms.
       Chapter Two: The First Age
       With the ruin and loss came news to the mainland. With a spell
       so strong, known as the Dragonsleep, the second largest isle
       soon found itself colonised to become the bastion to fight the
       Cursed. But as man is they sought to explore more. With the
       Dragonsleep in effect the loremasters of Yore had investigated
       these mighty creatures in their sleep. Yet these dragons awoke
       and did so in fury. A colony that once stood firm, once more
       took to caverns. During this time the largest isle which was
       colonized had flourished and sought to band together to assist
       the second isle in their fight against the dragons. Xusoth the
       largest of dragons was first to fall but the casualties were
       severe. A few months thereafter the last of the two dragons were
       defeated, yet they perished in light and various coloured
       energies as if it were but an illusion.
       Chapter Three: The Second Age
       With little more than death lurking on the second isle the
       settlers had left it. We now know this isle as the Forgotten
       Isle. These settlers ventured towards the northern hills of the
       largest isles and established the settlement of Eladramere. With
       tales spun of heroic deeds and the felling of ancient dragons,
       the settlement soon found itself flourishing into a city. The
       Cursed had remained on their isle, the forgotten isle has been
       left as is and the last of the isles had nothing to contest this
       aspiring city. Traders came in influx, especially a few of them
       from Kara-Tur. Amongst them settlers from that very same region
       who were allowed to establish the trading outpost we now know as
       Almariah. Archaeologists had then discovered shards that we
       began to know as Relics. Three of a kind that were unbared. With
       intensive research these relics have been identified as shards
       of a creation stone. That which is used to create life in and of
       itself. It was then a struggle for power had unleashed within
       the city of Eladramere. A dame named Maryssa took a squadron of
       like-minded and stole these relics. She fled to the south where
       she established the city of Helzbelt. The war between Helzbelt
       and Eladramere was fierce. Eladramere had strength so vast
       through sheer mass and heroes of old. Helzbelt had to opt to use
       the Hellmouth to summon hordes from the very Hells itself. In
       this war Almariah began to flourish as a city as the two other
       factions had battled for the relics. During this time Almariah
       decided to trade for allegiance with Eladramere and secured its
       hold on its own relic. The first sin of this island was made
       then. A point I will revisit later. The King of Eladramere known
       as Michael Gend, a guardian of the relics, had decided to use
       their power to defeat his foes. Gend pacted with the Triad
       deities with use of these artifacts to summon an army of
       celestials to conquer Helzbelt. Yet these relics were used again
       by the Helzian King Talavar. The aftermath being the Hellmouth,
       the angelic army and the Paladin King Gend being sealed away.
       With such cataclysm life begins to cease. With sin of using an
       artefact to break balance, the islands in an entirety have gone
       below sea. But balance was then restored for life took form
       again. The islands ascended aknew. Those lost were called back
       to shore. This is the tale of old. A tale we still sing and
       know. But much has changed over the years.
       Chapter Four: The Third Age
       Helzbelt took to balance with guidance of the Gardener King
       Talavar. Eladramere underwent many changes in rulership, seeking
       new paths and alternatives. Almariah began to flourish in its
       own morals, fighting back oppressive leaders and destroying
       corruption under the guidance of heroes. Now lead by Hiroto
       Takahashi. But let me tell you of each faction, for each bares
       their charms. For true balance comes in all things - and in this
       case it belongs in threes. Eladramere was a faction I got to
       know first-hand. When I first came upon this isle it was my
       choice, for it was the first to bare the relics. It's people
       needed guidance, but their hearts were made of gold. Good,
       heroism and aspiration to follow a divine codex is what makes
       this city flourish every time it is forced onto a knee. Even now
       when dark looms and terrorizes the palace, its people see to
       fight the oppression of dark. Helzbelt, which I often venture
       and have the pleasure to speak with its people, bares no one
       more loyal to their faction than its very people. Once you are a
       Helzian you do not go away. One for all, all for one. Even if
       it's past and current present have tight knits to the hells
       themselves, its people use the power garnered to fight for a
       cause so right that it is ironically pure. For true power comes
       through knowing how to use it... ... and Helzbelt does. Almariah
       is a faction of opportunity. Swaying their allegiance from one
       to the other over the eras they are known to get the best of
       both worlds. Their trade flourishes unlike any other for their
       ties with the mainland are still prominent. This city of trade
       and prosperity is a foundation that Helzbelt and Eladramere can
       rest on when needed... for a price. Be it honour, submittance,
       goods, a simple thank you or all of the above.
       But now let me tell you the tale that we now dance within and
       its genesis on how everything came to how it is now. Life was
       quiet when I first stepped foot into the Sacred Lands. The
       factions were doing their dances within the warzone, pendling
       relics from one to the other over pools of blood. Most I asked
       knew not even its isles history. It was as if this island had
       once more undergone a fresh start. There was one however, who
       remembered. Talavar. 'Seek the libraries, they have answers'.
       Such a simple, obvious task but so rewarding in its own right.
       Seeked I did, and found I have. The word of history shared
       through the folk and the folk began to hunt for a time that had
       once passed. Some even hunted their purpose now, looking to each
       other if they chose the right side. For it was in many souls
       that knew not what they fought for, but with knowledge gained,
       they found revelation. There was still things left to query.
       What are these artefacts of creation? Who do they belonged to?
       So upon a gentle night a soul had sought for answers. Staring
       into a mirror, the mirror stared back at her. But the reflection
       was not her own. Images of a Grove had bared itself before her
       eyes and within this Grove the most beautiful women of them all.
       It was The Lady, as we know her now. The Lady of the Isle. She
       who bares life to this Isle with her claim upon a shard of the
       artefact of creation. But with her unveiling the deep abyss has
       been breached... ... and from this breach emerged The Beast of
       Entropy, for she and him had shared a prison. The Beast of
       Entropy we once knew as The Desecrator for he came to Eladramere
       and... desecrated. It was on that fateful day where he made a
       promise that one was to be taken - but who we knew not. Upon
       second meeting he made a promise come true and took the Archmage
       of Eladramere, Agaros, into the abyss. Avast he was defeated by
       combined prayers and the current Eladramerian King, Darian's,
       staff. Weakened by this holy relic, made with the Lady's power
       and conjured by Nana'ei, the Beast of Entropy had to flee. What
       seemed like a victory was naught more than the eye of the storm,
       for the Beast of Entropy had laid in wait to bundle an army.
       That which lays within the Isle of the Cursed. During this wait
       followers of the Black Sun had used Eladramere's instability to
       infiltrate it. All attempts to fight back had lead with only a
       delay of what seemed to be the inevitable. Entities had little
       time to muse the history of the past and the positions of the
       Guardians was a subject and a title often past around. These
       Guardians, four of which exist at current, represent a faction
       each. There is that of Helzbelt, Eladramere, Almariah and lastly
       that of the Grove. Their purpose is to ensure that each faction
       will band together into a holy army to fight back anything that
       may threaten the existence of this isle. The title of Guardian
       was established by a trio predating the factions themselves. It
       was said that these Guardians are chosen and then guided to
       their duty. But in the now, with a few positions vacant or the
       chosen guardians unknowing of the past, such duties could not be
       fulfilled. The factions kept to themselves to deal with their
       own issues till the storm was just on the horizon. You may have
       heard of the recent battle that occurred. One that quaked the
       very earth we stand upon. But the first time in all these eras a
       single mistake was not made. Relics were not used to threaten an
       opposing faction. No... this time the holy trinity banded
       together as one. A decision by the people. A decision of the
       heroes each faction does claim. And through this holy trinity a
       battle unlike any other was fought. An overwhelming force of
       sentient undead, perished by the valiant defenders of Eladramere
       and Almariah - overrun lastly by the forces of Helzbelt that had
       taken their flanks, the Beast of Entropy stood lastly alone. Now
       we stand with riddles at hand and time to ponder on history not
       yet unveiled. What is known that the Master of the Void, The
       Lady of the Grove and the Beast of Entropy all bare their own
       relics. The Beast of Entropy unveiled that it is the child of
       two Cosmic Beings. The child between the Master of the Void and
       The Lady of the Isles. As such he claims that the artefact of
       creation is his birth-right. This Beast of Entropy furthermore
       is immortal. No blade or weapon can defeat it but weakened it
       gets through piety and creation itself. In the Abyss it was once
       cast and kept there like a festering cist. However... temporary
       solution such will still remain, yet exists. At long last a new
       faction now emerged. That of the Grove which bares both the
       Druids and their Wardens. These individuals have departed from
       the eternal war over the Relics and focus on maintaining the
       Isles we now live upon.
       Information of Ancient History derived from the Six Volumes of
       History.
       Recent history stems from the eyes, experiences and chants heard
       by Styxx.
       Signed by,
       Styxx
       #Post#: 630--------------------------------------------------
       Re: A Revision On History
   DIR By: Zilvai
       Date: October 6, 2019, 8:49 am
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       A few points have been revised.
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