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       #Post#: 23--------------------------------------------------
       General Rules
       By: Genesis Date: May 3, 2019, 3:33 am
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       Our rulesets has always been quite vague. As we grow, however,
       it is clear that there needs to be a more detailed framework in
       place. The rules have therefore been revised with the following
       priorities in mind:
       [list]
       [li]protect players from 'trolling' and other undesirable
       behaviours;[/li]
       [li]allow players to self-moderate RP;[/li]
       [li]provide a framework for resolving conflicts in RP;[/li]
       [li]provide a clear escalation path for problems.[/li]
       [/list]
       Our rules were previously:
       [list type=lower-roman]
       [li]Don't be a Dickhead - we're all adults here, so be good to
       each other. We might not always agree, but keep things above
       board when chatting to other players.[/li]
       [li]Red Lights and Consent - we strongly enforce the safe, sane,
       and consensual rules regarding RP and ERP. If a player does not
       wish to continue with something, abort through IC or OOC
       means.[/li]
       [li]PvP - keep it to the arenas and warzone. If there's the need
       to PvP outside of these zones, then agree between involved
       parties how to resolve. Don't just go gibbing people because
       'chaotic'.[/li]
       [/list]
       I would like to amend these to the following, on a TRIAL BASIS:
       i. IC and OOC
       Interactions on the server are broadly split into two categories
       - in character (IC) and out of character (OOC). IC interactions
       are those between characters, whereas OOC are for players to
       talk to other players.
       It is expected that all roleplay, consequences, and matters of
       conflict are conducted, played out, and resolved IC
       Acts that are often frowned upon are where OOC attitudes or
       actions are used to influence IC actions. This 'OOC bleed' can
       take many forms and blurs the line between IC and OOC. Using OOC
       knowledge to drive IC actions is called metagaming.
       By way of example consider Bob, Kate, and Baldrick. Bob tells
       Kate, as a player, that Baldrick was saying he is going to send
       his character to kill Kate's wizard. Kate, playing her wizard at
       the time, sees Baldrick's character heading off to the Southern
       Forest and relogs onto her barbarian. Kate then uses her
       character to threaten Baldrick's character into not killing her
       wizard - not only has she used OOC knowledge to define her IC
       actions, but she has tried to resolve the situation using
       knowledge determined on another of her characters. Oh dear Kate!
       IC and OOC knowledge should be treated separately, and emotes
       should reflect IC perspective rather than any OOC intent
       There are perfectly reasonable causes for OOC to be necessary,
       for example advising your group of a change in OOC
       circumstances. These are perfectly fine but should be kept to
       Party chat or a clear marker denoting OOC chatter, such as //.
       There may also be times where a player has no read or understood
       a rule properly, and they need a gentle pointer to them.
       Where required, OOC communication should be polite, calm, and
       informative
       As an over-arching rule of conduct, we heavily condemn any level
       of directed OOC verbal abuse, instances of hate speech, or
       bullying. Whilst these do have (limited) IC application ("filthy
       goblin!"), where we find OOC instances of this we will act in
       the strongest terms.
       There are often times that we receive requests to play
       non-standard races, i.e. those not in the selectable list at
       character generation. Playing non-standard races is fine,
       however the character RP must support the positive and negative
       consequences of playing that race. This may include
       environmental effects, character flaws, or even IC xenophobia.
       Playing a ten foot tall archdemon is likely to get all sorts of
       attention from nearby Paladins!
       To a lesser extent, it is also expected that characters are
       reflections of the classes and skills chosen.
       For example, Kate the Druid is chilling in the Druid Grove. Bob
       approaches and asks if she could help him understand nature
       better. Kate says she knows nothing of nature and is just here
       to assassinate travellers. Bad Kate.
       Character RP should reflect character racial, class, and skill
       selections.
       if you want an Appearance change, the rules and process are
       here.
  HTML https://sacredkingdoms.createaforum.com/appearance/appearance-changes/
       ii. Consent, Consequences, and Conflict
       Firstly, the easy one! This is an adult server with adult
       themes. One of those is the availability of adult erotic
       roleplay (ERP). We operate under the Safe, Sane, and Consensual
       (SSC) rules for such without exception. A guide on this can be
       found at
  HTML https://www.wattpad.com/283659637-what-is-freethekinks-safe-sane-and-consensual-the.
       All ERP must be within the SSC framework and require informed
       consent from both parties, regardless of context.
       Consent, Consequences, and Conflict are three concepts that are
       often interwoven. The rules below aim to provide a framework for
       roleplay, both as a protagonist and antagonist, that is flowing,
       fun, and safe for those that wish to opt out.
       There may be point where conflict arises and things descend into
       fisticuffs. This is not always the case, and players should be
       mindful that there are many ways to settle an argument. But if
       an altercation is necessary, then remember the following is
       required before PvP is authorised:
       [list]
       [li]an RP reason, established openly in advance;[/li]
       [li]consent of all parties, implied or informed;[/li]
       [li]a clearly stated path that offers participants and
       bystanders opportunities to avoid PvP;[/li]
       [li]intended targets set as 'hostile' via the Party list.[/li]
       [/list]
       Consent is, like above, broadly split into two categories -
       informed, where you explicitly agree to something, or implied
       where your words and actions fulfill certain criteria for your
       consent to be inferred. As a rule of thumb, you as a player
       ultimately have the choice of what happens to your character.
       The key principle here is that you make the choice, which may or
       may not imply consent, and then other character make their
       choices based on your decision.
       As a broad summary, you are responsible for applying your
       character's sense of self-preservation. Choices made, actions
       taken, and words spoken will, ultimately, bear consequences.
       There are concepts in the big wide D&D universe that are far
       from the 'goody-two-shoes' model. These antagonists are, by
       design, going to perform acts considered evil. However, it
       should always be remembered that potential marks or victims do
       not necessarily want to be involved in such roleplay. It does
       break immersion, to a degree, but player choice is key.
       It may be useful to put an OOC note in a character's description
       regarding their player preference here. For example, if you are
       happy to engage in all antagonistic RP, and thereby waive your
       informed consent on the matter, saying as much in your
       description will allow other players to conduct their RP
       accordingly.
       For example, Bob and Kate are walking through the forest.
       Baldrick sees them and, being a rogue, wants to stop and rob
       them. Baldrick sends a message asking if this is okay, Bob and
       Kate agree, and the roleplay resumes. Note that Bob or Kate may
       also wish to limit the RP to certain items or a gold cap, which
       is then for Baldrick to agree to.
       When initiating antagonistic roleplay, always ensure the
       intended victim gives consent prior
       In the scenario above, Baldrick has made the choice to behave in
       an antagonistic way. Therefore, by his actions, he has accepted
       that the roleplay may go against him and he may 'lose'. However,
       by making the choice to proceed he has implied that he is
       willing to accept those consequences.
       A character initiating antagonistic actions accepts the positive
       and negative consequences of their actions
       There are also scenarios where the natural discourse turns to
       conflict or one is the target of antagonism. In these scenarios
       there must be the concept of an 'out', i.e. a route that a
       character can follow to avoid said conflict. This is to ensure
       that both parties are equally agreed that consent has been
       granted without the need for pausing to request informed
       consent.
       For example, Bob and Kate are arguing. Bob draws a blade (an
       antagonistic action) and tells Kate he is going to gut her. Kate
       at this point has a choice to make. If she chooses to continue
       the argument or respond in kind, it is considered that she has
       implied consent for the consequences of that action. If she
       backs down, it is considered she has not consented and therefore
       Bob is not permitted, in this case, to engage in PvP.
       If the conflict is escalating to a violent outcome, the
       character wishing to incite the violence must offer a clear
       indication of such. This is to provide a viable way of the
       target not being the subject of said violence. Allow sufficient
       time for your target to respond prior to initiating any form of
       combat.
       Conflict is an every day occurrence in any fantasy world.
       Clashes of ideologies, behaviours, and personalities are common
       place. However, it is key to remember that conflict should not
       be for conflict's sake, or simply because your character is
       'chaotic'. An antagonising party must be able to reasonably show
       their character's motivations for starting a conflict.
       Any motivations to start conflict must have an IC explanation.
       This motivation must be established in RP before any resolution,
       such as PvP, can begin
       Part of conflict is how your character reacts to others engaged
       in it. Do you step in before it turns to violence? Do you help a
       friend? Do you side with an enemy because of a moral obligation?
       How can you help? There are also many ways the conflict can go,
       and thus the outcome is never set in stone until it happens.
       Assisting either party in a conflict implies consent for the
       resulting consequences
       A lot of the above speaks of antagonistic actions. These are
       generally defined as any action that might be considered
       aggressive, offensive, or illegal. Such examples of these would
       be:
       [list]
       [li]drawing a weapon whilst in heated discussion;[/li]
       [li]casting of a spell intended to cause direct or indirect
       harm;[/li]
       [li]targeted personal insults or defamation;[/li]
       [li]attempting to mug, kidnap, or otherwise assault a
       person;[/li]
       [/list]
       Whilst many of these actions have a real world parallel, it
       should always be made clear what the intent is when performing
       an act. This should be done as an emote prior to performing the
       act itself.
       For example, Bob and Kate are arguing (again!). Kate draws her
       blade having emoted that she reaches for her blade in anger. She
       has performed an antagonistic act (although she must now provide
       an 'out' to Bob before hitting him!)
       Whenever performing what can be construed as an antagonistic
       act, emote your actions before performing them
       A byproduct of choices and actions are consequences. These can
       be beneficial or detrimental to one's character and should
       follow on from the actions that caused them, both in their scope
       and their application. No one should really know what the
       outcome of a decision or action will be but, if they make that
       choice or perform that action, they should be willing to accept
       the consequences of that choice. Similarly there is a
       responsibility on the inflicting party to keep their response
       IC.
       Providing that consent has been provided, either by informed or
       implied means, the consequences resulting of your characters
       actions should be applied regardless of their benefit or
       detriment of your character
       As a slight caveat to this is the subject of permanent character
       change. There will be rare instances where there is a request to
       permanently kill off a character. This may be due to notoriety,
       repeated warnings about certain acts, or because they occupy a
       coveted position, as examples. If this is the case then the
       target must be compliant and provide informed consent. If that
       person refuses, the matter may be arbitrated by the DM team
       (although this will, understandably, introduce a delay in RP
       events).
       Any consequence involving permanent changes to a character, such
       as mutilation or death, must be approved by the 'victim' OR a DM
       beforehand
       On the matter of collateral damage. People may get caught in the
       crossfire inadvertently. Please be sure to offer a complete
       apology as well as a resurrection and heal. Also try to make
       sure those nearby are aware of the intention to PvP, especially
       if that involves area of effect spells or abilities.
       Anyone caught in a crossfire must be resurrected and/or healed
       post conflict resolution
       And finally, on the matter of PvP. This is engaging in the NWN
       mechanical combat achieved by left clicking a hostile target,
       right clicking and selecting 'Attack' from the command wheel, or
       casting offensive spells with the intention to harm, disable, or
       kill a target.
       PvP is allowed, outside the warzone and arenas, providing the
       rules above are adhered to
       The following are some end to end examples of a typical
       encounters which may result in PvP. They can be used as general
       templates for conflict resolution.
       Bob and Kate are chatting in the Base Camp. Kate asks if her bum
       looks big in her new dress, and Bob says she looks like a whale
       in laderhosen (antagonistic action! This implies consent)
       Kate, infuriated at Bob, says that he'd better be nice or she'll
       kick him in the nuts (offering an 'out')
       Bob laughs and waves Kate's threat away (refusing the out,
       therefore implying consent for the consequences)
       Kate kicks him in the nuts
       Bob crumples into a heap on the floor screaming in pain,
       regretting his poor choices, and wondering if he will ever
       father children.
       Bob and Kate are chatting in the Base Camp. Kate asks if her bum
       looks big in her new dress, and Bob says 'Yes' (antagonistic
       action! This implies consent)
       Kate, infuriated at Bob, says that he'd better be nice or she'll
       kick him in the nuts (offering an 'out')
       Bob apologies profusely (accepts the 'out')
       Kate accepts and moves on.
       Baldrick is lurking ominously in the Base Camp. He sees Bob and
       Kate arguing some nonsense about backsides and dresses. He wants
       to use the opportunity to try and rob Bob.
       Baldrick has a choice here. He can act now, in which case he
       needs to ask Bob for consent to proceed, or wait it out and
       assist Kate if things turn violent
       Baldrick chooses to wait
       Kate kicks Bob in the nuts
       Whilst Bob writhes around in agony, Baldrick wonders over and
       distracts Kate with compliments about her backside and the
       craftsmanship of the dress. He gives Bob another swift kick
       whilst he's down (thus antagonising by assistance, consent
       implied)
       Meanwhile, Baldrick pickpockets some gold from Bob
       Kate sees him and calls for help
       Edmund and Percy overhear and charge over to apprehend Baldrick
       (thus also implying consent themselves, should Baldrick resist)
       After a short scuffle, Baldrick is arrested, thrown in stocks,
       and pelted with rotten vegetables for an hour
       If there are any questions or clarifications required, please
       contact the DM team.
       iii. Reporting
       Where there is an OOC dispute about the content of these rules
       or the actions taken, please try to resolve cordially and
       objectively. If that is not possible, then please report the
       matter to the DMs. If one is not available to contact in game,
       please use Discord to alert the team by a direct message. Do not
       post to the public channels.
       The DM team are unable to make any judgement based on hearsay.
       It is asked that screenshots of chat and/or combat logs are
       provided so that the matter can be discussed between the team.
       This removes any potential conflicts of interest as any
       escalated issue is arbitrated over by multiple DMs from the same
       pool of evidence.
       Instances of false reporting - such as fabricating evidence -
       will be treated as a bannable offence.
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